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Mining - Needs More Player Skill and Less AFKing

Author
Ganz Solo
The Scope
Gallente Federation
#61 - 2013-07-18 15:43:19 UTC
Mining should be made a passive Skill. Make some kind of module that can be anchored in space.
That module then starts to harvest asteroids near by and after a few hours it can be accessed and looted.

Mining skill could determine how many modules can be anchored simultaneously. R.I.P mining ships.

Beekeeper Bob
Beekeepers Anonymous
#62 - 2013-07-18 16:07:49 UTC
Lucy Ferrr wrote:
Somebody mentioned this in another post briefly and I thought it was legitimately a great idea, it's an idea that would end afk mining, make the activity not entirely brainless, and add a bit of strategy and player skill to the mix. By now I am sure most people have done a new data or relic site by now and have experienced Lootkakke. Well we need Roidkakke!

When a miner or strip miner ends it cycle instead of having the ore magically teleport to your cargo hold, 3 or 4 giant chunks of ore go floating off into space in different directions. It should be possible with proper attentiveness, ship positioning, and ship fitting to get all the floating ore before it floats off into the abyss. It should also be somewhat difficult to get all the floating ore per cycle, requiring near perfect positioning, most times most people should lose one or two floating ores.

Since most people will not get all the ore every cycle, it will allow those talented miners who do to earn better income. ISBoxer fleets of 100 miners will no longer be feasible. People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously. And best of all legitimate miners that don't run 100 accounts can actually turn a profit from mining.



Yes, because everyone must play your way?

Nothing more embarrassing than someone who only sees one road to travel....Oops

Signature removed - CCP Eterne

Diablo Ex
Nocturne Holdings
#63 - 2013-07-18 16:25:08 UTC
It seems to me that the underlying desire is to remove players from the game. For this is the result of all these Nerf Highsec threads. I know that if mining get's nerfed then I'll be gone. I'm almost not going to survive the Exploration update.
I guess, unbeknown to the majority here, times are tough out in real life. I for one dearly love the game, but in order to PvP (because I suck at it), I have to recover my losses by grinding missions, mining, and/or exploration. For me this means not only replacement costs of the ships and modules I lose, but also to PLEX my game time. Yes, I'm flat broke and struggling. But EvE is a great stress reliever. I just don't have the time to be more than a casual player. Sure, it seems many of you HAVE NO LIFE...

But I do...

Sorry, you can't have my stuff... I lost it already.

Diablo Ex Machina - "I'm not here to fix your problem"

Kult Altol
The Safe Space
#64 - 2013-07-18 18:11:36 UTC
I forget who said it, but it needs to be restated.

Mining is like fishing, does fishing require alot of attention? No, but people still do it and enjoy it.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#65 - 2013-07-18 19:58:05 UTC
Lucy Ferrr wrote:
Somebody mentioned this in another post briefly and I thought it was legitimately a great idea, it's an idea that would end afk mining, make the activity not entirely brainless, and add a bit of strategy and player skill to the mix. By now I am sure most people have done a new data or relic site by now and have experienced Lootkakke. Well we need Roidkakke!

When a miner or strip miner ends it cycle instead of having the ore magically teleport to your cargo hold, 3 or 4 giant chunks of ore go floating off into space in different directions. It should be possible with proper attentiveness, ship positioning, and ship fitting to get all the floating ore before it floats off into the abyss. It should also be somewhat difficult to get all the floating ore per cycle, requiring near perfect positioning, most times most people should lose one or two floating ores.

Since most people will not get all the ore every cycle, it will allow those talented miners who do to earn better income. ISBoxer fleets of 100 miners will no longer be feasible. People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously. And best of all legitimate miners that don't run 100 accounts can actually turn a profit from mining.


Because no one would steal the ore.

internet spaceships

are serious business sir.

and don't forget it

Kitty Bear
Deep Core Mining Inc.
Caldari State
#66 - 2013-07-18 23:17:57 UTC
Lucy Ferrr wrote:
Somebody mentioned this in another post briefly and I thought it was legitimately a great idea, it's an idea that would end afk mining, make the activity not entirely brainless, and add a bit of strategy and player skill to the mix. By now I am sure most people have done a new data or relic site by now and have experienced Lootkakke. Well we need Roidkakke!

When a miner or strip miner ends it cycle instead of having the ore magically teleport to your cargo hold, 3 or 4 giant chunks of ore go floating off into space in different directions. It should be possible with proper attentiveness, ship positioning, and ship fitting to get all the floating ore before it floats off into the abyss. It should also be somewhat difficult to get all the floating ore per cycle, requiring near perfect positioning, most times most people should lose one or two floating ores.

Since most people will not get all the ore every cycle, it will allow those talented miners who do to earn better income. ISBoxer fleets of 100 miners will no longer be feasible. People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously. And best of all legitimate miners that don't run 100 accounts can actually turn a profit from mining.


yeah sure why not

and whilst ccp are adding it to regular mining, they can also add it to PI harvesting, moon mining and wreck looting

sounds like a plan to me.
Mara Rinn
Cosmic Goo Convertor
#67 - 2013-07-19 01:09:39 UTC
Alavaria Fera wrote:
Farming herbs in WoW, how does that work?


About the same as mining asteroids in EVE, except you only ever get one cycle from each node, and there is only one node. In eve you can park your harvesting ship next to a collection of resource nodes and get multiple cycles out of each node before moving on to the next group of nodes. A cycle in WoW lasts a few seconds, a cycle in EVE lasts tens of seconds.

It is worth noting that mining in WoW used to require multiple attempts to access a node, meaning that you could claim jump someone else's stake: just keep clicking that node. That was changed some years go so that one click would return all the resources of that node.

Mining and herbing in WoW are quite different to resource gathering in EVE.
blue dehazon
Stonegard Arrows
#68 - 2013-07-19 02:13:57 UTC  |  Edited by: blue dehazon
afk mining then look at o-sec deep in sov terretory
Alavaria Fera
GoonWaffe
#69 - 2013-07-19 03:01:57 UTC
Kitty Bear wrote:
Lucy Ferrr wrote:
Somebody mentioned this in another post briefly and I thought it was legitimately a great idea, it's an idea that would end afk mining, make the activity not entirely brainless, and add a bit of strategy and player skill to the mix. By now I am sure most people have done a new data or relic site by now and have experienced Lootkakke. Well we need Roidkakke!

When a miner or strip miner ends it cycle instead of having the ore magically teleport to your cargo hold, 3 or 4 giant chunks of ore go floating off into space in different directions. It should be possible with proper attentiveness, ship positioning, and ship fitting to get all the floating ore before it floats off into the abyss. It should also be somewhat difficult to get all the floating ore per cycle, requiring near perfect positioning, most times most people should lose one or two floating ores.

Since most people will not get all the ore every cycle, it will allow those talented miners who do to earn better income. ISBoxer fleets of 100 miners will no longer be feasible. People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously. And best of all legitimate miners that don't run 100 accounts can actually turn a profit from mining.


yeah sure why not

and whilst ccp are adding it to regular mining, they can also add it to PI harvesting, moon mining and wreck looting

sounds like a plan to me.

Wreck looting minigame. Would be fun on the Jita 4-4 undock.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ELWhappo Sanchez
#70 - 2013-07-19 04:57:34 UTC
Victoria Sin wrote:
It's an idea that comes up about once every 3 months when a player thinks of it and assumes it's the first time anyone's had it. In my opinion, It's a TERRIBLE idea.


if you want interactive mining we got it already.
find a wh put a pos in it start mining.
there you go.
Zoe Ozran
Imperial Shipment
Amarr Empire
#71 - 2013-07-19 05:13:57 UTC  |  Edited by: Zoe Ozran
I actually like that mining is a very passive activity. It allows me to generate ISK without clicking through many-many windows over and over (which is essentially what missioning amounts to over time), which means I can multi-task with other activities. I can read or program while mining, and that's partially why I chose the profession.

AFK mining also doesn't really apply to mining some of the rarer ores, anyway, so if we want something more exciting, we know where to find it.

My time and energy is better spent thinking about what I am going to do with the ISK.
Shalua Rui
Rui Freelance Mining
#72 - 2013-07-19 08:31:47 UTC  |  Edited by: Shalua Rui
Roids spewing minerals? Scary thought...

...and senseless too, I'm afraid. You know, the salvage from exploration containers is scattered by explosive decompression, so, while I don't really like the mechanic because I think it's gimmicky, it atleast makes some sense.

Adding some "skill" (read: interactivity) to mining is not that bad of an idea, though...

I always thought it would be nice to give miners combined tools: Mining lasers for cutting chunks out of roids and drones to pick up the pieces and haul them into the hold. Would be a) more realistic and b) more involving... atleast abit.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Kitty Bear
Deep Core Mining Inc.
Caldari State
#73 - 2013-07-19 14:31:50 UTC
Alavaria Fera wrote:

Wreck looting minigame. Would be fun on the Jita 4-4 undock.


wouldn't it just

Cool
Toshiroma McDiesel
Imperial Academy
Amarr Empire
#74 - 2013-07-19 14:46:55 UTC
Alavaria Fera wrote:

Wreck looting minigame. Would be fun on the Jita 4-4 undock.



I would pay to watch that Pirate

I"m not really the Evil One, I'm just his answering service.

Elirion Ambraelle
Federal Navy Academy
Gallente Federation
#75 - 2013-07-19 17:16:52 UTC
I'm thinking something like this:

http://www.youtube.com/watch?v=cZfsnA7dAHI
Harry Stampernox
Cluelix
Wrecktical Supremacy.
#76 - 2013-07-20 03:40:57 UTC
I think it would be fun to use mining lasers to cut manageable chunks off roids that can fit in your cargo hold, the bigger the chunk without going over your max the more yield you can get. Different mining lasers can cut at different rates for different materials, perhaps you can use focusing crystals to narrow the beam to cut more intensely and waste less ore.

Don Purple
Snuggle Society
Test Alliance Please Ignore
#77 - 2013-07-20 05:59:10 UTC
Mining is not broken, just the people who do it. I wouldn't have my nifty guns or my business without all those wonderful miners.

I am just here to snuggle and do spy stuff.

Inokuma Yawara
University of Caille
Gallente Federation
#78 - 2013-07-20 06:54:40 UTC  |  Edited by: Inokuma Yawara
You people amaze me. Mining - in high sec - is long periods of boredom interspersed with periods of shear thrilling panic, as you try to escape the gankists, but die. You learn a harsh lesson. AFK mining does not mean to leave your ship unattended. AFK mining does not mean you are not prepared to escape. High sec mining is not where it is safe to mine, it is where you learn how to be safe while mining.

High sec space is where you learn how to mine. It's where you learn how to properly fit your ship. It's where you learn how to assess and defend against - or escape - varying threats. It's where you build up mining skills. It's where you learn the market value of different ores. It's where you increase your bank and purchase the proper ships and fits for LOW SEC mining, because that is where - you have learned - the valuable ores are mined.

If you change any of the existing game mechanics - only thinking of high sec mining, you lose sight of the fact that high sec mining is a training ground, for those that will eventually go to low sec for mining, and then even to null sec. I'm quite sure the tension, suspense, and the thrill of mining will hit you then.

Imagine, going into an area of space where rats are strong, where gankists scoff at the law of Concord and murder hardworking miners for their ore, ship parts, and whatever else they can steal (those scum!). THAT - is the thrill if mining in this game. All of these little misguided ideas about, "mini-games" to capture spewed ore chunks or some other such non-sense is just that, NONSENSE!

I have spent a little over a month playing this game. I have learned how harsh this game is. The more I mine, the more I realize how much more there is to it. The more I learn about mining, the more I realize there is much more to it.

Here is what I've been doing with what I've learned. If you look at my posts, you'll see that I haven't really asked a lot of questions, but you can see a pattern. I'm getting ready for low sec mining, but I'm making my preparations in high sec.

I have been going into low sec and reconnoitering several different low sec star systems and plotting and saving safe spots, and warp-in approach points to different mine belts in those systems - in my rookie frigate. While there, I have been assessing the strength and composition of rat patrols. Aside from looking at the local chat channel, I haven't really figured out how to assess the threat potential of any particular player (is that player a gankist, or someone there for other reasons?). I suppose I'll figure that out soon enough. I have a plan in place to practice certain techniques, for example the cloak+WMD trick. It's a plan, because I still have to train up to use cloaks.

You see? There is WAAAY more to mining than just 'plop-ship-in-belt-and-leech-roids-dry'. With all of the threats from rats and gankists, and with all of what a miner has to contend with, why in hell and damnation would you even think of changing mining mechanics or add mini games? It's utter nonsense!

Watch this space.  New exciting signature in development.

Diesel47
Deep Core Mining Inc.
Caldari State
#79 - 2013-07-20 07:04:54 UTC
Lucy Ferrr wrote:
People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously.



What if that is how they want to play the game?

Bad idea.

-1
duglas Luven
Hell Forge Industries
#80 - 2013-07-20 07:33:14 UTC
It erks me when some one wants to force others to play the way they like to play. Just because it's a sand box game does not mean you can bury a turd in it.

But I do sorta like the idea of explosing roids.