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Insane lock speeds and tactics to get around them anyone?

Author
Faux Leon
Viziam
Amarr Empire
#1 - 2013-07-18 13:09:41 UTC
Hello and thank you everyone for taking the time read and reply to this post should you choose to do such. I'm here asking a question about locking and exactly what makes it go so fast. The other day I happened to jump through a gate(I hear it deposites you randomly)and boom, next thing I know I'm dead. I was on my way to see the Titan monument and like an idiot I flew my Dramiel all decked out for pure speed. I figured if I went fast enough I could escape any situation. I was unfortunate enough to get deposited right next to a ship though I can't quite remember what. It used drones and so I activated my MWD and put my little bugger in full throttle. It was almost instant. I had a web and a warp disruption on me virtually as soon as I uncloaked. My question is, how did this happen and how can I prevent someone from locking me so fast? Its really annoying because I can't seem to lock anything that fast even with gear to assist.


I also apologize if I've posted this in the wrong section. Recent player and recent to the forums so I'm not sure where the Q and A for this stuff is really despite a little looking around.

"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-07-18 13:13:36 UTC
cloak helps, google "mwd cloak trick"
Grandma Squirel
#3 - 2013-07-18 14:12:04 UTC  |  Edited by: Grandma Squirel
Turning on your MWD makes it MUCH quicker for someone to target you. Assuming this was lowsec, you would have had a better shot at just warping out, assuming you had nanos and not a bunch of overdrives.... its remarkably hard to catch fast aligning frigates in low. There is a risk of someone with loads of sebos/remote sebos locking you in time, but its actually quite rare, we just think its common because no one talks about the hundred times they warped off, only about that one time they got locked in time.

Even in null, in a bubble, trying to burn away is usually less likely to succeed then crashing gate.
Hopelesshobo
Hoboland
#4 - 2013-07-18 15:28:26 UTC
Turning the MWD on only served to get yourself killed faster. Align time has nothing to do with what your top speed is, its based off of your agility. As mentioned previously, the MWD+cloak trick is your best bet to escape a gate camp in lowsec, you can also combine that with having a buffer tank and 1-2 warp core stabs on. The stabs won't get you out of all gate camps, but it can help you escape if you do somehow get pointed. Another method is if you are flying in a fleet, if you receive a fleet warp while you still have your session change timer, the timer does not get disturbed because YOU have not made any actions. Provided that your align speed is quick enough, you can warp off before the timer runs out while being invulnerable to being targetted, while the person that initiated the fleet warp can get locked and popped.

Lowering the average to make you look better since 2012.

Vyktor Abyss
Abyss Research
#5 - 2013-07-18 17:08:59 UTC
I wish I got taught at school how to write big paragraphs without spaces. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer.
Faux Leon
Viziam
Amarr Empire
#6 - 2013-07-18 20:38:16 UTC
Vyktor Abyss wrote:
I wish I got taught at school how to write big paragraphs without spaces. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer. A paragraph (from the Greek paragraphos, "to write beside" or "written beside") is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer.



Duly noted kind sir.

"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-07-18 21:45:58 UTC
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.

BYDI recruitment closed-ish

Faux Leon
Viziam
Amarr Empire
#8 - 2013-07-19 11:46:03 UTC
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.




So even stealthed I'm basically screwed? I know about cans in space pulling you out of cloak, but isn't there a way to minimize how fast someone targets my ship? How about that?

"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-07-19 11:50:32 UTC
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.


depends on your latency but you should be able to cloak before the locks come in
PhatController
Deep Core Mining Inc.
Caldari State
#10 - 2013-07-19 15:55:34 UTC
Faux Leon wrote:
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.




So even stealthed I'm basically screwed? I know about cans in space pulling you out of cloak, but isn't there a way to minimize how fast someone targets my ship? How about that?


There are implants to reduce your signature radius. Someone lock time on you is based on two things that I know of, your signature radius and their scan resolution (and their skills).

They can increase there scan resolution with various modules, and a few things to reduce your signature radius. There are however; several ways to increase your own signature radius, activating a MWD is one of them.
Dan Carter Murray
#11 - 2013-07-19 16:13:35 UTC
Faux Leon wrote:
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.




So even stealthed I'm basically screwed? I know about cans in space pulling you out of cloak, but isn't there a way to minimize how fast someone targets my ship? How about that?


yes you can, but you need to be clever:

you can get a neutral alt in a maulus with 4 damps using scan res scripts. whichever ship is being scan res boosted for the insta lock is your target.

random example: stiletto has .7s lock time on a capsule, .5s on a frig, .4s on a destroyer, .3s on a cruiser, .2s on a BC, with 4019 scan res.

maulus can damp at 150km depending on how you fit it (garbage fit to **** up gate camps from distance).
4 damps with scan res damp scripts
stiletto with 4019 scan res. now has 389 scan res. 6.7s to lock a capsule.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-07-19 16:20:36 UTC
any lock time below 1 second is not relevant. Game works on server ticks of 1 second so a 0.5second lock time is counted as 1 second.

You get the advantage as the person who is attempting to cloak because the way your client communicates with the server, you basically need to screw up bad or lag horribly to be locked before you can cloak.
Rain6638
GoonWaffe
Goonswarm Federation
#13 - 2013-07-20 10:54:49 UTC
Hopelesshobo wrote:
Another method is if you are flying in a fleet, if you receive a fleet warp while you still have your session change timer, the timer does not get disturbed because YOU have not made any actions. Provided that your align speed is quick enough, you can warp off before the timer runs out while being invulnerable to being targetted, while the person that initiated the fleet warp can get locked and popped.

just tested this on tranquility off gates and undock, it is untrue; once your ship initiates warp, you are vulnerable to locking--both off gates and undocks. gang warp or not

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#14 - 2013-07-20 12:31:14 UTC  |  Edited by: kraiklyn Asatru
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.



Other then maybe joining shadow cartel and look like bait.
Hopelesshobo
Hoboland
#15 - 2013-07-20 20:11:52 UTC
Rain6638 wrote:
Hopelesshobo wrote:
Another method is if you are flying in a fleet, if you receive a fleet warp while you still have your session change timer, the timer does not get disturbed because YOU have not made any actions. Provided that your align speed is quick enough, you can warp off before the timer runs out while being invulnerable to being targetted, while the person that initiated the fleet warp can get locked and popped.

just tested this on tranquility off gates and undock, it is untrue; once your ship initiates warp, you are vulnerable to locking--both off gates and undocks. gang warp or not


That's interesting, I've done that to corp members before when they were being station camped in a lowsec system and I got them out by doing that. Maybe whenever I've done it, the station campers were all tabbed out on the chive or something.

That and there was a case where 2 blockade runners jumped through a gate, they decloaked at the same time, but the one cloaked right away, while the other one didn't cloak for 3ish seconds, but when i was spamming ctrl+click on my overview to lock him, it kept saying he was invulnerable or something to that matter. I attributed it to the fleet warp, but I guess it could have been lag or something.

Lowering the average to make you look better since 2012.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-07-20 20:35:58 UTC
kraiklyn Asatru wrote:
Garviel Tarrant wrote:
Nothing can save you from an instalock camp other than luck tbh..

If you're in a cov ops ship your chances are better but still not great.



Other then maybe joining shadow cartel and look like bait.



One good thing to do is to uncloak and immediately approach something and lock it :P Only works if you're tanky though =<

BYDI recruitment closed-ish

Trinkets friend
Sudden Buggery
Sending Thots And Players
#17 - 2013-07-21 08:24:42 UTC
There's a couple of Gnosis fits banging about at the moment which produce instalock...the moment you load grid. Had the joy of extricating my Cheetah from this when I jumped a gate and started getting shot and couldn't activate my AB or invul because, apparently, I was still cloaked.

Still, got back to gate. <3 low sig.

But aside from this un-petitionable nonsense (oh, how I wish I had Fraps) you can often do OK with a covops. Every so often though, you'll find some fool in a legion with massive remote SeBo fluffing from his alts, and it goes teats up.

Oh, sorry, I remember: they "nerfed" remote SeBo's to reduce the lameness factor of noobs losing ships to instalock HIC camps on lowsec gates. Silly me, I keep forgetting.
Srensis
Orange Powers
The Chicken Coop
#18 - 2013-07-24 21:43:31 UTC
All these kiddies who don't know how to mwd/clock/insta warp is quite depressing actually..Sad
Skelee VI
Swamp Panthers
Bog Brotherhood
#19 - 2013-07-25 01:45:56 UTC
First let me tell you what most likely happened. You got insta locked by an interceptor(implants and boosters). The interceptor had drones assigned to him by other ships, a dual webbing ship was also there, I am guessing a rapier.
Your best bet would have been to re approach the gate with microwarpdrive on and overheated!
Depending on how big the camp was, a stealth bomber may make it thru or better yet a t3 with nullifier and covert op
Muad 'dib
State War Academy
Caldari State
#20 - 2013-07-25 09:53:46 UTC  |  Edited by: Muad 'dib
Suicide tacklers can insta lock using a scan res of around or exceeding 4,000.

T3s top out at just under 3k but can have the tackle range bonuses so are very evil and decently tanked.

only a pod will be able to uncloak and warp away from this usualy.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

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