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Missions & Complexes

 
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PvE little things

First post First post
Author
Xequecal
Ministry of War
Amarr Empire
#141 - 2013-06-29 16:20:40 UTC
DarthNefarius wrote:
Here's a BIG PvE fix: HOW ABOUT REBALANCING HOW ARMOUR SHIPS SUCK IN PvE COMPARED TO SHIELD FITS?
I dunno I guess it is a balance thing where in BIG PvP fleet battles armour has an advatage except in the Drake blobs of old but armour PvE fits are losing out big time IMHO OopsCry


The armor tanking mechanics don't suck, the one and only reason shield tanking is so godlike is the absurd stats on the Gist line of shield boosters. T1/T2/Faction armor and shield tanks are comparable, armor even has the edge here. Only with a Gist booster do shield tanks become absurd.

Upgrading from faction reppers to Centus-X reppers is a 40% increase in efficiency. Upgrading from faction shield boost/sba to Gist-X boost/SBA is a 298% increase in efficiency, this is where the problem originates.

Unfortunately, the ship has sailed on nerfing these modules. They're not going to put in a patch that suddenly makes everyone's 5 billion isk PvE boat suddenly worth 1/10th as much. You know how many people would quit the game?
Lipbite
Express Hauler
#142 - 2013-07-01 19:03:37 UTC  |  Edited by: Lipbite
Highlight messages in broadcasts history with different colors (blue = shield, yellow = align, green = warp, purple = armor, in position = gray etc). During bigger encounters there is no time to read text (multiple messages per second) + it's too small.

Enchance this notepad interface, please. Also bigger buttons for broadcasts - these were created for 800x600 monitors and are too small for HD screens (I have 23" and I miss the buttons sometimes).
Hazen Koraka
Inter-galactic Rescue
Astral Battles
#143 - 2013-07-02 11:04:42 UTC
I have an "idea" (kind of a stealth gripe) - not sure if it's been mentioned before anywhere.

Please add standard npc overview settings, along with the standard "General settings etc" for standard overview settings. I somehow keep losing my overview settings after patches, or moving to a different pc - maybe have the overview settings saved server side too?

And keep a standard set that shows all NPC agressors. Its annoying to think you are safe, and cant find the thing blasting the heck out of you as you zoom the camera about frantically, because nothing's showing on your overview.

As I said, kind of a semi-gripe, but I think it would be a good idea to:

1. Save overview settings serverside (like the 100 fittings - increase that limit too!)
2. Have standard filters to turn on all those red crosses, save having to go through the tedium of setting up the overview groups time and time again.

Sorry for griping! :)

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Lamboux
Quagaars
#144 - 2013-07-10 11:45:33 UTC
Apologies if already mentioned (scanned through pretty fast) - where the ewar icon appears to note web/scram/TD etc add a 'broadcast target to fleet' option to the right click menu. Would be nice if it did all at once but maybe better to do one by one (so I can get the jamming off first etc).

Cheers

L
Erik Kalkoken
The Congregation
420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED
#145 - 2013-07-14 11:13:20 UTC
Some ideas, but perhaps not so little to implement
- Please add Epic Arcs with Lvl 2 and Lvl 3 difficulty.
- Make mission briefings with agents more realistic, e.g. by having a video conference with the agent


Swidgen
Republic University
Minmatar Republic
#146 - 2013-07-14 21:02:37 UTC
It would be really cool to be able to import and export the in-game notepad notes. And have them retain linked item-character-system names. The same for copy/paste between notes. It's frustrating to not be able to copy/paste links. Not to mention the 3000 character limit on notes is absurd.
Goldiiee
Bureau of Astronomical Anomalies
#147 - 2013-07-14 22:01:23 UTC
Could we get a timer on an ASB reload, similar to the aggression timer would work. (if you can adapted)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#148 - 2013-07-17 14:18:53 UTC
- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin.
- let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon
- make the "warp within" function work for buzz kill
- "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3
- "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket.
- give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs.
- move all missions against empire factions to fw agents.
- add the faction tier 1 battleships to the LP stores of non FW corps.
- remove ship restrictions from unrated complexes
- make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission.
- the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Hazen Koraka
Inter-galactic Rescue
Astral Battles
#149 - 2013-07-17 18:34:02 UTC  |  Edited by: Hazen Koraka
Goldiiee wrote:
Could we get a timer on an ASB reload, similar to the aggression timer would work. (if you can adapted)


+1 like for the signature funnees :)

[In case the sig changes, and I look like a fool, this was Goldiiee's sig when posted: Things that keep me up at night;
Why do we use a voice communication device to send telegraphs?
Couch Camoflage, If you sit very still maybe they wont see you.] Hmm not funny now. It was at the time !

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Fortis88
Caldari Salvage Corp.
#150 - 2013-07-18 14:31:40 UTC
Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.)
duglas Luven
Hell Forge Industries
#151 - 2013-07-19 12:11:33 UTC
How about making blowing up a Station in a mission site actually worth the time and ammo (IE recon 2 of 3, Worlds collide, Dread Pirate Scarlet) Like T2 fiitings, skill books.

Have better items in the LP store available with higher standing in leu of those silly tags.
For example:
small faction ammo at 2.0 standing
med faction ammo at 3.5 standing
large faction ammo at 5.0 standing
faction low/mid slot fitting at 6.0 standing
T2 guns at 7.0 standing
faction battle ships at 8.0 standing
Officer fittings at 9.0 standing
T2 Ships (Muauders) 10.0 standing

In short I would like to see standing mean something in relation to the corp you are missioning for aside from the Agent telling me how awesome I am.

Thanks for you time and consideration.
Douglas Loven

duglas Luven
Hell Forge Industries
#152 - 2013-07-19 12:14:01 UTC
Fortis88 wrote:
Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.)



Yea in lue of the noob noctis ........AKA destoyer
duglas Luven
Hell Forge Industries
#153 - 2013-07-19 12:15:56 UTC
Gustav Mannfred wrote:
- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin.
- let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon
- make the "warp within" function work for buzz kill
- "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3
- "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket.
- give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs.
- move all missions against empire factions to fw agents.
- add the faction tier 1 battleships to the LP stores of non FW corps.
- remove ship restrictions from unrated complexes
- make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission.
- the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+


move all missions against empire factions to fw agents.
This one I really like, great idea Gustav
Wolfyne
Astral Mining Industries
Deep Space Alliance
#154 - 2013-07-25 14:38:58 UTC
For drone fighting (gallente drone boat pilot)

- Add a drone command toolbar instead (or in addition) of the contextual menu... giving orders to drone is realy a precise clicking job (in full HD screen) and boring

- Showing the drones shield/armor/hull state when in drone bay, with 10 or more drones in bay, knowing witch one has armor is realy boring (jungling with folders...)

- Adding a drone repairer module high slot with sufficient range to repair drone at least at 40km (maybe small amount) by now, it's impossible to recall a drone at more than 10km if he is taking damage, even with a 50% drone life bonus and maxed skills. or modules to give more tanking to drones.

- Shortcuts to unleash drone folder in bay , instead of the contextual menu, or buttons directly on the folder (maybe with confirmation)
Donbe Scurred
University of Caille
Gallente Federation
#155 - 2013-07-26 07:19:45 UTC
Sticky this
Dorrann
Imperial Shipment
Amarr Empire
#156 - 2013-07-31 11:18:03 UTC  |  Edited by: Dorrann
All the previous comments about Drone improvements +1
All the previous comments about Collision Spheres +1

I'd also like to suggest the ability to message Mission Location Bookmarks in FLEET CHAT and ONLY in fleet chat.
My thinking here is that by making it Fleet Only, you prevent people from sending mission locations to non-friendlies. Currently, they cant be copied and the only ways to get anyone other than the person who accepted the missions to the site are Warp Fleet or Warp To Member.

Also, it would be really nice if the wrecks would remember the fleet access privileges after pilot disconnection or having to drop fleet for any reason. If you had access at one point, you should retain access imo.

Edited for Forum eating the end of the post.
ScorpionD III
Brave Newbies Inc.
Brave Collective
#157 - 2013-08-06 13:39:05 UTC
Drones:

* A bar control for drones.
* Improved drone controls, like a button (or command) "Hit and Run", to kill one target and return to drone bay, or a Coward option, to return to drone bay on first hit, something to improve drone survival.
* A option to see damaged drones in drone bay.
* A way to REPAIR drones on drone bay, avaible only to Drone Boats, or trought skill, or modules.
* MWD to Medium Drones ASAP.
* The hability to tractor your drones.
* Drones marauding.


Missions:

* More diversified missions.
* BALANCED missions.
* Add mods for missions, like hardcore mod missions for hardcores or expert missions for fleets, with better loot of course.
* Whe have radio u know? Make possible to take and deliver mission (at least the mission that not need to deliver itens), out of station.
* Chain Missions? Off course, why not? But! WIth a great mission, comes a great prize. Maybe a small ship or a unique module?
* +1 to Warp in reinforce on mission... not just appear.
* +1 to humanize missions (i like to be a hero, remember that).
* +1 to a better way to randomize missions, i don't want to take the same mission for 2 or 3 times in a day.


LP Stores

* Redesign the LP store, when i achieved to make 300k of LP, i have the money to bought the Navy Issue. This type of ship, should be for a PvE player only, and not to selling... Well i have 300k of LP (i make a lot of missions), 10 of standig (i believed i proved myself ) with the corporation, the money to payout the ship and can't buy yet??? Not sems right to me.
* The hability to sell tags to NPC's or chage for LP.



duglas Luven
Hell Forge Industries
#158 - 2013-08-16 09:33:42 UTC
Any updates as to all our ideas, do you like any of them enough to use them?
Ifly Uwalk
Perkone
Caldari State
#159 - 2013-08-16 13:19:32 UTC
duglas Luven wrote:
Any updates as to all our ideas, do you like any of them enough to use them?

Abandoned thread is abandoned! Cry
Mer88
Royal Amarr Institute
Amarr Empire
#160 - 2013-08-19 05:42:35 UTC  |  Edited by: Mer88
please add a return to drone bay button beside the drone hp bar for each drones out in the field.

with the new AI , drones keep dying even when you are paying attention. And having to right click then move 2 steps down to return to drone bay takes a lot of time. It be very nice to just press a button to send a single specific drone back.