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Player Features and Ideas Discussion

 
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More NPC's - Randomly Generated Modular Content

Author
Loki Feiht
Warcrows
THE OLD SCHOOL
#101 - 2013-07-01 16:06:12 UTC  |  Edited by: Loki Feiht
exactly, more reasons to gain suspect flags (attacking friendly npc's) give players reasons to defend npc's, whether these are mission generated npc convoys or mining groups in belts/icefields to faction military or pirates (in relevant npc 0.0)

I'd really like to get a sense of mystery and discovery in eve as well but its hard to do this without having some sort of randomizing which was the point in "randomly generated modular content" title, like randomized subsystems on tech 3's, the new codebreaking at least shows that ccp is willing to shake things up a bit so i am ever hopeful (as are my inactive friends)

oh, and BUUMMPP!!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Dunkle Lars
Viziam
Amarr Empire
#102 - 2013-07-01 21:27:06 UTC
+1. A more alive galaxy is direly needed in EvE. Something along the lines of the X-series or Freelancer.
El Jin'meiko
Warcrows
THE OLD SCHOOL
#103 - 2013-07-02 18:55:51 UTC
+1 Would be great to see some of these things in eve, as well as a bigger galaxy
ratuchikaka
Center for Advanced Studies
Gallente Federation
#104 - 2013-07-05 02:27:21 UTC  |  Edited by: ratuchikaka
+1 to main thread

And +1 to this reply:
Tiberius Steiner wrote:
+1
I really like the idea. I am a child of Microsofts Freelancer and I liked the immersion of being a part of a much greater thing. I dont believe in the idea, that only players can be the foundation of lore, you need a foundation to start your story. NPC interactions can bring the foundation to a great story! Because it is a sandbox, escorting an NPC freighter and then being attacked by players could be real fun for instance. Loki Feith's idea is not only a nonsence-content, it adds an other way of playing the game and having fun. PvP will not be excluded, it will add another connection between PvE- and PvP-Players.

Escorting an NPC freighter a few jumps would be an AWESOME addition for FW.
BugraT WarheaD
#105 - 2013-07-05 06:53:18 UTC
OP makes so much sense, it will make Eve Online more alive, like when in such games like X, there's tons of NPC living their lives, and that makes you think that there's a real story behind the gameplay :).
Maldiro Selkurk
Radiation Sickness
#106 - 2013-07-05 11:31:22 UTC  |  Edited by: Maldiro Selkurk
Loki Feiht wrote:

You can read the OPs post it is too long to repost here.


My argument against your ideas:

1. Sov powers vary greatly in size so some NPC police force that would be an interesting challenge for a small corp would amount to nothing more than ISK on a silver platter for larger corps and it of course works the other way as well if a roaming CONCORD militia is a challenge for a 2000 pilot alliance it will vaporize any smaller corps (this applies to pretty much every NPC concept you had).

2. Learn to value resource harvesters and recruit them to farm your resources for you rather than gleefully blasting them all on sight. Your idea of selling "mineral rights" to NPCs amounts to nothing more than you wanting to bypass the repercussions of a 'kill on sight' policy towards miners (and other harvesters) while still having your mining done for you and profiting without effort or risk.

3. Protecting your Sov space is your job as the Sov holding corp, if you cannot be bothered to protect your Sov with your own members you don't deserve to have Sov so basically no buying NPCs to fight for your Sov, you do it or you don't keep Sov.

4. NPCs fighting each other amounts to sit back wait till one side wins, finish off that side and loot + salvage like crazy for easy mode ISK factory, so none of this either.

5. Mining vessels are almost defenseless ships already, you want to make things even more dangerous for them especially in low / null by making them increasingly more 'noisy' and attractive to rats, while they also have to worry about your trigger happy finger on your 8 blaster battleship, you have got to be kidding?!?

6. Suspect flags are a joke even in high sec, even near major trading stations I see criminals flagged 23/7 this will have zero deterrence factor for blasting weak NPCs into oblivion and farming them for loot and salvage with little effort or risk.

7. In your preface you state you want more ways for pve to turn into pvp, well guess what those of us that pve chose that particular venue for a reason precisely because we DONT want to pvp. There is some kind of deeply rooted mindset amongst the pew, pew crowd that we pve'rs would become pvp'rs if only we could be made to 'see the light' as it were, well I'll burst that bubble for you right now, we don't, so leave us to or pve and you go pvp where it already richly exists, it isn't hard to find pvp either just ask any miner, freighter, explorer or mission runner you come across because we 'find' pvp all the time.

8. anomaly means atypical, if you add an agent to this it ceases to be atypical and hence it isnt an anomaly it is a mission.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Shade Alidiana
PROSPERO Corporation
#107 - 2013-07-08 07:43:33 UTC
That would be nice
Loki Feiht
Warcrows
THE OLD SCHOOL
#108 - 2013-07-08 21:37:04 UTC  |  Edited by: Loki Feiht
All ideas have pros and cons which can be balanced but I choose not to attempt that in a thread of concepts, that is for the developers to worry about should they choose to implement anything into their game. I only wish to put the ideas out there to community and hopefully get a few devs thinking about making eve a more interesting and interactive galaxy to live in for all playstyles.

Ps there are no small non affiliated sov entities and sov nullsec is already a farmers paradise, my attempt at ideas for nullsec are merely to give sov entities more ways to spend their isk on meaningful upgrades while giving the empire builders among them more ways to make their sov feel like an empire.

edit : the more i think about it the more I feel Eve sov could also work more like some of the rts games where there could be multiple ways of disrupting your opponents instead of structure grind, pvp missions could be set up as a conflict driver

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#109 - 2013-07-09 22:22:41 UTC
bump

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#110 - 2013-07-15 11:26:30 UTC
Bumping this thread for all you lovely community members that want to see new and exciting, dynamic content in eve!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Alundil
Rolled Out
#111 - 2013-07-15 16:45:20 UTC
Little Dragon Khamez wrote:
Superb +1

This

I'm right behind you

Saerni
Confederation Navy Research
#112 - 2013-07-16 12:53:35 UTC
As long as eve relies on missions, etc. to provide a certain amount of isk flow into the economy making that content more dynamic can only be a good thing.



Making sleeper incursions would be a great use of the mechanic within wh space. Make the difficulty of the incursions go up 0.5 wh classes. Class 1 goes to 1.5, 2 to 2.5 etc.

Dynamic anomolies - there's a mission where a convoy gets attacked by pirates. Make this a dynamic temporary anomaly with a timer on how long it lasts. Warp to the anom and rescue the ships involved, or allow pirate aligned individuals to assist in the attack.

Make wrecks fields have a chance to spawn wreck field anomolies that allow salvagers to loot the remains from battles in active systems.

Maldiro Selkurk
Radiation Sickness
#113 - 2013-07-17 08:59:37 UTC  |  Edited by: Maldiro Selkurk
Loki Feiht wrote:
All ideas have pros and cons which can be balanced but I choose not to attempt that in a thread of concepts, that is for the developers to worry about should they choose to implement anything into their game. I only wish to put the ideas out there to community and hopefully get a few devs thinking about making eve a more interesting and interactive galaxy to live in for all playstyles.

Ps there are no small non affiliated sov entities and sov nullsec is already a farmers paradise, my attempt at ideas for nullsec are merely to give sov entities more ways to spend their isk on meaningful upgrades while giving the empire builders among them more ways to make their sov feel like an empire.

edit : the more i think about it the more I feel Eve sov could also work more like some of the rts games where there could be multiple ways of disrupting your opponents instead of structure grind, pvp missions could be set up as a conflict driver


Your ideas have CONS but no PROS, you want everything given to you and your sov without effort and you want the poor harvesters of this game that already have it hard to have it nigh impossible to do anything.

Roams, individual pirates, entire alliances, gate camps, belt rats, logistical nightmare trying to get your ore past more gate camps, pirates, sov space, and roams.....yes this is the very definition of a 'farming paradise'.

And repeatedly bumping your own thread is just sad.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Loki Feiht
Warcrows
THE OLD SCHOOL
#114 - 2013-07-20 07:00:13 UTC  |  Edited by: Loki Feiht
Maldiro Selkurk wrote:
Contradictions.


I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters.

SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose.

Also, I bump every time the thread gets a like, as some people do not leave comments.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Ketta Tommin
Pathfinders.
Shattered Foundations
#115 - 2013-07-29 13:20:07 UTC
+1

this thread also gave me an idea....
Arthur Aihaken
CODE.d
#116 - 2013-07-29 13:56:27 UTC
+1. And bump.

I am currently away, traveling through time and will be returning last week.

Loki Feiht
Warcrows
THE OLD SCHOOL
#117 - 2013-08-05 21:53:31 UTC
Need moar bumps!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#118 - 2013-08-14 00:16:38 UTC
Bumping again

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Maldiro Selkurk
Radiation Sickness
#119 - 2013-08-14 01:40:07 UTC
Loki Feiht wrote:
Maldiro Selkurk wrote:
Contradictions.


I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters.

SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose.

Also, I bump every time the thread gets a like, as some people do not leave comments.



Loki Feiht wrote:

-Dealing of mineral rights to NPC corporations from SOV holding alliances.

- Sovereignty outposts able to hire and support NPC Agents tied into SOV upgrade costs. (Missions against local rat type, alliance/corporation owned Loyalty point stores?)


I can only assume from how bad your ideas are and that you dont remember mentioning SOV twice in your original post that you must have been asleep when you made this piece of garbage post.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#120 - 2013-08-14 01:41:59 UTC  |  Edited by: Maldiro Selkurk
Maldiro Selkurk wrote:
Loki Feiht wrote:
Maldiro Selkurk wrote:
Contradictions.


I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters.

SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose.

Also, I bump every time the thread gets a like, as some people do not leave comments.



Loki Feiht wrote:

-Dealing of mineral rights to NPC corporations from SOV holding alliances.

- Sovereignty outposts able to hire and support NPC Agents tied into SOV upgrade costs. (Missions against local rat type, alliance/corporation owned Loyalty point stores?)


Im sorry you seem confused about what you, yourself are speaking about, so I'll help out....

I can only assume from how bad your ideas are and that you dont remember mentioning SOV twice in your original post that you must have been asleep when you made this piece of garbage post.


Oh, and no matter how you justify bumping your own thread it is still sad and pathetic!

Yawn,  I'm right as usual. The predictability kinda gets boring really.