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Making the most of the Navy Dominix for PvE

Author
Onlyasandwich
NewsRadio
#1 - 2011-11-10 00:51:00 UTC  |  Edited by: Onlyasandwich
The upcoming hybrid buff has inspired me to turn away from transitioning to a Rattlesnake, and instead upgrade my Dominix to a Navy Dominix. Though the double sentry rigs of the basic Dominix are great, and the ship is dirt cheap, I really enjoy the idea of making the most of my guns and being able to carry a full flight of heavies in addition to all my sentries and lights.

I would love to find a way to fit a full rack of nicely enhanced 425's while maintaining good drone control range, but CPU limitations keep getting in the way, as I feel the need to keep a drone range augmentor rig when I don't have that extra push from a DLA. I would like to figure out a way to do this without jamming my head full of CPU implants.

I am looking to use this mostly for level 4's in Gallente Space.

Given these limitations, I have come up with this fit:

Highs:

350mm Railgun II (X6)

Mids:

Fed Navy Omni
Fed Navy Omni
Caldari Navy Heat Dissipation Field
Caldari Navy Ballistic Deflection Field
Caldari Navy X-Large Shield Booster
Fed Navy Tracking Computer (likely tracking scripted most of the time)

Lows:

Fed Navy Mag Stab (X3)
Republic Fleet Tracking Enhancer (X2)
Beta Reactor Control: Diagnostic System I (X2)

Rigs:

Large Sentry Damage Aug. I
Large Core Defence Capacitor Safeguard I
Large Drone Control Range Aug

This would keep my drone control range out to 74 with my current skills, which I think is pretty workable. My Garde II's hit out to 45+12, and my guns with standard antimatter hit 37+45. I know from experience that Gardes track reasonably well even on small targets up to 9k or so, but what sort of effective operating range can I expect out of my 350's with these tracking mods?

Furthermore, I don't have much experience shield tanking, and I'm wondering if this will be enough (faction specific) tank considering the 994 dps (Without implants!) this thing puts out. My intuition is that it will be, but there may be some subtle dynamics of shield tanking that I am missing.


Beyond these questions, I would be interested to see if anybody has a similar fit that manages to put up a full rack of 425's and keep good drone control range, or even a 5X425, 1 DLA setup that somehow manages to out-DPS it. I don't mind using faction gear to save on CPU, but I'm not looking to drop a billion on a domi either.

*Note that the numbers I am using are based on the best known data on the winter update.
Desudes
The Scope
Gallente Federation
#2 - 2011-11-10 01:12:28 UTC  |  Edited by: Desudes
How long can you run that booster + guns? The usual issue X-L shield tanking is capping out, and your guns are going to speed that process up.


The only gank navy domi fits I've seen from people that actually used them had a cap booster.

Excuse me, but what the f*ck are you desu?

Onlyasandwich
NewsRadio
#3 - 2011-11-10 01:22:58 UTC  |  Edited by: Onlyasandwich
This runs for about a minute and a half with everything blasting. I am hoping that my small buffer and passive recharge will allow me to keep pulses fairly far apart, but I'm willing to entertain other configurations for my tank. I do have room in the fit to switch my tracking comp for a heavy cap booster II, which would make the whole tanking issue pretty comfortable, but it hurts to lose that tracking.

Switching the tracking comp for a heavy cap booster II full of 800's brings my tank to 5 minutes of up time. I'm not sure if EFT figures this based on what would be loaded, or what your cargo could hold.
Arazel Chainfire
Aliastra
Gallente Federation
#4 - 2011-11-10 11:58:39 UTC
don't have EFT available atm, but I would recommend as a first step dropping the drone control range. I know you want it out to 74km... but there isn't any ship in missions that orbits out past about 50. Dropping the drone scope chip massively boosts your available CPU amount, and frees up a rig slot, but still not enough calibration to fit 2 CCC's. Here I would probably fit 1 CCC and 1 CDCS, and upgrade the guns to 425's. The other thing that I would do is swap the booster to a large one, probably a Pith C-type (around 120 mil or so), which of course also frees up more CPU.

-Arazel
Glarrion
Minner Alliance
#5 - 2011-11-10 14:39:40 UTC
shield domi ... its not good as armor domi for most rats resists on domi armor is better than on shield

[Dominix Navy Issue, Zeort's Dominix Navy Issue]

Imperial Navy Large Armor Repairer
Linear Flux Stabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Armor Thermic Hardener
Armor Kinetic Hardener I
Armor Kinetic Hardener I

LiF Fueled I Booster Rockets
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Drone Link Augmentor I

Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Hammerhead II x5
Hobgoblin II x5



its support domi - guns are only for aggro - dps is from CNR in pair
Cambarus
The Baros Syndicate
#6 - 2011-11-10 15:41:27 UTC
Wait until the winter patch if you REALLY want to make the most out of it, rails are getting more DPS, and IIRC less cap use/fitting reqs.
RT Cancer
Doomheim
#7 - 2011-11-10 16:24:45 UTC  |  Edited by: RT Cancer
Glarrion wrote:
shield domi ... its not good as armor domi for most rats resists on domi armor is better than on shield

[Dominix Navy Issue, Zeort's Dominix Navy Issue]

Imperial Navy Large Armor Repairer
Linear Flux Stabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Armor Thermic Hardener
Armor Kinetic Hardener I
Armor Kinetic Hardener I

LiF Fueled I Booster Rockets
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Dual 250mm Prototype I Gauss Gun, Iridium Charge L
Drone Link Augmentor I

Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Hammerhead II x5
Hobgoblin II x5



its support domi - guns are only for aggro - dps is from CNR in pair


Way to show of how not to fit a shield domi and ignore the thread title......

[Dominix Navy Issue, pve]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Omnidirectional Tracking Link I
Invulnerability Field II
Invulnerability Field II
Heavy Capacitor Booster II, Navy Cap Booster 800
Pith C-Type Shield Boost Amplifier
Caldari Navy X-Large Shield Booster

350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L

Large Sentry Damage Augmentor I
Large Hybrid Metastasis Adjuster I
Large Core Defence Capacitor Safeguard I


Garde II x1
Garde II x1
Garde II x1
Garde II x1
Garde II x1

894 paper dps
a third mag stab could be swapped for an enhancer bringing the dps to 950 tho I have found better applied dps with the above fit

Tanks 677 dps for 4:20 omni, tho realistically with proper aggro/trigger manipulation youll never be in trouble in any mission.

A full rack of 425's could be fit after the winter expansion bringing the paper dps well over 1k with a 3rd mag stab which would be expected given the expected tracking buff.
Onlyasandwich
NewsRadio
#8 - 2011-11-10 17:15:41 UTC
Thank you for the replies thus far. To the low dps armor fit that was posted, thank you, but that isn't what I'm looking for.

I take the point that my fixation on drone control range is perhaps misguided in a maximized rail domi.

Cancer, your fit is fairly similar to one I was messing with using the (unfinalized) stats on the ship/gun changes. The new numbers let me fit a rack of tech II 425's without too much fuss, but I am really hesitant to give up that second omni for the sake of cap stability. Inspired by some of the suggestions here, I have rejiggered my fit:


Shield Gank Navy Domi (using unfinalized changes)

Highs:

425mm Railgun II (X6)

Mids:

Fed Navy Omni
Fed Navy Omni
Pith C-Type Large Shield Booster
Pith C-Type Shield Boost Amp
Heat Dissipation Field II
Ballistic Deflection Field II

Lows:

Fed Navy Mag stab (X3)
Republic Fleet Tracking Enhancer (X2)
Beta Reactor Control: Diagnostic System I
Damage Control II

Rigs:

Large Sentry Damage Aug I
Large Core Defense Capacitor Safeguard I
Large Semiconductor Memory Cell I

This setup does 1019 dps, with antimatter range on rails at 47+49, and Gardes at 45+12.

Everything fits oh so very closely with AWU IV and Drone Rigging IV, which is nice.

Tank holds steady for 3 minutes and 2 seconds at 459 against kin/therm. I'm not sure how I would switch things around if I ever wanted to kill enemies that do primary EM. With the extra buffer granted by the DCU for emergencies, I'm pretty comfortable with these numbers for what I'll likely run into.

It would be awesome to fit a tracking computer in there for the 425's, but it looks like I really need the full four slots for my shield tank. Given that, what would you guys say about the merits of dropping an omni for a tracking computer? It feels pretty dodgy to me, but I haven't witnessed the power of a full rack of newly buffed 425's, so maybe the trade-off would be acceptable.
Arazel Chainfire
Aliastra
Gallente Federation
#9 - 2011-11-10 17:46:43 UTC
With the new buff, it might be worth it, though it drops gardes down to about 36km instead of 45, which is pretty significant, as it means that they will now be unable to hit longrange targets orbiting (also, with 2 omni's ogre 2's can flatten even spider drones). On the other hand, a tracking computer can buff your tracking or your optimal, while the omni buffs both. The other option of course is that you can drop down to a 3 slot tank... which only really works if you have either a fleet booster, crystals, or both. Well... I guess. To be honest, when I still ran missions I usually ran with about a 250 to 300ish dps tank, using either a tach nightmare or an AC mach - once you break about 1000 dps at range, tank stops mattering all that much. That being said - if you are going to go with this ship/fit, please make sure that you use fed navy antimatter (or after the buff, sometimes even javelin if stuff gets close).

-Arazel
RT Cancer
Doomheim
#10 - 2011-11-10 18:29:05 UTC
dont forget the implementation of a T2 omni. Im not sure what the bonuses are on the module but I would guess it well get the Gardes back up to 40km range when using only one omni
Onlyasandwich
NewsRadio
#11 - 2011-11-10 18:33:24 UTC
T2 Omnis look to have the same stats as Fed Navy Omnis, but with higher fitting requirements. The trade-off, of course, is that they will likely be much cheaper.
Onlyasandwich
NewsRadio
#12 - 2011-11-10 22:46:04 UTC  |  Edited by: Onlyasandwich
I've been messing around with this more, and may have found the compromise I'm looking for in an armor fit:

Highs:

425mm railgun II (X5)
DLA II

Mids:

Tracking Computer II (X3)
Fed Navy Omni (X2)
Medium Cap Booster II

Lows:

Mag Stab II (X3)
Armor Kinetic Hardener II (X2)
Armor Thermic Hardener II
Imperial Navy Large Armor Rep.

Rigs:

Large Sentry Damage Aug. I
Large Auxiliary Nano Pump I
Large Anti-Thermic Pump I

This setup does about 100 dps less than my shield setup, and requires AWU V with a 2% pg implant (The damn thing fits almost to the T). In return I get better drone control range for those (not infrequent) missions where enemies start far away, much much better tracking, and the flexibility to script according to the situation. It would also be significantly cheaper.

This also allows me midslot flexibility to switch out for a sebo or what have you when needed.

Stats:

970 dps w/faction antimatter
Rail range 43+42 (unscripted)
Garde range 45+12
Kin/therm tank of 499, sustainable for 12 minutes with boosters.

The annoying bit with the tank is relying on a rig to support my resists, which reduces flexibility, but it can still be fit for a decent tank against all mission encounters.
Emily Poast
The Whipping Post
#13 - 2011-11-11 03:55:38 UTC  |  Edited by: Emily Poast
I dont have EFT or eve here with me, so take this with a grain of salt...

I dont think you need a third mag stab or all of those tracking computers in the mids. Cap booster seems a waste too. Use your 425s for cruisers and above, and let the gardes insta pop frigs.

I dont have a navy domi, but my vanilla version with no faction mods tanks every empire level 4. And mine has a prop mod and is a dual repper setup, but I cant recall the last time I turned on the second one. With your faction mods and extra low, I think you will be fine with one. I would drop at least two of the tracking computers and the cap booster for cap rechargers (and/or a large cap battery if it will fit - sometimes a battery is better than a recharger). In the lows I would drop one or two mag stabs and add another active hardener and/or a faction EANM or the lowslot capacitor module (sorry dont remember the name) depending on what eft says your cap life is. Drop the Thermic Rig for a CCC or another Aux Nano Pump.

Again, I am guessing here, but losing the TCs and a mag stab or two for cap and/or tank modules will give you a longer, better tank for almost no loss in DPS. With 4 active hardeners and another aux nano pump (and maybe a faction EANM if you drop another mag stab), you should be able to tank anything that I have seen.

Honestly, with the rail buffs, and that fit, you are going to be doing such silly DPS, you wont need your tank to run constantly for very long. I would test it out on a couple missions before you put a thermic rig in. Just seems a waste. I would love to see what you eventually come up with. This is my next big purchase. ;)

Edit: If I remember right, EFT says my dual rep domi's tank and guns run for about 3 mins before I cap out. (and I have never capped out). The tank with 2 T2 kin and thermal hardeners is about ~450dps. Unless you are running some non-level 4 missions that I dont know about, you REALLY dont need to run your tank for 12 mins - especialky with the kind of dps you will be throwing around.
Onlyasandwich
NewsRadio
#14 - 2011-11-11 04:31:45 UTC  |  Edited by: Onlyasandwich
Remember that this is a Navy Domi, so there is no calibration room for an additional nano pump or CCC. I've actually switched the therm rig for an exp one so I can flexibly tank whatever mission comes my way by just switching hardeners around. This gives me 440-500 tank versus any of the npc factions, perhaps on the lower end of that spectrum when I have to omnitank a mission.

Losing the TC's and the mag stab may drop my paper dps marginally (about 50 for the mag stab), but my applied dps with these beefy rails would go down significantly. How much of a difference that tracking will make in use remains to be seen, and I'd love to hear from someone who has used 425's on a non tracking bonused hull. The extra range with antimatter (and other ammo of course) also allows me to apply my maximum dps much sooner. Certainly the TC's will be periodically switched out for utility mids when I see fit. Omnis are a much higher priority.

The cap booster provides better cap life than cap rechargers, and for a lower midslot investment. As long as I can keep this running past 4 minutes, I'm a happy guy. Past that threshold, cap stability is less important to me than extra offensive power. Granted, this is not a ship for the Angel Bonus room and a few other particular missions that I'm sure exist but don't come to mind at the moment.

The shield fit I have earlier in the thread takes this a step further, giving me another 100 dps. I am leaning more towards this armor fit now because it does give me some fudge room with cap life using the cap booster, a wider range of full engagement, and it will cost about half the price. I want to keep the "gank me" sign as small as possible.

Thank you for your input!
Baneken
Arctic Light Inc.
Arctic Light
#15 - 2011-11-11 07:54:57 UTC
I think you're just better off with 350's until hybrids get their grid and cpu adjusted.

[Dominix Navy Issue, T2 SDA injected?]
Power Diagnostic System II
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Pithum A-Type Medium Shield Booster
Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Ballistic Deflection Field II
Heat Dissipation Field II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Sentry Damage Augmentor II
Large Core Defence Capacitor Safeguard I
[empty rig slot]

Garde II x5
Warden II x5
Warrior II x5
Ogre II x5

That's about gankiest as I can make it while still having a semi decent tank.
Onlyasandwich
NewsRadio
#16 - 2011-11-11 15:38:53 UTC
The fits I have posted are using the projected reduced fitting for hybrids. I am assembling this fit in anticipation of the update.
Dr Cedric
Science and Trade Institute
Caldari State
#17 - 2011-11-11 16:14:47 UTC
I can't say too much about drone control range or Rails, especially since winter expansion isn't final.

However, as far as tank goes here's what I find to work very well as an omni tank:

Booster of choice (X-L, L maybe even a dual Small Gistii...?)
Cal Navy invul
Cal Navy EM amp (the passive one)
Cal Navy Thermal Amp

DC II in the lows and an Shield EM rig

Should give somewhere in the mid 70's for all resists and thats a 4 slot tank that is nice on Cap.

In my experience you'll need the cap booster for the X-L, especially with Rails eating cap (we'll see how it looks after the expansion)

As others have said, your tank only needs to be "good enough" to last as you blow up mission rats. I'd also look into warden II's if you're concerned about range. I've seen them 1-2 volley frigs at range (which w/ one omni is something like 70+/-?) Sure the DPS is less, but you'll still be able to scoop them and deploy Garde's if the baddies close in.

The other option is to put on the navigation computer and let your Heavy II's speed around the room while you plink away at sniper range. Your tank situation will change alot when you're orbiting out at 80-90 km and they can't hit you.

Lots of options though. Good luck

Ced

Cedric

Onlyasandwich
NewsRadio
#18 - 2011-11-11 19:11:17 UTC
Thank you for the comment, Cedric. I do like your shield tank setup, and it might help to optimize my earlier fit.

I am not concerned about the range of the drones themselves. Wardens can of course shoot the moon with dual omnis, as can bouncers. Heck, Gardes even reach out pretty far once enhanced. I do like having enough drone control range to actually make use of that range though.

I can field tech II heavies, and will use them when called for, but sentries are just far more efficient for missioning.

Now, if my armor fit could squeeze in a last 425 without destroying my tank, that would be ideal, but I am happy to stick a DLA up there barring that scenario.

I'll have to revisit my shield fit and see if your suggestions change the equation there much.
A'Brantox Foson
A'Brantox Foson Corporation
#19 - 2011-11-11 19:31:18 UTC
OPs fit is hte way to go. +1 like, -1 for everyone who disagreed. Bleh