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Procurer/Skiff 1.1 tweak?

Author
Galphii
Caldari Provisions
Caldari State
#1 - 2013-07-19 13:52:26 UTC  |  Edited by: Galphii
Clearly the loss of yield and ore capacity isn't offset by the benefits for these ships, so I have a few suggestions Smile
They need to be a little more capable of defending themselves; having a robust set of shields isn't enough if they're only armed with light or medium drones. They need a bit more punch, and the ability to target stuff at medium range (offset by greatly reduced scan resolution). These changes are to make the ship better at dealing with belt rats outside of highsec. When dealing with players in combat ships, your doctor always recommends running for your life.

Procurer
* Increase the drone bandwidth to 50.
* Change the 5% shield bonus to +25m3 drone bay.
* Increase the base locking range by 10km, and reduce the scan resolution by at least half.

Skiff
* Change the 1% mining yield bonus to a 10% drone damage, mining and hitpoint bonus.

That's my 5 cents.

Edit: Swapped drone damage and bay size bonuses around.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Gawain Edmond
Khanid Bureau of Industry
#2 - 2013-07-19 14:09:10 UTC
but if you did that why would people ever mine in the arbi again?
Phoenix Jones
Small-Arms Fire
#3 - 2013-07-19 14:12:39 UTC
Galphii wrote:
Clearly the loss of yield and ore capacity isn't offset by the benefits for these ships, so I have a few suggestions Smile
They need to be a little more capable of defending themselves; having a robust set of shields isn't enough if they're only armed with light or medium drones. They need a bit more punch, and the ability to target stuff at medium range (offset by greatly reduced scan resolution).

Procurer
* Change the 5% shield bonus to a 10% drone damage, mining and hitpoint bonus.
* Increase the drone bay and bandwidth to 50.
* Increase the base locking range by 10km, and reduce the scan resolution by at least half.

Skiff
* Change the 1% mining yield bonus to +20m3 drone bay.
* Increase the base locking range by 10km, and reduce the scan resolution by at least half.

That's my 5 cents.


Not that they'll live if attacked, but not unreasonable.

Though i do wonder if people would start can flipping in Procurer's, then launching drones at whoever agresses them. thing does have one hell of a tank, and medium drones.... well you see the concern.

Yaay!!!!

Galphii
Caldari Provisions
Caldari State
#4 - 2013-07-19 14:53:28 UTC
Indeed, but they can already do that now with two DDA's and 5 mediums, with an even bigger tank (my suggestion removes that +25% shield bonus at least). It's 234 dps now, compared to 351 with this change though, so yeah its a big kick up the backside. Perhaps give the drone bay bonus to the procurer and the damage etc to the skiff, so at least then people have to use the expensive version and train it well to be able to get that? Something along these lines Smile

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Tchulen
Trumpets and Bookmarks
#5 - 2013-07-19 15:17:33 UTC
Galphii wrote:
Indeed, but they can already do that now with two DDA's and 5 mediums, with an even bigger tank (my suggestion removes that +25% shield bonus at least). It's 234 dps now, compared to 351 with this change though, so yeah its a big kick up the backside. Perhaps give the drone bay bonus to the procurer and the damage etc to the skiff, so at least then people have to use the expensive version and train it well to be able to get that? Something along these lines Smile


The problem with giving the skiff a drone damage bonus is it can already field 5 medium drones so with a damage bonus and DDA's it starts to vie with combat ships for dps.

Personally, I consider their tanks to be about right at the moment, along with their dps. I'm going to assume from your post that you're considering things from a solo perspective. The reason for that assumption is that in a small fleet Procurers and even more so Skiffs can output pretty nasty dps and can tank well enough to be a deterrent to solo attackers and a nasty surprise to small fleets and black ops drops. I've seen between 8 and 10 procurers tear apart a black ops and it's fleet. They simply didn't expect most of the ships to be fitted with points and had clearly missed the fact they didn't have mining drones out. It's amazing how quickly 45 light drones can eat through ships.

Solo, however, both are pretty much going to die to quite a few combat ships and those that they wouldn't die to don't agress. The thing is, it doesn't really matter how you change them this will still be the case. The only difference, if you reduce the tank and up the damage, will be is that in a fleet they'd die quicker which would be detrimental to their use in nullsec when used by groups.

If you're playing solo you're unlikely to ever win if you're flying a mining barge or exhumer unless they were made to be better than any combat ship purely due to the fact that you, the miner, is the defender and thus isn't the one chosing whether to fight. Your opponent has pretty much always analysed the situation and decided they can win it. That won't change no matter what you do to mining ships.

If you want to able to "win"a fight with a mining ship you need to fit warp core stabilizers to increase your chance of escape or fly a retriever and keep aligned. Getting into a fight in a mining ship, solo, against a combat ship should really be a losing fight unless the attacker is really dumb or very unlucky.
Nikk Narrel
Moonlit Bonsai
#6 - 2013-07-19 18:02:09 UTC
I am cool with the DPS on this being able to compete with combat ships.

That would be the only thing pushing these to be picked for use outside of high sec space.
(The nice tank won't save you, you just take a few more seconds to pop since no concord is charging in to save you)

Drone base DPS is already more defensive / less mobile, since you can't leave grid and keep it unless you take the time to recall first.
That by itself will block this as more than novelty use in roams.
Seirsan Hamabu
Ka'ra Shabuir Inc.
#7 - 2013-07-19 18:23:19 UTC
How about instead of focusing on winning a fight think more of surviving one. How about adding a warp strength bonus. These ships are for mining and not fighting. If attacked without support the name of the game should be retreating to survive and fight another day.
Rowells
Pator Tech School
Minmatar Republic
#8 - 2013-07-19 18:33:11 UTC
agree that the shield size bonus isnt very needed. it just gives you more time to think about how you got into the sticky situation and try to call for help.

switch that for stronger drones and its really a more defendable ship, which is the role that its supposed to have.
And while seeing a blops gang get torn to shreds makes my heart tremble, it happens.

Also, i'm also fine with these ships having the dps near combat ship levels. How else is it supposed to defend itself if it doesn't have that? imo a procurer/skiff is just a barge that has combat in mind rather than ore hold or output. Even if someone has fitted it with DDA's they are trading off mining amount by quite a bit, which i think is a reasonable trade-off.

And any use in fleets is limited by its small fittings and sluggishness. any serious pirates out there wouldn't choose a skiff simply for its drone bonus, there are other ships that have better bonuses and stats. so yeah, like nick said, its a novelty.
Nikk Narrel
Moonlit Bonsai
#9 - 2013-07-19 18:34:52 UTC
Seirsan Hamabu wrote:
How about instead of focusing on winning a fight think more of surviving one. How about adding a warp strength bonus. These ships are for mining and not fighting. If attacked without support the name of the game should be retreating to survive and fight another day.

Then you need to make it a unique bonus type.

I have a minimum warp out time of 6 seconds, on a Venture that has a +2 warp strength built in. 9 seconds for unskilled.

A comparable skiff has a minimum 10 seconds minimum to warp. 15 seconds if you have no skills helping you here.

So, the skiff takes almost 2 to 3 times longer to warp, how much warp strength would you give it?

Remember, it also is faster to lock onto and point.

The skiff was never designed to run away, that's why the devs removed it's warp strength in the first place.
Adunh Slavy
#10 - 2013-07-19 18:39:11 UTC
Need more ore cargo, if they were intended to be the solo mining ship.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Rowells
Pator Tech School
Minmatar Republic
#11 - 2013-07-19 19:32:23 UTC
Adunh Slavy wrote:
Need more ore cargo, if they were intended to be the solo mining ship.

its for survivability. the procurer/skiff and the retriever/mackinaw are the ones geared more towards solo work, just with different planes of thought
Nikk Narrel
Moonlit Bonsai
#12 - 2013-07-19 19:42:30 UTC
Rowells wrote:
Adunh Slavy wrote:
Need more ore cargo, if they were intended to be the solo mining ship.

its for survivability. the procurer/skiff and the retriever/mackinaw are the ones geared more towards solo work, just with different planes of thought

This is true, but both are geared for use with combat support.

Concord provides this in high sec, obviously.

In sov null, local intel is used as an early warning system. This doesn't make local a boon to the miner, perversely enough, because the same thing warning the PvE pilot also flags your immediate presence to the hunter.
I would rather both sides be in the dark, but I keep my intel channel.

I can stick my second account onto a bottleneck gate in a covops to watch it, work with a few others, and we will know anyone coming into town.

But they won't even know we are there before we aren't there anymore. If that was confusing, let's shorten it to "the hunters will never see us"
But that's a null strategy specifically.

If this is out of range, stick to a Venture. Better to have it loaded with 5k ore than a free noob ship with 1 tritanium in an outpost.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#13 - 2013-07-19 19:44:10 UTC
Drone bay bonuses are stupid on drone boats; why would I want one on my barge?
The tank barges are in a pretty good place as it stands, they can kill far more expensive ships then themselves. That massive tank they have gives the reinforcement wave time to decloak/warp when they can't win alone.

The only thing I'd like changed is a small hold boost.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-07-19 19:48:11 UTC
HiddenPorpoise wrote:
Drone bay bonuses are stupid on drone boats; why would I want one on my barge?
The tank barges are in a pretty good place as it stands, they can kill far more expensive ships then themselves. That massive tank they have gives the reinforcement wave time to decloak/warp when they can't win alone.

The only thing I'd like changed is a small hold boost.

You make a solid point, but in so doing you demonstrate the value of the barges is indeed conditional upon combat support.

I believe this is the case, and working as intended.

That being said, I still would like to see more options for self reliant play styles.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#15 - 2013-07-19 20:11:50 UTC
A procurer has combat viability close to or equal to a T1 cruiser (but slower), a skiff is somewhere between that and a battlecruiser. The reason people go for miners more often than PvE farmers is because the PvE farmers are flying pirate battleships and will be fit for combat and the miners may be stupid, AFK, or unfitted.

If a fleet lands on a cruiser group that group clearly wasn't paying attention, same applies here.
Rayzilla Zaraki
Yin Jian Enterprises
#16 - 2013-07-19 23:25:05 UTC
I think there is some need for a barge/exhumer that can operate solo in low and null but I don't think that giving it more DPS is the way to go.

The Procurer and Skiff are the obvious candidates for this.

If I were to design a barge/exhumer for low and null I'd want to shield tank the bat crap out of it, give it strong resistances, have enough ore hold to make the long trip away from the nearest refinery worthwhile, stabilize the warp core and give extra lows for more and even fit a utility high slot to make it cloaky (Procurer - normal cloak, Skiff - covert ops?).

An interesting thought would be to take away the ships' strip miner-capable high slot then add in a total of 8 normal high slots - one or two utility. That would allow the use of 6 or 7 mining lasers. The yield could be bonused to bring it up a bit, but not as high as if you mounted the one strip miner. The idea there would be to make it less desirable to use in high sec space where the livin's easy.

Give it some OK speed, cap to fit an MWD, quick-ish align time (bonus that on skill?) and you might have the beginnings of a pretty nice ninja miner. Being a solo ninja miner, you could also make it so that it can't benefit as much from mining foreman links - again to make it less popular for high sec.

OK, so, what I just proposed isn't very balanced. I was brainstorming. Run with it.

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#17 - 2013-07-20 00:05:34 UTC
Rayzilla Zaraki wrote:
OK, so, what I just proposed isn't very balanced. I was brainstorming. Run with it.

A ship without respectable offensive ability needs to outsource it's DPS.
Concord covers this in high sec, obviously.

That means it needs a player to cover elsewhere.

If the ship cannot do DPS directly, then it lives or dies depending on whether help arrives, IF it should find itself in PvP combat.

With no warp bonus, it is a given it will be pointed, and then popped, otherwise. With it's former plus 2 bonus back, hunters may well start planning on this to overcome it too, not a guaranteed value.

If it is going to evade like the other two exhumers, might as well use them instead for that cargo hold or mining speed. This cancels the value that warp bonus offers.

Side note: without the ability to mount ice mining gear, it loses value in this respect. Need that strip miner slot for this.

Not bad for brainstorming, but this boat needs to make up for Concord's absence to hold the same value it has in high sec.
Rayzilla Zaraki
Yin Jian Enterprises
#18 - 2013-07-20 01:22:25 UTC
Nikk Narrel wrote:


...stuff...



A mining barge or exhumer would never have a chance against someone set for PvP, so to dedicate resources to DPS, beyond the ability to handle NPC's seems silly to me. I would rather be able to get away and/or mess with the attackers with some decent ECM abilities. Allow for enough drone capacity to venture into low and null with mediums and have a couple back ups when you lose some. Handling most light PvP frames (frigates and destroyers) should be possible, but ones you get to medium and large your goal is escape, not a standing fight. The drone DPS would only serve to slow down your attacker - expect to lose those drones as they buy time for your escape and to make your hunter pay as much as possible for the kill.

If I were a real life miner going into dangerous areas, I wouldn't go in trying to gear up to take on a band of baddies, I would go in with gear to help me evade them and slow them down and/or confound their efforts to kill me. I'd be armed enough to handle the little local dangers. The basis of this idea is a battlecruiser with an ore hold.

However, you did get me on the ice point. Well played. My answer back - little ice lasers like mining lasers. 250m3 blocks each cycle. Doing this allows it to be possible for a solo player to kill rocks in low and null sec while making the resulting ship not-optimum for group activities.

To add to the original brainstorm, I would also make it possible to ECCM the ship enough to make unscannable.

Another addition is that I would make the ship as cheap and expendable as possible. To go to the extreme, I wouldn't even bother making a tech 2 version of it.

Gate campers are just Carebears with anger issues.

Traedar
InterStellar Trading Syndicate
#19 - 2013-07-20 01:29:51 UTC
The drone damage idea is interesting, but I think really it makes as little sense as giving a combat ship a mining bonus (note those are all gone...). Also, it is not a drone boat and so the bonuses to drone damage and bay aren't warranted.

At the same time, the Shield HP bonus is laughable. 1500 extra HP will only prolong its death, not prevent it.

It seems to me that a mining barge's best defense is to run away. A role bonus of +2 Warp Strength would help the Procurer out in this way bigtime and give it a clear advantage over the other barges in its ability to survive a fight. This would give the Procurer a real use.
Galphii
Caldari Provisions
Caldari State
#20 - 2013-07-20 02:49:50 UTC
Interesting discussion guys. I based my OP on observing nullsec mining operations. When mining in a fleet, they take hulks and usually have a BS to provide firepower and support. Smaller groups seem to take mackinaws more often, especially if they don't have a big hauling ship. Skiffs I see now and then, but without big yield or cargo it's a puzzling ship. Nice shield hitpoints, but it's damage output is no better than the other exhumers, and certainly no better for defending an operation, so mack's tend to dominate.

Theres no point giving the procurer/skiff more ore hold, as then it starts to step on the retriever/mack. More yield steps on the covetor/hulk.

If nothing else is added, just giving the skiff a longer targeting range so it can actually lock stuff out at 40+km (further with a sensor booster) would be useful, not forgetting to lower lock speed in the process.

I thought the damage bonus would be the way to go, since I read somewhere a while back that the devs were thinking of giving the procurer/skiff weapon slots... yeah, go figure. So if they were to get more dps, I thought drone dps would be the way to go instead of adding missiles or whatever.

Another idea I thought of was giving up on the procurer/skiff being 'tough' barges, and doing them like this;
* Halve their overall hitpoints
* Change the 5% shield bonus to a 5% agility bonus.
* Increase the procurer's base velocity maximum to 150.
* Move one mid slot to the low slot.

So make it into an agile barge, good for warping out quicker, and with an extra lowslot for a warp core stab, DC etc. Then, down the track a bit, bring out a bigger 'heavy' barge (BC sized) that's slow, tough and has gas harvesting ability, sort of like a larger Venture. Here's some rough numbers:

Excavator Class (heavy barge)

ORE Excavator skill Bonuses:
5% bonus to mining laser yield
5% reduction to gas cloud harvesting duration per level

Role bonus:
100% bonus to mining yield and gas cloud harvesting

Slot layout: 5H, 4M, 2L; 4 turrets
Fittings: 160 PWG, 475 CPU
Maximum targeting range : 40km
Ore hold : 20000m3
Defense (shields / armor / hull) : 6000 / 3750 / 3500
Mobility (max velocity / inertia / mass / align time): 60 / .16 / 100,000,000 / 25
Drones (bay / bandwidth): 125m3 / 125mbit
Scan resolution : 90
Signature radius: 380
Warp speed: 3au/s

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

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