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This is Eve . Wow.

Author
K Suri
Doomheim
#201 - 2011-11-09 20:24:57 UTC
K Suri wrote:
Now I have mixed views as to the validity of "safeness" and I fully understand the ethos that is Eve. But you know, if I were a commercial entity trying to raise the subscriber base, I'd be seriously looking at games that make the serious coin.

Does Eve need to evolve, in some areas, to be more effective for CCP economically?

Is this the plan?

The 2 paragraphs in the OP that nobody understood.

I bolded the key question.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#202 - 2011-11-09 20:28:41 UTC
Hyacinthous wrote:

Try harder, I don't mine and due to dicks like you I don't even play so just stfu chump.

Hehe :D

P.S. you are a loser



You don't even play?

Then who gives a **** what you think.

Not a diplo. 

The above post was edited for spelling.

K Suri
Doomheim
#203 - 2011-11-09 20:29:12 UTC
Ladie Harlot wrote:
Krios Ahzek wrote:
K Suri is an obvious troll alt anyways, she even admitted it in another thread.

No in that other thread he realized he was losing the argument and went into "lol guyz I was just trolling ju" mode to try and salvage some self respect.

It is hard to admit you were trolled isn't it. That was my "I'm new here introduction". You fell for it. In fact you repeatedly fall prey to my trolls, you just don't see it.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#204 - 2011-11-09 20:57:58 UTC  |  Edited by: FeralShadow
Didn't read all these posts, don't have the time.

OP I certainly see your point though I'm going to say that I think the majority of the problem arises from newbie characters not being properly informed prior to getting out into the "big bad world"

However, I did it and learned and made myself better, there's nothing stopping other people. But, I'm the exception. I like playing dangerously and "fending for myself" so to say. A lot of casual players don't.

This is going to get flamed to hell, but what if new characters have two "tutorial" systems where the players learn everything from flying to scams to market to jumping to missions, and when they leave those systems they can't come back. They know the risks before they leave, and when they leave, they will have to look out for themselves. The tutorial systems will be super rare on resources (like two asteroids to practice mining on) and since you can't enter the system people wouldn't be able to get in there to make money off the market, and people in the system likely won't want to stick around because there would be an SP cap (say, 2mil sp before you're auto-moved out of the systems).

I think it'd solve a lot of problems. It'd give people a way to really learn the game without players trying to scam them out of the gate while keeping the viability of the game.

As to the wider point of casual gamers not wanting to fight for their life every day... well, that's kind-of the premise of the game. If you had 10% of the systems that you couldn't suicide gank in or anything, you'd have 500 miners and missioners in each one of those systems because they couldn't be suicide ganked, or people sitting in there getting their SP up in a perfectly safe environment. I'm not saying that it's a bad idea to have safe areas, but it needs to be done in a way so that people who play there are SEVERELY limited. The rest of us have to play dangerously and watch our backs, why do they not?

Edit: The solution to the vast majority of peoples' problems is to fly with friends, but lots of "casual" players in eve don't seem to want to do that. I don't get it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#205 - 2011-11-09 20:59:36 UTC
WoW hate tears are the best non New Eden tears there are.

internet spaceships

are serious business sir.

and don't forget it

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#206 - 2011-11-09 21:01:33 UTC
FeralShadow wrote:
Didn't read all these posts, don't have the time.

OP I certainly see your point though I'm going to say that I think the majority of the problem arises from newbie characters not being properly informed prior to getting out into the "big bad world"

However, I did it and learned and made myself better, there's nothing stopping other people. But, I'm the exception. I like playing dangerously and "fending for myself" so to say. A lot of casual players don't.

This is going to get flamed to hell, but what if new characters have two "tutorial" systems where the players learn everything from flying to scams to market to jumping to missions, and when they leave those systems they can't come back. They know the risks before they leave, and when they leave, they will have to look out for themselves. The tutorial systems will be super rare on resources (like two asteroids to practice mining on) and since you can't enter the system people wouldn't be able to get in there to make money off the market, and people in the system likely won't want to stick around because there would be an SP cap (say, 2mil sp before you're auto-moved out of the systems).

I think it'd solve a lot of problems. It'd give people a way to really learn the game without players trying to scam them out of the gate while keeping the viability of the game.

As to the wider point of casual gamers not wanting to fight for their life every day... well, that's kind-of the premise of the game. If you had 10% of the systems that you couldn't suicide gank in or anything, you'd have 500 miners and missioners in each one of those systems because they couldn't be suicide ganked, or people sitting in there getting their SP up in a perfectly safe environment. I'm not saying that it's a bad idea to have safe areas, but it needs to be done in a way so that people who play there are SEVERELY limited. The rest of us have to play dangerously and watch our backs, why do they not?

Edit: The solution to the vast majority of peoples' problems is to fly with friends, but lots of "casual" players in eve don't seem to want to do that. I don't get it.


Like pre-searing in Guild Wars. Brilliant.

This would certainly help with the high attrition rate.

internet spaceships

are serious business sir.

and don't forget it

Richard Aiel
The Merchants of War
#207 - 2011-11-09 21:01:52 UTC
Cipher Jones wrote:
WoW hate tears are the best non New Eden tears there are.


I always love how in EVERY MMO EXCEPT WOW 90% of the time there are threads all about how much WoW sucks lol

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Destination SkillQueue
Doomheim
#208 - 2011-11-09 21:07:14 UTC  |  Edited by: Destination SkillQueue
Richard Aiel wrote:
Cipher Jones wrote:
WoW hate tears are the best non New Eden tears there are.


I always love how in EVERY MMO forum, INCLUDING WOW's, 90% of the time there are threads all about how much WoW sucks lol


Fixed.
K Suri
Doomheim
#209 - 2011-11-09 21:09:14 UTC
FeralShadow wrote:
If you had 10% of the systems that you couldn't suicide gank in or anything, you'd have 500 miners and missioners in each one of those systems because they couldn't be suicide ganked

And the first rule of war would apply. Dec 'em and kill 'em. The demand for the resources in those systems would force them fight each other. Unable to gank, wardecs would be the order of the day.

Which is why we also need corp member lockdown on wardecs and automatic expulsion from NPC corps.

And you know, the more I read from the "do nothing" crowd the more I am convinced that a lot of the argument against anti-SG is because it will need other changes to wardec mechanics etc. and THIS is what worries people more. Because while they expouse the "lawlessness" of a gank, they don't want their own assets put at risk if wardec mechanics were simplified.

What I am saying makes sense when you look at the number of nullsec members involved in the gank/wardec mechanic topics. Why would they?

Quote:
or people sitting in there getting their SP up in a perfectly safe environment.

Which they do anyway. I have 4 alts training perfectly safe - in station. I'll bring them out when they're "ready".
ElQuirko
University of Caille
Gallente Federation
#210 - 2011-11-09 21:13:24 UTC
TL;DR.

If you want safety, go play WoW.

Dodixie > Hek

K Suri
Doomheim
#211 - 2011-11-09 21:15:54 UTC
ElQuirko wrote:
TL;DR.

If you want safety, go play WoW.

Hahahahahohohohoho. That's funny. Really. It is. Seriously. Yes. Funny.

Come here often do you?
Intakani Genntelle
Doomheim
#212 - 2011-11-09 21:17:45 UTC  |  Edited by: Intakani Genntelle
People who play EVE are notoriously closed-minded and anti-social.
Ladie Harlot
Viziam
Amarr Empire
#213 - 2011-11-09 21:20:35 UTC
K Suri wrote:
Ladie Harlot wrote:
Krios Ahzek wrote:
K Suri is an obvious troll alt anyways, she even admitted it in another thread.

No in that other thread he realized he was losing the argument and went into "lol guyz I was just trolling ju" mode to try and salvage some self respect.

It is hard to admit you were trolled isn't it. That was my "I'm new here introduction". You fell for it. In fact you repeatedly fall prey to my trolls, you just don't see it.

If you were actually trolling I might feel bad. Since you're not you should feel bad.

The artist formerly known as Ladie Scarlet.

Corina Jarr
en Welle Shipping Inc.
#214 - 2011-11-09 21:21:08 UTC
Ok Suri, I fully agree with you on wardec mechanics. They need to be fixed (IMO) to make EVE less safe, as opposed to more safe if you simply have ISK (no skill required).

However, I would still never agree to a safe zone for regular pilots (though again, the idea mentioned by someone a few posts above about intro systems... I could get behind).
K Suri
Doomheim
#215 - 2011-11-09 21:29:57 UTC
Corina Jarr wrote:
Ok Suri, I fully agree with you on wardec mechanics. They need to be fixed (IMO) to make EVE less safe, as opposed to more safe if you simply have ISK (no skill required).

However, I would still never agree to a safe zone for regular pilots (though again, the idea mentioned by someone a few posts above about intro systems... I could get behind).

tbh I don't like the concept of safe regions at all. It has been bought forward as an "option" but I don't like it for the obvious reasons.

What I'd like to see is

1) Auto expulsion of NPC after n days as a priority (unleashing hundreds of players into the "real world" - inc bots)
2) A major fix to wardec mechanics so it's much easier to do but also so it can't be abused (and I have a few ideas on this).

The neccessity to gank for economic/strategic/tactical reasons is better catered for.

All that's left is to decide then whether SG should be allowed for "gigglez" because that should be the only reason to do so.

Ladie Harlot
Viziam
Amarr Empire
#216 - 2011-11-09 21:32:26 UTC
K Suri wrote:
All that's left is to decide then whether SG should be allowed for "gigglez" because that should be the only reason to do so.

Why?

The artist formerly known as Ladie Scarlet.

K Suri
Doomheim
#217 - 2011-11-09 21:42:30 UTC
Ladie Harlot wrote:
K Suri wrote:
All that's left is to decide then whether SG should be allowed for "gigglez" because that should be the only reason to do so.

Why?

Because, as we've seen, massive alliances could bring carnage against hundreds, if not thousands of smaller players for absolutely no reason. This needs to be bought under scrutiny.

If you can't justify an economic/strategic or tactical reason for it then wtf should it be allowed? It's so unbalanced on this point that it beggars belief.
KrakizBad
Section 8.
#218 - 2011-11-09 21:42:58 UTC
K Suri wrote:
Corina Jarr wrote:
Ok Suri, I fully agree with you on wardec mechanics. They need to be fixed (IMO) to make EVE less safe, as opposed to more safe if you simply have ISK (no skill required).

However, I would still never agree to a safe zone for regular pilots (though again, the idea mentioned by someone a few posts above about intro systems... I could get behind).

tbh I don't like the concept of safe regions at all. It has been bought forward as an "option" but I don't like it for the obvious reasons.

What I'd like to see is

1) Auto expulsion of NPC after n days as a priority (unleashing hundreds of players into the "real world" - inc bots)
2) A major fix to wardec mechanics so it's much easier to do but also so it can't be abused (and I have a few ideas on this).

The neccessity to gank for economic/strategic/tactical reasons is better catered for.

All that's left is to decide then whether SG should be allowed for "gigglez" because that should be the only reason to do so.



Time marches on yet your bad posting remains. Luckily the people who are stupid enough to agree with you will never have the political clout to pull your dumb ideas off.
K Suri
Doomheim
#219 - 2011-11-09 21:49:10 UTC
KrakizBad wrote:
K Suri wrote:
Corina Jarr wrote:
Ok Suri, I fully agree with you on wardec mechanics. They need to be fixed (IMO) to make EVE less safe, as opposed to more safe if you simply have ISK (no skill required).

However, I would still never agree to a safe zone for regular pilots (though again, the idea mentioned by someone a few posts above about intro systems... I could get behind).

tbh I don't like the concept of safe regions at all. It has been bought forward as an "option" but I don't like it for the obvious reasons.

What I'd like to see is

1) Auto expulsion of NPC after n days as a priority (unleashing hundreds of players into the "real world" - inc bots)
2) A major fix to wardec mechanics so it's much easier to do but also so it can't be abused (and I have a few ideas on this).

The neccessity to gank for economic/strategic/tactical reasons is better catered for.

All that's left is to decide then whether SG should be allowed for "gigglez" because that should be the only reason to do so.



Time marches on yet your bad posting remains. Luckily the people who are stupid enough to agree with you will never have the political clout to pull your dumb ideas off.

And you've got proven techniques on how to get things done? Linky?

"You're dumb, you're an idiot" has obviously worked wonders for you. How about go train Intelligence and Diplomacy to 5 and come back and tell me what I'm doing that's so bad. Until then stfu.
Ladie Harlot
Viziam
Amarr Empire
#220 - 2011-11-09 21:51:29 UTC
K Suri wrote:
Because, as we've seen, massive alliances could bring carnage against hundreds, if not thousands of smaller players for absolutely no reason. This needs to be bought under scrutiny.

Why?

The artist formerly known as Ladie Scarlet.