These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Sisi and EveMon

Author
Taggert Hightower
School of Applied Knowledge
Caldari State
#1 - 2013-07-01 15:20:37 UTC
do you think we'll ever get test server api keys back? as I recall, we had them at one time, does make it easyier to keep track of multiple char training, on Test
Kozlack
KM Industries
#2 - 2013-07-02 19:14:39 UTC
Taggert Hightower wrote:
do you think we'll ever get test server api keys back? as I recall, we had them at one time, does make it easyier to keep track of multiple char training, on Test



....Or you could just put a bunch of post-it notes all of your desk with times your skills end... that's how we did it in the old days, worked fine then.

On vaction from hawk-eyeing local..... in empire

Systems Online
The Scope
Gallente Federation
#3 - 2013-07-03 13:47:18 UTC
Kozlack wrote:
Taggert Hightower wrote:
do you think we'll ever get test server api keys back? as I recall, we had them at one time, does make it easyier to keep track of multiple char training, on Test



....Or you could just put a bunch of post-it notes all of your desk with times your skills end... that's how we did it in the old days, worked fine then.



You forgot about having to set the alarm, not being able to remap, and there not being a queue.
raawe
Imperial Shipment
Amarr Empire
#4 - 2013-07-12 11:28:38 UTC
btw why is q time only 24hours? Would be better if you could put year of skills in. It's not some op feature imo
Kora Ethereal
Ethereal Beings
#5 - 2013-07-12 22:55:52 UTC
raawe wrote:
btw why is q time only 24hours? Would be better if you could put year of skills in. It's not some op feature imo


This is a good point, especially later in the game when we have to wait months for training.

Why is this limited to 1 day/24hours? (Still allowing the end of the queue to go over)
Mark Androcius
#6 - 2013-07-14 14:21:14 UTC  |  Edited by: Mark Androcius
Kora Ethereal wrote:
raawe wrote:
btw why is q time only 24hours? Would be better if you could put year of skills in. It's not some op feature imo


This is a good point, especially later in the game when we have to wait months for training.

Why is this limited to 1 day/24hours? (Still allowing the end of the queue to go over)


Because even if they did allow for a full year or perhaps indefinitely even, that would mean they'd need to allow skills which still require a prereq skill to be trained, to be added to the queue.

At the moment, if a skill can be added to the queue or injected, it can be trained, that's just how the system works.

If they were to allow you to do this now, you'd be able to cheat really hard.
You could make a queue a year long, finally getting you to the skill you want and then aplly it, after you apply, remove all prereq skills and BOOM, you got that skill that would have taken a year to get in just 1 month or something.


In other words, it would mean CCP changing around a considerable amount of code, which could be very breakable and possibly bug riddled code.
The current system is not bugged, ergo, this is a no no.
raawe
Imperial Shipment
Amarr Empire
#7 - 2013-07-16 09:11:46 UTC
That's easy, you cant inject skill if you don't have pre-req and boom, fixed. But if i want to train 4 BS to 5 i dont see why i wouldn't be able to put them all in q and be done thinking about my skills for 4 months
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#8 - 2013-07-27 04:30:59 UTC
Mark Androcius wrote:
Kora Ethereal wrote:
raawe wrote:
btw why is q time only 24hours? Would be better if you could put year of skills in. It's not some op feature imo


This is a good point, especially later in the game when we have to wait months for training.

Why is this limited to 1 day/24hours? (Still allowing the end of the queue to go over)


Because even if they did allow for a full year or perhaps indefinitely even, that would mean they'd need to allow skills which still require a prereq skill to be trained, to be added to the queue.

At the moment, if a skill can be added to the queue or injected, it can be trained, that's just how the system works.

If they were to allow you to do this now, you'd be able to cheat really hard.
You could make a queue a year long, finally getting you to the skill you want and then aplly it, after you apply, remove all prereq skills and BOOM, you got that skill that would have taken a year to get in just 1 month or something.

In other words, it would mean CCP changing around a considerable amount of code, which could be very breakable and possibly bug riddled code.
The current system is not bugged, ergo, this is a no no.

This would be easily prevented by a simple IF/THEN statement coupled with the concept of a "staged injection".

The sequential logic would be like:
1) user chooses to "stage n injection" into he queue, meaning that if all the prereq's complete, the skill will be injected.
2) when the skill queue encounters a staged injection, it asks IF the prereq's are met, THEN inject skill ELSE do not inject and move on to the next skill in the queue. The presumption is that the skill book is available for the staged injection.

CCP could code a fool proof training queue, they just don't want to. I feel there is no valid reason except historical politics.

As far as EvEMoN, you can do what you want (I think) by running two versions in two separate directories (the same way you run two EvE clients for SiSi versus TQ) : one pointed at SiSi and the other pointed at TQ. The controls to point the API getter is in EvEMoN, but I'm a t work and I can't just open it and drill down to give you the pathway.

You cannot run a single version and toggle between SiSI and TQ becaue things would get horribly out of sync and you would screw up training plans. EvEMoN would have a really bad headache.

Desmont McCallock
#9 - 2013-07-27 06:05:49 UTC
Urgg Boolean wrote:
You cannot run a single version and toggle between SiSI and TQ becaue things would get horribly out of sync and you would screw up training plans. EvEMoN would have a really bad headache.
In matter of fact you CAN toggle between TQ and SiSi on a single EVEMon version but it's strongly not advised as it will mess your plans.