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Player Features and Ideas Discussion

 
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Ability to decloak ships?

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#61 - 2013-07-16 22:56:21 UTC
I want a pony. A pink one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rowells
Blackwater USA Inc.
Pandemic Horde
#62 - 2013-07-16 23:21:30 UTC
Danika Princip wrote:
Rowells wrote:


You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.




Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers.

Why do you want to buff blobs?

Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens
Rowells
Blackwater USA Inc.
Pandemic Horde
#63 - 2013-07-16 23:26:22 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#64 - 2013-07-16 23:27:34 UTC
Rowells wrote:
Danika Princip wrote:
Rowells wrote:


You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.




Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers.

Why do you want to buff blobs?

Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens


You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory.
Hileksel Tarmik
The Scope
Gallente Federation
#65 - 2013-07-16 23:52:34 UTC
Onomerous wrote:

I need proof please!! An AFK cloaker is killing ships in your system? That is one frigging awesome EVE player if he can kill stuff while AFK!! ;)

Just think how bad it would be if there was no local??!! Gasp, the horror!!! EVE should have a type of space that has no local and see how it goes?? ;)

As long as it is one ship + null sex style local, I see no problem. If you are worried they may bring tons of friends in with a cyno then that is a different issue with a definite solution.


As I have been trolled many times in my forum experience, I am hesitant to reply to this, as I can not be sure if this is trolling or not, but here goes:

When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.

Now, as I have never run stealth, I don't have an issue with local. However, it seems that local is a major issue for many people running stealth. As many people as those that have a problem with AFK cloakers. So there is two issues here.

Prevent AFK cloaking without ruining the cloaking mechanic and prevent local from showing cloaked ships.
Rowells
Blackwater USA Inc.
Pandemic Horde
#66 - 2013-07-17 00:00:21 UTC
Danika Princip wrote:
You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory.


Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play.
Unsuccessful At Everything
The Troll Bridge
#67 - 2013-07-17 00:01:04 UTC
Hileksel Tarmik wrote:

When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.

Now, as I have never run stealth, I don't have an issue with local. However, it seems that local is a major issue for many people running stealth. As many people as those that have a problem with AFK cloakers. So there is two issues here.

Prevent AFK cloaking without ruining the cloaking mechanic and prevent local from showing cloaked ships.


Should people who are docked remain in local? You never know when people who are docked are AFK either. Can you prevent docking without ruining the docking mechanic for docked ships?

The fact is, AFK cloaking, AFK POS sitting and AFK docked in station are the same thing. If you do anything with one, you need to do the same to the others.

You admit that you have never run stealth. Id put some good ISK down on most people who create these threads haven't either. Why don't you go play in enemy territory in a bomber for 2 weeks, then come back and tell me how horribly broken cloaking is.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

RoAnnon
Republic University
Minmatar Republic
#68 - 2013-07-17 00:29:49 UTC
Hileksel Tarmik wrote:
When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.


I think I can pretty much guarantee that any pilots you saw get popped, be it at a gate, or in an asteroid belt, the ship that popped them was NOT cloaked, nor was the pilot AFK.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Debora Tsung
Perkone
Caldari State
#69 - 2013-07-17 07:09:19 UTC
Rowells wrote:

Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play.


So does that mean if the 50 man gang tries to hide from the 10 man gang there should be no effort involved because they're more people? Shocked

But, if You don't accept my (clearly) visionary (and brilliant) idea of a docking expellant module maybe You can accept the Idea that docking up on a station, any station actually, should take about 30 seconds before your ship is actually removed from space, and in conjunction with that I want a module that works like a warp scrambler, only it prevents targeted players from docking up. Big smile

That would put an end to all boring station games AND it would put non cloaked players on equal footing of cloaked players that can (according to your idea) be scanned down. Lol

Praise me for I am brilliant, my ideas enable everyone to force everyone else to play how everyone else wants it! Cool

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Danika Princip
GoonWaffe
Goonswarm Federation
#70 - 2013-07-17 08:15:50 UTC
Rowells wrote:
Danika Princip wrote:
You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory.


Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play.


So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?

Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed.
Rowells
Blackwater USA Inc.
Pandemic Horde
#71 - 2013-07-17 11:18:32 UTC  |  Edited by: Rowells
Danika Princip wrote:


So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?

Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed.


If the bombers are gathering on the target then they are too close to warp. And when they are waiting for a target (like I said before) they are scattered at positions of each pilots own discretion (not all eggs in one basket. There's always that one lemming who might accidentally decloak all his buddies) so having scattered forces reduces the impact if any one pilot is caught. This isn't a new tactic either, people already use this. If they are competent pilots they are aligned toward a celestial near target and ready to go. That's how guerrilla tactics work. That's what covert ops are. Even a non-cloaked ships evade capture so long as they are constantly moving (the exception being larger, less agile ships). It's not that difficult nor too complicated.

EDIT: Snipped for size
Evanga
DoctorOzz
Domain Research and Mining Inst.
#72 - 2013-07-17 11:59:01 UTC
im going to cut my wrists now seeing another afk cloaky crying little ***** thread.

OK

here we go.






1. How do you know cloakers are afk?
2. How can someone who is cloaked kill you?
3. Do you have no other system to bear in?
4. Go to high sec
5. Give me your stuff
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#73 - 2013-07-17 12:31:24 UTC
Several of the post above CLEARLY state why changing something in EVE is never clear cut. You think you are getting rid of the 'problem' (if it even exists in the first place) but break others areas and create new issues. That is why I often ask people to COMPLETELY think their idea ALL the way through. It is pretty easy to see when they don't.

Cloaking is not an issue. AFK cloaking is not an issue. There is another potential problem there but I'm still waiting for someone to state it.
Mag's
Azn Empire
#74 - 2013-07-17 12:41:00 UTC
Onomerous wrote:
There is another potential problem there but I'm still waiting for someone to state it.
We can't buy socks in the NEX store.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rowells
Blackwater USA Inc.
Pandemic Horde
#75 - 2013-07-17 12:46:13 UTC
Onomerous wrote:
Cloaking is not an issue. AFK cloaking is not an issue. There is another potential problem there but I'm still waiting for someone to state it.


CCP gave me a donut holder, but no donuts
Soylent Jade
Federal Navy Academy
Gallente Federation
#76 - 2013-07-17 12:48:41 UTC
Christ...the next person that makes a AFK cloaky whine thread gets locator agents run on them and gets their system camped by my alt's bomber.

Making hisec better...one Catalyst at a time

minerbumping.com

Evanga
DoctorOzz
Domain Research and Mining Inst.
#77 - 2013-07-17 12:54:01 UTC
Soylent Jade wrote:
Christ...the next person that makes a AFK cloaky whine thread gets locator agents run on them and gets their system camped by my alt's bomber.


I'm about to post on my spy alt "Lennelluck" :D
Liafcipe9000
Critically Preposterous
#78 - 2013-07-17 13:04:52 UTC
go in the other room with the other over nine thousand nerf-cloakers-threads.


and stay there.
Teckos Pech
Hogyoku
Goonswarm Federation
#79 - 2013-07-17 14:01:12 UTC  |  Edited by: Teckos Pech
Rowells wrote:
Danika Princip wrote:
Rowells wrote:


You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.




Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers.

Why do you want to buff blobs?

Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens


Or a person with an alt, which happens all the freaking time.

Or a booster ship with a probe launcher...that never ever happens...oh wait...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rowells
Blackwater USA Inc.
Pandemic Horde
#80 - 2013-07-17 20:30:17 UTC
Teckos Pech wrote:
Rowells wrote:
Danika Princip wrote:
Rowells wrote:


You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.




Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers.

Why do you want to buff blobs?

Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens


Or a person with an alt, which happens all the freaking time.

Or a booster ship with a probe launcher...that never ever happens...oh wait...


You have a point with the booster alt. however I still fail to see how this makes you immune to bombers. Just because I know there's a murder in my house doesn't mean he's all of the sudden unable to kill me.