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So why do people hate cloaking?

First post
Author
Kijo Rikki
Killboard Padding Services
#341 - 2013-07-20 22:12:44 UTC
Lucas Kell wrote:
What I am saying is that the fact that an afk cloaker is indistinguishable from an active cloaker means that afk cloakers have an inherent benefit which should not be the case for an AFK player. I'm super super sorry if it makes me a carebear to think that people PLAYING EVE should actually have to PLAY EVE to partake in PvP activites.


Wait wait wait....an afk cloaker is engaged in pvp? How many kills are they on? by very definition it is 0, so it is safe to say that he is not partaking in pvp activities. Also, use some deductive reasoning, i mean, quantum mechanics dictates that the quantum world is filled with uncertainty, and yet we are able to predict outcomes quite reliably and harness some of its power. The same is true for the afk cloaker, predictions can be made. In any case, being prepared never hurts, which brings me to:

Quote:

I also don't care one way or the other about local. I live in wormhole space for a considerable amount of time and the lack of local caused no issues.

I understand you are getting confused as most people against AFK cloaking state the issue is wrong with cloaking in general. If you read my actual idea, it's based around providing a way to find only AFK cloakers, giving as much ability to active cloakers to avoid detection as possible, thus trying to keep the rest of the cloaking mechanics the same.


So you would have no problems with removing local then, and removing instant 100% accurate intel, making the players in system take measures outside of looking at local to keep themselves safe? Yes? You live in w-space, I know from you this is a yes.

I guarantee others will not see it the same way. They won't want to keep pumping d-scans, staying aligned and prepping their ships to deal with hostiles.

You know how I know they wont? Because for the last 17 pages we've been trying to tell them to do this exact same thing, and it's not good enough.

Let me ask you, if you scan down a hostile in w-space, do you leave and go to another wormhle? I'm curious.

Quote:

To be honest though I care much less about this whole subject than most others, so I'm getting super bored talking about it, especially since every post I am responding to is the same post repeated 400 times over, and highlights that the poster has not been reading any other posts prior to posting.


pots and kettles bro. pots and kettles.

You make a valid point, good Sir or Madam. 

Lucas Kell
Solitude Trading
S.N.O.T.
#342 - 2013-07-20 22:27:21 UTC  |  Edited by: Lucas Kell
Manfred Hideous wrote:
So TLDR "You guys don't play EVE like I want you too"?

That must be it. You must be one of them geniuses I've been hearing about.

Kijo Rikki wrote:
Wait wait wait....an afk cloaker is engaged in pvp? How many kills are they on? by very definition it is 0, so it is safe to say that he is not partaking in pvp activities. Also, use some deductive reasoning, i mean, quantum mechanics dictates that the quantum world is filled with uncertainty, and yet we are able to predict outcomes quite reliably and harness some of its power. The same is true for the afk cloaker, predictions can be made.

Sigh... PvP activity does not simply mean getting kills and losses. AGAIN, an AFK cloaker adds an element of unknown risk to a null sec system. This is a PvP activity. If AFK cloakers had no benefit to anyone then WHY DO THEY STILL DO IT? Because it DOES have an impact. The reasoning that "AFK players never hurt anyone cos they are AFK" is dumb. You know it and I know it. So stop saying it time and time again. we KNOW they have an impact or the whole argument wouldn't exist. Whether you put the "blame" of that impact on the AFK player or the null player is irrelevant.

EDIT: Just to add. Yes, we can predict what an AFK player can do. But we can't predict that and AFK player is in fact AFK, and therein lies the problem. You can see a glass of clear odourless liquid and conclude that water does no harm so let's take a drink, but you'd probably need some method of confirming that it's water first.

Kijo Rikki wrote:
So you would have no problems with removing local then, and removing instant 100% accurate intel, making the players in system take measures outside of looking at local to keep themselves safe? Yes? You live in w-space, I know from you this is a yes.

I guarantee others will not see it the same way. They won't want to keep pumping d-scans, staying aligned and prepping their ships to deal with hostiles.

You know how I know they wont? Because for the last 17 pages we've been trying to tell them to do this exact same thing, and it's not good enough.

Yes, I'd be fine with it. It certainly would make fleet fights more interesting. But that's pretty much off topic.

Kijo Rikki wrote:
Let me ask you, if you scan down a hostile in w-space, do you leave and go to another wormhle? I'm curious.

No, I'd generally safe up and swap to a combat ship, checking for shiptypes to decide if should engage. But then I know the size of the wormhole restricts what can come in, I usually have a cloaked scout to determine if he's alone, and it's not possible to hot drop in WH. So the risk analysis is considerably different from null.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kijo Rikki
Killboard Padding Services
#343 - 2013-07-20 22:41:06 UTC  |  Edited by: Kijo Rikki
Lucas Kell wrote:

Sigh... PvP activity does not simply mean getting kills and losses. AGAIN, an AFK cloaker adds an element of unknown risk to a null sec system. This is a PvP activity. If AFK cloakers had no benefit to anyone then WHY DO THEY STILL DO IT? Because it DOES have an impact. The reasoning that "AFK players never hurt anyone cos they are AFK" is dumb. You know it and I know it. So stop saying it time and time again. we KNOW they have an impact or the whole argument wouldn't exist. Whether you put the "blame" of that impact on the AFK player or the null player is irrelevant.


It has an impact on weak minded players. Just like scammers keep raking in billions from idiots because they keep fallnig for it. That's called culling the weak. I don't see a problem with it, nor would most people in this game. If you can't play in nullsec, the supposedly most dangerous place in space, without accepting some risk you don't deserve to be there.

Quote:

EDIT: Just to add. Yes, we can predict what an AFK player can do. But we can't predict that and AFK player is in fact AFK, and therein lies the problem. You can see a glass of clear odourless liquid and conclude that water does no harm so let's take a drink, but you'd probably need some method of confirming that it's water first.


And if water were in the habit of being sulfuric acid I would bring a tester with me, just in case. Or do I need more analogies to point out the benefits of being prepared? And how hard is it to look at the player in question and look at his kill history, see what he flies, see how long he's been sitting in system, and pieceing together a relatively decent picture of the situation?


Quote:


No, I'd generally safe up and swap to a combat ship, checking for shiptypes to decide if should engage. But then I know the size of the wormhole restricts what can come in, I usually have a cloaked scout to determine if he's alone, and it's not possible to hot drop in WH. So the risk analysis is considerably different from null.


Nevertheless, you can never be sure with the nature of local the exact number of opponents you run into and whether they can counter what you bring.

It's too bad you can't hotdrop in w-space, but let me break your idea for you. ME and a bunch of friends are going to crash your wormhole, making sure we are detected at least once by your cloak-detecting probes. As soon as I'm sure we've been spotted I'm going to warp off and recloak and bounce around until my logout timer is up, then we're just going to log on to our alts.

Have fun wondering if we're still there or not. Lol

You make a valid point, good Sir or Madam. 

Lucas Kell
Solitude Trading
S.N.O.T.
#344 - 2013-07-20 22:59:37 UTC
Kijo Rikki wrote:
Stuff

You know what, I really don't have time for all this nonsense. It's clearly going nowhere and everything I say is clearly wrong because you say so. You are right oh glorious leader, I am weak minded. How could I not have seen what is plainly obvious to me. Let me seek out more ways to play eve while not being the the same room as my PC.

/PART thread

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kijo Rikki
Killboard Padding Services
#345 - 2013-07-20 23:07:23 UTC
Lucas Kell wrote:
Kijo Rikki wrote:
Stuff

You know what, I really don't have time for all this nonsense. It's clearly going nowhere and everything I say is clearly wrong because you say so. You are right oh glorious leader, I am weak minded. How could I not have seen what is plainly obvious to me. Let me seek out more ways to play eve while not being the the same room as my PC.

/PART thread


You could always do market trading, research and manufacturing.

And maybe PI, but you occasionally have to undock for that one, but you could do so in a cloaky hauler.

You make a valid point, good Sir or Madam. 

M1k3y Koontz
House of Musashi
Stay Feral
#346 - 2013-07-20 23:12:20 UTC  |  Edited by: M1k3y Koontz
Miilla wrote:
Kijo Rikki wrote:
Who doesn't fear the unkown? Some might not, but most will. That fear often breeds hate.


W-space is space done right.

we need that moved out to all systems, delayed local, anomoly effects on ships and so on.

Make Eve a more Dynamic place.



Here we go with "make nullsec like wormhole space"

Having lived in nullsec and currently living in w-space, I can point out why you are wrong.

In wormhole space, you can close all entrances, blocking out roaming gangs.
In wormhole space, there are no titan bridges, there is no fear of one rifter suddenly turning into 500 Megathrons, 250 carriers, and 100 supercarriers.


TL;DR: Removing local is a ******** idea; who's next?


Edit: W-space is done right though Blink Mainly in the way that it has no Titans or Supers.

How much herp could a herp derp derp if a herp derp could herp derp.

Soko99
Caldari Provisions
Caldari State
#347 - 2013-07-20 23:58:55 UTC
M1k3y Koontz wrote:
Miilla wrote:
Kijo Rikki wrote:
Who doesn't fear the unkown? Some might not, but most will. That fear often breeds hate.


W-space is space done right.

we need that moved out to all systems, delayed local, anomoly effects on ships and so on.

Make Eve a more Dynamic place.



Here we go with "make nullsec like wormhole space"

Having lived in nullsec and currently living in w-space, I can point out why you are wrong.

In wormhole space, you can close all entrances, blocking out roaming gangs.
In wormhole space, there are no titan bridges, there is no fear of one rifter suddenly turning into 500 Megathrons, 250 carriers, and 100 supercarriers.


TL;DR: Removing local is a ******** idea; who's next?


Edit: W-space is done right though Blink Mainly in the way that it has no Titans or Supers.


+1.. Leave the 2 systems separate.. I like local in null and I like the lack of it in WH.. WHen I tire of spamming dscan in the WH.. I log in this toon and play in null, where I have the safety of local as intel.. IF someone I don't know comes in, depending on what I'm doing I'll either move on, or try and pick a fight. I'm not one of those that has their ship fitted for pvp and rat in it, but I'll be changing to that soon, right now I'm just trying to play with the toys I have and just don't care enough about making the iskies to have that "can't rat 24x7" be an issue for me.. Plus if I want to pvp I just jump clone to the front lines and do it there.. (In all fairness I can't even remember the last time I actually ratted)
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#348 - 2013-07-21 01:18:58 UTC
Lucas Kell wrote:
Kijo Rikki wrote:
Stuff

You know what, I really don't have time for all this nonsense. It's clearly going nowhere and everything I say is clearly wrong because you say so. You are right oh glorious leader, I am weak minded. How could I not have seen what is plainly obvious to me. Let me seek out more ways to play eve while not being the the same room as my PC.

/PART thread


Wow. you got six likes for being ret@rded? You seem to have a brony following.

You are right that this thread will never go anywhere. People who freak out over paper thin ships cloaking in their systems will always think cloaking is evil and people like me who realize from experience on both sides of the equation will think you need to HTFU.

Before you go thinking I don't know what it's like to be hit from a cloaker:
http://eve.battleclinic.com/killboard/killmail.php?id=16486391

Sure, I misjudged but (unlike you) I don't hold it against the Tusker's cloaking. I knew my chances and I accepted the consequences. Besides, for every ratting loss like this I made many times the cost of that BS.

"AFK" cloaking is part of what makes null fun.
Wander Prian
Nosferatu Security Foundation
#349 - 2013-07-21 01:57:52 UTC
Once upon a time, someone turned on the lights in eve. Pretty soon after that the players started noticing a channel by the name of "local" in there that kept showing names that were soon found out to belong to the ppl in that system. So they started using it as an intelligence-tool that gave them 100% accurate information about the players in the system.

Some time passed and the players especially in the dangerous 0.0 -space (or nullsec) had developed a clever way to keep themselves safe from hunters. Whenever a new person showed up in local, they docked up/warped to a POS/logged off ,so the hunters couldn't get a kill out of the. The hunters soon grew bored of this and started looking for a way around this.

They came up with a plan: "As local shows everybody in the system and one unknown pilot will make everybody run and hide, why don't we put people in those systems for days on end and see if the guys get bored at being docked up." This was soon discovered as the best way to catch these people and/or their tears.

TL:DR :

AFK-cloaking is a player invented way of ******* up the perfect safety that local provides. Cloaks are fine. They have their advantage and disadvantages (If you are cloaked you can't be found, but you also can't do ****.). The real problem lies in the accuracy of the intel that local gives and the ease of dropping stuff from other side of New Eden.

Eve players are REALLY good at figuring how to stack the odds in their favor, be it the ratters or the cloakers. There are million threads about "AFK-cloaking" and how to fix it, but there are only few that actually have good ideas.

Wormholer for life.

Alavaria Fera
GoonWaffe
#350 - 2013-07-21 05:07:06 UTC
Wander Prian wrote:
AFK-cloaking is a player invented way of ******* up the perfect safety that local provides. Cloaks are fine. They have their advantage and disadvantages (If you are cloaked you can't be found, but you also can't do ****.). The real problem lies in the accuracy of the intel that local gives and the ease of dropping stuff from other side of New Eden.

Eve players are REALLY good at figuring how to stack the odds in their favor, be it the ratters or the cloakers. There are million threads about "AFK-cloaking" and how to fix it, but there are only few that actually have good ideas.

The ratters are trying hard to stack some more odds in their favor, clearly.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Serenity Zipher
#351 - 2013-07-21 07:32:56 UTC  |  Edited by: Serenity Zipher
Cat Troll wrote:
So why do people hate cloaking?
I never understood the hate.


I tell you the truth, nullbears hate cloaks for 2 reasons:

1) It allows people to bypass their crappy gatecamps (with the mwd trick).
2) It Doesn't allow them to gank foreign players in their system when "they" want.

Childish i know Twisted
Sura Sadiva
Entropic Tactical Crew
#352 - 2013-07-21 07:44:55 UTC
Lucas Kell wrote:

Sigh... PvP activity does not simply mean getting kills and losses. AGAIN, an AFK cloaker adds an element of unknown risk to a null sec system. This is a PvP activity.


This is not related with cloackers (AFK or not); it's simply the "risk" involved in palying a multiplayer game designed as an open world/sandbox where players share the same playground.

Your argument is like to say "I enter to rat in system, I see someone else is there, he's docked; I've no way to know if is AFK or not, he could undock, he could have weapons equipped and could shoot me, he's a risk. Docking have to be limited". Exactly the same.





duckmonster
Perkone
Caldari State
#353 - 2013-07-21 07:50:31 UTC
Victoria Sin wrote:
Kijo Rikki wrote:

You have options, you just chose not to utilize them.


You will only catch out noob hot-droppers like this. Also, you're missing the point. It's crap game design. I couldn't give a **** if there are ways to counter it. There were ways to counter all kinds of ****** mechanics CCP have had in the game in the past. It doesn't matter. Crap design is crap design. End of story.


Counter point, it actually is an awesome mechanic design.

Heres however how I'd fix cloaking.

My only real complaint is ratters and mission runners can use it too.
Doc Severide
Doomheim
#354 - 2013-07-21 11:58:36 UTC
bloodknight2 wrote:
Because NOTHING in Eve is more dangerous than a cloaked ship with the guy afk.

Agreed... I've lost count of how many petitions I've filled after getting killed by an AFK player...

Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo...

Wander Prian
Nosferatu Security Foundation
#355 - 2013-07-21 12:11:46 UTC
The ones who want to fix afk-cloaking are really fast at pointing how wormholes and wormholers aren't relevant to the discussion but you are still suggesting things that would break WH-space...

Fixing one "problem" shouldn't create alot of new ones.

And if cloaks were a real problem, I think there would be more complaints from other parts of space as well.

Wormholer for life.

Kijo Rikki
Killboard Padding Services
#356 - 2013-07-21 13:41:42 UTC
duckmonster wrote:


My only real complaint is ratters and mission runners can use it too.


Woah woah woah woah woah....hey now, lets not go steering the conversation in a direction that hits a little too close to my home. Lol

You make a valid point, good Sir or Madam. 

Rishna Katar
Doomheim
#357 - 2013-07-21 21:20:51 UTC
Doc Severide wrote:
bloodknight2 wrote:
Because NOTHING in Eve is more dangerous than a cloaked ship with the guy afk.

Agreed... I've lost count of how many petitions I've filled after getting killed by an AFK player...

this is so stupid
clearly if you read the posts its not because people get killed by afk people, its cos you cant tell if someone is afk or not
tbh it makes sense as to why thats something that people would want to get rid of, but it would need to be done without affecting cloaking directly so it doesnt affect anyone thats not afk.
Kaarous Aldurald
Black Hydra Consortium.
#358 - 2013-07-21 21:24:21 UTC
Rishna Katar wrote:
Doc Severide wrote:
bloodknight2 wrote:
Because NOTHING in Eve is more dangerous than a cloaked ship with the guy afk.

Agreed... I've lost count of how many petitions I've filled after getting killed by an AFK player...

this is so stupid
clearly if you read the posts its not because people get killed by afk people, its cos you cant tell if someone is afk or not
tbh it makes sense as to why thats something that people would want to get rid of, but it would need to be done without affecting cloaking directly so it doesnt affect anyone thats not afk.


It's not possible to do it without breaking numerous other aspects of the game. People have already said this.

But the cry babies would rather just break the game than man up about something mildly inconvenient.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rishna Katar
Doomheim
#359 - 2013-07-21 21:37:26 UTC
Kaarous Aldurald wrote:
Rishna Katar wrote:
Doc Severide wrote:
bloodknight2 wrote:
Because NOTHING in Eve is more dangerous than a cloaked ship with the guy afk.

Agreed... I've lost count of how many petitions I've filled after getting killed by an AFK player...

this is so stupid
clearly if you read the posts its not because people get killed by afk people, its cos you cant tell if someone is afk or not
tbh it makes sense as to why thats something that people would want to get rid of, but it would need to be done without affecting cloaking directly so it doesnt affect anyone thats not afk.


It's not possible to do it without breaking numerous other aspects of the game. People have already said this.

But the cry babies would rather just break the game than man up about something mildly inconvenient.

i dunno, i've read a lot of these and there have been some good ideas that would not be game breaking. like the probe idea, that would stop people that are afk, but normal cloakers would be fine
another one i saw is a fuel bay that takes really tiny fuel and has about an hour of space, and you can move fuel from cargo to fuel bay with ease, cargo bay can hold like hundreds of hours of fuel. this way youd have to move fuel one an hour. stuff like that i think is a good thing.
all the time is stays as it is though people will continue to react the way they do to cloakers, whether thats right or wrong, whether they should man up or not, it will carry on happening, and that just makes null dead for pirating, which is bad.
Doc Fury
Furious Enterprises
#360 - 2013-07-21 21:44:38 UTC  |  Edited by: Doc Fury
Rishna Katar wrote:
its not because people get killed by afk people, its cos you cant tell if someone is afk or not


And it just eats some players up inside that they can't know what a cloaked player's intentions are.

There's a million angry citizens looking down their tubes..at me.