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So why do people hate cloaking?

First post
Author
Tippia
Sunshine and Lollipops
#101 - 2013-07-19 16:21:42 UTC  |  Edited by: Tippia
Lucas Kell wrote:
HOW DO THEY HAVE ANY RISK!?
If they choose not to fight, they can't be FOUND let alone KILLED. That is 100% SAFE.
…much like a docked player or anyone in a suitably fast ship. In fact, the guy in the station will most likely be able to completely move out of the area without anyone ever being given a chance to touch him, unlike the cloaker. So it's not a fact that only cloakers have 100% immunity to combat (or even that they're the only ones who can control the where and when of an attack).

Quote:
More arrogance.
No. Just actual facts. I like how you've now added moving the goalposts to your list of fallacies. Shall we see how many you can rack up? That's always a fun sport… Lol

Quote:
I've been in null longer than you've played.
…and yet you haven't been able to figure out some very simple facts about the place, and you keep making wildly inaccurate assertions about activities you don't even engage in. One would think that if you had been around for that long, actual experience would be worth something to you…
Lucas Kell
Solitude Trading
S.N.O.T.
#102 - 2013-07-19 16:27:13 UTC
Tippia wrote:
Lucas Kell wrote:
HOW DO THEY HAVE ANY RISK!?
If they choose not to fight, they can't be FOUND let alone KILLED. That is 100% SAFE.
…much like a docked player or anyone in a suitably fast ship. In fact, the guy in the station will most likely be able to completely move out of the area without anyone ever being given a chance to touch him, unlike the cloaker. So it's not a fact that only cloakers have 100% immunity to combat (or even that they're the only ones who can control the where and when of an attack).

Right, This is my last comment on this particular point because I can;t be bothered repeating myself to someone that's trying to be a pain in the ass just for the sake of it. Docked players are at the mercy of undocked players, thus no threat. Fast ships can still be caught and killed. The only 100% safe pilot that actually has any threat is a cloaker. Yes, a docked player that never undocks is 100% safe but clearly from context you can see that's just Reductio ad absurdum.

Quote:
More arrogance.
No. Just actual facts. I like how you've now added moving the goalposts to your list of fallacies. Shall we see how many you can rack up? That's always a fun sport… Lol[/quote]
Go ahead and add up whatever you want. Won't change a damn thing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#103 - 2013-07-19 16:27:44 UTC
Quote:
The appropriate way to deal with a hot-dropper is to leave the system.


If you believe this, then you will never stop being wrong. It explains a lot about your other posts that I've seen too.
Quote:

Presenting potential targets so they can keep their killboard ticking over only encourages them to stick around and come back in future. Sometimes you have to empty the system for days on end, losing the industry level in the process. All because of 1 cloaky red in your system. Does that sound like a balanced mechanic to you? No. Me neither.


It sounds like a cowardly over-reaction to a single player in a frigate, to me.

Quote:
I don't have an array of options. The single cloaked hot-dropper makes all the decisions. The only decision I can make is to leave the system or stay in the system.


Self vicitimization at it's finest. You portray yourself as a victim of this one red in system (although we both know, much of the time, it's a neutral), in hopes of getting some kind of emotional response, hopefully leading to enough of a pity-gasm that the mechanic you wring your hands over so much is changed.

Get this. Like I tried to tell you, you are responsible for your decision to leave in the face of a single player in a frigate. You. Not the guy who is afk in that system, not the people paying him to stay there, and not Santa Claus. You. The repercussions belong to you alone. And you don't like that.

Too bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Prince Kobol
#104 - 2013-07-19 16:33:20 UTC
All I have to say is that it pretty easy to see who to go and afk camp to get the most tears :)
Victoria Sin
Doomheim
#105 - 2013-07-19 16:37:09 UTC
Kaarous Aldurald wrote:

If you believe this, then you will never stop being wrong. It explains a lot about your other posts that I've seen too.

It sounds like a cowardly over-reaction to a single player in a frigate, to me.


Frigates? Most common in my experience is Rapier, Loki, ships like that. Others are possible. Not frigates, no.

Kaarous Aldurald wrote:

Self vicitimization at it's finest. You portray yourself as a victim of this one red in system (although we both know, much of the time, it's a neutral), in hopes of getting some kind of emotional response, hopefully leading to enough of a pity-gasm that the mechanic you wring your hands over so much is changed.


I have no idea what you're wittering on about. Stick to the subject.

Kaarous Aldurald wrote:

Get this. Like I tried to tell you, you are responsible for your decision to leave in the face of a single player in a frigate.


Again, in my experience the "single player frigate" isn't the most common. I get the impression you have an opinion about something you know little about.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#106 - 2013-07-19 16:37:25 UTC
A personal attack post has been removed.

Forum Rule 4. Personal attacks are prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Tippia
Sunshine and Lollipops
#107 - 2013-07-19 16:38:19 UTC
Lucas Kell wrote:
Right, This is my last comment on this particular point because I can;t be bothered repeating myself to someone that's trying to be a pain in the ass just for the sake of it.
So you'll keep repeating yourself to me, then, since that's not what I'm trying to do. I'm trying to explain to you that your “fact” is fiction and that you're overlooking a number of different situations that share the same characteristic. However, it would actually be better if you didn't repeat yourself since repeating a false claim doesn't suddenly make it true.

Quote:
Docked players are at the mercy of undocked players, thus no threat.
…much like how cloaked players are at the mercy of uncloaked ones: as soon as they uncloak (= undock), they can be blown up. The main difference is that the docked player can leave the system and come in from behind without anyone being given a chance to stop him, whereas the cloaker generally have to make use of various chokepoints to get out.

Quote:
Fast ships can still be caught and killed.
You can try to race them, yes. Catching up is… not necessarily doable, depending on what they're doing.

Quote:
The only 100% safe pilot that actually has any threat is a cloaker.
…and the one in a station since you have no control over him, and there's no telling what he'll actually show up in (or from where). He can do all the things a cloaker can do, so if the cloaker is a threat, then so is the docked player.

Quote:
Go ahead and add up whatever you want. Won't change a damn thing.
True enough. Your claims were incorrect from the get-go, and piling on fallacies won't suddenly make them correct. That's rather the point of fallacies…
Kaarous Aldurald
Black Hydra Consortium.
#108 - 2013-07-19 16:51:07 UTC  |  Edited by: Kaarous Aldurald
Victoria Sin wrote:

Can't dispute the argument, so babbles about semantics such as frigates vs cov ops.


Semantics, first of all. And totally ignoring the actual discussion in the thread. Any ship can be an afk cloaker, it literally does not matter.

It doesn't change the fact that the only person who chases you out of a system, or forces you to dock up, is you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lee Hekard
Doomheim
#109 - 2013-07-19 17:03:07 UTC
Cuz cloaks get trapped in revolving doors and you get shot.
Victoria Sin
Doomheim
#110 - 2013-07-19 17:10:56 UTC
Kaarous Aldurald wrote:

It doesn't change the fact that the only person who chases you out of a system, or forces you to dock up, is you.


I'm really not sure you have the first clue what the problem is, or what you're talking about. Let me explain it to you one last time then perhaps it'll sink in:

1. There's nothing you can do about the AFK cloaker.
2. He's cloaked, so you can't find him.
3. He might be AFK. You can't know for sure.
4. He might drop a gang on top of you, you can't know for sure.
5. If you "go about your business", you WILL get hot-dropped eventually, when it suits him.
6. If he gets kills in your system, his friends and he are going to come back again and again, therefore:

The only sensible strategy is to abandon the system until he leaves.

7. If you bring in a fleet and snowball all gates, he LOLs at you because he's an AFK alt. For days on end.
8. Your industry level goes down because there's no activity.
9. He LOLs at your industry level going down. All he needed to do to achieve this was to log in.

There are so many more, but here's the best of all:

10. It's appalling game design and CCP know it.



Kaarous Aldurald
Black Hydra Consortium.
#111 - 2013-07-19 17:14:27 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

It doesn't change the fact that the only person who chases you out of a system, or forces you to dock up, is you.


I'm really not sure you have the first clue what the problem is, or what you're talking about. Let me explain it to you one last time then perhaps it'll sink in:

1. There's nothing you can do about the AFK cloaker.
2. He's cloaked, so you can't find him.
3. He might be AFK. You can't know for sure.
4. He might drop a gang on top of you, you can't know for sure.
5. If you "go about your business", you WILL get hot-dropped eventually, when it suits him.
6. If he gets kills in your system, his friends and he are going to come back again and again, therefore:

The only sensible strategy is to abandon the system until he leaves.

7. If you bring in a fleet and snowball all gates, he LOLs at you because he's an AFK alt. For days on end.
8. Your industry level goes down because there's no activity.
9. He LOLs at your industry level going down. All he needed to do to achieve this was to log in.

There are so many more, but here's the best of all:

10. It's appalling game design and CCP know it.



You can repeat things as often as you like, it does not make them true. Except for #9. I do in fact laugh at people who stumble over themselves to avoid a player who is ostensibly afk.

If he is afk, then he is no threat.

If he is not afk, then he is legitimately stalking you.

Either way, there is no problem. You can attempt to palm off responsibility for your reaction to him as much as you like, but your actions are yours. He did something, you react to it. You hate how you chose to react, so you'd prefer to have his ability to do that something removed.

What a crybaby.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kijo Rikki
Killboard Padding Services
#112 - 2013-07-19 17:15:45 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

It doesn't change the fact that the only person who chases you out of a system, or forces you to dock up, is you.


I'm really not sure you have the first clue what the problem is, or what you're talking about. Let me explain it to you one last time then perhaps it'll sink in:

1. There's nothing you can do about the AFK cloaker.
2. He's cloaked, so you can't find him.
3. He might be AFK. You can't know for sure.
4. He might drop a gang on top of you, you can't know for sure.
5. If you "go about your business", you WILL get hot-dropped eventually, when it suits him.
6. If he gets kills in your system, his friends and he are going to come back again and again, therefore:

The only sensible strategy is to abandon the system until he leaves.

7. If you bring in a fleet and snowball all gates, he LOLs at you because he's an AFK alt. For days on end.
8. Your industry level goes down because there's no activity.
9. He LOLs at your industry level going down. All he needed to do to achieve this was to log in.

There are so many more, but here's the best of all:

10. It's appalling game design and CCP know it.





I noticed, you uh....never addressed the standing fleet point I made. I notice you make no mention of continuing your business in a state of preparedness. I notice you think that counter hot dropping means your friends pile on the outgates in surrpounding systems.

But more to the point, if it was appaling game design that CCP was aware of, you'd think after the 5+ years of its existence since I jined the game that they might have done something about it. Instead they gave us new sov warefare mechanics, faction warefare, high sec war decs and loot spew. Clearly, this fix is in the works.

You make a valid point, good Sir or Madam. 

Victoria Sin
Doomheim
#113 - 2013-07-19 17:17:57 UTC
Kaarous Aldurald wrote:

You can repeat things as often as you like, it does not make them true.


Yes, I can, because I'm right.

Kaarous Aldurald wrote:

you are responsible for your decision to leave in the face of a single player in a frigate


Again, you fail at reading comprehension.


Tippia
Sunshine and Lollipops
#114 - 2013-07-19 17:20:07 UTC
Victoria Sin wrote:
1. There's nothing you can do about the AFK cloaker.
…except ignore him, figure out if he's AFK or not, and set up contingencies for when he stop being AFK. If he's AFK, he's not a problem; if he's not AFK, he can be dealt with; his having a cloak is not a problem regardless.

Quote:
4. He might drop a gang on top of you, you can't know for sure.
5. If you "go about your business", you WILL get hot-dropped eventually, when it suits him.
6. If he gets kills in your system, his friends and he are going to come back again and again, therefore:
…and none of that has anything to do with him being AFK or fitting a cloak. The problem lies elsewhere.

Quote:
10. It's appalling game design and CCP know it.
[citation needed]

Quote:
Yes, I can, because I'm right.
Prove it.
Victoria Sin
Doomheim
#115 - 2013-07-19 17:20:17 UTC
Kijo Rikki wrote:

I noticed, you uh....never addressed the standing fleet point I made. I notice you make no mention of continuing your business in a state of preparedness. I notice you think that counter hot dropping means your friends pile on the outgates in surrpounding systems.


Oh, you need an out-gate to engage your cloak at a safe spot now, do you? It's not possible to have a return covert cyno for hot dropping players to exit systems, is it?

Are you playing some new patch on SiSi?
Kaarous Aldurald
Black Hydra Consortium.
#116 - 2013-07-19 17:23:16 UTC  |  Edited by: Kaarous Aldurald
Quote:
Yes, I can, because I'm right.


No, you can't, because you are dead wrong. You aren't even attempting to argue with me, just stomping your foot like a little kid and yelling "no!".

You cannot ask for someone to be penalized based on your reactions to legal game behavior. You are responsible for how you react to someone cloaked up in your system. In the same way that you'd be responsible for autopiloting a shuttle full of PLEX. In the same way you are responsible for going into a wormhole without probes to get back. CCP doesn't protect you from the consequences of your behavior there, and they never will here, either.

The problem lies with you, and you don't want to admit it. That's the start and end of every complaint about afk cloaking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kijo Rikki
Killboard Padding Services
#117 - 2013-07-19 17:24:54 UTC
Victoria Sin wrote:
Kijo Rikki wrote:

I noticed, you uh....never addressed the standing fleet point I made. I notice you make no mention of continuing your business in a state of preparedness. I notice you think that counter hot dropping means your friends pile on the outgates in surrpounding systems.


Oh, you need an out-gate to engage your cloak at a safe spot now, do you? It's not possible to have a return covert cyno for hot dropping players to exit systems, is it?

Are you playing some new patch on SiSi?


You were the one that implied that in order to hot drop someone, your friends needed to wait on the outgate of the surrounding systems. Or did you mean something else? And do you mean now that the hot droppers will magically cyno in, destroy you and immediately cyno out? Oh dear. P

FYI, the magic bus is a tasty target and will be vulnerable for a bit when he bridges in. Without him his friends will not be hopping to their escape cyno. Perhaps you can piece together how to nab a rather expensive T2 battleship with this knowledge.

You make a valid point, good Sir or Madam. 

Jenn aSide
Worthless Carebears
The Initiative.
#118 - 2013-07-19 17:34:46 UTC
Kaarous Aldurald wrote:
Quote:
Yes, I can, because I'm right.


No, you can't, because you are dead wrong. You aren't even attempting to argue with me, just stomping your foot like a little kid and yelling "no!".

You cannot ask for someone to be penalized based on your reactions to legal game behavior. You are responsible for how you react to someone cloaked up in your system. In the same way that you'd be responsible for autopiloting a shuttle full of PLEX. In the same way you are responsible for going into a wormhole without probes to get back. CCP doesn't protect you from the consequences of your behavior there, and they never will here, either.

The problem lies with you, and you don't want to admit it. That's the start and end of every complaint about afk cloaking.


Well said, thought I fixed your failure to highlight the important points that describe how the complainers fail for I fixed :) .

There was a guy on here that told me he left null because of hotdroppiong and that it was "the worst game mechanic in the hitroy of games" or something, and that made null sec unplayable. I asked him how it was possible then that i play in null sec every single night and never have a problem.

He never answered that question, and the people who are scared to death of cloaky guys can't answer it either. The thought doens't ever occur to them that their fear (not the cloaky guy, who could be bluffing and not even have a cyno) is the problem. Fear that the loss of pixels no less.

What they see as a threat, i see as a challenge. It more "nullbears" would likewise see it as a challenge (which would make what cloakys do either moot or useless), the problem would go away, the exact same way that if the miners had figured out better anti-gank strategies, the gankers would have moved on to easier picking YEARS ago.

It's sad that people smart enough to D/L and install EVE aren't sometimes smart enough to PLAY EVE lol.
Trudeaux Margaret
University of Caille
#119 - 2013-07-19 17:38:11 UTC  |  Edited by: Trudeaux Margaret
You're in a system in null to mine or rat or do PI or whatever. Don't you make a small network of safe spots and gate tacticals before you even get started? It only takes a few minutes.

If there's a cloaky person in system with you, just be more aware, stay aligned to a safe, keep d-scan open and hit it frequently and if said cloaky suddenly de-cloaks and appears on grid with you, then you can be warping to the safe before there's time for them to do much of anything.

Am I oversimplifying here? I actually got pwnzored by a hotdrop last night - the first time I've seen one, in fact. I was the only one in my group who didn't get away and it was because I wasn't aligned to a safe and I got caught in the edge of our interdictor bubble. I will add that there was ample time to have gotten away between the ship's decloaking and when the cyno was lit had we been miners or otherwise the type of player who had no reason at all to stick around after the ship decloaked

Sure, all of this might be a little bit of extra work ( learning how to make safe spots and gate tacticals, and then taking the time to make them for the systems you use), and then having to be extra aware and keep your d-scan window open if there's an unknown +1 in your system - I'm sure that's nerve-wracking. But am I missing anything else? Is there any other reason why you guys can't go about your business with a cloaky around?

Please tell me what I'm missing.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Victoria Sin
Doomheim
#120 - 2013-07-19 17:40:38 UTC
Kijo Rikki wrote:

You were the one that implied that in order to hot drop someone, your friends needed to wait on the outgate of the surrounding systems. Or did you mean something else? And do you mean now that the hot droppers will magically cyno in, destroy you and immediately cyno out? Oh dear. P


No, I didn't. I said that if you want to catch the hot dropper on system exit, which is what you said could be done, you need to snowball all of the gate exits, or most of them to raise the probability of catching him. And you need to do that for pretty much the whole time this AFK guy is logged in, and pay attention to your screen (you can't also be AFK). If you imagine a guy who logs in this alt just after server start and logs out just before downtime, for, say, 7 days in a row, you can imagine the game becoming somewhat dull for the snowballs. But according to you, this isn't bad game design. Having a permanent fleet guard for any one system of enough size to catch and destroy a hot-dropped gang, assuming its players were on station 23/7, just to counter this one guy who might be AFK watching family guy, is also bad game design.

Cloaking is poorly thought through, period.

My solution is simple: make cloaking need liquid ozone (or similar). If that makes WH unliveable, no problem, WH systems can have an "effect" on cloaking that makes it free. It's not as if "effects" aren't already implemented for WH, is it?