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Using Medium Guns on a Battleship for Missions

Author
Jeffrey Asher
The Scope
Gallente Federation
#1 - 2013-07-18 11:54:01 UTC  |  Edited by: Jeffrey Asher
Hi everyone,

my question is regarding the use of medium guns on a battleship for missioning. I currently am doing lvl 3 missions in a Myrmidon with 650mm cannons, the missions are fairly easy with that set-up, my drones do a lot of the work using light for frigates, medium for cruisers etc. I want to step up to level 4 missions, I tried one in the Myrmidon and only just got away with a tiny amount of hull left and had to quit the mission.

I have just trained Battleship skill, but am quite a few days away from having large hybrid or large projectile weapons trained and wonder if you could guide me on whether it is effective to put the medium guns onto a battleship in the mean-time? I would get Battleship to 3 before attempting to mission with it.

I was thinking along the lines of using a Dominix as I quite like my drones and have drones trained as my highest SP area (so support skills high). Obviously a Dominix as well, as the large hybrid bonuses of the other Gallente battleships are a bit pointless using medium weapons. It will also be easier to hit the smaller NPC ships with medium.

I would use 2 or 3 Gyrostabilizer 2's and 2 or 3 Drone Damage Amp 2's for damage, and up the guns to 720mm cannons.

Is the theory of that sound, or should I just bite the bullet and wait until I have large weapons trained? Does anyone have experience of running the mediums on a BS that they could share, particularly for level 4 missions?

Thanks in advance.

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-07-18 11:56:31 UTC
if you're using a domi then it really doesnt matter as you wont be using the guns very often.
Aptenodytes
Reckless Abandon
#3 - 2013-07-18 12:02:16 UTC  |  Edited by: Aptenodytes
It's a bit strange that you're using projectile weapons on Gallente ships. How did that happen?

But yeah on a Domi it doesn't really matter. In fact I'd be tempted to just use small (200mm) autocannons, to take out frigs, while your heavy/sentry drones concentrate on the big guys.

Remember to fit drone control range augmentors (or whatever they're called?) in your high slots.
Lilliana Stelles
#4 - 2013-07-18 12:07:22 UTC
You're going to need those low slots for tanking.
I'd use no more than two gyros and two drone damage amps.

But in theory this works fine. A domi doesn't really /need/ guns. Some people just use remote repairs in the highs.

Not a forum alt. 

Kitty Bear
Deep Core Mining Inc.
Caldari State
#5 - 2013-07-18 12:08:06 UTC
you can yes

on the plus side you'll have more cpu & pg for other things
on the down side you'll be doing much less damage against the larger targets, at shorter range

the dominix is a good missioning platform
and will perform even better when your using large guns & sentries

id skip training heavy drones aswell, and just train for sentries



a shield tanked blaster dominix can do around 1200 dps (on paper)
Vortexo VonBrenner
Doomheim
#6 - 2013-07-18 12:13:00 UTC
fit a micro jump drive, omnidirectional link, and drone link augmenters instead of 2 guns. Your drones will be your main weapons with missioning Dominix anyway, forget the gun support modules...fit an armor repair module and a couple energy modules instead for missions. my two cents, of course. o/
Jeffrey Asher
The Scope
Gallente Federation
#7 - 2013-07-18 12:24:29 UTC
Aptenodytes wrote:
It's a bit strange that you're using projectile weapons on Gallente ships. How did that happen?



I had the Hybrids trained up to medium first, but in the missions the autocannons just didn't seem to be cutting it and I liked the numbers on the cannons, so I thought I'd give it a go. As I have been running drone boats when I use cannons I never miss any bonuses.

Thanks so much for the advice everybody - I think I have been running things a little wrong and trying to do a bit of everything ie. spreading between guns and drones, and being middling at both. I will definitely put the focus on the drones and their damage and support modules first, and tanking, and then guns after everything else is taken care of.

Having not had a lot of experience using drones against larger ships I wasn't sure, but you have convinced me it is worth a good try. I'll reply over the weekend and let you all know how I fared.

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-07-18 12:52:17 UTC
Aptenodytes wrote:
It's a bit strange that you're using projectile weapons on Gallente ships. How did that happen?


people been using autocannons on myrmidons since I joined eve over a year ago. No gun bonus on the domi means any turret is viable, even lasers.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#9 - 2013-07-18 13:06:09 UTC
back in the day a myrm with 5 heavies or sentries and autocannons was a normal sight

autocannons were used as they left all the capacitor free for armour tanking
and any unbonused gun is pretty much the same as any other gun dps wise
erg cz
Federal Jegerouns
#10 - 2013-07-18 14:08:10 UTC
I thought, that drone boats use cannons to draw agro from the drones...
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-07-18 14:24:56 UTC
erg cz wrote:
I thought, that drone boats use cannons to draw agro from the drones...


Not really, aggro is partially based on how much damage you are doing so you're doing 50 dps with guns and 400 dps with drones, eventually the rats will switch to your drones.

Ewar and remote repping are a different story though, you can do relatively little of either and rats will prioritise you.
Jeffrey Asher
The Scope
Gallente Federation
#12 - 2013-07-18 21:44:59 UTC
Tsukino Stareine wrote:
erg cz wrote:
I thought, that drone boats use cannons to draw agro from the drones...


Not really, aggro is partially based on how much damage you are doing so you're doing 50 dps with guns and 400 dps with drones, eventually the rats will switch to your drones.



Ah, that just answered a another question I had - I have seen other posts complaining about drones being lost in missions but I very rarely even get one fired upon, let alone destroyed. But I am also constantly pounding away with the guns - either at an independent target or with the drones (which I always "engage target" together) to take a priority NPC down quicker.So if I read you correctly it is the amount of constant damage my ship is doing that keeps me targeted and not the drones?



Thanks again for the brilliant advice

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#13 - 2013-07-18 22:45:44 UTC
I have seen Domi fits with one Civilian Gun (to draw aggro) and Tractor Beams and Salvagers in the other high slots so I guess it is possible to only rely on Drones for damage.
I don´t know how that works out after the NPC AI changes now, nor would I personally ever voluntarily limit myself on DPS output but there you are....

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Jeffrey Asher
The Scope
Gallente Federation
#14 - 2013-07-18 23:00:03 UTC
Nerath Naaris wrote:
I have seen Domi fits with one Civilian Gun (to draw aggro) and Tractor Beams and Salvagers in the other high slots so I guess it is possible to only rely on Drones for damage.
I don´t know how that works out after the NPC AI changes now, nor would I personally ever voluntarily limit myself on DPS output but there you are....


Ugh no thanks - I would rather have options, if you do start losing drones in that fit you are screwed. I'd prefer to concentrate on the hostiles first and then salvage once they are out of the picture.

It's an interesting fit idea though and I would never have thought of it in a million years, thanks for sharing it - I don't know how well it would work. The NPCs do seem pretty active in the missions I am doing these day, the frigates tend to power out to my ship so even with drones hitting them, I am popping them from a distance with the cannons as well to stop the horde of them getting in close. I find it needs both weapons to take them all out before I get swarmed.

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Vortexo VonBrenner
Doomheim
#15 - 2013-07-19 00:57:36 UTC
Ramblings on drone stuff:
The "dazzle/smack" method works well for me...mixing light drones with heavy. The light drones get to the target much faster than the heavies and orbit target at speed. Target tries to shoot light drone(s), but bigger ships have trouble hitting fast-orbiting light drones. Heavie(s) catch up to fighting and begin "smacking" target around while target tries to hit light drone(s) buzzing around it. Frigates can hit light drones pretty good (plus web/scramble your ship if they catch you...yay micro jump drive!)- mix of 4 lights + one heavy first until they're gone, cruisers hit drones ok, (plus do most of the target dampening and such) they're next - mix of 3 lights + 2 heavy, battleships are toast with 1 light keeping them occupied trying to hit it while your 4 heavies kick it.
- Drone Navigation Computer module(s) make your drones faster = more survivability for them + obviously faster time to engage target.
- Target Painter increases drone (and all other) damage. As a side bonus, they're long-range and will draw aggro. Phased Weapon Navigation Generator Extron (P.W.N.G.E - heh, CCP :) ) are the best T1 variant.
- If you find your drones being killed off too much, look up how people fight Sleepers with drones and use those methods.
- Perhaps experiment with putting a light ECM drone in your mix. They're fragile, but maybe you'll like 'em.
- Keep in mind your ship's capacitor doesn't have to be stable. You can leave your armor repair module (or shield booster for a shield-tanked ship) off most of the time and "pulse" it on when damaged. Keep an eye on your capacitor and you're fine.

Drones are our buzzy little friends, eh? :D
Jeffrey Asher
The Scope
Gallente Federation
#16 - 2013-07-19 01:16:38 UTC
I love the things, wouldn't be without them Smile.

I have been using fairly vanilla tactics so far - jump into mission area and MWD away from the pack. As the faster frigates draw away to follow I hit them with light drones/guns. Once they are done with, go onto the cruisers with medium drones/guns , or if they start taking damage go back to the light, and then mediums for the BCs I have encountered, maybe throw 1 heavy in there.

Part of that has just been laziness and not bothering to group drones into more than 5 hobgoblins, 5 whatever medium I am using, 5 salvage etc per group. I love the idea of the light in the group to draw fire from the larger ships, I am going to organize my drone groups to reflect that for the next mission.

The Target Painter is a module I had not really looked at and I wasn't aware of the damage increase effect of them, that is definitely something to consider fitting, and who doesn't want a PWNGE module fitted?. I vaguely thought they had to be used in groups, don't know why,

I am training for ECM drones, I like the look of Cap Drains but I don't know if that would be of any use in missions, I can see them being effective in PVP if used correctly. My cap is usually never stable, so I am getting used to turning modules on and off like a mad man to avoid completely draining it, so that is all good.

Thanks heaps for those ramblings, Vortexo, that gave me much to chew on and are the sort of ramblings I can happily listen to without my eyes glazing over Blink

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#17 - 2013-07-19 01:35:47 UTC
creating groups for your drones, is a good method for dealing with them. especially if your drone bay can hold several different types

a "Triage Group" can be useful too .. just put any mauled drones you have into it, and they are so much easier to find in a bay crowded with a bunch of the little buggers .. especially useful with carriers, as they can carry quite a few drones.
Mara Rinn
Cosmic Goo Convertor
#18 - 2013-07-19 01:39:18 UTC
Dominix, T2 sentries, Micro Jump Drive. You won't be using turret weapons once you discover the power of the dar … I mean, sentry drone sniping ;)
Jeffrey Asher
The Scope
Gallente Federation
#19 - 2013-07-21 00:43:51 UTC
Hi all,

thanks for all the good advice, I have run a couple of level 4 security missions, and while they take longer and require a lot more micromanagement for me (ie drones, cap boosters etc) it is not a massive problem with medium weapons. As you guys pointed out the tank on the battleship is really important, as much so as having the drones grouped and managed properly.

Please see my ship fit below, if anyone has any criticism or advice on how I could improve that, please feel free - I know you will Twisted.

My current training regime is to get all modules to T2, in order of importants -armour tank, cap, drones to sentries, weapons

5 x 650mm Med Scout Artillery 1
Drone Link Augmenter 1

Experimental 100mn Afterburner 1 (was using MWD but decided to try AB)
Large Ohm Cap Reserve 1
2 x Cap Recharge 2
Heavy Electrochemical Cap Boost 1 (using cap boost 200's)

2 x Drone Damage Amp 1
2 x Prototype Energized Adaptive Membrane 1
800mm Reinforced Rolled Tungsten Plates 1
Damage Control 2
Large Accomodation Vestment Reconstructor 1

No rigs yet, as I am unsure at this stage what to use for best effect.

Groups of Hobgoblin 2's, Hammerhead 2's, 1 each a mixed light and medium T2 if I don't know what to use against a particular enemy. 1 group Ogre 1's as I don't have T2 heavy skills yet.

Thanks guys!

The power to cause pain is the only power that matters, the power to kill and destroy, because if you can't kill then you are always subject to those who can, and nothing and no one will ever save you.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-07-21 10:34:53 UTC
Ok firstly: don't buffer and active tank in 99% of situations (very few exceptions like frigate pvp fits).

This means for armour you will exclusively be ACTIVE TANKING since armour has no natural regeneration. Drop the plate replace it with another DDA or resist mod.

Secondly: don't try and omni tank your ships when first starting out, read up the mission on eve-survival and fit specific resist mods depending on the mission, this is a bit of a hassle (not really tbh) but it will produce better results. I also suggest looking up the "reactive armour hardener" instead of the damage control II since you are flying a battleship, it's a great module.

3rd: don't stress too much about running your repper cap stable, you've thrown 4 mid slots away just to do this and are hurting your drones' potential by having no omni-directional links. Use cap 800s in your booster and at least 2 omnis, think about using Micro Jump Drive.

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