These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
JEFFRAIDER
THIGH GUYS
#561 - 2013-07-18 23:48:33 UTC
M1k3y Koontz wrote:
JEFFRAIDER wrote:
M1k3y Koontz wrote:
JEFFRAIDER wrote:

you misspelled 3 erebus and 2 aeons


My point stays the same Smile
Tell you what, come to my WH I'll solo your Aeons and Erebus' Pirate

Edit: where do I know you from...


wow u talk big ps i spent last 2 days in wormholes and guess what?

you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)



Clearly you were in the wrong wormholes.

1) Lol you think WHers are poor
2) I don't feel the need to overcompensate by expensive buying internet spaceships Blink


HOW MANY TITANS U OWN?

HAHAHAHAHAHAHA

0
M1k3y Koontz
House of Musashi
Stay Feral
#562 - 2013-07-18 23:51:24 UTC
JEFFRAIDER wrote:
M1k3y Koontz wrote:
JEFFRAIDER wrote:
M1k3y Koontz wrote:
JEFFRAIDER wrote:

you misspelled 3 erebus and 2 aeons


My point stays the same Smile
Tell you what, come to my WH I'll solo your Aeons and Erebus' Pirate

Edit: where do I know you from...


wow u talk big ps i spent last 2 days in wormholes and guess what?

you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)



Clearly you were in the wrong wormholes.

1) Lol you think WHers are poor
2) I don't feel the need to overcompensate by expensive buying internet spaceships Blink


HOW MANY TITANS U OWN?

HAHAHAHAHAHAHA

0



Titans suck, they're only good for bridging and drivebys

Back to the topic at hand... Muninn, I am disappoint.

How much herp could a herp derp derp if a herp derp could herp derp.

JerseyBOI 2
The Scope
Gallente Federation
#563 - 2013-07-18 23:59:27 UTC
MAKE OMNI DIRECTIONALS & DRONE SPEED MODS HIGH SLOT MODS
elitatwo
Zansha Expansion
#564 - 2013-07-19 00:05:01 UTC
Hmm... I'm a bit puzzled so I need to ask, if you took the proposed HAC changes for an unskilled or a level 5 skilled hull?

IF the Deimos shows the changes for an unskilled character, I say OMG
But it wouldn't hurt or break EVE to give her 200 armor hp back.

It is a sacrilege that the Scarilege is a bit too slow for a nice kiting boat, so she could need a tiny bit more base speed and just a tiny bit more cpu, maybe +20 cpu would be enough.

The Ishtar on the other hand needs a tiny bit more cpu, maybe +40 cpu and maybe +100 powergrid.
I like dat tracking bounus - its anti-support time

The Zealot looks like before and still won't- oh I'm sorry cannot- fit heavy beam lasers + an armor tank that can be called tank.

I thought only Gallente boats are hull tanking...

Hmm, I guess I won't be undocking my Cerberus any time soon, so she can stay my golden ship spinning hull.
If only the Cerberus would get a tanking bonus so she doesn't have to stay a recon ship.

Eagle my Eagle, well she is too expensive for me to undock and my Moa can almost do the same, just at a gimped range.
But hey, I can my own Moa's and don't need to buy them Big smile

So far I would like to have all HACS the same speed as the tech1 hull and maybe a really tiny advance over tech1 hulls at a low value like +5% base speed or even lower, so they don't powercreep too much and the tech1 hulls stay viable.

And if you have time, I'd like to test them on sisi

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Arec Bardwin
#565 - 2013-07-19 00:06:25 UTC
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU
This. That boat is stupidly hard to fit.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#566 - 2013-07-19 00:09:10 UTC
Sigras wrote:
The only complaint I have is about the deimos.

IMHO it is still the die-most with an outdated MWD cap bonus. Either it needs some sort of survivability bonus, or a speed bonus.

I think the coolest bonus to give it would be a 10% increase to MWD overloaded speed per level.

This would mean an MWD would still give a 500% bonus when turned on normally, but when overloading instead of giving a 750% bonus it would be a 875% bonus (a difference of about 400 m/s on a 290 m/s base ship) This would increase the deimos' ability to catch its opponents quickly without increasing its ability to kite forever.


******. Teh End
JerseyBOI 2
The Scope
Gallente Federation
#567 - 2013-07-19 00:15:47 UTC
Sabriz Adoudel wrote:
Do not like the Ishtar changes.

Am I the only person that puts a full rack of medium tech 2 blasters with Void M on an Ishtar so that I can overheat the high slots when I need a short, sharp burst of damage?

The Ishtar is already a frigate annihilator and doesn't need a tracking bonus making it even better against small ships. Where it needs help is in combats against larger ships.

PvE impact of the changes: Minimal nerf to non-sentry based Ishtar fits, minor buff to sentry based ones.
PvP impact: Significantly improved performance against Interceptors, slight improvement v. frigates/AFs/Dessies, moderate nerf v. cruisers and larger.



the tracking and optimal is for sentries bro...cause using heavies is stupid.
JEFFRAIDER
THIGH GUYS
#568 - 2013-07-19 00:21:22 UTC
M1k3y Koontz wrote:

Titans suck, they're only good for bridging and drivebys

Back to the topic at hand... Muninn, I am disappoint.


KNOCK KNOCK?

WHO IS THERE?

A POOR
JerseyBOI 2
The Scope
Gallente Federation
#569 - 2013-07-19 00:22:38 UTC  |  Edited by: JerseyBOI 2
why not have a combat and attack role? combats get the bonus to sig(AHAC/brawler), attack get speed bonus(kiter), not pre nano nerf but ffs faster than tier 3's
Zarnak Wulf
Task Force 641
Empyrean Edict
#570 - 2013-07-19 00:33:24 UTC
There are some very large signature radii for the AHACs. I don't know how effective that 50% MWD penalty reduction is going to be with the likes of 140m, 145m, 150m, and even 160m signatures. Add in shield tanking and yikes. Roll
Domer Pyle
Republic University
Minmatar Republic
#571 - 2013-07-19 00:34:10 UTC
thank god the vaga will be largely the same. i'm ok with these changes.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

MrDiao
Fuxi Legion
Fraternity.
#572 - 2013-07-19 00:34:12 UTC
CCP Rise, I'm not sure if you realized a hilarious fact:

Q: "What is the most popular ship bonus in EVE online?"
A: "10% bonus to drone hitpoints and damage dealt by drones."

Myrmidon, Prophecy
Dominix, Navy Dominix, Armageddon, Rattlesnake, Sin
Arbitrator, Vexor, Navy Vexor, Gila
Dragoon, Algos
Ishtar, Curse, Pilgrim


I feel a lack of imagination to use one bonus as the solution for most of the drone ships.

How about something like "15% bonus to medium and light drone damage and 25% to medium and light drone hitpoints"?

or "100% bonus to EW drone effectiveness"?
Gneeznow
Ship spinners inc
#573 - 2013-07-19 00:34:21 UTC
Muninn is still a more expensive, crappier tornado, it needs a total rethink. I've not seen a muninn in about 4 years and I don't think they'll be spotted much after 1.1 either.
Prometheus Exenthal
Aliastra
Gallente Federation
#574 - 2013-07-19 00:49:44 UTC
You already know how I feel about the others, but I'll just say a few key things here.
The Sacrilege is replacing the Deimos as the brawling champ (assuming you don't **** with it anymore), and the Deimos is now a useless pile of **** that you always seemed to want it to be.

WTF is wrong with you people.
Gallente is NOT a shield race, yet you're giving the once PERFECT blaster hull a completely useless change while reducing its armor and structure.

**** cap injectors.
**** lack of utility highs.
**** making every goddamn ship the ******* same.

Stop ******* with things that aren't broken.

The Zealot is fixed for fleet logi combo usage only. The NOmen and Oracle do everything else better.
The Sac is the only ship you've done right. It was fat and slow, now it's not.

The Cerb needed speed AND cap. It's still going to cap itself out in no time (faster now since you've got less potential fitting)
The Eagle needed a wave of light drones and working rails to compete, NOT a removal of its extra high.

The Muninn will still be suffering from the Minmatarmor plague. The lack of extra damaging high means you're still going to be stuck with either a lame tank, or roughly the same damage output from before. The Muninn should be the Mimir. It needs to be AGILE not FAST. You HAVE fast with the Vagabond.
The Vagabond gets a useless bonus that plays to people who run links/implants.

The Ishtar needed more fitting (esp after armor tank buff), and you overlooked that somehow.
The Deimos. You took the top qualities of the Deimos, and made it a 150m POS Thorax.

The Vexor > the Thorax in every way except glass turret ganking.
Lets see how many people do that in their Deimos', because that's exactly what's going to happen.
I can already give you an answer; it's the same number of people who do that in Vigilants.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Joe D'Trader
Native Freshfood
Minmatar Republic
#575 - 2013-07-19 01:05:14 UTC
The Diemost still feels a little bit weak, but I'll give it a go
Rn Bonnet
Perkone
Caldari State
#576 - 2013-07-19 01:06:56 UTC
You have a core problem here with the entire plan. You are relying on the medium ranged weapons buff to fix to make the HAC hulls more viable. The problem is you are also buffing the T1 and T3 hulls.

None, NONE of these hulls will even approach the T3 ship equivalent in the intended role.
A sniper Tengu will be:
10% faster
50% more Agile
Do 20% more DPS
Do 20% more volley
Have 35% more base lock range
Have 200% more EHP
And have an extra rig slot than an Eagle.

You don't "fix" the T2's in anyway. Look at the numbers above, really look at them and tell me you don't see the problem. Those numbers apply to every hull. You need to bring that ship in its specialized role on par with the T3 ship to even make them useful.
Olivia Hume
Perkone
Caldari State
#577 - 2013-07-19 01:09:40 UTC  |  Edited by: Olivia Hume
People who complain about T2 HP, I think get it wrong. When comparing ehp of T1 to faction, T2 and T3 for a comparable role:

- faction have better HP with T1 resists; better ehp.
- T2 get better resist with T1 HP: better ehp, easy to rep.
- T3 get better HP and resists; crazy ehp, easy to rep.

It worked quite well for exploration or recon since they are more specialised regardless of the better tank and dps of T3 equivalent . But it didn't work for HACs; they couldn't rely shine compare to T3 in their role since tank and dps is very much part of their role. I hope that new role bonus is enough of a buff.
Rn Bonnet
Perkone
Caldari State
#578 - 2013-07-19 01:11:56 UTC
Not to mention the 37 extra base cpu 16 extra base pg.
Rn Bonnet
Perkone
Caldari State
#579 - 2013-07-19 01:14:06 UTC
Olivia Hume wrote:
People who complain about T2 HP, I think get it wrong. When comparing ehp of T1 to faction, T2 and T3 for a comparable role:

- faction have better HP with T1 resists; better ehp.
- T2 get better resist with T1 HP: better ehp, easy to rep.
- T3 get better HP and resists; crazy ehp, easy to rep.

It worked quite well for exploration or recon since they are more specialised regardless of the better tank and dps of T3 equivalent . But it didn't work for HACs; they couldn't rely shine compare to T3 in their role since tank and dps is very much part of their role. I hope that new role bonus is enough of buff.


Yeah I will take 200% more EHP over 50% sig radius every day of the week and twice on tuesday considering one unbonused target painter "cures" your sig radius bonus.
Chessur
Full Broadside
Deepwater Hooligans
#580 - 2013-07-19 01:24:10 UTC
My 2 isk

Sacrilege:

You are really not doing much to this ship that is noteworthy. Since the HML nerf, HAM's / HML's have a super difficult time applying damage to targets with out bonused painters / hard tackle. Sacrilage is so slow, and is not going to be able to catch T1 cruisers / Navy cruisers. It is going to suffer the exact same problems as it does now. It is slow, has no DPS projection / application and is generally going to be used for armor brawling fleets only. You have done nothing with the ship in terms of new / interesting game play. While i respect the attempt at giving it an active armor bonus (thanks to the cap / resist) Its 50% MWD sig radius bonus is completely wasted. Sacrilege is not running down anything, and if it does it needs to get into scram web range. In the end you are completely wasting the 50% sig bonus on this ship, and arguably the cap use bonus as well if you are flying with logi. The sac is going to drop reps in favor of more resistance. Considering that it uses a weapon system that does not use energy, I am really trying hard to come up with a reason for this bonus.

If on the other hand your idea was to make this ship a viable self repping platform, I feel that the cap bonus is again wasted. You are not giving the ship enough cap regen to allow the removal of a mid slot cap booster. The ship is still going to need one.these changes are disappointing, as they do nothing to address the problems of the sac, and the new bonues do not in any way contribute to different fitting styles due to a freed mid slot.


Zealot:

Again nothing of note in the changes. The zealot is still far and away much slower than the Omen / Nomen. Infact the zealot is one of the slowest HAC's. It is slower than all of the T1 cruisers, and most of the hacs. This kiting platform will simply be run down and killed by anything that fits an MWD. The zealot suffered from having a capacitor issue. You have done nothing to address this in the patch. While this ship actually will gain something from the Sig bonus, again you are forcing it into an MWD role if you want to take full advantage of the ship. Zealot has known cap issues. However even though it is now almost pigion holed into an MWD role, you have done nothing to address the need for the Mid slot cap booster.

So the zealot will be forced into going towards an active armor tanked setup for small gang / Solo. This places it exactly in the same position as it was before the patch- which is a slower, slightly more DPS Nomen.

With the increasing speeds of all T1 cruisers, and considering the fact that the Zealot is one of the slowest HAC's there is no reason to use this ship over then nomen when it comes to kiting. Perhaps in huge fleets, but in any other situation this ship will be outclassed.

Again I am not impressed, as you have done absolutely nothing to fix or help the zealot along after the T1 cruiser / Navy cruiser buff. It is Obsolete in the current iteration.


Cerberus:

Currently the cerberus / tengu share the crown as the best RLM (which are now the only viable missile choice for kiting) ships. However they are both bad. The reason why is because, both of these ships are slow as sin, and will simply be ran down and killed while MWD fit. While this patch has made the DPS output of the cerberus nearly equal to that of the RLM Tengu, you have again missed the entire point of a kiting ship- Speed. The cerberus is again, slower than every single T1 cruiser, and navy cruiser. So I am very interested to hear from you what types of ships you are planning to kite. You specifically quote in the ship description that the cerb is now a kiting boat. So I am curious.

In the case of the cerb, like the zealot- the MWD sig bonus would fit well into the kiting role. However like the zealot, the cerberus is to slow to kiting anything, and therefor is worthless when you look at the Caracal / Scythe Fleet / Osprey Navy.

Eagle:

With its optimal range bonus, one would think that this would be used as a rail sniper boat. With the upcoming changes, the med rail guns might actually be useful. But then I start looking at the 4% shield resist bonus, and I think well ok maybe its a close range brawling blaster boat. However I keep reading and again notice that it has a 50% MWD sig bonus. So now I am thinking sweet! It has an optimal bonus, so rail fit it with an MWD, and kite with an active tank! Great I think. But then I notice the speed. 175.

Are you kidding me????

This thing is so slow that it can't kite for ****. You have some how made something slower than both the sacrilage, zealot, and cerb. So then I ask myself- where does this ship fit in, where you can take advantage of all its bonuses? If you are going in to brawl, certainly more damage / tracking / falloff would be more useful for a blaster boat. Also why does a brawling ship need an MWD sig bonus? its in scram and web range. its too slow to run anything down, so it can't be for 'closing the gap'. If you fit it as a sniper boat, your wasting the 4% shield resits, and the 50% resits to MWD.

So no matter how you fit it, this new eagle, like the old one- is sup par to other ships. It cannot fit into any role where it can utilize the bonuses you have given it. Again, you have done nothing new, and the eagle will not change.

Deimos:

This ship, with its slot layout and fittings actually makes sense. Its fast enough to run things down / brawl, and thanks to its MWD bonus it can do that, or kite very effectively. This ship has the speed to keep up in the current meta, and considering the new rail changes, might actually be more useful than its T1 cousin.