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Drone Overhaul - is it coming or not?

Author
Roime
Mea Culpa.
Shadow Cartel
#81 - 2013-05-31 06:29:01 UTC
Updated the OP with CCP Arrow's reply to another drone thread. Yay!

.

Roime
Mea Culpa.
Shadow Cartel
#82 - 2013-07-19 07:33:30 UTC
One more ship stripped of it's gun bonuses in order to shoehorn it into a drone ship.

What about the drone fixes that are needed to make drones actually viable as primary weapons?

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Shalua Rui
Rui Freelance Mining
#83 - 2013-07-19 08:25:15 UTC
I tned to agree... overhauling drones AI and UI should have priority over, say, industrial ships re-balancing.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Roime
Mea Culpa.
Shadow Cartel
#84 - 2013-09-01 11:24:51 UTC
Great news! Drone UI is getting some attention in Odyssey 1.1!

Patch Notes wrote:
Drones can be launched by dragging them from the “Drones in Bay” section in the Drones window and dropping them either in space or onto the “Drones in Local Space” folder. Similarly, whole drone groups can be launched that way.

Drones can be recalled by dragging them from the “Drones in Local Space” section in the Drones window and dropping them onto the “Drones in Bay” folder.

Drones can be moved into groups by dragging them and dropping onto the group.

Order of drones and groups in the Drone window has been slightly changed. Now all individual drones will be listed in alphabetical order, followed by drone groups in alphabetical order.


Far from an overhaul, but adding drag and drop functionality is an improvement over the terrible, horrible usability of drop-down menus.

Looking forward to trying this out :)

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ElQuirko
University of Caille
Gallente Federation
#85 - 2013-09-01 11:36:38 UTC
Riot Girl wrote:
Drones aren't in an ideal place but they are still one of the most widely used weapons systems which means they can't be that badly broken.


Riot Girl wrote:
I don't know anything about POSes.


FTFY

Dodixie > Hek

Riot Girl
You'll Cowards Don't Even Smoke Crack
#86 - 2013-09-01 11:47:57 UTC
ElQuirko wrote:
FTFY

Thanks ElJerko.
Ellendras Silver
CrashCat Corporation
#87 - 2013-09-01 13:14:40 UTC
my list of sugestions

1. you must be able to see drone damage in bay
2. a carrier should be able to repair drones/fighters in bay i mean its a freaking carrier
3. you should be able to make groups and control them as turrets (example carrier with 12 fighters 4 fighters on F1 and 4 on F2 and 4 on F3) so you can control drones better
4. attack/mine/repair with same button, if i am mining i need to right click group and select mine same for repairing with logi drones
5. drone assist/guard must be possible from fleet window and or the watchlist
6. focus fire option is great but it still spreads
7. sentry drones should receive a bonus from *race* specialisation skill i dont care what but they should gain something also ofc they need the *race* specialisation to use them i would say lvl 3 or 4

edit: for point 3 en 4 i like to add (or clarify) that if you press F to engage all drones will always attack that target but if you use the groups you can remove a few and put them on another target. example

i attack an enemy carrier and press F so all my fighters attack that target if i select another target and press F1 the 4 fighters will engage the new target and the rest remains on current target. this way you can controll the fight way better specialy in carrier

[u]Carpe noctem[/u]

Hungry Eyes
Imperial Academy
Amarr Empire
#88 - 2013-10-07 17:23:41 UTC
any updates from Game of Drones on this for Rubicon? Cry