These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

So why do people hate cloaking?

First post
Author
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#321 - 2013-07-20 14:43:29 UTC
Lucas Kell wrote:
I notice a lot of these points are missing a pretty core part of the issue. That is that someone that is AFK cloaking and someone that is hotdropping are identical, there's no way to tell them apart. sure you can counter If it's just a lone bomber or a small drop team trying to get you, but you need to decide if it is, and the cloaker has to put in the time and effort to coerce you into a situation that you are a target. An AFK cloaker has to put in no effort but generates the same reaction from the target. That's the unfair part.

A lot of you saying that cloaking is fine seem to be under the impression that everyone else is just not trying hard enough to combat it, and that EVE takes effort and is not easy, but then why do you think AFK cloaking is fine? It takes no effort and has a large impact on null. Surely these people should have to put a bit of effort into it too.

This is why I think the solution should be a method of tracking and decloaking a ship, but something that is easily visible and countered by the cloaker by moving off grid. This eliminates afk cloaking but allows active cloakers to remain. Cynos should stay as is.

And example of this is a probe that you launch that takes 10 mins to scan and allows a warp in and decloak of the target. If the target changes grid while scanning it yields no results. If the scan is cancelled, then probes are destroyed. If the prober docks or leaves system the probes are destroyed. The probes show on D-Scan and would cost say 20m for a set (all of which are used in a scan) A fully finished scan has the probes return to the prober. This allows a method of finding an afk cloaker, while not affecting active cloakers, and costs the defending player if they choose to not wait out the 10 minutes for the scan to finish.


Good luck making the probe thing work. I imagine very few cloakers are going to be sitting still, waiting for some random to warp by and decloak them.

Look at your enemy's killboard. That will be useful in helping to determine their likely MO. It's not 100% but a lot of people get into a habit in their operations.
Kijo Rikki
Killboard Padding Services
#322 - 2013-07-20 14:45:22 UTC
Lucas Kell wrote:
I notice a lot of these points are missing a pretty core part of the issue. That is that someone that is AFK cloaking and someone that is hotdropping are identical, there's no way to tell them apart. sure you can counter If it's just a lone bomber or a small drop team trying to get you, but you need to decide if it is, and the cloaker has to put in the time and effort to coerce you into a situation that you are a target. An AFK cloaker has to put in no effort but generates the same reaction from the target. That's the unfair part.


How hard is it to play like the guy might be something he is not? Is it impossible to mine aligned at all times? Is it impossible to rat with a point in a pvp fitted ship?

When you change your playstyle so that you still do the things that you do to make money while being ready for whatever might come, then this whole argument becomes a non-issue.

Quote:

A lot of you saying that cloaking is fine seem to be under the impression that everyone else is just not trying hard enough to combat it, and that EVE takes effort and is not easy, but then why do you think AFK cloaking is fine? It takes no effort and has a large impact on null. Surely these people should have to put a bit of effort into it too.


They are putting no effort and gaining no financial benefit for themselves, and they are only negatively impacting your finances because you chose to let them.

Quote:

This is why I think the solution should be a method of tracking and decloaking a ship, but something that is easily visible and countered by the cloaker by moving off grid. This eliminates afk cloaking but allows active cloakers to remain. Cynos should stay as is.

And example of this is a probe that you launch that takes 10 mins to scan and allows a warp in and decloak of the target. If the target changes grid while scanning it yields no results. If the scan is cancelled, then probes are destroyed. If the prober docks or leaves system the probes are destroyed. The probes show on D-Scan and would cost say 20m for a set (all of which are used in a scan) A fully finished scan has the probes return to the prober. This allows a method of finding an afk cloaker, while not affecting active cloakers, and costs the defending player if they choose to not wait out the 10 minutes for the scan to finish.


So now we've moved it down to 10 minutes? You really really don't like your local intel being messed up. How about if no one talks in local for 10 minutes they just disappear off the list? Seems fair, lets implement both.

You make a valid point, good Sir or Madam. 

Sura Sadiva
Entropic Tactical Crew
#323 - 2013-07-20 14:45:29 UTC
Lucas Kell wrote:

combat it, and that EVE takes effort and is not easy, but then why do you think AFK cloaking is fine? It takes no effort and has a large impact on null. Surely these people should have to put a bit of effort into it too.


Again... AFK cloackers do not have any "impact on null". Nothing, nada, nicht, zero. Rhey have some impact only in the minds of some specific null sec players subset.

This impact they have is simply to add uncertainty and risk. And is a POSITIVE impact for the gameplay, should be pushed more. Null never been designed to be a safe farming heaven.

What you're asking for is that someone when enter in a system not only automatically declare is presence due to the region-wide intelligence from local, you also want them to declare their intentions "hello guys, I'm here to hotdrop you" and enforce e time limit for them to play in the systems.

What you are asking for is simply to remove any gameplay not based on well delimited and cconsesnual fleet fights and blobs.

Now you will say "no, trust me, is not what I want, I want more pvp occasion bla bla", is not relevant what you want in your soul, this i what your request would cause.





Lucas Kell
Solitude Trading
S.N.O.T.
#324 - 2013-07-20 15:43:38 UTC
Trudeaux Margaret - Why should you be able to afk safely in nullsec though? Maybe you should go to highsec if you want to go afk. You are only happy with the situation because you are benefiting from it. I don't much care as I don't mine or rat these days, but I can see why it's an issue. Yes you are in a small ship, but as noone can see that and noone can get to you, you are as much of a threat as any other unknown element.

Manfred Hideous - That's the point. It's not to catch cloakers that are moving about and actively playing. In fact, the idea I suggested is designed specifically to make it as easy as possible for an active cloaker to avoid. This is simply to stop people that cloak and sod off to work or something, thus adding an unknown element of threat to the system without even having to be at the desk.

Kijo Rikki - It's not hard at all to counter, but why should the onus be on the active player to have to keep countering for someone that's at work or off playing another game. It's simple. I think to play eve you should have to play the game, as in be actively there. I don't think that's much to ask.

Sura Sadiva - Of course they have an impact. You guys repeatedly saying "AFK people can't kill anyone cos they are AFK tee hee". Yes yes, you are super duper clever for coming up with that. The fact that people are paid to AFK in systems until the industry index hits 0 show it DOES have an impact, clearly. I'm not asking for the removal of gameplay at all. I'm asking them to remove the ability for someone NOT AT THEIR PC to have an impact on ACTIVE PLAYERS. I've capitalise that since you appears to have missed that, and its pretty vital. I don't want players to announce themselves, I don't want intentions to be clear. I want a simple but longwinded method of tracking down an AFK cloaker so a cloaker has to actually PLAY the game

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#325 - 2013-07-20 16:10:23 UTC
Lucas Kell wrote:
Trudeaux Margaret - Why should you be able to afk safely in nullsec though? Maybe you should go to highsec if you want to go afk. You are only happy with the situation because you are benefiting from it. I don't much care as I don't mine or rat these days, but I can see why it's an issue. Yes you are in a small ship, but as noone can see that and noone can get to you, you are as much of a threat as any other unknown element.

Manfred Hideous - That's the point. It's not to catch cloakers that are moving about and actively playing. In fact, the idea I suggested is designed specifically to make it as easy as possible for an active cloaker to avoid. This is simply to stop people that cloak and sod off to work or something, thus adding an unknown element of threat to the system without even having to be at the desk.

Kijo Rikki - It's not hard at all to counter, but why should the onus be on the active player to have to keep countering for someone that's at work or off playing another game. It's simple. I think to play eve you should have to play the game, as in be actively there. I don't think that's much to ask.

Sura Sadiva - Of course they have an impact. You guys repeatedly saying "AFK people can't kill anyone cos they are AFK tee hee". Yes yes, you are super duper clever for coming up with that. The fact that people are paid to AFK in systems until the industry index hits 0 show it DOES have an impact, clearly. I'm not asking for the removal of gameplay at all. I'm asking them to remove the ability for someone NOT AT THEIR PC to have an impact on ACTIVE PLAYERS. I've capitalise that since you appears to have missed that, and its pretty vital. I don't want players to announce themselves, I don't want intentions to be clear. I want a simple but longwinded method of tracking down an AFK cloaker so a cloaker has to actually PLAY the game


Geeze, you should have been in Providence when U'K was around. I don't think you'd have stayed long.

Nobody has said that AFK cloaking doesn't have an impact. It's up to YOU to decide what impact it has. You can dock up (what most do) or find a way to bait them into a trap. It's not their fault if you always choose the former.
Tippia
Sunshine and Lollipops
#326 - 2013-07-20 16:16:54 UTC  |  Edited by: Tippia
Lucas Kell wrote:
I notice a lot of these points are missing a pretty core part of the issue. That is that someone that is AFK cloaking and someone that is hotdropping are identical, there's no way to tell them apart.
…which shows that cloaking isn't, and never was, an issue — much less AFK cloaking. And yet people try to “fix” this complete non-issue, because they can't look farther than the tip of the nose.

Quote:
An AFK cloaker has to put in no effort but generates the same reaction from the target. That's the unfair part.
It's only unfair if the target makes it unfair. He can also choose not to, putting in the exact same amount of effort.

Quote:
This is why I think the solution should be a method of tracking and decloaking a ship
How does that in any way solve the actual problem? Why does AFK cloaking need to go away, when they are not the issue? If you leave active cloakers alone, guess what? People will be just as afraid of a single red/neutral in local and will not undock, and then come to the forums and whinge about how it's “unfair” that this single player can lock down a system (which he still can't — it still is, as always, the self-imposed victims that does that, not the cloaker).

Why should the only counter to local, and the excellent gameplay twist that allows for psychological warfare go away just because people don't want to address the mechanic that is really bothering them?

Quote:
I'm asking them to remove the ability for someone NOT AT THEIR PC to have an impact on ACTIVE PLAYERS.
This is already the case.
Trudeaux Margaret
University of Caille
#327 - 2013-07-20 17:12:49 UTC
Lucas Kell wrote:
Trudeaux Margaret - Why should you be able to afk safely in nullsec though? Maybe you should go to highsec if you want to go afk.


*facepalm*

I'm not safe. In nullsec or highsec. Something could happen to decloak me. It's unlikely if I am careful about making a safe spot that is not aligned to a path that other players commonly warp between, but it is possible.

The law in nullsec is game mechanics, friend, and game mechanics allow me to cloak up and have a drink in your system while I browse the web or make a sandwich for my son. Game mechanics also allow you options to keep doing what you're doing if you see me in your system.

You could, for example, look at my character sheet and then my history on eve-kill.net to determine whether or not I am a likely threat. Do I have a history of getting caught in cyno ships? No I do not. Do I have a history of what looks like roaming around hotdropping miners? No I do not. My killboard is pretty unimpressive, in fact.

You could take one minute and determine whether your cloaky guest is a likely threat but you don't do this. Why?

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Mag's
Azn Empire
#328 - 2013-07-20 17:34:29 UTC
Lucas Kell wrote:
Trudeaux Margaret - Why should you be able to afk safely in nullsec though?
Why shouldn't you? What exactly is wrong with people going AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sura Sadiva
Entropic Tactical Crew
#329 - 2013-07-20 18:02:24 UTC  |  Edited by: Sura Sadiva
Lucas Kell wrote:
The fact that people are paid to AFK in systems until the industry index hits 0 show it DOES have an impact, clearly. I'm not asking for the removal of gameplay at all.


Are not the AFK cloackers dropping your industry level, it's your policy to dock and stay docked if a single neutral or any remote risk is in the system. It's not any game mechanic, it's simply your own gameplay dropping your indexes.

And the current system is far too protective: when a group act so not only should drop their indexes but should also loose sovreignity.

In FW if a faction apply this "dock and stay docked policy" can loose his home system in 48 hours.

Same in any part of low sec, same in WH same everywhere.

If the reality doesn't match your corporation policies then, generally, what have to be adjusted is your corporation policy, not the realty. AFK cloackers are there only to remember you that you'ìre playing EVE and you are in 0.0.
Alavaria Fera
GoonWaffe
#330 - 2013-07-20 19:21:57 UTC
Trudeaux Margaret wrote:
You could, for example, look at my character sheet and then my history on eve-kill.net to determine whether or not I am a likely threat. Do I have a history of getting caught in cyno ships? No I do not. Do I have a history of what looks like roaming around hotdropping miners? No I do not. My killboard is pretty unimpressive, in fact.

You could take one minute and determine whether your cloaky guest is a likely threat but you don't do this. Why?

Because clearly for every cyno ship you lose, you make a new character and quickly train it for Cyno IV (and some supports)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#331 - 2013-07-20 19:29:59 UTC
Alavaria Fera wrote:
Trudeaux Margaret wrote:
You could, for example, look at my character sheet and then my history on eve-kill.net to determine whether or not I am a likely threat. Do I have a history of getting caught in cyno ships? No I do not. Do I have a history of what looks like roaming around hotdropping miners? No I do not. My killboard is pretty unimpressive, in fact.

You could take one minute and determine whether your cloaky guest is a likely threat but you don't do this. Why?

Because clearly for every cyno ship you lose, you make a new character and quickly train it for Cyno IV (and some supports)


Maybe you should ask mittens for some protection from cloaked bombers and a hug to cheer you up.
Soko99
Caldari Provisions
Caldari State
#332 - 2013-07-20 19:49:14 UTC  |  Edited by: Soko99
Trudeaux Margaret wrote:


You could take one minute and determine whether your cloaky guest is a likely threat but you don't do this. Why?


How dare you suggest I do some intel and actually use that noggen that's on top of my neck???!!!
Kaarous Aldurald
Black Hydra Consortium.
#333 - 2013-07-20 20:06:47 UTC
Soko99 wrote:
Trudeaux Margaret wrote:


You could take one minute and determine whether your cloaky guest is a likely threat but you don't do this. Why?


How dare you suggest I do some intel and actually use that noggen that's on top of my neck???!!!


Agreed. Having to actually *gasp* do any work with the pinkish-grey crap between your ears is a broken mechanic.

Nerf brains!

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#334 - 2013-07-20 20:16:52 UTC
More personal attacks removed; please note that derailing a thread, especially by breaking other rules is frowned upon by your Community team representatives!

Thanks.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Lucas Kell
Solitude Trading
S.N.O.T.
#335 - 2013-07-20 20:41:04 UTC
Manfred Hideous wrote:
Nobody has said that AFK cloaking doesn't have an impact. It's up to YOU to decide what impact it has. You can dock up (what most do) or find a way to bait them into a trap. It's not their fault if you always choose the former.

Yes, and an unknown threat is still a threat. Yes you can just mine/rat with it there, but generally its safe to simply move to another system. It absolutely LUDICROUS that a player that is not even in the same building as the PC they are logged in in should command that much power. How can you not see that it's stupid to allow that? It doesn't bother me as I've said, I don't mine or rat nowadays. But I can still see that allowing an AFK player to have ANY IMPACT on the game is a badly designed mechanic.

Tippia - I am not goign to be reading or responding to any futher posts from you. As usual for your posts you keep recycling the same post over and over and its not going anywhere. AFK players DO HAVE AN IMPACT. there is NO WAY - I'll repeat that - NO WAY to tell an AFK player from a regular cloaker. That said, your posts are now ignored.

To be honest though there's simply no point to this thread any more. It's clearly filled with a bunch of people that love to AFK cloak, and you can carry on doing it all you want. It affects me to the sum of zero. Just for once having a constructive discussion on the matter might be nice, but that's a bit too much to ask from people like you clearly.

Not the OP but requesting thread closure as this will continue to loop over the exact same argument again and again until it turns into purely trolling.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Soko99
Caldari Provisions
Caldari State
#336 - 2013-07-20 21:01:24 UTC
Lucas Kell wrote:
Manfred Hideous wrote:
Nobody has said that AFK cloaking doesn't have an impact. It's up to YOU to decide what impact it has. You can dock up (what most do) or find a way to bait them into a trap. It's not their fault if you always choose the former.

Yes, and an unknown threat is still a threat. Yes you can just mine/rat with it there, but generally its safe to simply move to another system. It absolutely LUDICROUS that a player that is not even in the same building as the PC they are logged in in should command that much power.


So then what about all the highsec AFK miners, mission runners and other players that are making ISK. isn't it LUDICROUS that they should be able to make money in the game by not even having to pay attention to their clients more than a couple mins every hour? How is that any different?


the LUDICROUS power that player has is YOU giving it to him.. it has nothing to do with him being a cloaky or even afk.

Kijo Rikki
Killboard Padding Services
#337 - 2013-07-20 21:12:58 UTC
Lucas Kell wrote:

To be honest though there's simply no point to this thread any more. It's clearly filled with a bunch of people that love to AFK cloak, and you can carry on doing it all you want. It affects me to the sum of zero. Just for once having a constructive discussion on the matter might be nice, but that's a bit too much to ask from people like you clearly.


A) Check my killboard. You'll find I'm quite the F1 monkey who prefers to fight in the safety of a large fleet, and though I can't guarantee you that you won't find any kills that one might surmise I was an accomplice in a covert ops ambush, generally speaking I've only been on a few magic bus ops that were directly linked to military operations against an opposing armed and vigilant fleet.

That being said, you will find quite a few kills where I was the victim of such operations, mostly in my early days. So I speak to you not as someone who typically afk cloaks while cackling and saying witty lines in his best Gary Oldman's voice impersonation, but as someone who does what the ratter does, as someone who has at least tried to do what the miner does. I've been on the frontlines on your side of the war, not theirs.

I come to you as a proud denizen of the ratter/miner union, and proud because I am capable of taking care of myself and all I want, ALL I WANT, is for my brethren to look and see that there really isn't a problem. I want them to gather strength from the very knowledge I and others have tried to pass to you and not be afraid of something that by the very definition cannot harm you, and to not be afraid to face the possibility that the afk part was mistaken. I want you to welcome the opportunity to engage anyone who would dare show his face to you, either by kicking it in yourself, or taunting him and allowing him to see his prize, only to have it escape right out from under his nose.

I want you to realize that player who refuses to show his face has no power unless you give it to him.

B) This discussion has been going on since I started playing in 08. I was once on the other side of the fence, and now I am on the other. There have been valid points brought to the table, and it's somewhat annoying to hear our points dismissed with a repeating loop logic of it's not fair that person A can be afk and hold the threat of attack over my head, but you don't care if people offer you an easy solution to deal with it that takes that threat away. We can go around in circles all day but it comes down to this: All you want is for that local column to show pure blue. If a red comes in it tells you instantly what to do. That guy will never have a chance to catch you unless you are just not paying attention. There is absolutely nothing that can be done to counter this aside from afk cloaking, and while I haven't heard too many people sign on to the idea of removing quiet people from local or cloaked ships from local, I hear a never-ending stream of ways to prevent people from skewing the perfect intel tool.

So tell me: Is it really an issue with the afk cloaker, or is it an issue where you want the best rewards at the absolute minimum risk, and while you don't think removing local is a good idea, you think it's the bee's knees to do something that removes the uncertainty of a claoked ship from system, right?

Let's not mince words over who is a care bear and who is taking what risks, simply examine why it is most people who argue to modify cloaking mechanics would not themselves argue to also modify the way local reports players. While you are honestly assessing that, take note some people accept the risk happily. Smile

You make a valid point, good Sir or Madam. 

Cannibal Kane
Viziam
Amarr Empire
#338 - 2013-07-20 21:54:11 UTC
hmmm...

Somebody asks a question of about isk... ends up being about people crying about people being afk.

"Kane is the End Boss of Highsec." -Psychotic Monk

Lucas Kell
Solitude Trading
S.N.O.T.
#339 - 2013-07-20 21:59:41 UTC
Soko99 wrote:
So then what about all the highsec AFK miners, mission runners and other players that are making ISK. isn't it LUDICROUS that they should be able to make money in the game by not even having to pay attention to their clients more than a couple mins every hour? How is that any different?

the LUDICROUS power that player has is YOU giving it to him.. it has nothing to do with him being a cloaky or even afk.

AFK miners can't go AFK for 16 hours floating around in a system and benefit from it. Plus AFK miners can still and do still get ganked.
I'm not going though explaining why most ratters and miners move on rather than fight, but needless to say, I've already stated it a few billion troll posts ago and it is because the benefit gained by staying in the same system with increased risk vs the damage taken moving to a new system makes it much easier to simply move. You can keep saying over and over (and over and over and over it seems) that its power granted by null seccers, but it doesn't change the fact that afk cloakers have an impact.

Kijo Rikki wrote:
So tell me: Is it really an issue with the afk cloaker, or is it an issue where you want the best rewards at the absolute minimum risk, and while you don't think removing local is a good idea, you think it's the bee's knees to do something that removes the uncertainty of a claoked ship from system, right?

Let's not mince words over who is a care bear and who is taking what risks, simply examine why it is most people who argue to modify cloaking mechanics would not themselves argue to also modify the way local reports players. While you are honestly assessing that, take note some people accept the risk happily.

I'm not arguing to change cloak mechanics and i dont want the risk changed. I'm happy for an active cloaker to provide as much risk as he wants to. What I am saying is that the fact that an afk cloaker is indistinguishable from an active cloaker means that afk cloakers have an inherent benefit which should not be the case for an AFK player. I'm super super sorry if it makes me a carebear to think that people PLAYING EVE should actually have to PLAY EVE to partake in PvP activites. I also don't care one way or the other about local. I live in wormhole space for a considerable amount of time and the lack of local caused no issues.

I understand you are getting confused as most people against AFK cloaking state the issue is wrong with cloaking in general. If you read my actual idea, it's based around providing a way to find only AFK cloakers, giving as much ability to active cloakers to avoid detection as possible, thus trying to keep the rest of the cloaking mechanics the same.

To be honest though I care much less about this whole subject than most others, so I'm getting super bored talking about it, especially since every post I am responding to is the same post repeated 400 times over, and highlights that the poster has not been reading any other posts prior to posting.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#340 - 2013-07-20 22:07:52 UTC
Lucas Kell wrote:
Soko99 wrote:
So then what about all the highsec AFK miners, mission runners and other players that are making ISK. isn't it LUDICROUS that they should be able to make money in the game by not even having to pay attention to their clients more than a couple mins every hour? How is that any different?

the LUDICROUS power that player has is YOU giving it to him.. it has nothing to do with him being a cloaky or even afk.

AFK miners can't go AFK for 16 hours floating around in a system and benefit from it. Plus AFK miners can still and do still get ganked.
I'm not going though explaining why most ratters and miners move on rather than fight, but needless to say, I've already stated it a few billion troll posts ago and it is because the benefit gained by staying in the same system with increased risk vs the damage taken moving to a new system makes it much easier to simply move. You can keep saying over and over (and over and over and over it seems) that its power granted by null seccers, but it doesn't change the fact that afk cloakers have an impact.

Kijo Rikki wrote:
So tell me: Is it really an issue with the afk cloaker, or is it an issue where you want the best rewards at the absolute minimum risk, and while you don't think removing local is a good idea, you think it's the bee's knees to do something that removes the uncertainty of a claoked ship from system, right?

Let's not mince words over who is a care bear and who is taking what risks, simply examine why it is most people who argue to modify cloaking mechanics would not themselves argue to also modify the way local reports players. While you are honestly assessing that, take note some people accept the risk happily.

I'm not arguing to change cloak mechanics and i dont want the risk changed. I'm happy for an active cloaker to provide as much risk as he wants to. What I am saying is that the fact that an afk cloaker is indistinguishable from an active cloaker means that afk cloakers have an inherent benefit which should not be the case for an AFK player. I'm super super sorry if it makes me a carebear to think that people PLAYING EVE should actually have to PLAY EVE to partake in PvP activites. I also don't care one way or the other about local. I live in wormhole space for a considerable amount of time and the lack of local caused no issues.

I understand you are getting confused as most people against AFK cloaking state the issue is wrong with cloaking in general. If you read my actual idea, it's based around providing a way to find only AFK cloakers, giving as much ability to active cloakers to avoid detection as possible, thus trying to keep the rest of the cloaking mechanics the same.

To be honest though I care much less about this whole subject than most others, so I'm getting super bored talking about it, especially since every post I am responding to is the same post repeated 400 times over, and highlights that the poster has not been reading any other posts prior to posting.


So TLDR "You guys don't play EVE like I want you too"?