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best level 4 mission running ship

Author
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#141 - 2013-07-18 05:02:21 UTC
Yes... if you havent "driven" golem you really do not know what you are missing.


1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km)
2. 4 launcers, 100% bonus damage (economical :D )
3. tractors/salvagers
4. tp bonus
5. can tank like "I dont give a ****"
6. can fit mwd or ab without nerfing dmg apply or tank that much.
7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )

also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that.
Jaynen
Caldari Provisions
Caldari State
#142 - 2013-07-18 05:17:02 UTC
I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try
Looser Eto
Science and Trade Institute
Caldari State
#143 - 2013-07-18 07:51:08 UTC
CanI haveyourstuff wrote:
Yes... if you havent "driven" golem you really do not know what you are missing.


1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km)
2. 4 launcers, 100% bonus damage (economical :D )
3. tractors/salvagers
4. tp bonus
5. can tank like "I dont give a ****"
6. can fit mwd or ab without nerfing dmg apply or tank that much.
7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )

also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that.


Isn't the Golem a very expensive investment for L4s? I mean, one has to run 300 missions before starting to see a return on his/her investment.
Aeolus II
Perkone
Caldari State
#144 - 2013-07-18 08:22:01 UTC
Looser Eto wrote:
CanI haveyourstuff wrote:
Yes... if you havent "driven" golem you really do not know what you are missing.


1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km)
2. 4 launcers, 100% bonus damage (economical :D )
3. tractors/salvagers
4. tp bonus
5. can tank like "I dont give a ****"
6. can fit mwd or ab without nerfing dmg apply or tank that much.
7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )

also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that.


Isn't the Golem a very expensive investment for L4s? I mean, one has to run 300 missions before starting to see a return on his/her investment.


You have to spent money to make money, besides that it's not a investment with a risk you can always sell it back for around the same price.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#145 - 2013-07-18 11:11:38 UTC
Jaynen wrote:
I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try


Try using bouncers instead they do more damage to angels than wardens, also consider purchasing navy sentry drones, they are a significant upgrade to T1 and a good stopgap for the 20 day sentry drone V train.

Golem also does not do 1050 DPS at lock range. Drone control range is 84km with perfect skills and a T2 DLA, plus sentry drone optimals with 1 fed navy omni range between 68km to 97km. You could use 2 omnis but that means space for only 1 painter.

http://i.imgur.com/gCPnSGU.jpg

That's as close to 1050 DPS at lock range as I can get, bouncers have an optimal of 98km and curators 86km. You wouldnt usually use furys either, faction missiles drops the DPS down to 983.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#146 - 2013-07-18 12:09:23 UTC  |  Edited by: CanI haveyourstuff
Tsukino Stareine wrote:
Golem also does not do 1050 DPS at lock range.


golem can do 1066 DPS to max lock range and thats an a fact.

There is no reason to blaaablaaa bla about it.
There is no better more lazy mode lvl4 mission ship than Golem and thats an a FACT also!

btw no one uses sentrys with golem, It's hobgoblins + salvage drones.


Even if you fit it totally cheap T2 stuff, you still do missions faster and more conviniently than any other ship out there.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#147 - 2013-07-18 12:38:47 UTC
show a fit without using furies then.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#148 - 2013-07-18 13:01:18 UTC
why would you not use them?
Jenn aSide
Soul Machines
The Initiative.
#149 - 2013-07-18 13:19:56 UTC
stoicfaux wrote:
Jenn aSide wrote:

The Fleet Phoon is awesome, I've experimented with it in Null and it compared favorable to the mach in isk generation but still can't match it overall (i won't be using a fleet phoon to tank a 10/10 like i do with my mach lol).

Before Odyssey there were some arguments about the Fleet Phoon vs the CNR and it was mostly an eft-warrioring argument that the CNR was useless against the fleet phoon. We know that'`s not totally true now, and I made the argument that a ship in EVE is sooo much more than it's paper DPS or even is "damage projection" ability. I put my isk were my space-mouth was and bought up a bunch of CNRs to sell post patch.

Can you speak more to your TFI experience? The few times I've used it in level 4s, I found myself waiting for things to get into my 80km missile and/or ~60km drone range. You're not having any problems with range? or drone tracking? any micromanagement issues?





Most of my experience with the TFI on tranquility is in Null anoms and complexes, but I have used it some in missions (did a lot of missions in the test server before Odyssey).

Yea, it could be a bit tedious to have to scoop drones and move, scoop and move, but if you chery pick missions it's ok. What's hard is fitting a prop mod on along with a reasonably low priced shield tank, easier with armor tank but then you lose damage. Soooo many trade offs but worth it.

What's really cool whether in null or high sec is using a Fleet Phoon as a "sweeper" support ship with sentry drones and FoF missiles. I assign the Drones to assist my mach, cut lose the missiles to shoot whatever gets close (and to make sure I don't waste missile DPS, I kill small stuff with the mach 1st so most times the FoF s only have cruiser and above to shoot at) and rake in the isk. It's fun.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#150 - 2013-07-18 13:20:17 UTC
?
CanI haveyourstuff wrote:
why would you not use them?


Because unless you're bad, you don't use them all the time.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#151 - 2013-07-18 13:28:58 UTC  |  Edited by: CanI haveyourstuff
Tsukino Stareine wrote:
?
CanI haveyourstuff wrote:
why would you not use them?


Because unless you're bad, you don't use them all the time.


dafuq why?

what do you mean by bad? why do you write that **** and never back up your words?


I can also say "you only use t1 cruises if you are not bad"
what does it even mean?


Have you actually ever seen those excel sheets and pdf-s about golem cnr tengu tfi etc? about npc kill time and that sort of things?
obivously you have no clue.

PLEASE do tell me how is rattlesnake or dominix going to kill NPC battleship @ 100km under 30 seconds... please enlighten us bad's..........
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#152 - 2013-07-18 14:10:59 UTC
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.

And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.

Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)
Jaynen
Caldari Provisions
Caldari State
#153 - 2013-07-18 14:25:52 UTC
Tsukino Stareine wrote:
Jaynen wrote:
I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try


Try using bouncers instead they do more damage to angels than wardens, also consider purchasing navy sentry drones, they are a significant upgrade to T1 and a good stopgap for the 20 day sentry drone V train.

Golem also does not do 1050 DPS at lock range. Drone control range is 84km with perfect skills and a T2 DLA, plus sentry drone optimals with 1 fed navy omni range between 68km to 97km. You could use 2 omnis but that means space for only 1 painter.

http://i.imgur.com/gCPnSGU.jpg

That's as close to 1050 DPS at lock range as I can get, bouncers have an optimal of 98km and curators 86km. You wouldnt usually use furys either, faction missiles drops the DPS down to 983.


Most my missions tend to be Sansha or Gurista. I have garde's that I use when things get under 65k but use the wardens at 100+
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#154 - 2013-07-18 15:26:25 UTC
Tsukino Stareine wrote:
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.

And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.

Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)



ofcourse I'm not going to shoot spider drone with fury, what the hell dude? :D

Anyway.. by the time I need to switch ammo, my haubgaublins have already killed anything smaller than cruisers... makes sence?


Please do show me proof or video or whatever how do you kill NPC battleship in less than 30 seconds with dominix when that target is 100km away.

TP's - I dont even need more than that because when all BS-es are dead, all crusiers are already at 45ish distance or closer so... your point is again invalid.
Tobias Hareka
Republic Military School
Minmatar Republic
#155 - 2013-07-18 15:56:10 UTC
Tsukino Stareine wrote:
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.


Confirming arty Maelstrom is worst ship for missions. The very reason I don't use it anymore.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#156 - 2013-07-18 20:52:22 UTC
CanI haveyourstuff wrote:
Tsukino Stareine wrote:
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.

And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.

Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)



ofcourse I'm not going to shoot spider drone with fury, what the hell dude? :D

Anyway.. by the time I need to switch ammo, my haubgaublins have already killed anything smaller than cruisers... makes sence?


Please do show me proof or video or whatever how do you kill NPC battleship in less than 30 seconds with dominix when that target is 100km away.

TP's - I dont even need more than that because when all BS-es are dead, all crusiers are already at 45ish distance or closer so... your point is again invalid.


Yeah I somehow doubt your 5 unbonused hobs will do much damage in the grand scheme of things and wont solo much before you're done with the battleships with your missiles.

When I mission, I kill the small stuff first and the bigger stuff is still 70km+ off because the domi is just that good.

I can't show you a video but I think anyone who knows anything about missioning is going to laugh if at you if you think 30 seconds to kill bs rat is good (at any range).
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#157 - 2013-07-18 20:58:54 UTC


Yes, you should not shoot at targets 90km away if other targets are closer no matter what ship you are in. There is no ship that has 100% projection at all ranges.

I dont spend any time burning down at all so you are comparing apples to oranges.

The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection.

The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it.

Flying a Domi when you have a Mach IS doing it wrong.

[/quote]


I disagree when optimal is >90k for my bounder II I will shoot stuff at that range In fact I 1 shot frigates at that range.
Paikis
Vapour Holdings
#158 - 2013-07-18 22:23:20 UTC
Someone wrote:
The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection.

The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it.

Flying a Domi when you have a Mach IS doing it wrong.


Falloff, learn about it. The Machariel is not the Messiah.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#159 - 2013-07-18 22:24:02 UTC
domi has been doing blockade in one bounty tick even before odyssey.... and actually the domi does project all of its dps to 90km, everything is within optimal.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#160 - 2013-07-19 04:29:41 UTC
Tsukino Stareine wrote:
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.

And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.

Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)


Strawman. It was clearly stated @100k. Thanks for playing.

internet spaceships

are serious business sir.

and don't forget it