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So why do people hate cloaking?

First post
Author
Victoria Sin
Doomheim
#141 - 2013-07-19 18:40:46 UTC
Tippia wrote:
Victoria Sin wrote:
You have added nothing to this debate except
…the key question that you apparently can't answer.

How is that bad game design? What is the problem you're trying to solve?


I've already explained the problem multiple times. Your wilfully deliberate ignorance is just stupid. Either that or you're deficient in some mental capacity. But I'm not here to judge.
Plastic Psycho
Necro-Economics
#142 - 2013-07-19 18:41:07 UTC
Victoria Sin wrote:
Tippia wrote:

Solution to what? What's the problem you're trying to solve?


It's clear you don't see it as a problem so there's no point in discussing it with you. In my region, it's a problem. Perhaps all the hot droppers who come here are from your alliance? Lol


Observation: There are multiple solutions to the 'problem' you're experiencing.
Observation: These solutions are proven over time by many, many multples of folks.
Observation: Folks have not been shy in sharing the 'how' and 'why' of those solutions with you.
Observation: You have repeatedly disputed these solutions are effective, despite solid evidence to the contrary.

Conclusion: You don't want a solution that requires you to ugrade your ability at the game.
Secondary conclusion: You will remain bad at EVE until you throw off the shackles of lazy thinking and cease defending an untenable position.
Anomylous
Caldari Provisions
Caldari State
#143 - 2013-07-19 18:41:50 UTC
You guys are way to stressed, how about some music to relax a bit?

http://www.youtube.com/watch?v=OMOGaugKpzs
Jenn aSide
Worthless Carebears
The Initiative.
#144 - 2013-07-19 18:41:51 UTC
Kijo Rikki wrote:
Am I wrong in thinking an aligned , 75% speed ship of ANY type has an instant warp time from the moment of clicking warp? Because I'm pretty sure that's how it works, if you're aligned and already at 75% speed, you go. now.


Victoria Sin is one of those bright folks who tings standing stock still while pointed at something = "aligned". Everyone else knows that it's not. Therefore everyone else is wrong.

Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#145 - 2013-07-19 18:42:32 UTC
Victoria Sin wrote:
Tippia wrote:
Victoria Sin wrote:
You have added nothing to this debate except
…the key question that you apparently can't answer.

How is that bad game design? What is the problem you're trying to solve?


I've already explained the problem multiple times. Your wilfully deliberate ignorance is just stupid. Either that or you're deficient in some mental capacity. But I'm not here to judge.


I am, I judge you wrong, ::Gavel:: next case.
Victoria Sin
Doomheim
#146 - 2013-07-19 18:43:08 UTC
Kijo Rikki wrote:
Am I wrong in thinking an aligned , 75% speed ship of ANY type has an instant warp time from the moment of clicking warp? Because I'm pretty sure that's how it works, if you're aligned and already at 75% speed, you go. now.


So, in your opinion, the counter to AFk cloaking/hot-dropping, which isn't at all poor game design, is having to be 75% speed, aligned and watching grid 23/7.

Brilliant.

I can see the E3 critics choice award heading straight to Reykjavík.
Tippia
Sunshine and Lollipops
#147 - 2013-07-19 18:43:52 UTC
Victoria Sin wrote:
I've already explained the problem multiple times.
Perfect! Then you can trivially answer the question with a simple link! Big smile

So… what is the problem, specifically? How is it bad game design?
Victoria Sin
Doomheim
#148 - 2013-07-19 18:45:59 UTC
Tippia wrote:
Victoria Sin wrote:
I've already explained the problem multiple times.
Perfect! Then you can trivially answer the question with a simple link! Big smile

So… what is the problem, specifically? How is it bad game design?


I'm not going to play your stupid game any more. Read the thread (Hint: you've already read it, you're just being a **** for Lolz).
Kijo Rikki
Killboard Padding Services
#149 - 2013-07-19 18:46:05 UTC
Anomylous wrote:
You guys are way to stressed, how about some music to relax a bit?

http://www.youtube.com/watch?v=OMOGaugKpzs


IF I could like harder, I would.

Also, real relaxing music. http://www.youtube.com/watch?v=jXHGoaEtmFM

coincidentally, I'm sort of a traitor at the moment, some other mmo was on a steam sale. >_>

You make a valid point, good Sir or Madam. 

Tippia
Sunshine and Lollipops
#150 - 2013-07-19 18:46:56 UTC
Victoria Sin wrote:
Read the thread (Hint: you've already read it).
Perfect! Then you can trivially answer the question with a simple link! Big smile

So… what is the problem, specifically? How is it bad game design?
Kijo Rikki
Killboard Padding Services
#151 - 2013-07-19 18:47:03 UTC
Victoria Sin wrote:
Kijo Rikki wrote:
Am I wrong in thinking an aligned , 75% speed ship of ANY type has an instant warp time from the moment of clicking warp? Because I'm pretty sure that's how it works, if you're aligned and already at 75% speed, you go. now.


So, in your opinion, the counter to AFk cloaking/hot-dropping, which isn't at all poor game design, is having to be 75% speed, aligned and watching grid 23/7.

Brilliant.

I can see the E3 critics choice award heading straight to Reykjavík.


I fail to see the problem, unless the problem is you can't do that and be afk. You should thank that AFK cloaker, he is giving you a more interactive gaming experience, and adding a little excitement to your otherwise dull eve life.

You make a valid point, good Sir or Madam. 

Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2013-07-19 18:47:16 UTC
Victoria Sin wrote:


So, in your opinion, the counter to AFk cloaking/hot-dropping, which isn't at all poor game design, is having to be 75% speed, aligned and watching grid 23/7.


erm....YEA.

OMG, noes, how dare EVe make me pay attention to it, wahhhhhhhh.

Quote:

Brilliant.

I can see the E3 critics choice award heading straight to Reykjavík.


EVE is the PEOPLE'S Choice, as evidenced by the fact that it's still here.

I take precautions in null sec and have never lost a ship to a hotdrop (i've lost one to an awoxxing where the neuts jumped in a gate, but never a hot drop). I guess I'm doing it wrong.
Plastic Psycho
Necro-Economics
#153 - 2013-07-19 18:48:41 UTC
Victoria Sin wrote:
Kijo Rikki wrote:
Am I wrong in thinking an aligned , 75% speed ship of ANY type has an instant warp time from the moment of clicking warp? Because I'm pretty sure that's how it works, if you're aligned and already at 75% speed, you go. now.


So, in your opinion, the counter to AFk cloaking/hot-dropping, which isn't at all poor game design, is having to be 75% speed, aligned and watching grid 23/7.

Brilliant.

I can see the E3 critics choice award heading straight to Reykjavík.

Seriously? You don't know how to set a ring of safes and orbit at a range that puts you in the Insta-Warp condition? Even after the mechanics of how to do so were linked (in an easy-to-understand graphic, no less!)?

You are, then, utterly without hope and are doomed to a miserable EVE-life as a 'sheep' to be shorn.
Jorden Ishonen
Doomheim
#154 - 2013-07-19 18:50:26 UTC
Victoria Sin wrote:
Kijo Rikki wrote:
Am I wrong in thinking an aligned , 75% speed ship of ANY type has an instant warp time from the moment of clicking warp? Because I'm pretty sure that's how it works, if you're aligned and already at 75% speed, you go. now.


So, in your opinion, the counter to AFk cloaking/hot-dropping, which isn't at all poor game design, is having to be 75% speed, aligned and watching grid 23/7..


Wait...I have to be careful? In NULL SECURITY?


STOP THE ****ING PRESSES!
Victoria Sin
Doomheim
#155 - 2013-07-19 18:51:02 UTC
Plastic Psycho wrote:

You are, then, utterly without hope and are doomed to a miserable EVE-life as a 'sheep' to be shorn.


My guess is you've never had to do that. If you had, you wouldn't be advising others to do it. You'd just tell them to **** the cloaker and go somewhere else. Precisely the advice I give people.

Doesn't make *any* difference whatsoever to the poor game design argument.
Plastic Psycho
Necro-Economics
#156 - 2013-07-19 18:51:13 UTC
Anomylous wrote:
You guys are way to stressed, how about some music to relax a bit?

http://www.youtube.com/watch?v=OMOGaugKpzs

Better selection for relaxation:
Hang Massive - Once Again.
Trudeaux Margaret
University of Caille
#157 - 2013-07-19 18:51:55 UTC  |  Edited by: Trudeaux Margaret
Victoria Sin wrote:


That's because you've not experienced this, yet feel the need to have an opinion. Fine.



I live in NPC null. I'm surrounded by cloakers and cynos. I said in my post that I got hot dropped last night ( and died to it.) So yes, I feel free to have an opinion on this. ;)

Quote:
If you think that a cloaked hot-dropper can't de-cloak and point you in a few seconds faster than you can get out, you're living in high sec. A Mackinaw, for example, with GTFO fit (nanos), aligned, takes 8 seconds to get out. More than enough to decloak and point, decloak and bomb, or whatever.



You should be putting warp core stabs on that Mack IMO. Nanos aren't going to help it get out of a point or a bubble.

And yes, I do think it would have time to warp to a safe if - if - players are mining in fleet with an FCC who is paying attention and everyone knows what to do in the case of a cyno/hotdrop. Of course these are no guarantees of safety. There are no guarantees of safety while mining in highsec.

So I still remain flabbergasted.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Victoria Sin
Doomheim
#158 - 2013-07-19 18:53:36 UTC
Trudeaux Margaret wrote:

I said in my post that I got hot dropped last night ( and died to it.)


Forgive me if I don't take your advice, then.
Tippia
Sunshine and Lollipops
#159 - 2013-07-19 18:54:09 UTC  |  Edited by: Tippia
Victoria Sin wrote:
Doesn't make *any* difference whatsoever to the poor game design argument.
…except that it shows that there are game mechanics designed into the game to let you get away really quickly from an otherwise seemingly static situation. This in sharp contrast to the supposed poor game design that hasn't been shown or explained at all since you can't articulate it.
Plastic Psycho
Necro-Economics
#160 - 2013-07-19 18:55:53 UTC
Victoria Sin wrote:
Plastic Psycho wrote:

You are, then, utterly without hope and are doomed to a miserable EVE-life as a 'sheep' to be shorn.


My guess is you've never had to do that. If you had, you wouldn't be advising others to do it. You'd just tell them to **** the cloaker and go somewhere else. Precisely the advice I give people.

Doesn't make *any* difference whatsoever to the poor game design argument.

Then your guess would be utterly and completely wrong. Which is consistent with your history in this thread.

*Your* inability to embrace new ways of doing things does not in any way, shape, or form constitute evidence of 'Bad Game Design.' On the other hand, your unwillingness or inability to change what you're doing *does* constitute evidence of 'Bad EVE-Playing.'