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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
MeBiatch
GRR GOONS
#541 - 2013-07-18 23:00:45 UTC
Joelleaveek wrote:
i am sad that the Ishtar kept the drone bay bonus, the the Deimos kept the MWD cap bonus instead of picking up a tracking bonus and i'm sad that the Sac is still stuck with a cap bonus. These all feel like pure bonus wasters. Meanwhile the Vaga gets rid of its useless bonus and gets something it doesn't really need, though it is kinda cool.


indeed that and hacs need 16 slot layout not 15 and give the ishtar back 15.

that will help deal with loss of ehp but give options to add tackle/dps

i would like to see the ishtar get bonus to combat utility/ELECTRONIC WARFARE drones of 20% per level

so that would mean a Berserker SW-900 gets a 40% max velocity bonus. or a Wasp 900 25 sensor strengthTwistedTwistedTwisted

the sac needs a 10% to em missile damage per level

the diemos needs a tracking bonus of 7.5% per level

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#542 - 2013-07-18 23:06:08 UTC
Destination SkillQueue wrote:
Pic'n dor wrote:
as you need the racial cruiser at 5 to fly these ship, why don't you put those cruiser racial skill bonus into role bonus class ?

Quote:
exemple : Vaga

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to shield boost amount (was 5% bonus to max velocity)


these stats will never be 20% bonus to rate of fire since you need level 5.

Let's do something clear and put them like this :

Quote:
Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty
25% bonus to Medium Projectile Turret rate of fire
37.5% bonus to shield boost amount


Unless you guys have a plan to remove the racial cruiser skill 5 from prerequisites ?

It's probably done that way because that is how the bonus is actually calculated. Showing the bonus in the same way avoids any confusion or misunderstandings that might otherwise arise. A role bonus would be something you can't possibly ever lose once gained, but there are still ways to lose skill levels in the game and fully trained skill are the most likely victims if it happens, so it's perfectly justified to show them as per level bonuses.


Well, if you lose the racial 5, you can't board the ship anymore so... you got full racial bonus or you don't fly it cuz you can't, sounds like role bonus...

COUCOU TOUCHE TOUCHE

mine mi
Garoun Investment Bank
Gallente Federation
#543 - 2013-07-18 23:08:19 UTC
DEIMOS is my favorite ship, I can suggest these bonuses.
First the bonus Thorax
Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed

Heavy Assault Cruiser Bonuses:
5% reduction in MicroWarpdrive signature radius penalty- for short-range weapons
10% bonus to Medium Hybrid Turret falloff - for long range weapons

I lose a damage bonus but is more versatile ship.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#544 - 2013-07-18 23:10:21 UTC  |  Edited by: Blodhgarm Dethahal
MeBiatch wrote:
Joelleaveek wrote:
i am sad that the Ishtar kept the drone bay bonus, the the Deimos kept the MWD cap bonus instead of picking up a tracking bonus and i'm sad that the Sac is still stuck with a cap bonus. These all feel like pure bonus wasters. Meanwhile the Vaga gets rid of its useless bonus and gets something it doesn't really need, though it is kinda cool.


indeed that and hacs need 16 slot layout not 15 and give the ishtar back 15.

that will help deal with loss of ehp but give options to add tackle/dps

i would like to see the ishtar get bonus to combat utility/ELECTRONIC WARFARE drones of 20% per level

so that would mean a Berserker SW-900 gets a 40% max velocity bonus. or a Wasp 900 25 sensor strengthTwistedTwistedTwisted

the sac needs a 10% to em missile damage per level

the diemos needs a tracking bonus of 7.5% per level


While I agree a 16 slot layout would be very very useful and go a long way, and that the Deimos needs a tracking bonus to make it compete, I disagree with the EM Damage Bonus for the Sac you suggest.

This would limit its damage too much to one side of the spectrum in my opinion. As a matter of fact I think all missile boats should give omni damage to missiles so they have better capibility to hit resist holes and make them very versitile (would probably go a long way to making a Pheonix become much more useful on the Capital Stage). Edit: Except stealth bombers, giving all of them Omni Damage Bonus would probably make them very similar and bland.

As for ECM Drone Bonus... yes Twisted I would enjoy our new Falcon.. I mean Ishtar overlords..
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#545 - 2013-07-18 23:11:07 UTC
JEFFRAIDER wrote:
Anaphylacti wrote:
can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205...


i completely disagree with this


JEFFRAIDER wrote:
Anaphylacti wrote:
can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205...


troll post please ignore him



You should get out of your Nyx and fly subcaps more often.
Its a cruiser hull that moves like a slow BC, they need more speed


Voith wrote:

Are you really asking why Winmatar and Amarr aren't treated the same?



Winmatar got screwed with the HAC rebalance here, the Vaga is still worse than the Cynabal (*HINT, HINT CCP!* the T2 Specialized cruiser should not be worse than the generic Faction one.)

And the Muninn is still not a good sniper, it is completely outclassed by the Nado (Superior range cancels the tracking difference, plus look at the numbers used in the damage graph, nothing goes that fast with an MWD bloom, which wasn't considered)

How much herp could a herp derp derp if a herp derp could herp derp.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#546 - 2013-07-18 23:18:07 UTC
gawrshmapooo wrote:
Do you even dual armor rep bro?
My current Sacrilege SOP:
1: Stagger both reppers
2: leave them on because sexy sexy cap
3: Kill everything (A bit slowly because my dps sucks.)

In my experience it's basically the only Amarr ship WITHOUT horrific cap issues.

Better HACS:
Dps needs to go up
Cost needs to go down
Tank needs a slight to moderate boost.
At 240mil a pop...come on.



Using EIPH for the sake of some close to reality numbers and let's assume it's a non researched T2 BPC production cost is about 175Million isk, average price sell in Hita is 168M Shocked

168M (without fit) for a ship having good bonus for the job is supposed to do is OK, the reason why it has been the most used HAC for years.

Now if I pick Deimos, Munin, Eagle (just for these) for what they're worth for on the battlefield it's a pure waste of minerals and components, what are those supposed to do actually compared to the Zealot?-ho arty munins against caracals are quite good ... and die horribly to those too, for one munin pop you need to kill about 4 to 5 caracals that are not only as good in dps terms but also in tank, so why bring Munins under my Caracals missiles?

Aren't those supposed to have the same role and do the same job differently?-yes they are but they can't.

The current med weapons changes will help a bit, some minor changes on the hulls will help a bit and make them better than before but doesn't mean they will be able to compete vs Zealot nor vs T1 versions and this is what is boring me a bit.
They're undoubtedly better at current numbers but if this step forward is jut to put again the Zealot 2 steps ahead then it's kinda sad for the greater good of the game.
Some testing is needed, even if I doubt any majors alliances will go on Sisi make huge HAC fights so CCP gathers numbers


Anyway why is Deimos loosing armor? -because it's intended to be shield fitted someone is telling me or at least no one could come with a decent armor version able to achieve his task.
It gets killed before getting in range to apply dmg with blasters (in fleets dies pretty), it's slow it's so dam slow after getting scram and double web it's a fleet slot waste when a scorch pulse Zealot wouldn't have half the issues and actually do dmg.

For small gangs/solo these changes look good, for fleets I'm not sure.

removed inappropriate ASCII art signature - CCP Eterne

NorthCrossroad
Royal Amarr Institute
Amarr Empire
#547 - 2013-07-18 23:18:10 UTC  |  Edited by: NorthCrossroad
Think that Sacrilege does need some additional work, but it's not about with cap bonus. Actually resist bonus with cap bonus create a very nice and unique solo machine. The problem with sac is in the DPS - it can't kill stuff quickly enough. So maybe a little bigger damage bonus - like 7.5% per level will make it viable.
Sabriz Adoudel
Move along there is nothing here
#548 - 2013-07-18 23:19:30 UTC
Do not like the Ishtar changes.

Am I the only person that puts a full rack of medium tech 2 blasters with Void M on an Ishtar so that I can overheat the high slots when I need a short, sharp burst of damage?

The Ishtar is already a frigate annihilator and doesn't need a tracking bonus making it even better against small ships. Where it needs help is in combats against larger ships.

PvE impact of the changes: Minimal nerf to non-sentry based Ishtar fits, minor buff to sentry based ones.
PvP impact: Significantly improved performance against Interceptors, slight improvement v. frigates/AFs/Dessies, moderate nerf v. cruisers and larger.

I support the New Order and CODE. alliance. www.minerbumping.com

JEFFRAIDER
THIGH GUYS
#549 - 2013-07-18 23:21:39 UTC
M1k3y Koontz wrote:
JEFFRAIDER wrote:
Anaphylacti wrote:
can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205...


i completely disagree with this


JEFFRAIDER wrote:
Anaphylacti wrote:
can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205...


troll post please ignore him



You should get out of your Nyx and fly subcaps more often.


you misspelled 3 erebus and 2 aeons
Walter Stine
Caldari Provisions
Caldari State
#550 - 2013-07-18 23:22:24 UTC
JEFFRAIDER

#airhorn
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#551 - 2013-07-18 23:23:12 UTC
JEFFRAIDER wrote:

you misspelled 3 erebus and 2 aeons


My point stays the same Smile
Tell you what, come to my WH I'll solo your Aeons and Erebus' Pirate

Edit: where do I know you from...

How much herp could a herp derp derp if a herp derp could herp derp.

S Byerley
The Manhattan Engineer District
#552 - 2013-07-18 23:23:59 UTC  |  Edited by: S Byerley
In terms of exploration -

* Ishtar superiority vastly increased

* Couple others (looking at you Muninn) no longer viable due to removal of utility highs

Very sad Cry
JEFFRAIDER
THIGH GUYS
#553 - 2013-07-18 23:29:24 UTC
M1k3y Koontz wrote:
JEFFRAIDER wrote:

you misspelled 3 erebus and 2 aeons


My point stays the same Smile
Tell you what, come to my WH I'll solo your Aeons and Erebus' Pirate

Edit: where do I know you from...


wow u talk big ps i spent last 2 days in wormholes and guess what?

you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)
Kane Fenris
NWP
#554 - 2013-07-18 23:31:21 UTC  |  Edited by: Kane Fenris
the vaga is non contradictory ship as purposed.

id rather see it comepletly in the old role with pg for fitting for arty
tracking instead of falloff so you can kite with its speed as before while useing arty to shred your opponent

and eventually some increase in longpoint (exclueding scram! so you cant use scram/acs for same purpose and abuse it) range about 20% would suffice but could easily be op so im not sure about that

when you make arty useable you should provide us with a ship to use it.
Alexander McKeon
Perkone
Caldari State
#555 - 2013-07-18 23:33:14 UTC  |  Edited by: Alexander McKeon
TrouserDeagle wrote:
Lol @ all these wormhole guys thinking T3s don't need to be massively nerfed/deleted entirely
It's not T3's specifically that we're attached to: it's that you need a certain DPS / Mass ratio in order to effectively project firepower into other people's solar systems. We don't have the option of using battleships in large numbers, and will often have to fight against capitals without capital support of our own and only a couple battleships.

Do you really see a 20 man ahac gang taking out a couple of carriers with 10-man subcap support? That's the sort of fight I've gotten into; you need neuts, DPS, jams, etc. When you don't have the option of bringing battleships, or dropping your own caps (due to mass limits on intervening holes), the armor T3 is really the only game in town.

I'd love to see the Deimos come closer to the Proteus' point-blank DPS and awesome tank, or the Cerberus have enough tank to handle WH PvE. I don't think a lot of nullsec folks appreciate that it takes six to eight large shield transporters to keep a well-tanked Tengu alive during ordinary PvE combat sites; nerf the tank on T3s a lot (remember that battleships aren't a viable option) and people will only be able to do PvE in their home star systems, to say nothing about hunting captials.

Marlona Sky wrote:
What are the reasons to choose one of these new HACs over an aBC?
Mass. aBC fleets are too heavy sometimes and are terrible at close-range brawling; imagine if most of your fights occurred at zero on a stargate, and that weapons timers didn't exist. If someone jumps through the gate, you need to follow them, putting you within brawling range. Also imagine that if you chose an aBC fleet, your opponents would be able to bring 30% to 50% more ships than you to an engagement with equivalent mass limits for both sides. Ahacs also have a better tank when RR is present (though they really could use more buffer, eps. the Deimos).
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#556 - 2013-07-18 23:36:29 UTC
JEFFRAIDER wrote:
M1k3y Koontz wrote:
JEFFRAIDER wrote:

you misspelled 3 erebus and 2 aeons


My point stays the same Smile
Tell you what, come to my WH I'll solo your Aeons and Erebus' Pirate

Edit: where do I know you from...


wow u talk big ps i spent last 2 days in wormholes and guess what?

you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)



Clearly you were in the wrong wormholes.

1) Lol you think WHers are poor
2) I don't feel the need to overcompensate by expensive buying internet spaceships Blink

How much herp could a herp derp derp if a herp derp could herp derp.

Sarkelias Anophius
Aliastra
Gallente Federation
#557 - 2013-07-18 23:37:38 UTC
NorthCrossroad wrote:
Think that Sacrilege does need some additional work, but it's not about with cap bonus. Actually resist bonus with cap bonus create a very nice and unique solo machine. The problem with sac is in the DPS - it can't kill stuff quickly enough. So maybe a little bigger damage bonus - like 7.5% per level will make it viable.



The drone bay will help with this. However, I will again post what I believe the best solution to the Sacrilege's problems are:

in addition to the current changes, give the Sacrilege a 5/4/6 slot layout, a 10% damage bonus, and 4 launchers. It wil lose a small amount of native damage, but gain much-needed fitting flexibility and utility.

I think this would give the Sacrilege a whole new lease on life.
Janeway84
Insane's Asylum
#558 - 2013-07-18 23:41:15 UTC
Very intresting changes, although as someone who have tried fitting ishtars i demand more cpu! it really needs more cpu if its gonna be able to be properly fit in the future..

Also remove the drone bay size bonus and implent it into its stats.

not sure about the rest, would be fun if you gave the gallente ships a bonus to repair bonus when using the ancillary armor repper Twisted
Hatsumi Kobayashi
Perkone
Caldari State
#559 - 2013-07-18 23:47:16 UTC
Horrible changes.

You disappoint me.

No sig.

Alticus C Bear
University of Caille
Gallente Federation
#560 - 2013-07-18 23:47:27 UTC
What I would have liked to have seen.

Unique and interesting role bonuses

Increased electronics superiority in the form of much better lock ranges and sensor strengths, this is something more subtle that really could have lifted T2 ships over navy pirate faction ships.

Deimos - given the changes this will be a shield tanked platform, the extra mid is nice but I am unconvinced over the role bonus, this is still a chaser or a kiter.

The role bonus effectiveness I think will vary greatly yet is applied to all ships. So many other bonuses such as reduction in mass of armour plates or increase in overheat effect off propulsion modules (keeps them slower but allows a temporary burst of speed to catch other faster kiting ships off guard) perhaps would have been better for some of these ships.

Ishtar - CCP have done a really god job of keeping drone ships fairly unique, this feels weaker and not yet different than the Navy Vex, it is also a very confused ship.

Loses a slot, this was always expected but it has less base drone bay than Navy Vex, Myrm, Prophecy and gila give it the drone bay and free up the bonus.

Optimal and control range bonus suggests sentry but without the Domi’s lows for tank and DDA’s and not being able to reposition via microjump it just does not feel right in this role. This also clashes with the role bonus as mobility would be very limited and therefore the sig reduction not useful. If a medium class drone ship ends up with the optimal bonus It should be left for the EOS, if command ships are to be moved on grid they will still best be left at range and it’s e-war support role would be better complemented by sentry dps at range.

How to make it unique compared to Navy vex and Domi

Double Damage Bonus

This is an example of what I would suggest. I have tweaked sensor strength, CPU and targeting range, swapped bonuses, it only has five lows compared to Navy Vex so I feel the second damage bonus is justified, the drones will be slower but hit harder.

Still feel gallente ships should lean towards hybrids, three turrets but bonused will be easier on fittings.

Role Bonus: 50% increase in the overheat effect of propulsion modules

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints and Damage

Heavy Assault Cruiser Bonuses:
5 km bonus to Drone operation range per level
5% bonus to drone Tracking and Damage (I went for 5% the way it stacks this gives 1.875 damage multiplier)

Slot layout: 4H(-1), 5M, 5L; 3 turrets, 0 launchers
Fittings: 700 PWG, 300(+15) CPU
Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
Capacitor (amount) : 1300(+175)
Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+10km) / 294 / 7
Sensor strength: 22(+6) Magnetometric
Signature radius: 145