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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#941 - 2013-07-19 22:57:07 UTC
Harvey James wrote:
Omnathious Deninard wrote:
Harvey James wrote:
Perhaps with the ishtar you could give it a unique role focused on medium drones.
Ofc you would have to increase medium drone engagement range to allow for the range increase and add a drone falloff skill. and a drone orbit velocity skill would be nice too. Although looking at medium drones optimal and falloff ranges they could use a big buff there .. well that drone overhaul would be handy about now anyway.

ISHTAR
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Gallente Cruiser Bonuses:
10% bonus to drone tracking and optimal and falloff range to medium drones(was 5% bonus to Medium Hybrid Turret damage)
20% bonus to drone hitpoints and Damage to medium drones

Heavy Assault Cruiser Bonuses:
5 km bonus to medium Drone operation range per level
20% bonus to medium drone orbit velocity and mwd velocity

Slot layout: 4H(-1), 5M, 6L(+1); 4 turrets(+1), 0 launchers
Fittings: 700 PWG, 285 CPU
Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
Capacitor (amount) : 1300(+175)
Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s
Drones (bandwidth / bay): 50 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7
Sensor strength: 16 Magnetometric
Signature radius: 145

Sorry Harvey this ship would be a fail big time, it is under DPSed it has a bonus that won't work with the ship, it MWD velocity would make light drones overshoot there target providing 0 DPS.


well you seem to have missed something there light drones aren't mentioned in my post :)
also i think you would still get a good 500 dps or more on top of any dps from rails
The idea being medium drones could orbit said target at say 9 or 10km and do solid dps along with the ship firing rails

Orbit range is 1k on drones period, the optimal range is irrelevant. Small drones are used you know when frigates are present.

If you don't follow the rules, neither will I.

Onictus
Federal Navy Academy
Gallente Federation
#942 - 2013-07-19 22:59:46 UTC
Omnathious Deninard wrote:
Harvey James wrote:
Omnathious Deninard wrote:
Harvey James wrote:
Perhaps with the ishtar you could give it a unique role focused on medium drones.
Ofc you would have to increase medium drone engagement range to allow for the range increase and add a drone falloff skill. and a drone orbit velocity skill would be nice too. Although looking at medium drones optimal and falloff ranges they could use a big buff there .. well that drone overhaul would be handy about now anyway.

ISHTAR
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Gallente Cruiser Bonuses:
10% bonus to drone tracking and optimal and falloff range to medium drones(was 5% bonus to Medium Hybrid Turret damage)
20% bonus to drone hitpoints and Damage to medium drones

Heavy Assault Cruiser Bonuses:
5 km bonus to medium Drone operation range per level
20% bonus to medium drone orbit velocity and mwd velocity

Slot layout: 4H(-1), 5M, 6L(+1); 4 turrets(+1), 0 launchers
Fittings: 700 PWG, 285 CPU
Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
Capacitor (amount) : 1300(+175)
Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s
Drones (bandwidth / bay): 50 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7
Sensor strength: 16 Magnetometric
Signature radius: 145

Sorry Harvey this ship would be a fail big time, it is under DPSed it has a bonus that won't work with the ship, it MWD velocity would make light drones overshoot there target providing 0 DPS.


well you seem to have missed something there light drones aren't mentioned in my post :)
also i think you would still get a good 500 dps or more on top of any dps from rails
The idea being medium drones could orbit said target at say 9 or 10km and do solid dps along with the ship firing rails

Orbit range is 1k on drones period, the optimal range is irrelevant. Small drones are used you know when frigates are present.




Small drones are used because they may actually make it to the target.

Overshoot is really hear nor there, the simple fact is that as a primary weapon system drones are so so at best, and taking off the second high slot is even more pants on head, because that means using a link augmentor and a repper is out of the question.

Marlona Sky
State War Academy
Caldari State
#943 - 2013-07-19 23:01:59 UTC
Prometheus Exenthal wrote:
Also, serious question time.
If they ACTUALLY decided to give the Deimos 4 mids (cringe), what would be the downside to exchanging the (now useless) 5% mwd cap bonus for a 75% reduction in cap battery fitting bonus?
That would mean a large T2 battery would take 25cpu & 69pg instead of 100/275, and a medium would be 19/19. Keep in mind, batteries also have a neut reduction bonus (12.5% on large).

This would be the functional equivalent to a nos, but with a large reserve in cap.
People who want to shield tank can shield tank.
People who want to inject can inject.
And people who like flying the way I do (brawling w/ nos), can continue doing so.

Seems like a fair deal IMO.

Because they should just reduce the module fitting needs across the board so they are viable for a lot of ships instead of just one.
Fibian Virpio
Order of the Eclipse
Triumvirate.
#944 - 2013-07-19 23:02:10 UTC
The changes I propose should by no means be taken literally, all the numbers I have made are arbitrary but the ideas behind them are not.
Obligatory: "You're a noob sftu."

After looking at the HAC's and what they mean to me i came to a conclusion. Keeping the line for specialization but also making each unique, this is what i propose. Each faction line group should get a heavy brawler up close in your face and a kiting ship that keeps range from the fight and apply DPS at a safe distance. Without further wait. . .

AMARR
Slow ships that have more armor than the rest. Lower damage

Sacrilege
Amarr's up close and tackler with a healthy tank and minimal dps.
Role Bonus: 50% Reduction in EWAR effectiveness against this ship.
Amarr Cruiser Skill: 10% Armor and 5% rate of fire for HAM's per level
Heavy Assault Cruiser: 5% reduction in cap recharge and 4% armor resists per level

Zealot
Built around keeping range
Role Bonus: 50% Reduction in MWD sig radius increase
Amarr Cruiser: 10% reduction to medium beams cap usage and 5% medium beam damage per level.
Heavy Assault Cruiser: 10% bonus to beam optimal range and 5% tracking speed per level.


Caldari
For shield i wanted them to be slower but more EHP, lower damage

Cerebus
Giving the ship some needed love. I wanted to make the missiles reach their target quickly without
sacrificing the range of heavy missiles
Role Bonus: 50% Reduction in MWD sig radius increase
Caldari Cruiser: 10% Kinetic heavy missile damage and 15% heavy missile velocity per level.
Heavy Assault Cruiser: 5% reduction in mwd cap usage and 5% heavy missile rate of fire.

Eagle
Role Bonus: 50% Reduction in EWAR effectiveness against this ship.
Caldari Cruiser: 10% shield hp and 15% bonus to blaster range per level
Heavy Assault Cruiser: 4% shield resists and 5% bonus blaster damage per level


Gallente
A little fun for the gallente folks. more DPS focused

Deimos
Just applying that DPS from range
Role Bonus: 50% Reduction in MWD sig radius increase
Gallente Cruiser: 10% bonus medium railgun damage and 5% increase to MWD capacitor bonus per level.
Heavy Assault Cruiser: 10% bonus to medium railgun falloff and 5% medium rail tracking per level.

Ishtar
Close range brawler that relys on drones for damage and increased scram range to keep people in place.
Role Bonus: 50% Reduction in EWAR effectivness against this ship.
Gallente Cruiser: 10% bonus to drone hitpoints and damage per level
Heavy Assault Cruiser: 10% warp scram range bonus and 10% armor repair bonus per level.

Minmatar:
Very quick ships that have more fire power than the others.

Muinn
I wanted to keep the minmatar more open and versatile
Role Bonus: 50% Reduction in EWAR effectiveness against this ship.
Minmatar Cruiser: 5% bonus to medium projectile rate of fire and 10% bonus to shield booster per level
Assault Cruiser: 10% bonus to autocannon rate of fire and 10% bonus to stasis webifier power.

Vagabond
Shoot all the things, but weak tank (lower resists)
Role Bonus: 50% Reduction in MWD sig radius increase
Minmatar Cruiser: 15% bonus to medium projectile damage per level
Assault Cruiser: 10% bonus to medium projectile rate of fire and 10% increase to MWD capacitor bonus per level.
Harvey James
The Sengoku Legacy
#945 - 2013-07-19 23:02:18 UTC  |  Edited by: Harvey James
mm.. medium drones orbit at 2km ... easily changed i would have thought .. maybe make it customizable like setting range for orbiting range on your own ship .... when they sort out the attack range limit

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#946 - 2013-07-19 23:05:34 UTC  |  Edited by: M1k3y Koontz
Grath Telkin wrote:
M1k3y Koontz wrote:


Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)

There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.


You are so completely out of touch with the game that I dont even know where to start.


T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same.

And as for them not being flown often, well...

Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue:

http://zkillboard.com/related/31002460/201307182200/


T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".

T3s are not OP because they are the doctrine of W-Space. That is like saying that Rokhs are OP because all nullsec alliances have a Rokh doctrine.

Your citing of a W-Space battle report to prove T3s are all around overpowered is ludicrous. Wormholes are an extremely specialized environment, where fleets are usually 30 men or less, fleets are limited in mass, and there are no supercaps. Dreadnoughts are our Doomsday. Triage carriers are our Guardian blobs. T3s are our EWAR, our DPS, and our Tackle. Nothing else fills the role a T3 does in a wormhole.

In wormholes, an area you don't have the right to comment on since you and your alliance live in nullsec, T3s fit the bill perfectly.

What is needed for a W-Space fleet:

1) Low mass
2) High DPS
3) Ewar
4) Low sig/high speed (to prevent dread blapping)

T3s are the only ship that fits all of those requirements. Recons would be killed too fast. HACs are terrible at what they do. Battleships have too high a mass and could be blapped by a dread without a web ship.

So you see, T3s are not OP. They do not dominate the killboards. They are not dumpstering all other fleets. They do not outclass HACs.

HACs are fast light DPS boats. T3s are a jack of all trades. HACs and T3s can be filled by similar roles, but they do not.

Next to nobody flies a T3 in lowsec/nullsec small gang PVP. Next to nobody flies a HAC in lowsec/nullsec small gang PVP.
The reason nobody flies T3s is because of the SP loss, and the cost. The reason nobody flies HACs is because they SUCK. Buff HACs more than is currently being proposed by CCP, leave T3s alone, and all will be fine.

How much herp could a herp derp derp if a herp derp could herp derp.

nikar galvren
Hedion University
Amarr Empire
#947 - 2013-07-19 23:06:18 UTC
I'm personally of the opinion that the key to making the HAC lineup attractive to more pilots is not to reduce the cost, or overpower them relative to T1/T3/ABCs. Call me crazy, but I don't think that cost is a significant deterrent for hull usage - look at the proliferation nullsec T3 blob doctrines. I think that the HAC lineup could be made relevant simply by giving them a role that no other ship fills, or *at least* that no other cruiser fills.

One example that I've seen cited in this thread is the HICs - no other hull can fit an infinipoint, thus guaranteeing a place in anti-super ops. Only the Stealth Bombers can bomb. I personally like the idea of allowing only the 'Attack' HACs the option of fitting a MJD, giving them the mobility that no other hull can boast. I like the idea of allowing the 'Combat' HACs the option of fitting Capital sized weapons, thus making them tanky anti-cap ships. I like the Target Spectrum Breaker idea, but I'm not certain that that bonus would be enough to get me to fly one. I like role bonuses that make the hull class unique.

I want to hear what role bonuses YOU want though. What would you like your HAC to do that no other cruiser can do?
Kraschyn Thek'athor
Aliastra
Gallente Federation
#948 - 2013-07-19 23:07:50 UTC
What role does a HAC have?

It is not an PvE ship! T3s does that a lot better.
It is not a good mining ship. (sorry couldn*t resist).
It is a PvP ship.

It should be an specialisation of Attack and Combat Cruisers.
Against whom?

T3 Fleets?
T1 Cruiser Fleets?
Battleships?

Fleet Doctrin in big fleets include enough webbers to make all signature tanking void.
The 50% MWD signature reduction on Assault Frigs is nice, but AFs are not "fleet" ships, they are roamers.

So, while T1 Cruisers can become fleet ships, thanks to cost effective, T2 cannot. The MWD signature increase makes only sense if you are beyond Webber Range (60km). But for snipping, the Naga/Oracle are far superior, while cheaper and can be insured.

Twisted + Twisted + Twisted + Twisted + Twisted + Twisted
Twisted + Twisted + Twisted + Twisted + Twisted + Twisted
The 50% MWD signature reduction is useless on Cruiser hulls, used for fleet duties.
Twisted + Twisted + Twisted + Twisted + Twisted + Twisted
Twisted + Twisted + Twisted + Twisted + Twisted + Twisted

1. Change
Let all T2s become insureable. That stuff is expensive. T1 is to close in performance and completly superior cost-effectie through insurance. It is an outdated Idea.

2. In case, no insurrance, HACs need an rolebonus that helps them specialises against their natural enemy.
The Battleship-Fleet with webber support.
The enemy of signature tanking is the webber. So, rolebonus, Webber are only 25% effective against the HAC.

Harsh, but for ships costing close to an BS with no insurance, there must be some specilisation as BS hunters.
You can even split up the HACs in a Fleet and a Roaming HAC Line. One with MWD Signature reduction, one with Webber-resistance.
Crazy KSK
Tsunami Cartel
#949 - 2013-07-19 23:13:38 UTC
so I've come to the conclusion that HACS should be on par with t1BCs in therms of tank including t2 resists and in damage but be not quite as fast as t1 and navy cruisers (~-10%)

I see no way around this(apart from nerfing navy cruisers and BC) since some navy cruisers are already very close to those specs at a lower cost and skill requirement compared to HACS
(exceptions prove the rule)

example:
augoror having slightly more ehp then harbinger, while harbinger has about a 5th more dps, augoror being way more maneuverable

verxor navy issue having a bit less then 3/4ths the ehp of myrmidon while having slightly more dps and again being way more maneuverable
Fits

since HACS substantially more expensive and require more skill training HACS are obliged to be better then navy cruisers at least in some way

Quote CCP Fozzie: ... The days of balance and forget are over.

Harvey James
The Sengoku Legacy
#950 - 2013-07-19 23:17:17 UTC  |  Edited by: Harvey James
Well i view HAC's as either lonewolfs or a pack of wolves if in a fleet ...

so a web resistance role bonus along with the MWD role bonus would be great as a anti recon ship.. Also nerf scrams, webs and OP recon bonuses and links.

I would also suggest making dual prop much easier to fit on these ships aswell as buffing AB's

an overheat bonus (stronger than T3's get mind) would fit into the analogy of keeping pace with the targets and then springing into action.. another way you could specialize HACS without having to make them faster or massively buffed over the precious T1 cruisers you're fighting so hard to protect..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Crazy KSK
Tsunami Cartel
#951 - 2013-07-19 23:30:23 UTC  |  Edited by: Crazy KSK
Prometheus Exenthal wrote:
raawe wrote:
Rise, whatever you do with sacriledge, make sure to add 1 more low slot. It's supposed to be brawler and it cant fit tank and spank properly to use bonuses.


It does this just fine.
The HAM boost from a few months back means you can actually use Rage ammo.
The Sac is well into the 600dps range now (before heat), even if you just have a single BCU.

The Sac changes are the best of the lot, and it doesn't need to be adjusted further.


just out of curiosity would you not use at least use halve the drone bay for some ecm drones?

also maybe far into 500
1bcu + rage + 5xhammer II =569
1bcu + rage + 5xhob II =509

Quote CCP Fozzie: ... The days of balance and forget are over.

Marlona Sky
State War Academy
Caldari State
#952 - 2013-07-19 23:36:41 UTC
Crazy KSK wrote:
Prometheus Exenthal wrote:
raawe wrote:
Rise, whatever you do with sacriledge, make sure to add 1 more low slot. It's supposed to be brawler and it cant fit tank and spank properly to use bonuses.


It does this just fine.
The HAM boost from a few months back means you can actually use Rage ammo.
The Sac is well into the 600dps range now (before heat), even if you just have a single BCU.

The Sac changes are the best of the lot, and it doesn't need to be adjusted further.


just out of curiosity would you not use at least use halve the drone bay for some ecm drones?

also maybe far into 500
1bcu + rage + 5xhammer II =569
1bcu + rage + 5xhob II =509

EW drones should be removed completely from the game, but I guess that is for another thread.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#953 - 2013-07-19 23:41:19 UTC
Marlona Sky wrote:

EW drones should be removed completely from the game, but I guess that is for another thread.


I, along with thousands of other players, would support this move.
Definitely a whole different thread[nought].

How much herp could a herp derp derp if a herp derp could herp derp.

Harvey James
The Sengoku Legacy
#954 - 2013-07-19 23:46:41 UTC
M1k3y Koontz wrote:
Marlona Sky wrote:

EW drones should be removed completely from the game, but I guess that is for another thread.


I, along with thousands of other players, would support this move.
Definitely a whole different thread[nought].


well at the very least nerf ecm drones and maybe make e-war drones more specific to e-war ships that could bonus them and have specific e-war drone-bays.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Cearain
Plus 10 NV
#955 - 2013-07-19 23:47:39 UTC  |  Edited by: Cearain
Harvey James wrote:
Well i view HAC's as either lonewolfs or a pack of wolves if in a fleet ...

so a web resistance role bonus along with the MWD role bonus would be great as a anti recon ship.. Also nerf scrams, webs and OP recon bonuses and links.

I would also suggest making dual prop much easier to fit on these ships aswell as buffing AB's....



What if the role bonus was that these ships were specially rigged so that their mwd had a higher warp core strength.

It could work lots of different ways:

1) mwd could turn into an ab if scrammed (t2 mwd=t2 ab)

2) MWD might work at half efficiency if 1 scram and be turned off by 2 scrams. The sig bloom might remain full if its half turned off. Or it might be halved.


3) some other variation on the theme.


edit: the amount of cap it requires could be changed as well. Also it might still get some inherent reduction to sig bloom and perhaps mass increase from mwd.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

raawe
Imperial Shipment
Amarr Empire
#956 - 2013-07-19 23:48:34 UTC
making more drone bays is not the answer
Michael Harari
Genos Occidere
HYDRA RELOADED
#957 - 2013-07-20 00:27:34 UTC  |  Edited by: Michael Harari
My take:

Cerb is still too slow for effective nano work- compare it to the t1 or faction cruisers, which are all way faster

Eagle- why does caldari need 2 long range hacs? Change eagle to a blaster brawler. Give it back its utility slot and swap 1 range bonus for a tracking bonus

Vaga- shield boost bonus is basically just playing into a single fit that you like, and its a very strange addition to a long range 4 mid ship. Instead, give it 5% mwd sig bloom reduction per level, so at level 5 it gets -75% sig (compared to the -50% the rest get)

The others I think are pretty good.

However,

Zealot needs more differentiation from the nomen

Sac needs a reason to use it over a hamdrake (or ham navy drake)

Ishtar is doing like twice the dps of any other hac with more range. Sure drones have their own problems, but still, its doing 800 dps with with ogres that track cruisers easily.
Baron Wikkheiser
Infinite Density
#958 - 2013-07-20 00:34:16 UTC  |  Edited by: Baron Wikkheiser
Roime wrote:
Quote:
DEIMOS:

Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531)


It was widely accepted that Deimos had way too much tank, earning it the nickname "Everlast", I'm very happy to see this defect addressed.





Good thing this was addressed. I was beginning to worry that the balance pass might have some positive effect on HAC usage. Better nickel and dime those hitpoints even more when you've already HACs are already some of the most expensive yet comparatively fragile hulls in the game.
MeBiatch
GRR GOONS
#959 - 2013-07-20 00:37:37 UTC
Harvey James wrote:
M1k3y Koontz wrote:
Marlona Sky wrote:

EW drones should be removed completely from the game, but I guess that is for another thread.


I, along with thousands of other players, would support this move.
Definitely a whole different thread[nought].


well at the very least nerf ecm drones and maybe make e-war drones more specific to e-war ships that could bonus them and have specific e-war drone-bays.


Indeed ewar drones are like multispecs of old. Remove genaric ecm drones and replace with race specific drones... Like white noise ecm 300 or ladar ecm 600...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Derath Ellecon
University of Caille
Gallente Federation
#960 - 2013-07-20 00:49:55 UTC
Omnathious Deninard wrote:

CCP Fozzie's Navy Vexor > CCP Rise Ishkur



OMG will you stop calling it the Ishkur. It's hard to take you seriously when you can't even talk about the correct ship.