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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Asa Shahni
Inevitable Outcome
E.C.H.O
#421 - 2013-07-10 12:54:12 UTC
You guy should consider changing the certificate planner aswell ...not just because of the skill change you just showed us but the UI ...it can be a pain sometimes o7
Dinsdale Pirannha
Pirannha Corp
#422 - 2013-07-10 13:31:49 UTC
I am really looking forward to some times after these changes are made, someone gets the bright idea that "hey, all these skills grouped by name should have the same attributes when it comes to learning them."

Today, in the vast vast majority of cases, the gunnery skills all are per/will or will/per, engineering skills int/mem or mem/int, etc etc.
What happens after the name changes and name re-grouping happens?
You want to see confusion, then you will see confusion.

Leave the damn thing alone.
There are other issues far more pressing, like getting the pirate faction and T2 ships dealt with.
Go help fozzie and Rise with that.
Harvey James
The Sengoku Legacy
#423 - 2013-07-10 14:21:13 UTC
Asa Shahni wrote:
You guy should consider changing the certificate planner aswell ...not just because of the skill change you just showed us but the UI ...it can be a pain sometimes o7


also it says on energy turret certificates that energy turrets have good tracking ..... LOL not anymore

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Luscius Uta
#424 - 2013-07-11 07:30:15 UTC
Xercodo wrote:
Luscius Uta wrote:
One thing I forgot to mention in my previous post: Every skill group, except Planet Management and Subsystems, has a skill of the same name in it which is generally the most important skill in the group and has a 1x training multiplier. If you want to introduce new skill groups, I would like them to keep with this "tradition" (which can be done without introduction of new skills, I am assured).


Actually they are doing this specifically to break that tradition.

Many times people assume that training industry means any skill under the industry category when they go to do their first manufacture tutorial.

That overlapping name bit is terrible.


Well, they could fix that by introducing Mining group, which already has a skill of the same name with x1 training multiplier. Same goes for Shield Operation where all shield related skills should go, and possibly Targeting and Refining.

Workarounds are not bugfixes.

Mag's
Azn Empire
#425 - 2013-07-11 10:37:29 UTC
Oh while you're at it, could you pleased delete mining and industry from my skill sheet, including the SP associated with them. Thank you kindly. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#426 - 2013-07-11 16:19:34 UTC
I defend CCP against trolls, the illiterate and those generally more stupid than they're given credit for on a number of occasions..

But no more. This is the **** you're spending your time on? LEAVE OUR SKILLS ALONE. Are you ******* kidding me? "Multiple Targeting"? "Spaceship PILOTING?" Well, you should probably change Signature Analysis to something wordy and over-simplified like "Targeting Speed Management" because apparently opening up the description for any given skill and using that 2nd Grade (too generous?) English knowledge was just too much ******* trouble.

Sheesh.



Ezra Nabali
Severasse Industrial Securities
#427 - 2013-07-11 16:49:17 UTC
Balthazar Lestrane wrote:
I defend CCP against trolls, the illiterate and those generally more stupid than they're given credit for on a number of occasions..

But no more. This is the **** you're spending your time on? LEAVE OUR SKILLS ALONE. Are you ******* kidding me? "Multiple Targeting"? "Spaceship PILOTING?" Well, you should probably change Signature Analysis to something wordy and over-simplified like "Targeting Speed Management" because apparently opening up the description for any given skill and using that 2nd Grade (too generous?) English knowledge was just too much ******* trouble.

Sheesh.





+1

Spaceship Piloting? seriously !?!?!

Eve is great because it requires a certain minimum intelligence to be played.
To be honest: If you are too dumb to read a skill description to figure out what it does ....you probably shouldn't play this game.

Seriously ...stop wasting the subscription money you get from US for some nonsense like this....
Fix the ******* pos management.
Siresa Talesi
Doomheim
#428 - 2013-07-11 19:47:40 UTC  |  Edited by: Siresa Talesi
I haven't read through the entire thread yet, so this may have been said already, but I felt that I should point out that the reason so many people have a problem with "Multiple Targeting" (saying that it sounds "clunky," etc.) is that it is grammatically incorrect English. Even if we don't always recognize this as the reason or understand why, when native English speakers hear something blatantly grammatically wrong, it tends to grate on our ears.

In this case, "multiple" is an adjective, it is used to describe nouns. So you could say "multiple targets," but never "multiple targeting," because "targeting" is a verb, and requires an adverb instead. Saying "multiple targeting" just makes you sound illiterate.

I realize that not everyone at CCP is a native English speaker, but I would hope that someone in charge of proofreading would have caught this before it was approved!

I have a feeling that a lot of other issues players are having with these names are also the result of langauage differences. It's not just enough to know the meaning of words, but you need to understand the connotations as well. For example, "Spaceship Piloting" just comes off so much weaker than "Spaceship Command." "Piloting" gives the impression of being subordinate to someone else (the ship's captain), while "command" clearly states that you are in charge. I'm sure most EVE players want to be and feel like the one in charge of their own ship, and the title "Spaceship Piloting" just takes away from that.

When games have poor english, it usually speaks to the quality or budget of that game. It would be a shame to let translation errors give the wrong impression about the quality of this game. Please seriously reconsider and review these changes, and make sure that they are vetted by native speakers of any language you intend to translate them into.
Puskarich
The Greater Goon
#429 - 2013-07-11 21:43:08 UTC
Spaceship Command should stay as it is. Spaceship Piloting sounds lame as heck.

Sorry if you've already responded to this, but 22 pages of eve people isn't appealing.
Arrigo Glokta
#430 - 2013-07-12 06:35:01 UTC
Siresa Talesi wrote:
I haven't read through the entire thread yet, so this may have been said already, but I felt that I should point out that the reason so many people have a problem with "Multiple Targeting" (saying that it sounds "clunky," etc.) is that it is grammatically incorrect English. Even if we don't always recognize this as the reason or understand why, when native English speakers hear something blatantly grammatically wrong, it tends to grate on our ears.

In this case, "multiple" is an adjective, it is used to describe nouns. So you could say "multiple targets," but never "multiple targeting," because "targeting" is a verb, and requires an adverb instead. Saying "multiple targeting" just makes you sound illiterate.

I realize that not everyone at CCP is a native English speaker, but I would hope that someone in charge of proofreading would have caught this before it was approved!

I have a feeling that a lot of other issues players are having with these names are also the result of langauage differences. It's not just enough to know the meaning of words, but you need to understand the connotations as well. For example, "Spaceship Piloting" just comes off so much weaker than "Spaceship Command." "Piloting" gives the impression of being subordinate to someone else (the ship's captain), while "command" clearly states that you are in charge. I'm sure most EVE players want to be and feel like the one in charge of their own ship, and the title "Spaceship Piloting" just takes away from that.

When games have poor english, it usually speaks to the quality or budget of that game. It would be a shame to let translation errors give the wrong impression about the quality of this game. Please seriously reconsider and review these changes, and make sure that they are vetted by native speakers of any language you intend to translate them into.


I cannot agree more. Spaceship Piloting thing is giving me nightmares.
Cpt Matis
Federal Commercial Office
#431 - 2013-07-12 07:42:26 UTC  |  Edited by: Cpt Matis
I'm for quiet sometime now in some distance from my EVE world but I always keep my eye on what happening.
today I read this thread about changing names of skills and such...... ;/
realy guys what is that?
what was the problem with groups and names so far?????
Here in Greece we have a .....proverb for that (sorry if it isn't translated 100% right but the meaning is the same)
...... "if devil doesn't have work to do....f%^*k hes children!!"
This proverb it fits in this issue.
I have to agree with someone above.....

change all skills to ALADEEN and you are done!!!


P.S. This game is awesome because it is HARD! don't make it ....soup!
Dornkirk Cirim
Zaibach Technology
#432 - 2013-07-12 21:35:08 UTC  |  Edited by: Dornkirk Cirim
Ekaterina 'Ghetto' Thurn wrote:
This appears like more 'dumbing-down' of the game to me. The average EVE Online player is not stupid or ignorant and can work out what the current skill category names mean and relate to.


I would think the average intelligent EVE Online player also gets frustrated by redundant oversights? Issues created purely to do things in a gamey way.

I'm smart enough to realise that the names and descriptions for
Scout Drone Operation (x1): Skill at controlling scout combat drones
and
Combat Drone Operation (x2): Skill at controlling scout drones
are entirely redundant and could stand to be streamlined. It's fine to have two separate buffs, but nobody in their right mind should feel "smarter" for realising that the reason there's no Combat Drones category in the market is because they're really Scout drones. It's not as if there's a Scout command to tell me what's lurking behind an asteroid, or through a jump gate. They exist for combat.

Do people like feeling smart because things are designed in a smart way, or because they invented a cipher nobody can understand? Last time I did that, I was sitting in a treehouse.
Dornkirk Cirim
Zaibach Technology
#433 - 2013-07-12 21:57:34 UTC  |  Edited by: Dornkirk Cirim
Octoven wrote:
We spaceship pilots KNOW that anything fitted to our ship is a "system"....
...
Spaceship Command needs to stay Spaceship Command, not Spaceship Piloting.

Eh?
Jasmine Assasin
The Holy Rollers
#434 - 2013-07-13 02:23:48 UTC  |  Edited by: Jasmine Assasin
I think "Spaceship Command" should stay as it is. "Spaceship Piloting" sounds like it should be the title for the next "for dummies" book.

This is how I see it

Most of everything else I do agree with however.
Deacon Abox
Black Eagle5
#435 - 2013-07-13 12:41:59 UTC
How about the weapon upgrade and advanced weapon upgrade skills. These are presently sitting in Gunnery. Yet the skills affect launchers as well. These skills should be moved to one of your new categories having to do with ship modifications

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Harvey James
The Sengoku Legacy
#436 - 2013-07-13 19:00:07 UTC
Deacon Abox wrote:
How about the weapon upgrade and advanced weapon upgrade skills. These are presently sitting in Gunnery. Yet the skills affect launchers as well. These skills should be moved to one of your new categories having to do with ship modifications


well they both effect CPU and PG so should come under there appropriate categories respectively

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Apostrof Ahashion
Doomheim
#437 - 2013-07-14 08:32:17 UTC
Fixing up groups a little sounds great but name changes on skills are really not needed. New player will be confused with both Electronics and CPU management until he reads the description and starts fitting some ships. Other suggestions sound just silly, and the people that cant figure out what Targeting does probably wont get it even when you rename it to something dumb like Multiple Targeting.

It basically serves no purpose and just breaks immersion. Whats next, Surgical Strike gets named - 3% turret bonus (damage). What about research skills? This wont ease the learning curve at all and just makes the game lose some of its style.


Vinzent Zeppelin
Helsing Securities
Lux Collective
#438 - 2013-07-14 18:59:16 UTC
Agreed that Spaceship Command should stay, and there's nothing inherenly negative about skill categories containing eponymous skills -- "Engineering" and "Electronics" sound fine (and preferable to "Energy Grid Efficiency" and "CPU Efficiency"). Them sharing a name with their category gives the impression that these are foundational skills for the rest in that category -- the same is true for Social, Trade, Gunnery, Industry, Navigation, etc.
Max Zerg
Center for Advanced Studies
Gallente Federation
#439 - 2013-07-16 23:29:55 UTC
My perdonal attitude to upcoming change is extremely negative

1) This is INDEED dumbing game down
as for Murphy's laws: "Build a system that even a fool can use, and only a fool will use it".

2) This would definitely lead to lot of bugs and glitches with certificates

3) This is the nightmare for localization

4) This would force huge chagnes for EVEMON and similar tools

5) and the main reason why NOT to submit the changes:
this would separate new players from old ones and newbies at help channels would refer to new skills while old players would still continiue to name skills as they used to for many years.

Please, let me rephrase: you intentionally build the solid barrier between new and old players.

You have decided to leave new player way more helpless as most of guides SHALL go obsolette. (even now in 2013 the new players still ask where they can obtain learning skills because of a plenty of outdated guides in the Internet, imagine how many questions should be asked at rookie help and appropriate localized channels). You think it would help new players, i do think it would leave them even more dissapointed and helpless.

really, why Cynology let's rename it into Dogbreeding ?
Please, reconsider!
Nova Satar
Pator Tech School
#440 - 2013-07-17 10:26:56 UTC  |  Edited by: Nova Satar
Why are you dumbing down EVE?

One of the things people always say about EVE is how complex it is, and how you have to actually research and learn things to succeed. Although the skill groups are pretty irrelevant, it's just another small part of EVE that is being dumbed down and losing it's identity.

Having to rename the armor skills group to "Armor" so people don't get "confused" wtf lol?

Spaceship Piloting??? It's impossible to say that out loud without sounding mentally deficient