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An acceptable F2P model for EVE?

Author
Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#21 - 2011-09-08 18:11:12 UTC
I actually think a better system would not be an SP cap, but simply make the trial accounts limitation systems apply to any new "free" accounts. That way, a free account is stuck flying t1 cruisers and below; they can't even have haulers or mining barges. That way, they can have fun (let it never be said that a huge frigate fleet isn't a sight to behold), botters can't spam f2p accounts in barges, and you get an influx of people who won't be turned off by the fact that 21 days isn't enough time to train all the things you want to try.

Of course, that just allows the free player to grind their way to a PLEX as well, though they'll have to go through the market. Of course, it's hard to grind ~400m with just cruisers and frigates, but it's doable after a very long time. It also allows corporations to "invest" in free players that they see as promising. That f2p noob who just killed a Harb solo in his Rifter? Reward him with a PLEX and let him fly with your Cane fleets or whatever.

Of course, I could also be completely wrong.
Ugleb
Jotunn Risi
#22 - 2011-09-08 18:16:27 UTC
Tippia wrote:
What you're looking for is the same thing: make trials time-unlimited. This already carries most of the restrictions that are needed in terms of how far you can develop your character.

That said, a more important question is: why does EVE need to go F2P?


I think it would take more than you can currently do on a trial account to retain a player any length of time. That list of restriction includes industrials, contracting, battlecruisers and t2 frigs. So you really can't fly much of 'use' limiting severely what you can do to be vaguely useful member of a corp. If you can't participate, you leave the game.

Why does EVE need to go F2P? I'm not arguing that it does right now but I'm exploring the possibility it may be forced to. The MMO market is increasingly turning away from the subscription model while EVE is currently dependent on it. I can tell that CCP are worried abut this and they've admitted so much in their explanations for introducing Aurum.

Player retention is down. While CCP's recent decision making and communication has been questionable to terrible, it might not be the only reason. The next year will see major new competition arriving and alot of it is F2P - no money up front barriers to entry.

http://uglebsjournal.wordpress.com/

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Rodj Blake
PIE Inc.
Khimi Harar
#23 - 2011-09-08 18:19:32 UTC
Danbar Roth wrote:
Earn ISK, + buy Plex. = F2P. What I have done for years.


If I go down the pub and someone buys me a pint because I'm awesome, is the beer free?

Dolce et decorum est pro Imperium mori

Danbar Roth
Imperial Academy
Amarr Empire
#24 - 2011-09-08 18:22:47 UTC
Rodj Blake wrote:
Danbar Roth wrote:
Earn ISK, + buy Plex. = F2P. What I have done for years.


If I go down the pub and someone buys me a pint because I'm awesome, is the beer free?



Yep
Tippia
Sunshine and Lollipops
#25 - 2011-09-08 18:26:30 UTC  |  Edited by: Tippia
Ugleb wrote:
I think it would take more than you can currently do on a trial account to retain a player any length of time. That list of restriction includes industrials, contracting, battlecruisers and t2 frigs. So you really can't fly much of 'use' limiting severely what you can do to be vaguely useful member of a corp.
It includes everything you need to participate, and excludes the things that make you able to experience the mid-to-high end of content.

Much like a lvl 20 cap in WoW.

So how do they retain those players? Especially considering how, unlike EVE, the content in WoW is 100% static. Once you've ridden all the rides in the themepark, that's it — you've ridden all the rides. EVE doesn't have any rides, and even given the limit to sub-BC T1 ships, the things you do do not end. The answer is: you don't retain them, or, rather, their retention isn't important.

The idea is not to have the F2P:ers stick around — it's to either convert them to payers or to have them as “filling” to make the world more lively, which in turn keeps the payers around. Same thing here: the limitations on trials don't really matter because the idea is to convert them into payers who gain access to all the other goodies.
Quote:
Why does EVE need to go F2P? I'm not arguing that it does right now but I'm exploring the possibility it may be forced to.
Again: why?
Quote:
Player retention is down.
Source? Or, more importantly, source that this is due to a lack of F2P rather than — what everyone else thinks — a lack of active development?
Rodj Blake
PIE Inc.
Khimi Harar
#26 - 2011-09-08 18:30:05 UTC
Danbar Roth wrote:
Rodj Blake wrote:
Danbar Roth wrote:
Earn ISK, + buy Plex. = F2P. What I have done for years.


If I go down the pub and someone buys me a pint because I'm awesome, is the beer free?



Yep


Somehow, I think that the landlord and my friend would disagree with you.

Dolce et decorum est pro Imperium mori

Ugleb
Jotunn Risi
#27 - 2011-09-08 18:41:28 UTC  |  Edited by: Ugleb
Tippia wrote:

Quote:
Why does EVE need to go F2P? I'm not arguing that it does right now but I'm exploring the possibility it may be forced to.
Again: why?
Quote:
Player retention is down.
Source? Or, more importantly, source that this is due to a lack of F2P rather than — what everyone else thinks — a lack of active development?


I answered both the questions in the few words immediately following your selected quotes. P

1) Increasing market competition that does not require a sub. Example; World of Tanks. You can play indefinitely without paying a penny but paying will accelerate your advancement. This is a F2P PVP game many consider to have stolen players from EVE. EVE by comparison simply stops once your trial is up.

2) I'm offering opinion, not scientific fact. I also said that I consider EVE's 'recent' slow development to be a major issue with the state of the game. I am simply suggesting that market competition might also be a factor, one I think will only increase. If I can try WoT for free and keep playing, I'm less likely to look into that other game which demands my credit card number every month.

EDIT- Here is an argument that player retention is down if you want it. The case made suggests that its an increasing trend going back well before Incarna release, suggesting that Incursion temprorarily boosted active player numbers but failed to hold them long term, more so than previous expansions.

http://uglebsjournal.wordpress.com/

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Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#28 - 2011-09-08 18:47:00 UTC
Ugleb wrote:
Tippia wrote:
What you're looking for is the same thing: make trials time-unlimited. This already carries most of the restrictions that are needed in terms of how far you can develop your character.

That said, a more important question is: why does EVE need to go F2P?


I think it would take more than you can currently do on a trial account to retain a player any length of time. That list of restriction includes industrials, contracting, battlecruisers and t2 frigs. So you really can't fly much of 'use' limiting severely what you can do to be vaguely useful member of a corp. If you can't participate, you leave the game.



I'd like to address this part. The restriction doesn't completely stonewall you from making isk; you can still be a valued member of a corp, whether it's fast tackle or even small ship gang warfare. You don't need to be able to fly expensive fancy **** to have fun in EVE, and as I stated in my post earlier, someone can always take the risk of "investing" in you or you can possibly build up enough ISK to eventually plex yourself.
Crunchmeister
The Scope
Gallente Federation
#29 - 2011-09-08 18:50:54 UTC  |  Edited by: Crunchmeister
While in theory it sounds good, I don't think this is a good idea. I'm not even a spy / scammer / griefer / thief, and I can already think of many ways I could abuse that proposed system for those purposes. I can't even imagine what underhanded players could come up with if they tried.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Ugleb
Jotunn Risi
#30 - 2011-09-08 18:53:34 UTC
Anna Lynne Larson wrote:
Ugleb wrote:
Tippia wrote:
What you're looking for is the same thing: make trials time-unlimited. This already carries most of the restrictions that are needed in terms of how far you can develop your character.

That said, a more important question is: why does EVE need to go F2P?


I think it would take more than you can currently do on a trial account to retain a player any length of time. That list of restriction includes industrials, contracting, battlecruisers and t2 frigs. So you really can't fly much of 'use' limiting severely what you can do to be vaguely useful member of a corp. If you can't participate, you leave the game.



I'd like to address this part. The restriction doesn't completely stonewall you from making isk; you can still be a valued member of a corp, whether it's fast tackle or even small ship gang warfare. You don't need to be able to fly expensive fancy **** to have fun in EVE, and as I stated in my post earlier, someone can always take the risk of "investing" in you or you can possibly build up enough ISK to eventually plex yourself.


I agree, you could still have fun with EVE under those circumstances and yeah some benefactor might 'sponsor' you but I suspect the current trial restrictions might still be too much of an obstacle to many. If EVE were to have a F2P sub set of the population they might need more options than it currently allows.

Obviously everyone who decides to play long term should be gently(?) encouraged to move their EVE-life up a gear and put some cash in the developers petty cash box, but it would need to do so in a way that emtices them to upgrade rather than hitting a brick wall too soon after starting to explore the game.

http://uglebsjournal.wordpress.com/

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Tippia
Sunshine and Lollipops
#31 - 2011-09-08 19:06:06 UTC  |  Edited by: Tippia
Ugleb wrote:
I answered both the questions in the few words immediately following your selected quotes. P
You didn't so much answer them as present assumptions of a route to be taken.
Quote:
1) Increasing market competition that does not require a sub. Example; World of Tanks. You can play indefinitely without paying a penny but paying will accelerate your advancement. This is a F2P PVP game many consider to have stolen players from EVE.
…and my question is: is it really stealing players or is EVE just losing players due to neglect? Is it really competition? Yes, it's a PvP game but does it actually compete with what EVE offers?

At any rate, so what? Why does that mean that EVE needs to go F2P as well? Will the game actually benefit from it? Can it even make use of it? Those kinds of decisions tend to be very integral to the design of the gameplay itself, so the question remains: does the game actually benefit from that kind of rejiggering or will it just break things even further and make people leave?
Quote:
I'm offering opinion, not scientific fact.
Then maybe claims such as “player retention is down” are a bit out of place? And you certainly can't base an argument for a change on this kind of assumption…
Quote:
Here is an argument that player retention is down if you want it.
No, it shows player activity is down. It does not present any case for (or against) retention or any reasoning behind it. It does not provide any information about player influx or how long they stick around — only that people are not playing any more.

But again, more importantly, it doesn't tell us anything about how F2P would in any way be a problem (as in increased competition) or a solution (as in, let's do the same). Instead, the curves rather show a different thing: the plateauing, and eventual decline, happened right about the time CCP stopped focusing on EVE…

The solution to that thorny problem does not lie in changing the business model to match that of the (supposed) competition — the solution lies in focusing on EVE. In fact, considering how much of EVE's success comes from not doing what the (supposed) competition does, one might even argue that doing so now would be extra detrimental.
Yakar Kunn
Perkone
Caldari State
#32 - 2011-09-08 19:13:39 UTC
I like this idea because I could have tons of cyno alts. Sounds like a good idea.
Ugleb
Jotunn Risi
#33 - 2011-09-08 19:41:06 UTC  |  Edited by: Ugleb
Tippia wrote:
Ugleb wrote:
World of Tanks. .... This is a F2P PVP game many consider to have stolen players from EVE.
…and my question is: is it really stealing players or is EVE just losing players due to neglect? Is it really competition? Yes, it's a PvP game but does it actually compete with what EVE offers?

At any rate, so what? Why does that mean that EVE needs to go F2P as well? Will the game actually benefit from it? Can it even make use of it? Those kinds of decisions tend to be very integral to the design of the gameplay itself, so the question remains: does the game actually benefit from that kind of rejiggering or will it just break things even further and make people leave?


I know someone who left EVE for WoT because it offered the small scale PVP he used to play EVE for but without a sub. Was it the only factor? Of course not. But it was a major point in his reasoning.


Tippia wrote:
Ugleb wrote:
Here is an argument that player retention is down if you want it.
No, it shows player activity is down. It does not present any case for (or against) retention or any reasoning behind it. It does not provide any information about player influx or how long they stick around — only that people are not playing any more.

But again, more importantly, it doesn't tell us anything about how F2P would in any way be a problem (as in increased competition) or a solution (as in, let's do the same). Instead, the curves rather show a different thing: the plateauing, and eventual decline, happened right about the time CCP stopped focusing on EVE…


If a player stops logging in they will sooner or later cancel their sub as well. And an MMO with an inactive player base is increasingly less fun for those who are still playing, which will only result in further decline. If players stop playing your game then I would say that means you are not 'retaining' them. A healthy MMO needs players to log in, not just pay their subs. If they don't it will soon be an unhealthy MMO.

A point I'd like to make for you here, I am not arguing that CCP should implement this system, or even that I want EVE to be F2P. I've paying my sub(s) for 7 years straight without a break, this thread is not a statement that I'm going to suddenly stop doing that. What I am interested in here is the possibilities of how EVE can stay competitive in attracting fresh blood in future, given that the industry is moving away from subs atm. You need people to try the game in the first place, and I think that EVE will be facing stiffer competition than in the past doing that.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Mukirana
Lone Lion Corporation
#34 - 2011-09-08 19:58:47 UTC
Well the answer is: NO!

If we play EVE is because we don't worry about paying the monthly bill. You can play for free with plexes and don't came saying that is not free because you need in-game money to buy it.

If you wanna a F2P game go out and catch one, there are tons of them. I will pay my the subscription and have fun.

Every time someone comes to the forums and ask for EVE going F2P an innocent child dyes, have this in mind!
NJEchoAlpha
The Scope
Gallente Federation
#35 - 2011-09-08 20:06:10 UTC
WE DO NOT WANT F2P THANK YOU VERY MUCH.

In all seriousness, F2P would decrease the quality of this game in every way. The focus should be on making the game better, not more micro transactions.
Alex Sinai
Doomheim
#36 - 2011-09-08 20:43:41 UTC
NJEchoAlpha wrote:
WE DO NOT WANT F2P THANK YOU VERY MUCH.

In all seriousness, F2P would decrease the quality of this game in every way. The focus should be on making the game better, not more micro transactions.



This^^^ says it all. Nothing to add.

Don't let them fly safe!

xanderh
Red Viking Conglomerate
#37 - 2011-09-08 21:46:31 UTC
A F2P model that might work for Eve is everything being free, but the training speed being halved. Then you can play to train at the speed we do now, making sure that there is no change for paying customers, but people who are low on money can still play the game. Along with this, CCP could sell vanity items like ship skins and clothing in the nex store.
This is working pretty well for global agenda, their revenue is higher than it has ever been, and a lot of new players have joined.
Fix Lag
The Scope
Gallente Federation
#38 - 2011-09-08 21:49:30 UTC
This is an awful thread filled with awful ideas

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Solhild
Doomheim
#39 - 2011-09-11 17:31:40 UTC  |  Edited by: Solhild
Split a plex into 100mill isk, 800 aurum or a week of sub

-when unsubbed, all chars have a clone at their station of birth
-unsubbed chars can only travel in POD and not to lowsec
-no viewing or modifying of market orders
-no corp management
-can view industry but not modify
-no training
-chat in channels but not invite or create
-access to all new incarna games by paying with aurum (woohoo!)
-etc.

All tiral chars that are not subbed are deleted after a period of inactivity (3 months?)

In this way, people could basically exist and socialise in EVE but game would be meh!

EDIT - agree with comment above now I've read them all.
Lagruna Zegata
Republic University
Minmatar Republic
#40 - 2011-09-11 21:32:55 UTC
I can accept a skillpoint limit for F2P with the formula where the variable:

n = My own current skillpoint total

And the F2P training limit is always "n+1" skillpoints
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