These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Leucy Kerastase
650BN
#761 - 2013-07-16 02:31:01 UTC
Suggestion: Implement an "Align ship to current camera view" keyboard shortcut
Keywords: user interface, shortcuts, navigation, everyone


I think this would make manual piloting much more comfortable.

After all, designating a 3D direction by double-clicking on a 2D screen isn't very intuitive (at least it wasn't for me at first). You can currently achieve the same effect as my suggestion by facing the camera to your desired direction and then clicking on the center-ish of the screen, but instead of constantly having to double-click, having a nice shortcut for it would make manual piloting much more elegant.
RubyPorto
RubysRhymes
#762 - 2013-07-16 02:39:51 UTC  |  Edited by: RubyPorto
Suggestion: Allow multiple invention windows to be opened at once (highlight 10 BPCs, it opens 10 windows).
Keywords: Industry, Quality of Life, Invention

Suggestion: Allow the Science and Industry window's Blueprint tab to display blueprints in containers.
Keywords: Industry, Quality of Life

Suggestion: Add Blueprint Research levels to the API.
Keywords: Industry, Quality of Life, API

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ifni Apol
Brutor Tribe
Minmatar Republic
#763 - 2013-07-16 02:58:27 UTC
Memran wrote:
Suggestion: Suspect flag for salvaging other peoples wrecks
Keywords: Suspect


Suggestion: Make it possible to contract your wrecks to another player for salvaging, to decrease ninja looting - especially if salvaging yellow wrecks becomes a suspect offense.
Keywords: Suspect, PVP, Salvaging
RubyPorto
RubysRhymes
#764 - 2013-07-16 03:02:37 UTC
Suggestion: Add a "Jobs Installed" line to the Science and Industry window.
Keywords: Quality of Life, Industry
Note: I want to know how many jobs a character has against his limit without having to count. Changing the "Max Manufacturing Jobs X" line to "Manufacturing Jobs X/Y" and the same for Research would seem to do the trick.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nicodemus Bathana
Khanid Drifters
#765 - 2013-07-16 03:14:06 UTC
Suggestion: The ships, as depicted, are pretty huge. with lot of windows implying that crew are elements of the ship. I suggest that this be explored in some way, possibly with kill rates (when the ship is damaged). Maybe even make the training and keeping of experienced crew worth while in some way. I guess this would be adding a couple layers of micro-NPCs to the mix, but it would be cool if you knew that in the last fight you lost 20 crew members, etc). It might also add an economic factor in terms of having to pay your crews, replace them, hire on the best/most skilled ones etc (for whatever micro advantage that might grant). It would also add story-stress in terms of not wanting to lose advanced crews, or crew members that have become veterans of your ship.
Keywords: ships,
Seamus Donohue
EVE University
Ivy League
#766 - 2013-07-16 03:17:54 UTC
Suggestion: In Unflattened mode, allow the camera to zoom in on a target much closer than it currently allows.

Suggestion: There should be an option to *not* select a system on mouseover, only on click.

Suggestion: Releasing the mouse button on top of a solar system should not select that solar system unless the mouse button was pressed on top of that solar system to begin with.

Suggestion: Allow the user to hide certain stars on the Star Map.
Keywords: UI, Map
Note: See http://oldforums.eveonline.com/?a=topic&threadID=1217272&page=1#15 for details on all four suggestions.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Freejack Furlong
#767 - 2013-07-16 03:27:39 UTC
Suggestion: Allow players to select to play an alert for each category of message that pops up during play.
Keywords: UI, Sounds
Masao Kurata
Perkone
Caldari State
#768 - 2013-07-16 03:37:48 UTC
Suggestion: Provide a way (accounts page, login screen, training queue window, popup) to pause a pilot's training and start another pilot's training without all the logging in and out.
Keywords: UI, everyone, quality of life
Sorcerror
Nocturnal Romance
Cynosural Field Theory.
#769 - 2013-07-16 04:19:36 UTC
Suggestion: Add ingame "Production Planner" windown as drop-down option of right-click menu for Blueprint
Keywords: UI, Industry, Recearch

Notes: Replace all excel calculators with EVE ingame window in style of Killmail window, which allows to enter desired quantity and Could show you all Product Materials tree already summed up, with "V" check on materials which are present in hangar (so there will be no need each time to re-start the job to see the missing materials) , and take component/module bpos which needed for certain bpo propduction, allow check/input from certain crop hangar.
Quintessen
The Scope
Gallente Federation
#770 - 2013-07-16 04:21:16 UTC
Suggestion: Make missions interesting or replace their place in game with something that is.
Keywords: PvE, Missions
Note: Right now there is no real progression. Some mission are quick and boring, many are grind fests. Overall very rough this many years in.
Quintessen
The Scope
Gallente Federation
#771 - 2013-07-16 04:24:28 UTC
Suggestion: Make making safes less of a chore.
Keywords: Bookmarks, UI
Note: Safes are a major part of the game and they are mentioned nowhere in game and they are tedious to create. Having better UI management of them and making them a little faster to make would go a long way.
Quintessen
The Scope
Gallente Federation
#772 - 2013-07-16 04:26:54 UTC
Suggestion: Change geometries on all non-base T1 ships at least slightly.
Keywords: Graphics
Note: It would be nice if T2 and navy ships actually had some differentiators besides a skin change. It doesn't have to be overkill, but some changes would make the game feel richer.
Quintessen
The Scope
Gallente Federation
#773 - 2013-07-16 04:31:08 UTC
Suggestion: Show previews for PE/ME/Copy/Invention when starting jobs. Smarter UI.
Keywords: UI, Industry
Note: I would like a revamp of the blueprint screens that negates my need for third party software. When I choose to improve the stats of a blueprint it should show the old stats and the new stats with the changed stats highlighted. Then for the thing I am changing I would love a slider and for ME, a mark where I am getting perfect refine. And a mark at 30d or the max length for research.
Quintessen
The Scope
Gallente Federation
#774 - 2013-07-16 04:35:04 UTC
Suggestion: Move to scaling cost rather than extended wait times for industry jobs.
Keywords: Balance, Industry, UI
Note: Right now PE and Invention lines are almost never used while ME and Copying lines are always on long wait times. Consider moving to scaling cost so that rather than forced scarcity, cost goes up as usage goes up, meaning that people can start their jobs more quickly. Secondly slow down research time to compensate some for this speed-up.
Phoenix Jones
Small-Arms Fire
#775 - 2013-07-16 06:40:48 UTC  |  Edited by: Phoenix Jones
Suggestion: add all in corp to watch list (war targets)
Keywords: UI, war
Notes: once you get war decked or you wardec a corp, give the CEO and ONLY the CEO the option to add all members of the war to a war login watch list for corp/alliance. It shows up when they log in/log off and when they are on (except its corp, the individual doesn't have to manage the 200 to 2000 war targets, its done automatically by the CEO. When war over, it is removed. This can be enabled or disabled by the CEO.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#776 - 2013-07-16 06:42:19 UTC
Suggestion: allow pos refinery arrays to reprocess compressed ore blocks to 100% (with skills).
Keywords: mining, ore, industry, refining
Notes: currently you can get 75% of the minerals from ore at a pos. set it so that if the ore is compressed (via rorqual), it can then be refined to 100%. It would make the refineries useful, would make having a rorqual even more useful, and would help industrialists in fringe areas work out.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#777 - 2013-07-16 06:42:53 UTC
Suggestion: increase compression value of ice by 35 to 50%. Adjust the rorqual to allow more ice compression.
Keywords: ice, mining, compression, rorqual.
Notes: compressing ice in a rorqual is quite a huge waste of time. Edit it so its less of a pain.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#778 - 2013-07-16 06:43:18 UTC
Suggestion: allow us to set the fitting window UI estimated ehp to be either lowest resists or 25/25/25/25
Keywords: UI, eft,
Notes: don't know how ehp are calculated, but would like the ingame to match the out of game estimates.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#779 - 2013-07-16 06:44:09 UTC
Suggestion: put the cop light back on the navy comet. Add a siren (activates when you target someone).
Keywords: Navy Comet, NYPD, LAPD, Pull Over

Yaay!!!!

Aspecter en Welle
Iris Covenant
The Gorgon Empire
#780 - 2013-07-16 08:05:10 UTC
Suggestion: Probe scanner UI - Replace 'show anomalies' checkbox with 'show overlay data'. Move 'anomalies' back to signature filter.
Keywords: UI, Scanner
Note: Галка "показать аномальки" не нужна - есть фильтр типов сигналов, вернуть туда настройки для аномалек, как было до одиссеи. Данные с оверлея показываются на сканере/карте после захода в систему. После скана зондами эти данные замещаются данными с зондов, после чего становятся недоступными. Сделать переключение - показывать данные с зондов или оверлея.

By Darth Fett"s request

ex-RusEVERadio leader

Ireland - terrorists and guiness. Iceland - ice and Eve