These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#421 - 2013-07-18 18:44:32 UTC
as you need the racial cruiser at 5 to fly these ship, why don't you put those cruiser racial skill bonus into role bonus class ?

Quote:
exemple : Vaga

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to shield boost amount (was 5% bonus to max velocity)


these stats will never be 20% bonus to rate of fire since you need level 5.

Let's do something clear and put them like this :

Quote:
Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty
25% bonus to Medium Projectile Turret rate of fire
37.5% bonus to shield boost amount


Unless you guys have a plan to remove the racial cruiser skill 5 from prerequisites ?

COUCOU TOUCHE TOUCHE

Harvey James
The Sengoku Legacy
#422 - 2013-07-18 18:44:48 UTC  |  Edited by: Harvey James
Viribus wrote:
Kesi Raae wrote:
you don't want T1 ships to be made obsolete again by making HAC's straight upgrades.


That would make sense if HACs actually filled a different intended role than T1 cruisers, which they don't, and this patch won't do anything to change. They're T1 cruisers that trade mobility for tank and DPS, except they also cost 10 times as much, so no one uses them. For damage application Tier3s are better, for brawling T1 cruisers do nearly the same thing but much cheaper, the only viable HAC in large fleets is the zealot by virtue of its good fleet-oriented bonuses and T2 resists (and because of how bad the Omen is)

HACs either need an entirely new role that they excel at (unlikely, as pretty much every conceivable role in this game is already well-filled), or to be expensive direct upgrades to T1 ships

imo there's nothing inherently wrong with direct upgrades, that's basically what most navy ships and many T2 ships are, and people still fly T1 ships because cost-efficiency is something people care about. The Exequror Navy is a direct upgrade of the Thorax, superior in every way, and guess what? People still fly Thoraxes


indeed also T1 are meant to be the base ships from where navy/pirate and T3 and T2 stem from so make HACS T2 attack cruisers you can still use different bonuses and layout from the T1's to keep uniqueness.

CCP you could always make them say 15% slower than attack cruisers but with the T2 resists which need to be more omni i might add and a little more EHP and then the HACS tend to have different weapons and bonuses anyway there wouldn't be excessive overlap to obsolete T1 attack cruisers .. but if you don't do anything you will obsolete HACS .. well they kind of are atm with ABC's being so strong..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Violet Winters
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#423 - 2013-07-18 18:45:09 UTC
I hope the missile slots on the Deimos are a mistake, omg.

CEO - Anglic Eclipse.

Maximus Andendare
Stimulus
Rote Kapelle
#424 - 2013-07-18 18:45:44 UTC
MeBiatch wrote:
Swidgen wrote:

Think about it: if HACs no longer fulfill their originally intended roles, .



problem with the op is rise does not define in his mind what is the role of a hac.

it seems some are leaning toward a combat and some to paper thin attack...

we need to clearly define what is a hac before we can discuss where they need to go.

moreover we have two tiers of hacs... IMO one should be more combat tanky and one more mobile attack.
It seems as though (based on the Tech chart from a while ago and various comments) that CCP envisions HACs as a tankier version of a T1 Attack Cruiser. This idea worked great in the Zealot, because it can mount a significant tank (~+100%) over an Omen, project more damage with its damage bonus (on top of its RoF bonus) AND have better optimals with the +optimal bonus. The Zealot combines the best of Amarr T1 into a T2 hull: strong tank (like a maller) and good damage (like an Omen (old ONI)). Each race has one HAC that is supposed to elevate their T1 Att. Cruiser and then some. Zealot already does this, Deimos should, Vagabond should and Cerebus should (probably does after this pass).

Then, the other ships in the HAC category were racial wildcards. Amarr had Sacrilege (firing HAMs from an armor hull), Gallente had Ishtar (which was supposed to be some sort of super Vexor), Minmatar the Muninn for a specialized long rage Arty boat and Caldari the Eagle for a similar purpose. What happened in the mean time is T3 BCs were released, obsoleting the long range ships and T1/Navy got such boosts that the rest, save from the shining-star Zealot--which really wasn't affected because the package on the ONI is for kiting, just couldn't keep up. Obviously, the Zealot was a beautiful ship, well designed and didn't need to change.

Unfortunately, the other ships weren't at this place. The Deimos isn't a "better" Thorax. The Thorax still tracks better, is faster and puts out the same (or more) damage than it. Eagles will still put down pitiful dps (at range! whoo! /sad) and the same dps as a Moa up close. I have to disagree with CCP that HACs shouldn't be "better" than a T1 ship. Yes, they should be. The Zealot, by all measures, is flat-out better than an Omen and a Maller. HACs should put out more damage with ~60k tank (with an ACR). Command Ships, OTOH, should put out similar damage to their T1 counterparts but have a tankier ship. That'd distinguish CSs with HACs: HACs give you damage and CSs give you tank.

But back to the point: CCP likely wants HACs to be what their name implies: A heavy assau--attack--cruiser. A T1 cruiser with more tank. But that distinguishment will never justify the 10:1 increase in cost, and if they don't balance based on cost, then there's really no point in having these ships cost more just so we can get a marginal increase like extra optimal range. (And besides, Navy ships are already T1 ships with more tank.) These ships have to do more: project damage better, better falloff, better tracking, faster rate of fire, stronger cap, stronger tank, etc. There needs to be a reason to buy one--and a much better reason than a marginal performance increase.

CCP, I urge you to have a hard look at the Zealot and why it's been so successful in the game. Ask yourselves why Deimoses, Eagles and the others have been shelved. Then, once you answer those questions, work in solutions to this line that addresses those answers.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#425 - 2013-07-18 18:49:48 UTC
"guys why should a 150m ship be better than a 10m ship????" -EVE-O scrubs
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#426 - 2013-07-18 18:49:49 UTC
Please have a second look at the agility. Whilst I like some of the changes around slots and bonuses, some of these ships are horrifically slow. Now I don't want these to all end up flat out faster than the T1 cruisers, but please consider putting them in the same ballpark.

Looking at the Zealot as an example. It's a big chunk slower in a straight line than an Omen, whilst taking a few extra seconds to align. If you don't want to make it and the other ranged HACs faster can you consider giving them more fitting - powergrid in particular - so they can actually fit the full size guns, MWD and some tank without needing fitting mods / implant?
Looking in EFT, with perfect skills. Can't fit a set of Heavy Beams, meta 4 800mm plate, meta mwd and even a micro cap booster without implants or fitting mods. It just needs a percent more! :p
Vladimir Norkoff
Income Redistribution Service
#427 - 2013-07-18 18:53:42 UTC
Add another to the list of voices shouting for more CPU on the Ishtar.

Seriously, this should have been the first thing that was addressed on the ship. Ishtar has always had crippling fitting. It's like you've never even flown the ship (and I'm fairly certain you have). I am disappointed with you. Your parents probably are too. You should feel bad. P
Maximus Andendare
Stimulus
Rote Kapelle
#428 - 2013-07-18 18:54:54 UTC
Mr Floydy wrote:
Please have a second look at the agility. Whilst I like some of the changes around slots and bonuses, some of these ships are horrifically slow. Now I don't want these to all end up flat out faster than the T1 cruisers, but please consider putting them in the same ballpark.

Looking at the Zealot as an example. It's a big chunk slower in a straight line than an Omen, whilst taking a few extra seconds to align. If you don't want to make it and the other ranged HACs faster can you consider giving them more fitting - powergrid in particular - so they can actually fit the full size guns, MWD and some tank without needing fitting mods / implant?
Looking in EFT, with perfect skills. Can't fit a set of Heavy Beams, meta 4 800mm plate, meta mwd and even a micro cap booster without implants or fitting mods. It just needs a percent more! :p
Agility would certainly be a balancing point vs T1 ships, though. In fact, I'd almost go so far as to say that T1 attack crusiers ought to have gotten the MWD bonus to offset somewhat their smallish tank and lack of T2 resists. T2 ships keep their strong tank with better damage application but at the cost of some agility and speed. Makes sense.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Romar Thel
Deep Core Mining Inc.
Caldari State
#429 - 2013-07-18 19:02:44 UTC
This makes HACS better just on conditions. And still...
Again t1 variants are more effective in close range... doesnt worth to use t2 (!) and of course in long range other ship class is way better.

T1 cruisers, frigs, battleships got boosted in their EHP, weapons, bonuses while Hacs got some boosting IF you do this and that... or they didnt got any significant boost f.e. zealot, vaga(bonus to tractor beam would be equally funny and you could still claim that there is a boosting).


Not really any change, nothing to see here.

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#430 - 2013-07-18 19:04:20 UTC
Harvey James wrote:
darius mclever wrote:
Harvey James wrote:
and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos


did you miss that many people already fly ASB vagas?


but do they brawl with them?


Yup

[High Slots]
Dual 180mm Autocannon II
Small Neut/Nos

[Mid Slots]
10mn Experimental Microwarpdrive
10mn Afterburner II
X-Large Ancillary Shield Booster
Faint Epsilon Warp Scrambler

[Low Slots]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internatl Structure II

[Rig Slots]

Medium Ancillary Current Router
Medium Anti-Kinetic Screen Reinforcer


Requires a 1% PG implant, 400 DPS without drones
MWD - 2700m/s
AB - 1000 m/s
Slowboat - 408m/s
12k EHP
750 DPS tank with overloaded ASB (Should be closer to 1000 with the new bonus, higher still with crystals)

Can catch kiting ships, can get under battleship guns, works well for what amounts to basically a one slot tank.
I think Garmon also did a video with one of these... one of those elite PvPers did a video with it at least.

How much herp could a herp derp derp if a herp derp could herp derp.

Sarkelias Anophius
Aliastra
Gallente Federation
#431 - 2013-07-18 19:05:03 UTC  |  Edited by: Sarkelias Anophius
After a bit more reading and thinking, I have developed my conclusion further.

1) No one understands how strong T2 resists are. Seriously.

2) The Sacrilege would benefit tremendously from going to 4 launchers with a 10% damage bonus and trading a high for a low. This would open up so much viability it's just silly. Rise, please read this and the other Sacri posts. I love this ship, I've flown it forever, and this is our chance to make it work without breaking anything.

3) The Deimos needs a different bonus (replacing the mwd thing... tracking? Something?) and the Ishtar needs more cpu. These ships are simply not worth using without these changes.

4) All or some of these vessels should have their cost reduced slightly. As many have commented, the investment vs reward for using HACs is very disproportionately high on the investment side.

Hopefully most of you agree with me. I think with these changes, this would be a solid balance pass.
Destination SkillQueue
Doomheim
#432 - 2013-07-18 19:06:27 UTC
Pic'n dor wrote:
as you need the racial cruiser at 5 to fly these ship, why don't you put those cruiser racial skill bonus into role bonus class ?

Quote:
exemple : Vaga

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to shield boost amount (was 5% bonus to max velocity)


these stats will never be 20% bonus to rate of fire since you need level 5.

Let's do something clear and put them like this :

Quote:
Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty
25% bonus to Medium Projectile Turret rate of fire
37.5% bonus to shield boost amount


Unless you guys have a plan to remove the racial cruiser skill 5 from prerequisites ?

It's probably done that way because that is how the bonus is actually calculated. Showing the bonus in the same way avoids any confusion or misunderstandings that might otherwise arise. A role bonus would be something you can't possibly ever lose once gained, but there are still ways to lose skill levels in the game and fully trained skill are the most likely victims if it happens, so it's perfectly justified to show them as per level bonuses.
Raging Beaver
Republic University
Minmatar Republic
#433 - 2013-07-18 19:06:37 UTC
Great changes! Time to go to Jita and sell all HACs... And let me guess, you're going to make them more expensive as well, right?
Harvey James
The Sengoku Legacy
#434 - 2013-07-18 19:08:03 UTC
Its a shame i was thinking of training HAC lv5 and actually buying some HACS ... but alas my cynabal isn't going to be displaced by any HACS ... i would be more likely to use my caracal or get a bellicose nice and cheap and do the same thing as HACS pretty much... or maybe use my SFI for a more armour based setup .. a great frig killer in a RR armour BS fleet.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#435 - 2013-07-18 19:08:28 UTC  |  Edited by: M1k3y Koontz
Kesi Raae wrote:
you don't want T1 ships to be made obsolete again by making HAC's straight upgrades.


Except HACs cost five times as much, so being straight upgrades would actually make them worth it. T1 cruisers for newer players, HACs for older players.

Obviously HACs shouldn't be 5 times better because they cost 5 times as much, but they should be better than their T1 originals.


And what does ABC stand for?
A Basic Cruiser? Clearly I've been living in my wormhole for too long since when I went to WH space ABC meant Arknor Bistot Crokite...

How much herp could a herp derp derp if a herp derp could herp derp.

Grath Telkin
Amok.
Goonswarm Federation
#436 - 2013-07-18 19:08:39 UTC  |  Edited by: Grath Telkin
Basically you made t1 cruisers so good that anything you do to the HACS that cost 10-15 times as much wont be good enough.

Perhaps a drastic reduction in HAC build costs to maybe make them cost in the 50-70 million range and you'd be getting somewhere with your current ideas.


What you're doing right now is wasting time changing stats on ships that will stay shelved because of changes you made to other ships.


EDIT: They need to be cheaper than Talos, Tornado ect hulls which are flat out better at damage projection and more exensive than their fragile t1 brothers, so anywhere in the middle there will bring their use back up, anything else you do short of making them a direct improvement over the t1 hull will leave them sitting on the shelf where they're currently at.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Romar Thel
Deep Core Mining Inc.
Caldari State
#437 - 2013-07-18 19:09:19 UTC
Raging Beaver wrote:
Great changes! Time to go to Jita and sell all HACs... And let me guess, you're going to make them more expensive as well, right?


They worth being more expensive after THAT boosting!

hahahah. Good point bro
Harvey James
The Sengoku Legacy
#438 - 2013-07-18 19:12:15 UTC  |  Edited by: Harvey James
M1k3y Koontz wrote:
Harvey James wrote:
darius mclever wrote:
Harvey James wrote:
and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos


did you miss that many people already fly ASB vagas?


but do they brawl with them?


Yup

[High Slots]
Dual 180mm Autocannon II
Small Neut/Nos

[Mid Slots]
10mn Experimental Microwarpdrive
10mn Afterburner II
X-Large Ancillary Shield Booster
Faint Epsilon Warp Scrambler

[Low Slots]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internatl Structure II

[Rig Slots]

Medium Ancillary Current Router
Medium Anti-Kinetic Screen Reinforcer


Requires a 1% PG implant, 400 DPS without drones
MWD - 2700m/s
AB - 1000 m/s
Slowboat - 408m/s
12k EHP
750 DPS tank with overloaded ASB (Should be closer to 1000 with the new bonus, higher still with crystals)

Can catch kiting ships, can get under battleship guns, works well for what amounts to basically a one slot tank.
I think Garmon also did a video with one of these... one of those elite PvPers did a video with it at least.


interesting fit.... but is it worth using over a cyclone dual ASB 1200 plus tank for a 4th of the price?
Which is always an issue if you care about your wallet and your kb...
Also when CS get buffed .. similar price which is more useful to the fleet?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Adaramyyn
Perkone
Caldari State
#439 - 2013-07-18 19:12:23 UTC
As an originally-Caldari pilot who trained into Amarr specifically for the Sacrilege (only to learn later that it was a terrible ship at the time), I approve this message.
Liafcipe9000
Critically Preposterous
#440 - 2013-07-18 19:14:43 UTC  |  Edited by: Liafcipe9000
Losing hitpoints is a bad thing for brawlers. The Deimos is no exception. Or are you trying to turn the Deimos into a Shield tank now? sort of a Gallente version of the vagabond? the hitpoint reduction makes no sense to me whatsoever. if anything, BUFF the hitpoints!
DOES THE SLANG NAME "DIEMOST" MEAN ANYTHING TO YOU?

Vagabond's new base speed is 9 m/s slower than current Vagabond with only Minmatar Cruiser 5.
Other than that, with the new Shield Booster bonus I reckon it's gonna need a bigger cargo bay as well so it can hold enough capacitor booster charges, and also it's not consistent with the Jaguar, so I wonder where the "consistency" is here. also, brawler role? then what's the speed and falloff bonus for??
And fitting shield boosters on Vagabonds is only popular because Ancillary Shield Boosters are overpowered which made them popular with lots of ships.
Yes they ARE overpowered. and yes I do use them because of that and I enjoy the benefits of overpowered shield boosters.
Way to go, CCP, you're turning the Vagabond into a downsized Sleipnir.

Sacrilege as heavy tackle? isn't the Vagabond better for that, with its higher scan resolution?
The bigger drone bay will give the Sac a lot more DPS, in combination with its stronger powergrid allowing for a better tank, will make it a lot more common as it is much more powerful and will probably put them at the top of the HAC league along with the Zealot. Now the word "Diemost" pops up again. Woohoo.

tl;dr HAC changes make no sense. And here I thought the HAC rebalancing will add more tank to them and have them make sense. My bad! Sorry!