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[Game Theory] Risk, Reward, and You. {warning: OGB}

Author
Systems Online
The Scope
Gallente Federation
#1 - 2013-07-19 02:40:02 UTC
Hi guys. This is a thread meant to die very quickly in a horrible, horrible fire. I just want to throw out some rhetoric, devil's advocate (I'm currently a maxed leadership pilot in t3s and command ships, so I can fly either way with the shifting meta)

So, proposition one: How many instances are there in the game, where an asset can have an impact on the outcome of a fight, without said asset being put in a position of risk?

My answer is 3. Titan bridge. Black Ops bridge. Off-Grid booster. Sure, some could argue a 'mental' impact of non-fielded 'potential' assets, but the big 3 are Titan, BLOPS, and OGB.

Two: what's the investment, or minimum lifetime risk of utilizing one of these: Titan - 100 billion, BLOPs - 1 billion, OGB: ~500 million.

Three: What impact does one of these have on a fight? Well, bridging doesn't directly affect the fight. It is an instrument that preludes any combat, and gives the element of surprise.

Boosts directly affect the stats of all ships involved. You get more EHP, more repair, better EWAR, smaller sigs, and a slew of other bonuses. All without 'risking' anything.


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Now, should we argue that the 500 million price point is too low for an asset to be usable without risk, or that its simply the boosts themselves that shouldn't be used without risk, they both point to making boosting ships vulnerable. That would either mean - remove the ability to have interdiction nullification while fit for boosts, OR remove covops cloak, OR remove 'unprobability'

Still, a ship could be sitting in a POS and be invulnerable and still affect the outcome of a fight. Perhaps they could be required to be outside the POS shield in order to be active?



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forcing a boosting ship to be on-grid with the fight would be game breaking, unless we get some SERIOUS buffs to our boosting ships. I'm talking 250k+ ehp, added maneuverability, reduced sig, ability to fit 3 links by default (on all 8 command ships), and the added combat ability already on the table.

Maybe +2 warp core strength to boot, or allow them to fit micro jump drives.


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In conclusion, the only people who like boosts as they are, are condor pilots. Boosting ships escape 97% of the game's risk/reward mechanics by being invulnerable to probes, bubbles, and they can warp cloaked, then still provide a solid force multiplier to a fleet.

I think something needs to change, and honestly, it's not the power level of boosts, or which ships get which bonuses, it's all about how they are applied.
DataRunner Touch
Doomheim
#2 - 2013-07-19 03:13:57 UTC
Bridges are no longer risk? This is news to me! HUZAH!
Systems Online
The Scope
Gallente Federation
#3 - 2013-07-19 06:15:42 UTC  |  Edited by: Systems Online
DataRunner Touch wrote:
Bridges are no longer risk? This is news to me! HUZAH!



How do you risk an asset (the blops/titan) which never leaves the sanctity of the pos shields?

There is virtually no way to kill one, except for the pilot being stupid. Current mechanics allow for a black ops, booster, or titan to be fully functional without ever leaving the invulnerability of a stront'ed, self-defended tower.

What would be considered risk, by me, is if the black ops or titan had to be outside pos shields in order to use its bridge. Or (lengthen the bridge cycle time, decrease cap used at the end, and 'suck' the bridging ship through the portal at the end of cycle.

THAT is risk.
kerradeph
Aliastra
Gallente Federation
#4 - 2013-07-19 08:48:18 UTC
Systems Online wrote:
DataRunner Touch wrote:
Bridges are no longer risk? This is news to me! HUZAH!



How do you risk an asset (the blops/titan) which never leaves the sanctity of the pos shields?

There is virtually no way to kill one, except for the pilot being stupid. Current mechanics allow for a black ops, booster, or titan to be fully functional without ever leaving the invulnerability of a stront'ed, self-defended tower.

What would be considered risk, by me, is if the black ops or titan had to be outside pos shields in order to use its bridge. Or (lengthen the bridge cycle time, decrease cap used at the end, and 'suck' the bridging ship through the portal at the end of cycle.

THAT is risk.

maybe making it like what I thought bridging was before I moved to null? I thought you needed one of the ships on either side to form the bridge. one would activate their bridging device, while the other would do similar to jumping only they would activate the bridge. this would mean that either you need a titan/black-ops on field when the drop happens, or you would need to bridge them to a secure POS and then the fleet would have to travel by warp or gates to the fight.
Sigras
Conglomo
#5 - 2013-07-19 09:40:25 UTC
I always thought it would be better to reverse the direction of the titan bridge. change it from a "push" to a "pull"

This would at least force the hot dropping side to commit a titan to the fight.
suid0
Pandemic Horde Inc.
Pandemic Horde
#6 - 2013-07-19 12:50:22 UTC
Bridges don't really have any effect on the outcome of a fight

They simply help the fight actually occur, else you'd just flee

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2013-07-19 13:52:32 UTC
the pos shield prevents a few things anyway, it's probably the better part of your post.

theres nothing stopping someone from cloaking and boosting from the orbit of a celestial body, pretty invulnerable there too
Systems Online
The Scope
Gallente Federation
#8 - 2013-07-19 19:51:46 UTC
Kitty Bear wrote:
the pos shield prevents a few things anyway, it's probably the better part of your post.

theres nothing stopping someone from cloaking and boosting from the orbit of a celestial body, pretty invulnerable there too



Can't provide command boosts while cloaked. Currently T3s cannot be probed down if fit correctly. Warp to safe spot, turn on ECCM and boosts, ta-daa, invulnerable.
Sigras
Conglomo
#9 - 2013-07-19 21:57:24 UTC
They fixed the unprobability a long time ago, you can always be probed down if you are decloaked.
Qolde
Scrambled Eggs Inc.
#10 - 2013-07-19 22:55:03 UTC
bridges should provide a temporary wormhole back to the bridging ship until the cyno is down, or the bridging ship jumps through. there should be no such thing as an offgrid booster. RISK

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Hesod Adee
Perkone
Caldari State
#11 - 2013-07-19 23:05:43 UTC
The only change to off grid boosting that I can see affecting FW is its removal.

FW pilots don't have room in their fits for a probe launcher. Even if they did, the pilots in the fight will be too busy to probe it out. If they have a prober in system, the fight is likely to be over before the boosting ship is found.
Even if the boosting ship is found, it's likely to be aligned to enter warp as soon as the FW frigs appear on overview. Before they exit warp.

Even if the boosting ship is caught, how many low SP FW frigs will it take to threaten the boosting ship and the ship it's boosting ?

OGB also causes a unique situation in FW. For every other ship it can either enter the plex, or it can't do anything to influence the fight inside it beyond trying to cut off reinforcements at the gate. But the boosts from an OGB can reach inside the plex and influence the fight, even when the boosting ship can not enter it.