These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#1001 - 2013-07-20 09:32:06 UTC
CCP Rise wrote:
Hey guys, another short update.

Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.

Check out the AT in the meantime =)

Any chance of putting these ships up to 16 slots like HICs and T3 ships?

If you don't follow the rules, neither will I.

Akturous
The Scope
Gallente Federation
#1002 - 2013-07-20 10:34:56 UTC  |  Edited by: Akturous
Danny John-Peter wrote:
All these people crying out for the Vaga to be an arty platform, why?

The Muninn just needs to become less ****, keep the Vaga as an AC platform.

Just to reiterate though, the changes to the Vagabond are **** and only make it worse, it loses a little speed and gains a **** bonus that will only be used in a heavy tackle role, all the Vaga needs is a DPS and projection buff, possibly add like 30 grid to make it a little less of a ***** to fit, you dont need to change anything else on it.


I'd like to fit arties because of the superior damage projection on offer. I don't care about the tracking loss because the Vaga is fast, negating transversal.

The tracking enhancer nerf reduced the falloff of a 425 vaga by 6km effectively forcing you to use barrage when you're at the edge of heated point range.

CCP apparently doesn't want short range guns shooting out to long range, though Autos were the ones most affected by the TE nerf.

If nothing else it needs a pg buff, you can't even fit 425's and two meta LSE's without being over on pg, the Cynabal can fit 720s, lse's a neut and have leftover. An extra 5% falloff/level wouldn't go astray if they don't give it enough powergrid for artillery. It really does need its utility high put in a mid slot though.

I'd like HACS to all get an extra slot, but I don't think that's going to happen.

Vote Item Heck One for CSM8

Dysgenesis
Dhoomcats
#1003 - 2013-07-20 10:37:59 UTC
Generally I have been a big fan of tiercide so far, particularly the T1 cruiser changes (and even the battleships) but I find it hard to adequately express my disappointment in these proposed changes. It could prove to be such a missed opportunity.

Firstly it has been stated many times that tiercide is about giving ships roles and that T2 should be specialised rather than a strict upgrade from T1. There is no clear vision of what the role of this ship class is meant to be. Also I don't understand why you didn't go with attack and combat HACs making attack HACs fast, dps machines with moderate tank that can be gank support in small gangs or rapid deployment high dps in fleets, and combat HACs could be slower and tankier with more cap (or EWAR) resiliance for protracted engagements. You could even give them different role bonuses (MWD bloom for attack and maybe AB speed/EWAR defense for combat).

Both should have a sig that makes them able to mitigate a meaningful proportion of large gun weapon damage and attack HACs would need to be fast enough to catch ABCs, they would then become their natural predator bringing some welcome balance to the meta. There is a good post (on another site) as to why the MWD bloom bonus with the current sigs is of no use.

Basically these ships need to be as fast as the tech 1 counterparts and the MWD bonus needs to be meaningful when it comes to engaging ABCs or battleships allowing for up scaling in the ship sizes they can engage. Currently no-one uses them because have no role that can't be done better (and usually cheaper) by something else. After these change they will still have no role.
Bigg Gun
T.I.E. Inc.
#1004 - 2013-07-20 11:12:09 UTC
Moar cowbells !!!
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#1005 - 2013-07-20 11:13:51 UTC  |  Edited by: DeadDuck
Dysgenesis wrote:


Basically these ships need to be as fast as the tech 1 counterparts and the MWD bonus needs to be meaningful when it comes to engaging ABCs or battleships allowing for up scaling in the ship sizes they can engage. Currently no-one uses them because have no role that can't be done better (and usually cheaper) by something else. After these change they will still have no role.


This TBH. What about a 20% reduction per level in sig radius penalty when using a mwd? At level 5 the sig penalty will be inexistent making the HACS really ideal for their true role of fast attack ships. Of course the Deimos will have to gain other bonus to substitute mwd one.

In order to partly counter this tremendous role advantage make the medium mwd's actually spend more energy when working in order people dont abuse the advantage.

But like this we will have a true reason to fly HACS instead of navy cruisers, or tec3 ships. They will not have the tec3 fexibility or the ratio of price/performance of the navy cruisers but they will have a specific advantage over all the other ships.

Of course CCP will have to review very fast the missile mechanics beucause they will be hurted by this proposed change but CCP already stated that they are going to do it.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1006 - 2013-07-20 11:22:39 UTC
how about giving each race an anti-capital assault cruiser?

for example

Zealot
Amarr Cruiser Skill Bonus: 10% bonus to Energy Turret capacitor use and 5% bonus to Energy Turret rate of fire per level
Heavy Assault Cruiser Skill Bonus: 10% bonus to Energy Turret optimal range and 5% bonus to Energy Turret damage per level

Role Bonus:
Can fit one Extra Large Energy Turret, reduced PG need for that weapon by 100% and capacitor use by a further 25%.

this would be cool. give them a sort of "main cannon" that's only really effective against capitals and sometimes battleships

yeah just a stupid suggestion, i know. but i really think you need a role for these hacs, not just making them slightly better (haha jk half of them are worse) t1 cruisers for 5x the price
Phoenix Jones
Small-Arms Fire
#1007 - 2013-07-20 11:51:17 UTC
Overslot the HAC's and let the People Decide how they want to fly them.

https://forums.eveonline.com/default.aspx?g=posts&m=3365961#post3365961

Yaay!!!!

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1008 - 2013-07-20 12:04:10 UTC
Omnathious Deninard wrote:
CCP Rise wrote:
Hey guys, another short update.

Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.

Check out the AT in the meantime =)

Any chance of putting these ships up to 16 slots like HICs and T3 ships?



Fck 16 slots, give them a 3rd rig slot and 400 calibration !!

removed inappropriate ASCII art signature - CCP Eterne

Jack Miton
School of Applied Knowledge
Caldari State
#1009 - 2013-07-20 12:11:16 UTC
NONE of these changes are good enough tbh.

HACs don't just need their slots moved around and stats tweaked, they need slots added and their stats buffed.
Even after these changes, the tier 3 BCs will still be better at long range stuff and kiting and people will continue to not use HACs over far cheaper T1 ships that do their job just as well for much less.

HACs need more slot across the board.
they need better fittings
they need 3 rig slots. (or at least the slots to make up for a lack of rig room.)

if these are the only changes made, HACs will continue to be an obsolete ship class.

PS: yes, the med gun changes will make them better, but they also make the T1 ships better by the same amount.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Trinkets friend
Sudden Buggery
Sending Thots And Players
#1010 - 2013-07-20 12:13:08 UTC
The HAC is a ship class with a special role, looking for that special role.

EWAR is the domain of the combat recons. DPS for reasonable ISk is T1 or Navy cruisers. OMGWFTBBQ is for T3's (for now). Bait tanking is for BSs. Dying to cynos is for BSs.

I'm not sure what the solution is, but as said before, a decent role for them needs to be crafted and abilities given to them which doesn't break the game, but which gives them something unique.

How about a role bonus of +1 scram strength, to stop MJD equipped BS's from getting off the field, with a dissy? This will only step on the toes of scripted HIC infinipoint gate campers - and instead of fearing a cyno going up, a BS pilot will suddenly have to fear a HAC turning up on field.

May minimally affect faction point prices.

Phoenix Jones
Small-Arms Fire
#1011 - 2013-07-20 12:18:25 UTC
Capqu wrote:
how about giving each race an anti-capital assault cruiser?

for example

Zealot
Amarr Cruiser Skill Bonus: 10% bonus to Energy Turret capacitor use and 5% bonus to Energy Turret rate of fire per level
Heavy Assault Cruiser Skill Bonus: 10% bonus to Energy Turret optimal range and 5% bonus to Energy Turret damage per level

Role Bonus:
Can fit one Extra Large Energy Turret, reduced PG need for that weapon by 100% and capacitor use by a further 25%.

this would be cool. give them a sort of "main cannon" that's only really effective against capitals and sometimes battleships

yeah just a stupid suggestion, i know. but i really think you need a role for these hacs, not just making them slightly better (haha jk half of them are worse) t1 cruisers for 5x the price


It's idiotic but I like it. Artillery :-)

Yaay!!!!

Mr Doctor
Therapy.
Brave Collective
#1012 - 2013-07-20 12:25:17 UTC  |  Edited by: Mr Doctor
Capqu wrote:
how about giving each race an anti-capital assault cruiser?

for example

Zealot
Amarr Cruiser Skill Bonus: 10% bonus to Energy Turret capacitor use and 5% bonus to Energy Turret rate of fire per level
Heavy Assault Cruiser Skill Bonus: 10% bonus to Energy Turret optimal range and 5% bonus to Energy Turret damage per level

Role Bonus:
Can fit one Extra Large Energy Turret, reduced PG need for that weapon by 100% and capacitor use by a further 25%.

this would be cool. give them a sort of "main cannon" that's only really effective against capitals and sometimes battleships

yeah just a stupid suggestion, i know. but i really think you need a role for these hacs, not just making them slightly better (haha jk half of them are worse) t1 cruisers for 5x the price

*Only* of the main cannon had zero tracking and fired out the front of the ship a bit like a bomb but as one big forward pulse doing damage relative to sig so that it would only do 100 or so DPS to even a BS (perhaps increased DPS to ships of the same XL cruiser variety to force formation flying). Not only could that be an interesting mechanic but it would also look incredibly badass with a coordinated strike.

Each ship it intersects would dissipate the overall DPS of the beam too, relative to sig... so... 100 of these ships closing in on a MOM, get a warpin for an archon to block the fire.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1013 - 2013-07-20 12:27:00 UTC
Farrell Jay wrote:
M1k3y Koontz wrote:


Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space. They are often flown in W-Space because T3s are the only ship that fit the requirements WH alliances need. You, a nullsec blobber with EVE's largest supercap fleet behind you, do not understand W-Space PVP, so do not pretend to have knowledge in this area.
.


Yeah, T3s aren't used much outside of wormhole space, and yet Goons(CFC)/NC./-DD-/Test/SOLAR/PL all currently use (and in some cases have used for several years) a T3 doctrine.


Tengu fleets were eliminated with the HML nerf, the Goon Tengu fleet we saw recently in Fountain was dropped when it became too expensive in SP and ISK (which is what balances out the T3s)

Loki fleets, while they exist, are rarely used.

T3s are used in armor fleets like Hellcats for ewar support, but that is because of the (relatively) pathetic tank on Recons.

How much herp could a herp derp derp if a herp derp could herp derp.

elitatwo
Zansha Expansion
#1014 - 2013-07-20 12:28:44 UTC
While the tournament is about to start in a few hours, I would had really liked the Deimos get the stats from an Adrestia *cough*
and become a Deimos on steroids.

The stats could also be hammered on the other HACS and they become solo-WFT-PWN-BBQ-INSTADEATH mobiles.

New HAC role bonus:
OMG its a HAC!!!! run everybody, just run.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1015 - 2013-07-20 12:32:04 UTC  |  Edited by: M1k3y Koontz
Grath Telkin wrote:

Yea, theres definitely not pure loki fleets, pure tengu fleets, and armor hacs fleets composed almost entirely of legions, and my alliance definitely hasn't had fairly stellar fights and even killed supers in some or all of those, nobody outside of a wormhole ever flies t3 cruisers, and every 0.0 block walking doesn't have a fleet comp thats composed entirely of t3 Cruisers.

What game are you even playing kid?



And yet how often are those fleets used? Rarely.
Look at Fountain. What concepts are used? Space Potatoes, bombers, Megas, and Caracals.
Look at CFC VS Dotbros in Tribute. AHAC superiority, Rokhs, Maels, some Hellcats.

T3 fleets exist, but are rare.
And PL is the only alliance to use AHAC Legions to any effect, and you guys use Foxcats now anyway, so your argument of "Huuurrrrr look at all the T3 fleets" is invalid. T3 fleets exist, but are rare outside of Wormholes.

I'm playing EVE, what game you're playing I don't have a clue. Stick to something you know about, like blobbing ratting carriers with a dozen Aeons.

How much herp could a herp derp derp if a herp derp could herp derp.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1016 - 2013-07-20 12:40:02 UTC
Jack Miton wrote:
PS: yes, the med gun changes will make them better, but they also make the T1 ships better by the same amount.



This is so true, thx to third rig slot bonus and slots layout T1 cruisers will still be the best option because T2's will bring nothing interesting over T1 versions, the MWD bonus is terrible and often second bonus is not good enough except once again for the only AHAC that was already very good: Zealot

Despite this, a Navy Omen will be a very good choice over Zealot, drones add very nice options.

removed inappropriate ASCII art signature - CCP Eterne

Alsyth
#1017 - 2013-07-20 12:40:41 UTC
Extra slot sound nice actually, because being double the price of a faction cruiser for generally:
-less EHP (but better resistances I admit)
-much less speed (except vaga/SFI)
-no improvement on dps (but some damage application buff I admit)
-no improvement on slots
-one less rig slot

Really feels bad. Why use them except for big fleets with lots of logis?

While additional slots and the much needed 3rd rig would allow to fit them in many different ways, shield and armor, nano or not.

Amarr: +1 mid to zealot, +1 low to sacrilege
Caldari: +1 low to both (allow to properly nano, or switch to armor tank!)
Minnie: +2 med -1 hi to munnin, vaga will be hard to tweak though, +1 med probably a bit OP
Gallente: +1 med or low to deimos, +1 med or low to ishtar

That would be a welcome change in my opinion... (HAC 5 but never bothered using any other than Vaga and Zealot, but would fly most of them given such a change)
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1018 - 2013-07-20 12:53:46 UTC  |  Edited by: Sergeant Acht Scultz
CCP Rise wrote:
Hey guys, another short update.

Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.

Check out the AT in the meantime =)



Meanwhile let me quote my self and maybe give you some better ideas about AHACS role:

Quote:
My question after T1 cruisers rebalance, after ABCs rebalance is, and legitimate I think: what are AHAC/SHAC supposed to be specialized at?
Being expensive with no real benefit over T1 versions nor good enough to compete with ABC's? -what's the point?

Of course this is only my version and vision of AHAC's/SHAC's but ihmo for a very specialized ship they need to get the special role they're meant to and most important the tools to achieve their task:

-be dam fast with a nasty small signature and tank (via resist profile), 0 sign bloom when MWD or change bonus to 100% AB speed eventually even bigger to catch MWD speeds

-deliver average 650dps SR at least (BC dps for a T2 specialized cruiser isn't OP) with in disruption/web range without requiring additional range modules

-get a 3rd rig slot !! this is clearly important and there's no reason they shouldn't have it to increase the interest over T1's

With these changes the natural way to balance those bonus is to force those ships to resist profile tank rather than buffer

->very small signature with good speed and nasty resist profile and only after------->DPS


PG/CPU/Slots/Rigs these ships need total revamp, maybe the only one that should remain as reference for education is Zealot, look why he's quite good and give other AHAC/SHAC the same level of interest.

Paper dps/stats and things are cool but at current numbers they're "just" better than they were but still terrible over T1's.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#1019 - 2013-07-20 13:00:27 UTC
Alsyth wrote:
Extra slot sound nice actually, because being double the price of a faction cruiser for generally:
-less EHP (but better resistances I admit)
-much less speed (except vaga/SFI)
-no improvement on dps (but some damage application buff I admit)
-no improvement on slots
-one less rig slot

Really feels bad. Why use them except for big fleets with lots of logis?

While additional slots and the much needed 3rd rig would allow to fit them in many different ways, shield and armor, nano or not.

Amarr: +1 mid to zealot, +1 low to sacrilege
Caldari: +1 low to both (allow to properly nano, or switch to armor tank!)
Minnie: +2 med -1 hi to munnin, vaga will be hard to tweak though, +1 med probably a bit OP
Gallente: +1 med or low to deimos, +1 med or low to ishtar

That would be a welcome change in my opinion... (HAC 5 but never bothered using any other than Vaga and Zealot, but would fly most of them given such a change)



I disagree with a lot of this.

I DO like the idea of adding the MWD bonus to the hulls by level, let it cap out at like -80% or some such THEN jack up the weapon bonuses, add a rig slot, loosen the fitting restrictions.

With T3s and ABCs in the game there will be no niche unless the HACs do a LOT more damage than they currently do, sig tanking is cool and all but it only takes a nub in a bellicose and you aren't sig tanking a damn thing.
Alticus C Bear
University of Caille
Gallente Federation
#1020 - 2013-07-20 13:08:29 UTC
I like the micro jump idea but I am wary of it's proliferation into smaller ship classes. Also you still need normal prop plus point, it would become tricky on the lower midslot HACs. I would save that role bonus for command ships.

Not as useful for lowsec but they could be made interdiction nullified, the T3 version has a slot disadvantage and is generally slower than a HAC would be.

Still feels like there are combat HACs and attack HACs and the role bonus could vary accordingly.

Also the slower HACS still need a burst if speed option and that a propulsion module overheat effect would still be useful.

Zealot, Vaga, Deimos, Cerb - 50% reduction in microwarpdrive sig radius.

Sac, Munin, Ishtar, Eagle - 50% bonus to overheat effect of propulsion modules. (1600mm plated sac/ishtar should then hit near 2400+ overheated)