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Mining - Needs More Player Skill and Less AFKing

Author
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#1 - 2013-07-16 14:15:02 UTC
Somebody mentioned this in another post briefly and I thought it was legitimately a great idea, it's an idea that would end afk mining, make the activity not entirely brainless, and add a bit of strategy and player skill to the mix. By now I am sure most people have done a new data or relic site by now and have experienced Lootkakke. Well we need Roidkakke!

When a miner or strip miner ends it cycle instead of having the ore magically teleport to your cargo hold, 3 or 4 giant chunks of ore go floating off into space in different directions. It should be possible with proper attentiveness, ship positioning, and ship fitting to get all the floating ore before it floats off into the abyss. It should also be somewhat difficult to get all the floating ore per cycle, requiring near perfect positioning, most times most people should lose one or two floating ores.

Since most people will not get all the ore every cycle, it will allow those talented miners who do to earn better income. ISBoxer fleets of 100 miners will no longer be feasible. People will need to decide if they want to play EVE online or watch TV/do homework, instead of doing both simultaneously. And best of all legitimate miners that don't run 100 accounts can actually turn a profit from mining.
Doc Fury
Furious Enterprises
#2 - 2013-07-16 14:16:13 UTC

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Job Valador
Professional Amateurs
#3 - 2013-07-16 14:17:24 UTC
I don't like the spew in data/relic sites, wouldn't like it in an asteroid belt.

-1

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Maximillian German
Task Force Coalition
#4 - 2013-07-16 14:32:43 UTC
While I am not a fan of the spew, I do think that a gameplay change to mining could make it more fun and remove the afk aspect from it. However, it takes quite a while to mine a decent profit's worth of ore in high sec which kinda lends itself to afk mining. Therefore: posting in a stealth nerf highsec thread.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#5 - 2013-07-16 14:41:14 UTC
Maximillian German wrote:
While I am not a fan of the spew, I do think that a gameplay change to mining could make it more fun and remove the afk aspect from it. However, it takes quite a while to mine a decent profit's worth of ore in high sec which kinda lends itself to afk mining. Therefore: posting in a stealth nerf highsec thread.


This isn't a nerf highsec thread quite the opposite, this is a buff high-sec thread for 99% of players. With all the afk miners gone and all the bot miner armies gone there will be more profit left for the real miners. A change like this may even require a secondary change to the yeilds of mining modules, more yield per cycle to prevent the mineral market from skyrocketing.

Maximillian how many times have you experienced loot spew? I didn't like it first but it grew on me as I got good at it. I went from getting <30% of containers to getting >70% of containers (and 100% of the good containers by using a cargo scanner)
silens vesica
Corsair Cartel
#6 - 2013-07-16 14:47:37 UTC  |  Edited by: silens vesica
Quote:
Mining - Needs More Player Skill and Less AFKing

True statement. Ideas on how to make that practical whilst not making it insanely frustrating however... Those are rather harder to come by.

Nice try, but 'The Spew' isn't really going to make it - it would makeg mining *too* much of a PITA, and then where would the economy be?

So a counter-offer:
Random exploding 'roids.

OK, ya done making Beaveis & Butthead-type jokes yet? No?

OK, how about now? Good.

Leave most of the mechanics as they are. Randomly, (one in every 100 to 200 or so cycles) cause the mining beams to hit something nasty. REALLY nasty. With a LARGE range of effect, aimed more-or-less down the bore-hole right back at the miner. Give enough of a warning indication, so an alert (non-AFK!) miner can back off or maneuver to escape. Those as that don't move get nailed some 30 seconds after the warning with the equivalent of a nuclear bomb-pumped laser.

Most of the time, mining proceeds as normally - but the more you AFK, the higher the odds of getting your barge auto-ganked by the very rocks you're harvesting.
Not too often, 'cause that would discourage mining, but often enough to make AFK less rewarding and more hilarious than it currently is.

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Q 5
999 HOLDINGS LLC
#7 - 2013-07-16 14:51:23 UTC
Here we go...why is everyone soooo concerned with afk miners, you know if it is done so nobody can afk would all the miner hate stop....huh, would all of eve get off our Veldspar stained nuts?

Nerf this nerf that, I don't do it but lets change this because ......, ok f it, lets have a pvp toggle and a pve toggle this way if I am in pve toggle mode I cannot be engaged at all by PVP'ers cause hey, I don't like pvp because I don't do it its not my game.
Victoria Sin
Doomheim
#8 - 2013-07-16 14:53:13 UTC
It's an idea that comes up about once every 3 months when a player thinks of it and assumes it's the first time anyone's had it. In my opinion, It's a TERRIBLE idea.
Scarlett LaBlanc
University of Caille
Gallente Federation
#9 - 2013-07-16 14:55:53 UTC
I'm a long time off and on miner. I have no issues with the suggestion but something not mentioned needs to be.

Yield would have to be seriously improved. If an activity is changed to require MUCH more effort there should be an increase in output. Mining is already just about the bottom of the ISK/hr list of high sec activities.

There would need to be some research into how that would effect fleet mechaincs. If a corp had a 10 man mining fleet running in a belt, how would all those spewing can look / work?
silens vesica
Corsair Cartel
#10 - 2013-07-16 14:57:44 UTC  |  Edited by: silens vesica
Q 5 wrote:
Here we go...why is everyone soooo concerned with afk miners, you know if it is done so nobody can afk would all the miner hate stop....huh, would all of eve get off our Veldspar stained nuts?

Nerf this nerf that, I don't do it but lets change this because ......, ok f it, lets have a pvp toggle and a pve toggle this way if I am in pve toggle mode I cannot be engaged at all by PVP'ers cause hey, I don't like pvp because I don't do it its not my game.

No no no - I dn't want to prevent AFK mining. I want to make it somewhat more risky than it is, which will encourage NON-AFK mining.

I'm under no illusions that smart players won't find ways around almost any mechanism you can create, unless that mechanism is only nibbling at the fringes.

Seriously, I've mined a lot in my back history, and I've been very rarely ganked - that risk is too low to make me worry, really. I calculated the odds and costs of the occasional gank into my operations, and it was a small number indeed. I've never been bumped, and rats are ignorable. The only reason I don't mine any more is because it is bo-ring.

Now... Have my work occasionally blow up in my face? That would make things more interesting.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

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Barron Hammerstrike
Medusa Nova Mining And Trade
#11 - 2013-07-16 15:01:51 UTC
Lucy Ferrr wrote:
...real miners...


It's not that serious.

p.s. loot spew is a terrible mechanic for EvE. Let's not have any more of that type of gameplay for a game which doesn't even lend itself that well to it.
Verunae Caseti
Viziam
Amarr Empire
#12 - 2013-07-16 15:23:26 UTC
AFK mining is fine.

If it's boring to you, don't do it.
silens vesica
Corsair Cartel
#13 - 2013-07-16 15:26:44 UTC
Verunae Caseti wrote:
AFK mining is fine.

If it's boring to you, don't do it.

Fair point.

OTOH, exploding 'roids could make it a spectator sport, too. Twisted

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Elliavir
Miskatonic Mercantile
#14 - 2013-07-16 15:48:57 UTC
I loathe playing Super Mario Galaxy while doing hacking & archaeology (enough that I do them far less than I would otherwise - since I do like the scanning and hacking parts of those activities), and I'd rather not find the time I spent training up mining skills become equally underused.

No, I don't AFK mine. There are already disincentives to AFK mining. Apparently not enough to deter some percentage of the mining population, but disincentives.

I agree in spirit that it would be nice to have more incentives for player-present-and-paying-attention mining. But this idea is, for me, a disincentive to mine at all.
War Kitten
Panda McLegion
#15 - 2013-07-16 15:52:13 UTC
Lucy Ferrr wrote:
Maximillian German wrote:
While I am not a fan of the spew, I do think that a gameplay change to mining could make it more fun and remove the afk aspect from it. However, it takes quite a while to mine a decent profit's worth of ore in high sec which kinda lends itself to afk mining. Therefore: posting in a stealth nerf highsec thread.


This isn't a nerf highsec thread quite the opposite, this is a buff high-sec thread for 99% of players. With all the afk miners gone and all the bot miner armies gone there will be more profit left for the real miners. A change like this may even require a secondary change to the yeilds of mining modules, more yield per cycle to prevent the mineral market from skyrocketing.

Maximillian how many times have you experienced loot spew? I didn't like it first but it grew on me as I got good at it. I went from getting <30% of containers to getting >70% of containers (and 100% of the good containers by using a cargo scanner)


Oh yes it is a nerf hisec thread. Your shortened foresight just can't see it yet.

If your terrible asterkake idea was required for mining, even "real miners" would get bored of it very quickly and hardly anyone would be doing it. Even "real miners" have fleets of 4-5 ships out there doing it manually, and if they had to click on cans every other minute, they'd stop "playing" that game.

The mineral market would crash - and introducing another fix to fix your first fix is not solving the problem. You're just addressing a symptom.

Try again.

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symolan
BamBam Inc.
#16 - 2013-07-16 15:52:41 UTC  |  Edited by: symolan
I'd go at it differently.

Mining is boring and there's - some places - no difference whether you're AFK or not.

What if, during a cycle, you could readjust the laser somehow. By readjusting the laser it's optimal and yields random number 20% more than when you don't do nothing.

So, I think a function that benefits non-AFK mining is far superior to a forced non-AFKing by randomly exploding asteroids.

Randomly sploding asteroids are rather a turn off. I mean... you really want to FORCE people not to be AFK when everything about mining seems very boring (at least in HS).

I'd rather try to seduce them not to be AFK by higher yields.

The yields don't have to increase compared to now. Overall it could remain the same but with a benefit for being there.

I guess the process of mining is boring in null-sec too and might profit from some additional "to-do" there also.
Vincent Athena
Photosynth
#17 - 2013-07-16 15:56:09 UTC
Are any of the people saying mining should be more active actually miners? Or is this a case of "I do not like the way you play a game, therefore the game should be changed"?

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Space Juden
Supermassive Potato Pancake
#18 - 2013-07-16 15:56:47 UTC
Let's have agents eject mission rewards out of the station, in random directions to, just for the fun of it.
Onquaber
Back To High-sec Inc.
#19 - 2013-07-16 15:57:10 UTC
There should be 2 options. Leave the afk mining and add a new mechanic where you need to actually play the game with maybe a new ship/module.
Space Juden
Supermassive Potato Pancake
#20 - 2013-07-16 15:59:36 UTC  |  Edited by: Space Juden
Also, when you go through a gate it throws you out in a random direction.

We could improve a lot of things in EVE this way
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