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[Odyssey 1.1] Heavy Assault Cruisers

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Author
Jack Miton
School of Applied Knowledge
Caldari State
#1021 - 2013-07-20 13:09:00 UTC  |  Edited by: Jack Miton
I've had a think about what i'd actually expect a HAC to do in order for be to pick it over a T1 cruiser or BC for a close range PVP role and here's a list:

at least as much DPS as a BC.
~60-65k EHP on the HACs without a resist bonus.
fitting room to fit said tank with largest racial close range guns with at most 1 fitting rig.
comparable speed to cruisers. probably slightly slower is fine but probably 90% as fast at least.

as they are now and will be with these changes they do not meet any of those criteria.
they do a lot less DPS than BCs, have crappy EHP, are slower that cruisers by a lot, have terrible fitting room.

as a class, each race also needs a close range and a long range HAC.
the only ones that have this at the moment are amarr and gallente reasonably well.
minmatar and caldari dont have any up close options at all. yes, cerb and munin can fit close range setups but their state are a joke for that role.

eagle should be changed into a blaster boat, munin into a close range AC boat, while tweaking the vaga to make it more long range suitable rather than than just a kiter.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Alticus C Bear
University of Caille
Gallente Federation
#1022 - 2013-07-20 13:23:19 UTC
Not sure about third rig slot or extra slots in general but more calibration on all T2 ships could enable more T2 rig choices especially when a T2 DPS rig is 300.

Maybe 500.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#1023 - 2013-07-20 13:30:54 UTC
Are heavy assault cruisers supposed to be inferior to navy cruisers at heavily assaulting stuff? Assuming Navy ships are supposed to be improved "generalists" of T1 boats and T2 HACs are meant to be specialized in assaulting (killing stuff?), I would expect HACs to be at least slightly better at it.

they need more ooomph
Zinn Azna
Cabeki Edicto
#1024 - 2013-07-20 13:37:03 UTC
DeadDuck wrote:
Finally much needed boost to the HACS.

Nice to see sacrilege changes really. They were the only ship unable to shoot at more then 40Km without loosiing a bonus.

TBH since you are giving sacrilege bonuses to the HML you should boost the cpu available also since the HML eat a lot of cpu.

Last but not the least you should rethink the cap recharge bonus and replace it by a explosion velocity or explosion radius bonus.



I too like the changes to the Sacrilege. DeadDuck has expressed an excellent point. Get rid of the cap bonus and give the Sacrilege another missile bonus. The Sacrilege is a dedicated missile boat and the bonuses should reflect this.


Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1025 - 2013-07-20 13:42:33 UTC
Alticus C Bear wrote:
Not sure about third rig slot or extra slots in general but more calibration on all T2 ships could enable more T2 rig choices especially when a T2 DPS rig is 300.

Maybe 500.



The third rig slot on Hacs is not only needed but should even be the first thing they get on this balance.

Notice I'm not saying all T2 cruisers and for a reason:

-Logistics are already way too powerful and need a nerf bat

-Reccons can point stuff at stupid ranges with faction modules, yes those are weak tanks but since logistics are totally OP...

-HICs can already fit a huge nasty tank (active with uber ASB) bubble, infinite point and a web

These don't need a 3rd rig slot because logi/Ewar/bble are already far too strong but HACs clearly need it or if they don't then more slots more cpu and pg and better bonus.

removed inappropriate ASCII art signature - CCP Eterne

Crazy KSK
Tsunami Cartel
#1026 - 2013-07-20 14:21:28 UTC  |  Edited by: Crazy KSK
Quote:

Amarr: +1 mid to zealot, +1 low to sacrilege
Caldari: +1 low to both (allow to properly nano, or switch to armor tank!)
Minnie: +2 med -1 hi to munnin, vaga will be hard to tweak though, +1 med probably a bit OP
Gallente: +1 med or low to deimos, +1 med or low to ishtar


I also disagree with this in some points

I think the eagle would get a lot more out of another high and a 6th gun this would also allow it to drop a mag for a nano and still do good dps 6 gun 3 mag it would be 534dps(with 200s) then being much more competitive with cerberus and the gallente hulls(its basically like the change to the ferox)

the vagabond also needs another high + gun above all else with the TE nerf its dps at range has been decreased by alot and it also will have to compete with the cerb and the buffer long range weapons

the deimos would get hardly anything from a 5th med slot much rather id have a spare high to fit a nos again or a low which is probably the most powerful option giving it more tank or spank

the ishtar absolutely needs another low the ishtar really can't spare more then one low for a DDA making it far inferior in dps to the gila

the munin would actually profit from another gun much more then from a 5th mid since its dps is also quite low only reaching 422dps with 3 gyros and 720s

of course almost all of them still need substantial buffs in fitting

Quote CCP Fozzie: ... The days of balance and forget are over.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#1027 - 2013-07-20 15:18:02 UTC  |  Edited by: Mr Kidd
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU


Because the Vexor is T1 and the Ishtar is T2. Are you insisting that a higher tech ship should be better than a ship a noob can fly??!?

Right....

It's become clear to me that the great ship rebalancing has very little to do with ship balance or more to do with nerfing SP.

T1 ships got significant buffs. T2's get lip service buffs and some nerfs. T3's, getting nerfed. And BS's & BC's get adjusted to effectively force them into more simplified fits.....utility slots get removed or pg gets removed to make utility usage limited at best.


See the pattern? Every vet with a clue should be raging right now. Thanks CCP for giving me a Rubix cube and telling me to go F*** myself.

Don't ban me, bro!

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1028 - 2013-07-20 15:32:25 UTC  |  Edited by: M1k3y Koontz
Mr Kidd wrote:
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU


Because the Vexor is T1 and the Ishtar is T2. Are you insisting that a higher tech ship should be better than a ship a noob can fly??!?

Right....

It's become clear to me that the great ship rebalancing has very little to do with ship balance or more to do with nerfing SP.

T1 ships got significant buffs. T2's get lip service buffs and some nerfs. T3's, getting nerfed. And BS's & BC's get adjusted to effectively force them into more simplified fits.....utility slots get removed or pg gets removed to make utility usage limited at best.


See the pattern?


Its annoying because what is there to train for then, no point if putting 5m SP into getting a ship if it sucks.

How much herp could a herp derp derp if a herp derp could herp derp.

Large Collidable Object
morons.
#1029 - 2013-07-20 15:38:17 UTC  |  Edited by: Large Collidable Object
Mr Kidd wrote:
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU


Because the Vexor is T1 and the Ishtar is T2. Are you insisting that a higher tech ship should be better than a ship a noob can fly??!?




They're porting the clone-cost penalty over to ships - now you don't just have to pay more for your clones for being a loyal subscriber, you also get to fly the worse ships whilst paying 15x the price for them. \o/

Seriously - as with the BS rebalance, the changes are underwhelming. The main problem with HACs during the past few years has always been the fact that they're outperformed by BCs, especially since the introduction of Tier 3 BCs or being worse at their specified role than a supposedly 'more generalized' T3.

With these changes, I ca't see that change.

And the MWD bonus - great - the only viable HAC doctrines relied on AB sig tanking - so yeah - an MWD sig size bonus is totally what they needed...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Bienator II
madmen of the skies
#1030 - 2013-07-20 15:38:21 UTC
CCP Rise wrote:
Hey guys, another short update.

Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.

Check out the AT in the meantime =)


excuses. CCP veritas can rebalance things while moderating using two keyboards. Its on youtube so it is true.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Mr Kidd
Center for Advanced Studies
Gallente Federation
#1031 - 2013-07-20 15:46:13 UTC
Large Collidable Object wrote:


They're porting the clone-cost penalty over to ships - now you don't just have to pay more for your clones for being a loyal subscriber, you also get to fly the worse ships whilst paying 15x the price for them. \o/


I would not doubt if CCP began including clone costs in km's so the noobs can rejoice when they kill a 5 yr old toon in his highly skilled t2/BS/t3 with their velator.

Don't ban me, bro!

Harvey James
The Sengoku Legacy
#1032 - 2013-07-20 16:20:07 UTC  |  Edited by: Harvey James
Axloth Okiah wrote:
Are heavy assault cruisers supposed to be inferior to navy cruisers at heavily assaulting stuff? Assuming Navy ships are supposed to be improved "generalists" of T1 boats and T2 HACs are meant to be specialized in assaulting (killing stuff?), I would expect HACs to be at least slightly better at it.

they need more ooomph


I think this post is spot on here the name needs to be represented correctly by the ships themselves ..
-make HACS more dps heavy give double damage bonuses and give us the 16th slot we need either in highs or lows whichever is needed most on each ship.

The role of the HAC should be to heavily assault ships..so more dps is needed .. just look at why ABC's are so popular..
I think this highlights the need for speed as well as dps and damage projection ... tank should come more in the form of low sig kiting a la vaga style..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Chessur
Full Broadside
Deepwater Hooligans
#1033 - 2013-07-20 16:40:56 UTC  |  Edited by: Chessur
I have outlined what is wrong with the HACs in my other posts earlier in this discussion.

The thing that CCP / Rise have to realize is that curently there is no overarching quick fix to the HAC problem. Each HAC needs to be looked at from an individual basis and it should be balanced upon its self / other fits competing in the same role.

Speaking about roles, the HAC's currently od not have a role.

So many people in this topic think that HAC's are supposed to be high damage high tank cruises. I feel that this is a horrible position to place them in. BC's play that role. Don't try and stuff HAC's into it.

What HAC's should be is the final word in kiting platorms. A cruiser hull that foces on speed and projection does not exsit in game as a class. A cruiser hull would fit perfectly into this position. Cruisers are fast, and should have no problem outpacing anything other than a frig. This way the HAC can be different from BC's slower / higher EHP / lower projection. Secondly the push to move HAC"s into a purely kiting role also makes sure that they are not being shadowed by ABC's. The HAC will be faster, have better / equal projection- but will be using med guns. This gives the HAC a unique advantage, because unlike the ABC's it can outrun other cruisers, and have an easier time shedding light tackle.

The HAC role bonus should reflect this kiting mindset. There are a few options you should give:

1. MWD Cap bonus
2. MWD / AB Speed bonus
3. MWD Sig bonus (would need to be more than 50% however)
4. Ability for webs / scram to not slow down the HAC as much as other ships
5. Icreased Long point range
6. Flat projection bonuses to optimal / falloff- I cannot stress this enough for blaster / ac / arty boats
7. Flat speed bonus

Lastly- if the HAC's are going to fufill a kiting role, give them more low slots for the addional space to throw in nanos / tracking enhancers / damage mods. 4 lows on a HAC is too little. Given them more low slots to help them really slip into a role as a kiting based cruiser.
Cabooze Skadoosh
Wilde Jagd
#1034 - 2013-07-20 16:41:08 UTC
Mr Kidd wrote:
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU


Because the Vexor is T1 and the Ishtar is T2. Are you insisting that a higher tech ship should be better than a ship a noob can fly??!?

Right....

It's become clear to me that the great ship rebalancing has very little to do with ship balance or more to do with nerfing SP.

T1 ships got significant buffs. T2's get lip service buffs and some nerfs. T3's, getting nerfed. And BS's & BC's get adjusted to effectively force them into more simplified fits.....utility slots get removed or pg gets removed to make utility usage limited at best.


See the pattern? Every vet with a clue should be raging right now. Thanks CCP for giving me a Rubix cube and telling me to go F*** myself.


LoL. 8D

Plas won +1
Warcalibre
NovaTech Holdings
#1035 - 2013-07-20 16:47:48 UTC
CCP Rise wrote:
Hey guys, another short update.

Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.

Check out the AT in the meantime =)


Will CCP Frank make his debut?
Linistitul
Gea'Vii Enterprises
#1036 - 2013-07-20 16:50:36 UTC
Careful not to obsolete T1 cruisers again while rebalancing HACs'. Just give them a proper role like no mwd stop while scrammed and a small sig radius, good DPS for hit and run tactics and better sensor strength for a little more ECM resistance.
Bloodpetal
Tir Capital Management Group
#1037 - 2013-07-20 17:15:28 UTC  |  Edited by: Bloodpetal
God, please, change that Muninn completely. It's still a totally crap layout for a ship like this. How does another low slot make it a better sniper? You nerfed Tracking enhancers. Really you want another mid for another Tracking Computer.

I really feel like these changes aren't really addressing an overall issue with the HACs.

Where I am.

Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#1038 - 2013-07-20 17:40:09 UTC
Alrighty so here's what id love to see the Deimos get

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
5% increase to MicroWarpdrive capacitor bonus 5% increase in Medium Hybrid Turret tracking per level

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret falloff
5% Medium Hybrid Turret damage

Slot layout: 5H(-1) 6H, 4M(+1), 6L; 5 turrets, 2 launchers
Fittings: 1030 PWG(+40), 350 CPU
Defense (shields / armor / hull) : 1160(+190) / 2250(-290) (+210) / 2000(-531)

These points are a hot topic by the looks of things.

- The Deimos needs to keep its utility high for a Nos (remember you're changing those and making them better CCP?) Drop the MWD cap bonus, people will deal with it by using a Nos
- Tracking speed bonus really screams out to me here. If you intend the Deimos to kite, well tracking with Rails will be /more/ viable if thats what you want to do. It complements CCP's changes there admirably. Blaster fits still work and are monsters, like they should be

The nerf to HP is such a bad idea because being a T2 ship it's gotta tank better than a Thorax. C'mon. A little buff to its HP from what it is now on TQ would be lovely, nerf the structure if you think itll be OP and leave the shield as is.

What do you reckon ladels and jellyspoons? Im still tearing my hair out with the Vagabond so maybe post later with that
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#1039 - 2013-07-20 17:43:56 UTC
Akturous wrote:
Danny John-Peter wrote:
All these people crying out for the Vaga to be an arty platform, why?

The Muninn just needs to become less ****, keep the Vaga as an AC platform.

Just to reiterate though, the changes to the Vagabond are **** and only make it worse, it loses a little speed and gains a **** bonus that will only be used in a heavy tackle role, all the Vaga needs is a DPS and projection buff, possibly add like 30 grid to make it a little less of a ***** to fit, you dont need to change anything else on it.


One fun factor of Vaga is being pesky. Granted, putting on 425s with Barrage and whatever mods to push the range can work, but with the TE nerf, you can get into some trouble now that the range has been adjusted/lowered. Arty on the other hand lets you reach out and touch somebody while keeping the target somewhat at bay of they chase you.
Anyhow, it is about playstyle. There are a few people who rather use a rare and fun playstyle than the usual cookie cutter ones that keep asking for more and more tank.

Another thing is that if you get tackled while flying a Vaga in most situations, you're likely to lose it, so it doesn't always matter how you fit it as it is somewhat "Once caught, you're likely dead". Sure, not all situations are the same but most of the time, that is what I've seen.


[quote]
I'd like to fit arties because of the superior damage projection on offer. I don't care about the tracking loss because the Vaga is fast, negating transversal.

The tracking enhancer nerf reduced the falloff of a 425 vaga by 6km effectively forcing you to use barrage when you're at the edge of heated point range.

CCP apparently doesn't want short range guns shooting out to long range, though Autos were the ones most affected by the TE nerf.

If nothing else it needs a pg buff, you can't even fit 425's and two meta LSE's without being over on pg, the Cynabal can fit 720s, lse's a neut and have leftover. An extra 5% falloff/level wouldn't go astray if they don't give it enough powergrid for artillery. It really does need its utility high put in a mid slot though.

I'd like HACS to all get an extra slot, but I don't think that's going to happen.


Exactly. QFT. :)

I'm actually fine with the Vaga not being able to fit each and everything. I'm more the type who'd want more special modules and traits/roles that would allow us to put different fits than the usual 2xLSE.
Giving it and other HACs way too much leeway in tank would just make the 0.0/pvp part of the game very dull. This "having everything" feature is the main reason why we see T3 fleet doctrines and other common ones be spammed around. Same why Supercarriers/Motherships were once so annoying.

Nonetheless, keeping things interesting should be main focus.

Using tablet, typoes are common and I'm not going to fix them all.

Subtarian
The Flying Dead
#1040 - 2013-07-20 17:44:42 UTC
I disagree with the muninn change. How is losing a high slot which decreases the DPS and the Volley of the ship rebalancing ? that seems like a huge nerf. One more low slot does nothing for it. This will get the enitre mobile shield sniper muninn fleet trashed. Also the resist are best on the shields yet you decrease the shields also instead of buffing it??..I am confused ? This really is a significant nerf Fozzie. Please take another look at that. Ugh