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How to get carebears to pvp

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Author
supernova ranger
The End of Eternity
#1 - 2013-07-19 05:28:34 UTC
By nature of their definition, carebears, and their counterpart nullbear, do not do PVP. They stick to PVE and never participate in PVP on their own volition.

I'm suggesting a " cram it down their throats" approach...

Essentially I am recommending two options that ccp could employ in highsec

1. Display mock pvp battles of npc's fighting each other that are really flashy and grab attention
(to show up around stations, belts and anywhere in high where players main focus isn't fighting npcs),

examples:
- battlecruiser warps in, bombers show up and gank the ship with torps but looses a ship to bc
- large capital ships with escorts just warping in and looking around
- 2 battleships duking it out to the death
- after the show ships warp out and nothing else happens

2. Micro tournaments
>Concord puts on the line 50-300m and offers two alliances to engage in a one round 5 on 5 fight
>It comes through on alliance notifications
>Agent appears in system before the fight and his name is given in the alliance notice
>The people management choose, have to talk to agent and be in an appropriate ship to abide by the rules (ship types, exc.)
>While waiting they can not warp off or change ships/mods (your stuck with what you brought) unless you leave and come back via agent
>Alliances have to submit their wanting to participate and what tier they would like to start in via some means (maybe some new app on the website) otherwise they will not be included
>The match takes place in the closest system in highsec that is not on an island and midway between the alliances home stations

I think these will work because it's a way of shocking someones senses with a vibrant display of EVE, if people see it, it's more likely to get people to live more dangerously - screw the logic of economics, its excessive drama and flair that will bring people out from in and without the game.

So once they see the npcs and players blowing themselves, they'll go and do it themselves!
DataRunner Touch
Doomheim
#2 - 2013-07-19 05:30:36 UTC
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.
supernova ranger
The End of Eternity
#3 - 2013-07-19 05:40:00 UTC
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability
Ganthrithor
School of Applied Knowledge
Caldari State
#4 - 2013-07-19 05:48:18 UTC
Hotdrop them.

Granted, they may be unwilling participants, but, you know, problem solved.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2013-07-19 06:06:51 UTC
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability

He is serious. It is the best way to get carebears to PvP. Imagine if that BS rat wasn't terrible at PvP. Give it a Meta 4/T2 fit with the ability to point/scram/web/neut/NOS/+ all 4 types of Ewar. Bump up the bounty for killing the rat to 10 mil isk and give the rat the AI to actually have a shot at killing the carebear or warp away if it isn't pointed. Make the carebear learn to fight.

It worked for incursions until the incursion bears started doing silly things with their fits that would never work with PvP. So there is proof that it has worked in the past. The issue is it would require a complete rework of all missions, DED sites, anioms, and buffing incursions. That I fear is more work than CCP will invest in the system with so many other pressing issues.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#6 - 2013-07-19 06:23:10 UTC  |  Edited by: CanI haveyourstuff
how? make solo small gang pvp more viable, problem solved.

I would pvp alot more if there werent this case: jump in ... get tackled by 10 others, die. - end of pvp.

no chance to get away in hull, no chance to take risks... it's either kill or death and that is just boring.
Little Dragon Khamez
Guardians of the Underworld
#7 - 2013-07-19 09:33:38 UTC
i'd like to see more npc interaction in the background though, like back in the day I used to play Freelancer online and npcs from different factions used to engage each other in combat and it was fun to watch, fun to get mixed up in and made the universe feel more alive and dynamic.

Carebears are risk adverse players, they are unique in that big rewards very rarely appeal to them enough to offset the risk of loss, that's why they choose the safe money that comes from mining, PI and market trading. They represent a type of gameplay that cannot be 'fixed'. Hence forcing them to engage in pvp would kill their enjoyment of the game and they would probably leave. The one thing I like about eve is that I can choose any type of gameplay that suits me, so I think it's wrong that one player group should try to force others to engage in the same style of play that they enjoy.

If they want to be wallflowers in the background happily mining away 23-7 or cluttering up the undock of Jita4-4 in their freighters than that's fair enough, at least it's human interaction and activity we're seeing which as a force shapes the game in some way, this has to be a good thing.

Dumbing down of Eve Online will result in it's destruction...

Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2013-07-19 10:00:34 UTC
there are lot of those carebears that are just alts supporting main accounts that are pvp focused, so this "exposure" isn't anything new to them. besides, EVE is a dynamic universe, not just some battle arena for pvp. thats what makes the whole game interesting. when i want to brawl i just log this account on and look for a fight. i get bored or cant find a fight, i switch to an alt (or not an alt if i have the chasnce) where i can strive to improve my output, earnings, etc. its all about what i feel like doing that day.

but i'm agreed with some of the other replies, pve is lame and could really use some more fun and challenge for all levels.
Arthur Aihaken
CODE.d
#9 - 2013-07-19 10:22:53 UTC
Why? If players aren't interested in PvP, it's because those that inhabit low-sec have turned into reavers. They suicide-gank anything just for the killmail and kill everything in gate-camps just for sport. I can see the appeal...

I am currently away, traveling through time and will be returning last week.

Anthar Thebess
#10 - 2013-07-19 10:28:12 UTC
Well currently i know this kind of options:

- FULL SRP ( as most of the alliances didit manage to persuade their nullibear that comming to CTA in t1 frigate is bad idea)
- 100% Tax (but you got to have ability to do this in your renting corp)
- Dedicate random PVP person that will hunt your PVE players during CTA in ratting systems
- Don't accept pure PVE players to your corp/alliance ( but then they will go to CFC )
Malcanis
Vanishing Point.
The Initiative.
#11 - 2013-07-19 10:49:07 UTC
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability


wow really?

So you're literally saying that "carebears" aren't capable of radical pvP concepts like 'omni-tanking' and will leave rather than adopt them?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dracvlad
Taishi Combine
Astral Alliance
#12 - 2013-07-19 11:14:46 UTC
Anthar Thebess wrote:
:- Dedicate random PVP person that will hunt your PVE players during CTA in ratting systems


I was laughing at that one, I have come across quite a few people who do PvE while their PvP toon is sitting on a Titan, could cause some fun and games doing that!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#13 - 2013-07-19 11:23:30 UTC
Malcanis wrote:
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability


wow really?

So you're literally saying that "carebears" aren't capable of radical pvP concepts like 'omni-tanking' and will leave rather than adopt them?


In isolation you are correct, but lets add removal of perfect refining, moving level 4's to low sec, removal of gun mining, and many other anti-HS ideas and bang you will see it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2013-07-19 11:29:39 UTC
Dracvlad wrote:
Malcanis wrote:
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability


wow really?

So you're literally saying that "carebears" aren't capable of radical pvP concepts like 'omni-tanking' and will leave rather than adopt them?


In isolation you are correct, but lets add removal of perfect refining, moving level 4's to low sec, removal of gun mining, and many other anti-HS ideas and bang you will see it.

No, they will do level 3 missions instead. They will just deal with the refining loss.
You will under all circumstances never get a carebear to PvP, ever.

If you don't follow the rules, neither will I.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2013-07-19 13:37:18 UTC  |  Edited by: Kitty Bear
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


it's actually more like making the npc profiles actually match the ship they are flying
eg .. npc is flying a caracal .. and shoots at you with a missile, a laser and a hybrid
it makes no sense .. the caracal just shoots missiles, lots of missiles

dynamic content will not drive carebears away, theres probably a bunch that would actually enjoy it even more
however imho making dynamic npc content will not entice carebears into pvp
because there will still be a large disparity between a pve fitting and a pvp fitting, biased in the favour of the pvp fitting

At least 1 dev has stated in the past, that the distinction between pve/pvp builds needs to be addressed
how they will achieve that is probably an occasionally raised point at the meetings they have as they plan for future development





[edit]
I would, at this point, like to remind the OP and all those who are thinking in the same way, of an old saying

Quote:

You can lead a horse to water ..........
Gawain Edmond
Khanid Bureau of Industry
#16 - 2013-07-19 14:02:47 UTC
Arthur Aihaken wrote:
Why? If players aren't interested in PvP, it's because those that inhabit low-sec have turned into reavers. They suicide-gank anything just for the killmail and kill everything in gate-camps just for sport. I can see the appeal...


that's only because 0.0 is empty apart from the odd blob or cloaky interdiction nullified insta warping T3's
Aversun
Systems Federation
#17 - 2013-07-19 14:07:06 UTC
as a quasi-bear, I don't go much for pvp because I'm not naturally aggressive. Most of my fights were in self defense. Also to me atleast, its not really to obvious how to fit for a fight and come out with at least your structure intact. I only go into fights if there's even odds I'll get out of it again.

As for pve being more like pvp, I wouldn't mind rats better fitting the ships they use, and maybe a bit smarter, like running off, and then coming back with reinforcements, or even occasionally chasing you from system to system
Blastil
Aideron Robotics
Aideron Robotics.
#18 - 2013-07-19 14:11:21 UTC
listen, the problem with things like this is that you're assuming that carebears don't enjoy PVP because they haven't been forced to do it. That's bullshit. carebears don't enjoy PVP because they enjoy other aspects of the game more. the PVE environment of this game is fine, with the exception that most people (including bears) think missions should be overhauled, and made more interesting.

The real problem is that PVP pilots have no way of doing PVE in 0.0 space, and no incentive to do it either, beyond simply making money, which could be done with incursions in the safety of highsec. this makes it very difficult for line members of 0.0 alliances and corps to make enough ISK to support PVP without dedicating vast amounts of time and energy to making ISK to afford things.
Dracvlad
Taishi Combine
Astral Alliance
#19 - 2013-07-19 14:15:13 UTC  |  Edited by: Dracvlad
Omnathious Deninard wrote:
Dracvlad wrote:
Malcanis wrote:
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability


wow really?

So you're literally saying that "carebears" aren't capable of radical pvP concepts like 'omni-tanking' and will leave rather than adopt them?


In isolation you are correct, but lets add removal of perfect refining, moving level 4's to low sec, removal of gun mining, and many other anti-HS ideas and bang you will see it.

No, they will do level 3 missions instead. They will just deal with the refining loss.
You will under all circumstances never get a carebear to PvP, ever.


I was actually saying that if you did those things they would leave the game rather than do them, so its best not to do those changes because there is no benefit in forcing people out of the game.

In terms of my definition of carebear, I mean those players that will only do PvE and avoid PvP like the plague, not the people who do PvE to fund their PvP who I see as a better class of PvP'r then those that are easy mode SRP PvP'rs. Perhaps when people make comments about carebears it would be helpful to define what exactly do they mean by that term!

EDIT: Aversun and Blastil, nice posts, Aversun the day of my last kill, my other account was sitting at a low sec gate and an industrial jumped through, so I locked him but did not fire or point him and he warped off. To me shooting an industrial was not fun, a bit later I got some PvP with a very good dual boxer and I was happy to trade maller kills, he was slightly ahead, he almost killed a corp mates hurricane too, but I managed to web and scram his curse long enough for my corp mate to get out of point range to warp out in structure.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-07-19 14:37:59 UTC
Dracvlad wrote:
Malcanis wrote:
supernova ranger wrote:
DataRunner Touch wrote:
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.


It's also the worst, your talking about turning PVE into PVP by making npcs act like players...

If you remove the reason carebears play... EVE's done... period... Because carebears play a substantial role in this games sustainability


wow really?

So you're literally saying that "carebears" aren't capable of radical pvP concepts like 'omni-tanking' and will leave rather than adopt them?


In isolation you are correct, but lets add removal of perfect refining, moving level 4's to low sec, removal of gun mining, and many other anti-HS ideas and bang you will see it.


Well object to those ideas in their appropriate context then, because the post you replied to wasn't even a "nerf carebears" suggestion; it is a boost.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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