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[feedback] Cargo scanner needs to [b]not[/b] show the data/relic container loot.

Author
consuasor
Viziam
Amarr Empire
#1 - 2013-06-15 23:08:33 UTC
It's in the topic. Cargo scanner should not show profession can loot.

Showing the loot makes explorers skip the majority of containers, just cherry picking the ones with POS module blueprints. This is not "exploration" or "an interesting treasure hunt". This is just spam scanning and zipping between systems. The optimal way to explore is to skip 90% of cans based on cargo scan and only do the minigame when you spot a shiny.

Please push the subject and make CCP nerf cargo scanner. It is simply hateful to soon assume all sites scanned by previous visitors, it's taking the element of surprise out of hacking and archaeology and it's just dull.

If cargo scanner did not show the contents, exploration as profession would be much more balanced. Right now a try-hard player will trump ten roleplaying haxplorers by just spam scanning instead of hacking the sites in a slow manner.
consuasor
Viziam
Amarr Empire
#2 - 2013-06-15 23:12:29 UTC
If you want another bad analogy to bring to the CCP table,

"Cargo scanning profession cans is the equivalent of cargo scanning DED complex gate to see the overseer loot."
Kupena
Xenophobics Asylum
#3 - 2013-07-18 10:56:01 UTC
It also lets you scan down which cans you have to pick up - whether picking up data is useful or just the parts / material cans. As materials can contain the salvage and if cargo scanner displays only salvage in it then we know to pick those. If it would not be this way it would be terribad. I would not like to simply random-pick the cans ....