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Proposed fix to "cloaky camping"

First post
Author
Mag's
Azn Empire
#81 - 2013-07-13 13:22:45 UTC
dal Rayl wrote:
AFK cloakers say local is the problem, no more local for intel (like WH space) problem fixed.
AFK cloakers say local is the problem, no more local for intel (like WH space) problem fixed.

Lets see, In WH space, you can't hot drop ether, so that covert ops ship with scanner probes sitting afk in system, becomes just that, a covert ops ship with scanner probes

In null sec, lets look at what it is, well it could be 20 bomber, 10 ewar ships and 10 black opps battleships waiting to blow your ass up, with 0 warning apart from local and instantly jump back out again once your pod is space dust all in the time it takes your pvp defence fleet to undock. And that's in a cyno jammed system

WIthout cyno jamming..........well, could be anything.

So, back to these reds sitting "afk" in local, thing is we don't know if they are afk or not, so yes, an afk red can't hurt anyone, but that's like saying falling from a 100 story building will not hurt either, it's the hitting the ground that hurts.

Same with the reds in local, afk they don't hurt, but when they have finished their sleep, done an 8 hour day at work and gone to the movies, to come back and see there's a mining op on, or a bunch of battleships doing a complex, boom he has his free kills, no risk, 5 mins spent at the keyboard and the easiest pvp in the game, hell even high sec mission runner have more chance of losing a ship.

AFK missions.....gone
AFK ice mining.....gone
AFK freighting....gone
AFK ganking.....next to go lets hope

edited to include

Chitsa Jason wrote:
AFK cloaking is not an issue. Wormhole space does not have local and no-one is complaining about AFK cloakers.

If you are worried about cloakers, move systems or be ready to PVP at all times.

In other words if there would be no local you would not be worried about afk cloakers at all.


No local in WH space, also no hot drops, and limited access points. Also WH space has better rewards too, for those willing to put up with the short comings off it, like no local, no jump clones and no stations, no markets and no friends.

No local in sov space would mean every gate in null sec would need to be camped with fast lock ship just to run one mining operation and then covert opps ships still get through gate camps.

Sov space should be dependable. If reds come into system, all we ask is for a fair way off getting them back out again.
WH space is completely different to null, even if local was the same. You can't compare the two and that's not the point. The point is local IS the reason people AFK, but stating this fact doesn't also mean that some of us want any change. For we believe it is already balanced.

When people say that no one in WH space complains about AFK cloakers, it's true. For how would they even know they are there? That is the point and nothing more.

You are correct though, you simply do not know if they are AFK or not. This is the major flaw in that argument that Gunslinger keeps highlighting. This complaint isn't even about those AFK, it's about active play and reducing the uncertainty associated with cloaking and it's fuddling of local intel.
But your claim of 'no risk' is quite frankly ridiculous. If you wish to hand an enemy no risk, then you shoulder that fault completely. Because if you had accepted that he was most likely not AFK, you would have been ratting in a PvP ship, in a gang, or mining in a large group with protection. In other words, be prepared.

I couldn't comment on AFK missioning, as I find it boring as hell anyway and haven't heard if people still do it or not.

People keep saying AFK ice mining is gone, but I've yet to be told exactly what stops them activating the laser and going AFK. As before.

Also AFK freighting is still very much alive, but as always there are risks involved.

The final one. No one and I mean NO ONE, has ever ganked anyone AFK. To even suggest this is to be quite honest, ridiculous. What's next, comparing it with botting? Or would you like to also throw in the complaint, that it's an exploit? Please.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

dal Rayl
Nightwing Trade Administration
#82 - 2013-07-14 00:18:07 UTC
Quote:
WH space is completely different to null, even if local was the same. You can't compare the two and that's not the point. The point is local IS the reason people AFK, but stating this fact doesn't also mean that some of us want any change. For we believe it is already balanced.

When people say that no one in WH space complains about AFK cloakers, it's true. For how would they even know they are there? That is the point and nothing more.

You are correct though, you simply do not know if they are AFK or not. This is the major flaw in that argument that Gunslinger keeps highlighting. This complaint isn't even about those AFK, it's about active play and reducing the uncertainty associated with cloaking and it's fuddling of local intel.
But your claim of 'no risk' is quite frankly ridiculous. If you wish to hand an enemy no risk, then you shoulder that fault completely. Because if you had accepted that he was most likely not AFK, you would have been ratting in a PvP ship, in a gang, or mining in a large group with protection. In other words, be prepared.

I couldn't comment on AFK missioning, as I find it boring as hell anyway and haven't heard if people still do it or not.

People keep saying AFK ice mining is gone, but I've yet to be told exactly what stops them activating the laser and going AFK. As before.

Also AFK freighting is still very much alive, but as always there are risks involved.

The final one. No one and I mean NO ONE, has ever ganked anyone AFK. To even suggest this is to be quite honest, ridiculous. What's next, comparing it with botting? Or would you like to also throw in the complaint, that it's an exploit? Please.


Sorry for the misunderstanding, was meaning no risk for the ganker cloaky camping and 0 risk to his fleet waiting on him to hot drop them. It's bad game play when one person can shut down a system say containing 40 because that one person wants to pick and choose an easy target like a solo mining barge from a new to pocket corp.

I'm not complaining about pvp, I'm just saying at the moment cloaky campers have it way too easy. Fair is fair, if they want to come into system and look for targets, that's ok. Miners and complex runners just dock up and wait for them to leave or get into pvp ships and try to engage.

But going AFK for 1 to 10 hours is a game play mechanics exploit plain and simple. Getting in pvp ships isn't an option, because they most likely will not engage. Docking up simply means people who live in that system can no longer play eve. And continuing to work in system is what the camper wants, so when he gets back to his computer he gets the pick of targets.
ShahFluffers
Ice Fire Warriors
#83 - 2013-07-14 02:41:30 UTC  |  Edited by: ShahFluffers
dal Rayl wrote:
It's bad game play when one person can shut down a system say containing 40 because that one person wants to pick and choose an easy target like a solo mining barge from a new to pocket corp.

It's also bad gameplay when people can use a mechanic that provides them with instant and accurate intel on who is in a system at any given time without exerting any effort.

You want one type of bad gameplay gone? Work on fixing the bad game mechanic that it is trying to counter.

dal Rayl wrote:
I'm not complaining about pvp, I'm just saying at the moment cloaky campers have it way too easy. Fair is fair, if they want to come into system and look for targets, that's ok. Miners and complex runners just dock up and wait for them to leave or get into pvp ships and try to engage.

So basically... you want people to fight on your terms? If you are PvEing... no one should threaten you. If you are all ready to fight... then people can come at you.

Sorry... but my 5 to 10 man gangs have no interest in getting squashed by 50+ man fleets.

Besides... attacking an alliance shouldn't just be limited to fleet brawls and SOV. Attacking industry and PVE with small groups should be equally viable (currently AFK cloaking achieves this).

Also... lol @ "fair." Lol

dal Rayl wrote:
But going AFK for 1 to 10 hours is a game play mechanics exploit plain and simple. Getting in pvp ships isn't an option, because they most likely will not engage.

Good sir... that is the ENTIRE POINT of using PvP ships to do PvE. If you present yourself as too much of a threat, the cloaker won't engage and you can continue making money. Eventually the cloaker will get bored and either attack someone he/she shouldn't (and die) or just leave.

dal Rayl wrote:
Docking up simply means people who live in that system can no longer play eve. And continuing to work in system is what the camper wants, so when he gets back to his computer he gets the pick of targets.

FFS... you do realize that this makes you seem more cowardly than high-sec miners... right?

The high-sec miner has to deal with the constant threat of all those neutrals being a possible suicide ganker. They have no idea who it might be or when such an action may come... even making themselves unprofitable isn't a guarantee that lol-gankers won't show up... and yet they still continue to ply their trade. Usually without support.

You are part of a 0.0 alliance made up of hundreds or thousands of people... many of them on at any given time... so you usually have support nearby. You always know who is and isn't a threat based on local (if it isn't blue, it's a hostile). Your gear in is system. You have bubbles that can make entry into a system very hard. You can put up special POS mods to mitigate the risk of certain things (ex. cyno jammer).

Explain to me how a high-sec miner can play EVE when he/she is under constant duress from unknowns with limited support and options... but a SINGLE. PERSON. presents such a threat that they can prevent hundreds or even thousands of other players from playing?

I'm sorry... but no person in the game has the ability (or should have the ability) to pick and choose any and all engagements. Even while PvEing or doing industry stuff. Not without paying penalties (which cloaking ships do by generally being more frail than their Tech 1 variants).

I suggest you live in high-sec or low-sec for awhile to learn how to live with and manage actual risk.
Mag's
Azn Empire
#84 - 2013-07-14 11:04:02 UTC  |  Edited by: Mag's
dal Rayl wrote:
Sorry for the misunderstanding, was meaning no risk for the ganker cloaky camping and 0 risk to his fleet waiting on him to hot drop them. It's bad game play when one person can shut down a system say containing 40 because that one person wants to pick and choose an easy target like a solo mining barge from a new to pocket corp.
And like I said, if you want to hand the ganker zero risk, then you take that error on your own shoulders.
If you mean before they attack and whilst they are cloaked up, then it's zero risk for both sides. (Not actually zero but it's your term and semantics.) But we are talking about active play here and in those moments the risk to them is your responsibility.

As far as one person shutting down a system. Sorry no. No one cloaked and AFK can stop you using gates, docking, undocking, possing up, using modules, refitting ships, forming gangs, etc, etc. The only one stopping you, is you.
If you don't wish to be prepared for action and give them zero risk when it arrives, then that is your fault and your fault alone.

dal Rayl wrote:
I'm not complaining about pvp, I'm just saying at the moment cloaky campers have it way too easy. Fair is fair, if they want to come into system and look for targets, that's ok. Miners and complex runners just dock up and wait for them to leave or get into pvp ships and try to engage.
How do they have it easier than you and your local chat channel? The fact you point out that whenever an enemy arrives they dock up, shows exactly what the problem is here.

I say this often but it needs saying. This is NOT a chicken and egg situation here, as we know what came first. Local. AFKing came later, in an attempt to fuddle it's instant intel.
But joke is that you still have the upper edge here. Because even though local intel is a guarantee 23.5/7, the psychological effects from AFKing are not. There are also things you can do to mitigate the threat, when they engage.

As it stands local works so well in null, that null can now be considered safer than high or low sec space. It even had an intel boost not long ago, flashing with new arrivals. Now you're here expecting yet more intel, but not expecting to give up the 'on a plate' version you already have. But bemoaning those pointing out, that local is the reason for your woes.

Do you honestly think that because you use local, that others wouldn't try to use it against you?

dal Rayl wrote:
But going AFK for 1 to 10 hours is a game play mechanics exploit plain and simple. Getting in pvp ships isn't an option, because they most likely will not engage. Docking up simply means people who live in that system can no longer play eve. And continuing to work in system is what the camper wants, so when he gets back to his computer he gets the pick of targets.
You may want it to be an exploit, but it's most definitely not one.

I'm glad you see there is an option, but you dismiss it because you don't think they will engage. As ShahFluffers said, isn't that the point? If they don't, you won. If they do and you were prepared and they DIAF, you won. Even if they hot drop more than you and you all go up in flames. Isn't this a good thing? Wouldn't you learn from that and change methods for next time? After all, you're not complaining about PvP here.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

dal Rayl
Nightwing Trade Administration
#85 - 2013-07-14 12:46:24 UTC  |  Edited by: dal Rayl
Quote:
It's also bad gameplay when people can use a mechanic that provides them with instant and accurate intel on who is in a system at any given time without exerting any effort.

You want one type of bad gameplay gone? Work on fixing the bad game mechanic that it is trying to counter.



Local doesn't give us a list of who is good, ie defenders, miners, complex runners, sov holders and who is bad, trouble makers, gankers and lame ass pvpers. The rules set down by the sov holder does. Those welcome in the space and who follow rules are set as friendly, those who we don't want in the systems are set as unfriendly.

No intel from local would be the death of eve. all sources of isk and minerals outside of high sec and WH space would be shut down completely, null sec would be empty like low sec.

Quote:
So basically... you want people to fight on your terms? If you are PvEing... no one should threaten you. If you are all ready to fight... then people can come at you.

Sorry... but my 5 to 10 man gangs have no interest in getting squashed by 50+ man fleets.

Besides... attacking an alliance shouldn't just be limited to fleet brawls and SOV. Attacking industry and PVE with small groups should be equally viable (currently AFK cloaking achieves this).

Also... lol @ "fair." Lol


Well, sovereignty space is sovereignty space, if 50 online live in the system, and you invade their space with a 10 man fleet, expect 50 people to come out in pvp ships and blow your ass up. If you want "fair" pvp, go do faction warfare or something. Gankers are the lowest form of scum in the eve universe so they get treated as such.

Quote:
Good sir... that is the ENTIRE POINT of using PvP ships to do PvE. If you present yourself as too much of a threat, the cloaker won't engage and you can continue making money. Eventually the cloaker will get bored and either attack someone he/she shouldn't (and die) or just leave.


Fair point, still not valid, complex rats are immune to ewar, so that is pointless, webbers and warp disrupters are just wasted slots, and pvp type ship, like assault ships and destroyers are useless at pve. Mining barges are impossible to fit for pvp. Point is also invalid that the pve ships are usually tanking the rats as well, making it easy for a ganker to come in a bomber and get a free kill.

Quote:
FFS... you do realize that this makes you seem more cowardly than high-sec miners... right?

The high-sec miner has to deal with the constant threat of all those neutrals being a possible suicide ganker. They have no idea who it might be or when such an action may come... even making themselves unprofitable isn't a guarantee that lol-gankers won't show up... and yet they still continue to ply their trade. Usually without support.

You are part of a 0.0 alliance made up of hundreds or thousands of people... many of them on at any given time... so you usually have support nearby. You always know who is and isn't a threat based on local (if it isn't blue, it's a hostile). Your gear in is system. You have bubbles that can make entry into a system very hard. You can put up special POS mods to mitigate the risk of certain things (ex. cyno jammer).

Explain to me how a high-sec miner can play EVE when he/she is under constant duress from unknowns with limited support and options... but a SINGLE. PERSON. presents such a threat that they can prevent hundreds or even thousands of other players from playing?

I'm sorry... but no person in the game has the ability (or should have the ability) to pick and choose any and all engagements. Even while PvEing or doing industry stuff.

I suggest you live in high-sec or low-sec for awhile to learn how to live with and manage actual risk.


Yes, pvpers like yourself hate high sec miners, some who mine in the more popular systems get ganked, so what, they have local too, it isn't to hard to find a system that isn't so overpopulated and get to know the locals and do the same checks we do in null sec.

In high sec, yer you can loose your ship, but gankers are restricted to cheap ships, like destoryers, have a time limit to destroy the ship in and more importantly can't hot drop. Also high sec is for everyone, it isn't owned by anyone.

Industrial, Mining and pve players aren't interested in a fair fight, if u threaten our activities, we want to jump in defence ships and blow your ass clean back to your home station, we want to destroy every ship that is hot dropped in and not let a single pod get out alive. And we want to do it fast, so we can get back to why we play the game, ie industry, mining and pve.

Pvpers are just there to use up and destroy the ships we make that they buy from us and fly, so we can make more, buy us free game time with the PLEXes they love to sell us and take a good beating when they misbehave like long term camping cloaked in "hostile" space.
Bi-Mi Lansatha
The Scope
Gallente Federation
#86 - 2013-07-15 08:26:54 UTC
dark heartt wrote:
Can someone please explain to me how an AFK Cloaker *actually* affects you? I realise that you may not want to take the risk and perform activities in system when they are there, but surely you could move to a system nearby?
Sure, you just mentioned it. 'You could move".

This isn't just a AFK Cloaky issue, but the whole Cloaky/Cyno/Local dynamic: they lead to passive game play. If a Cloaky 'RED' is in your system, your actions are limited. You can't realistically organize and track them down, you can't continue to mine/PvE with escorts because of a Cyno, so the answer is to just do something else or go somewhere else. Passivity to the issue of a 'RED'. This is the smart thing to do, but game mechanics that rewards passivity... aren't the best.





Bi-Mi Lansatha
The Scope
Gallente Federation
#87 - 2013-07-15 08:31:12 UTC
Chitsa Jason wrote:
AFK cloaking is not an issue. Wormhole space does not have local and no-one is complaining about AFK cloakers.

If you are worried about cloakers, move systems or be ready to PVP at all times.

In other words if there would be no local you would not be worried about afk cloakers at all.
You want to allow Cynos in WH?
Bi-Mi Lansatha
The Scope
Gallente Federation
#88 - 2013-07-15 08:37:56 UTC
TheGunslinger42 wrote:
...It ALL comes back to local.
Local is part of the problem... but it isn't THE PROBLEM.

The issue is much more complicated.
Speedkermit Damo
Republic University
Minmatar Republic
#89 - 2013-07-15 10:38:34 UTC  |  Edited by: Speedkermit Damo
Bi-Mi Lansatha wrote:
dark heartt wrote:
Can someone please explain to me how an AFK Cloaker *actually* affects you? I realise that you may not want to take the risk and perform activities in system when they are there, but surely you could move to a system nearby?
Sure, you just mentioned it. 'You could move".

This isn't just a AFK Cloaky issue, but the whole Cloaky/Cyno/Local dynamic: they lead to passive game play. If a Cloaky 'RED' is in your system, your actions are limited. You can't realistically organize and track them down, you can't continue to mine/PvE with escorts because of a Cyno, so the answer is to just do something else or go somewhere else. Passivity to the issue of a 'RED'. This is the smart thing to do, but game mechanics that rewards passivity... aren't the best.



This. The problem isn't with AFK cloaking itself. It's that an AFK cloaker by his presence is impacting on other players while not needing to be at the keyboard, or even in their mum's basement for hours on end. All this without the AFK cloaker running any risk to his ship whatsoever.

There should be risks to AFK cloaking. Right now there are none.

It ought be be possible to scan down AFK cloakers with the right skills and equipment.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Bi-Mi Lansatha
The Scope
Gallente Federation
#90 - 2013-07-15 10:57:20 UTC  |  Edited by: Bi-Mi Lansatha
Speedkermit Damo wrote:
...It ought be be possible to scan down AFK cloakers with the right skills and equipment.
It should be possible to scan down all cloaked ships... just very difficult, but at the same time local needs to be addressed. It has to be a package.

The ability to scan down cloaked ships, might mean they would have to stay on the move. Safe point to safe point, etc. The active cloaky would have a considerable advantage over the AFK one.

Change the mechanics so that whether the players are the hunters or the hunted the advantages goes to those who are organized and active. Right now the game play favors the passive.

Better game play in my opinion.
Mag's
Azn Empire
#91 - 2013-07-15 13:03:01 UTC
Bi-Mi Lansatha wrote:
Speedkermit Damo wrote:
...It ought be be possible to scan down AFK cloakers with the right skills and equipment.
It should be possible to scan down all cloaked ships... just very difficult, but at the same time local needs to be addressed. It has to be a package.

The ability to scan down cloaked ships, might mean they would have to stay on the move. Safe point to safe point, etc. The active cloaky would have a considerable advantage over the AFK one.

Change the mechanics so that whether the players are the hunters or the hunted the advantages goes to those who are organized and active. Right now the game play favors the passive.

Better game play in my opinion.
Yes it should be a package of changes. You'll find even those of us that like the status quo, would agree to that. A difficult way to find cloaks within that package.
But no change or nerf to cloaks should happen until or without, that package containing a removal of intel from local. This would mean you have to work for intel and not get it handed to you on a plate.

Although I'm not sure the poster you quoted would agree to that.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bi-Mi Lansatha
The Scope
Gallente Federation
#92 - 2013-07-15 13:34:33 UTC
Mag's wrote:
Yes it should be a package of changes. You'll find even those of us that like the status quo, would agree to that. A difficult way to find cloaks within that package.
But no change or nerf to cloaks should happen until or without, that package containing a removal of intel from local. This would mean you have to work for intel and not get it handed to you on a plate.

Although I'm not sure the poster you quoted would agree to that.
He may not, but...

Neither the hunter or hunter should live risk free, yet that seems to be the system that has developed for the most part: the Cloaked hunter can walk away for 23 1/2 hour secure in the knowledge he is safe and the Nullbear can see the instantly see danger and bear somewhere else. The balance is off. Adjusting it would be good for the game. IMO

Malcanis
Vanishing Point.
The Initiative.
#93 - 2013-07-15 13:40:50 UTC
Bi-Mi Lansatha wrote:
Mag's wrote:
Yes it should be a package of changes. You'll find even those of us that like the status quo, would agree to that. A difficult way to find cloaks within that package.
But no change or nerf to cloaks should happen until or without, that package containing a removal of intel from local. This would mean you have to work for intel and not get it handed to you on a plate.

Although I'm not sure the poster you quoted would agree to that.
He may not, but...

Neither the hunter or hunter should live risk free, yet that seems to be the system that has developed for the most part: the Cloaked hunter can walk away for 23 1/2 hour secure in the knowledge he is safe and the Nullbear can see the instantly see danger and bear somewhere else. The balance is off. Adjusting it would be good for the game. IMO



The "Nullbear" can dock up in a station that's protected by 4 sets of timers...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ephemeron
Caldari Provisions
Caldari State
#94 - 2013-07-15 22:37:09 UTC  |  Edited by: Ephemeron
*) put 0.0 local on 1 minute delay
*) allow Overview scanner to show data from directional scanner, so you are constantly aware of things within 14 AU radius
*) add 15 seconds spooling timer for cyno, so once it lit, people can't jump for 15 seconds

after that, it would be alright to add "AFK" flag in local that goes up after 10 minutes of no client input
dal Rayl
Nightwing Trade Administration
#95 - 2013-07-16 13:12:39 UTC  |  Edited by: dal Rayl
1. Local is fine how it is. Gankers just whine about seeing expensive ships safe-ing up when they enter a system where they aren't welcome. Of course people aren't just going to let you kill their pride and joy.

2. Cynos need a rethink. Spooling up is a good idea. At the moment people are scared of being hot dropped, hence the needs for huge defensive fleets of super cheap ships just to take out a single threat.

3. Being long term AFK in hostile space needs to go. Yer, scouting in a cloaked covert opps ship is a valid tactic, but leaving your character online while you aren't even home, just because you know it frustrates defensive fleets and stops normal operations inside that system is an abuse of that mechanic. CCP is all about cracking down on systems and ways setting things up so machine code can't play the game for you, and stopping people from only minimally being at the keyboard like old school ice mining or auto clearing mission rooms with domi drone boats. Lets see them do it for PvP too.

4. Maybe make special faction scan probes that can scan down cloaked ships. Require very high levels of scanning skills to use them effectively and give them long cycle times. Let the players take control of there own space, after all that's the whole point of sovereignty. Sov holders taking the place of concord and NPC factions to control their own bit of space and lives in it and who doesn't.

PvPers carry on about what they call "nullbears", but lets not forget when PvPers carry on about special favors for them like removing local channel intel because it's too "scary" for them, they are being carebears themselves. CCP has given PvPers lots of things like covert hot drops, bombers, tier 3 battlecruises, black opps battleships and even more destroyers to make pvp more easy, none really have any real use outside of pvp and ganking. Time to give something back to the rest of the people who play eve.
Mag's
Azn Empire
#96 - 2013-07-16 13:19:00 UTC  |  Edited by: Mag's
dal Rayl wrote:
1. Local is fine how it is. Gankers just whine about seeing expensive ships safe-ing up when they enter a system where they aren't welcome. Of course people aren't just going to let you kill their pride and joy.

2. Cynos need a rethink. Spooling up is a good idea. At the moment people are scared of being hot dropped, hence the needs for huge defensive fleets of super cheap ships just to take out a single threat.

3. Being long term AFK in hostile space needs to go. Yer, scouting in a cloaked covert opps ship is a valid tactic, but leaving your character online while you aren't even home, just because you know it frustrates defensive fleets and stops normal operations inside that system is an abuse of that mechanic. CCP is all about cracking down on systems and ways setting things up so machine code can't play the game for you, and stopping people from only minimally being at the keyboard like old school ice mining or auto clearing mission rooms with domi drone boats. Lets see them do it for PvP too.

4. Maybe make special faction scan probes that can scan down cloaked ships. Require very high levels of scanning skills to use them effectively and give them long cycle times. Let the players take control of there own space, after all that's the whole point of sovereignty. Sov holders taking the place of concord and NPC factions to control their own bit of space and lives in it and who doesn't.

PvPers carry on about what they call "nullbears", but lets not forget when PvPers carry on about special favors for them like removing local channel intel because it's too "scary" for them, they are being carebears themselves. CCP has given PvPers lots of things like covert hot drops, bombers, tier 3 battlecruises, black opps battleships and even more destroyers to make pvp more easy, none really have any real use outside of pvp and ganking. Time to give something back to the rest of the people who play eve.
Cynos are a separate mechanic. If you have issues with them, make a thread.

As far as local is concerned, it's directly related to AFKing. If you want your easy mode intel system to remain unchanged, then AFKing will remain unchanged. This includes any changes/nerfs to cloaks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ephemeron
Caldari Provisions
Caldari State
#97 - 2013-07-16 20:10:52 UTC
Quote:
Cynos are a seperate mechanic. If you have issues with them, make a thread.

As far as local is concerned, it's directly related to AFKing. If you want your easy mode intel system to remain unchanged, then AFKing will remain unchanged. This includes any changes/nerfs to cloaks.


Cynos are related to cloaking. Cloaking is related to local and AFK. All these issues are interconnected

Right now 0.0 in friendly alliance space is too secure. It's almost same level of security as high sec, if not MORE secure if you take into account war decs. This is simply unacceptable.

0.0 has to become less secure, the way it was when the game started
Mag's
Azn Empire
#98 - 2013-07-16 22:01:43 UTC
Ephemeron wrote:
Quote:
Cynos are a separate mechanic. If you have issues with them, make a thread.

As far as local is concerned, it's directly related to AFKing. If you want your easy mode intel system to remain unchanged, then AFKing will remain unchanged. This includes any changes/nerfs to cloaks.


Cynos are related to cloaking. Cloaking is related to local and AFK. All these issues are interconnected

Right now 0.0 in friendly alliance space is too secure. It's almost same level of security as high sec, if not MORE secure if you take into account war decs. This is simply unacceptable.

0.0 has to become less secure, the way it was when the game started
Cynos do not need cloaks to work and they are unrelated to being AFK, as they are an active mechanic. Local on the other hand is directly related to being AFK, as it simply wouldn't work without it.

That's my point.

But as usual these people moan about pilots being AFK, but try and include active mechanics in an attempt to help their cause. Should we then include the fact it's home ground for them and as such, they have more friends, docking, refitting, ships, ammo supplies, repairs etc etc? No, because it's simply moving away from the point. Which is apparently, being AFK.

But totally agree with you, null atm is too safe. I would say it could be argued it's safer than high/low sec. Mostly due to how well local intel works in sov null. Local even had an intel boost not long ago and if cloaks are nerfed without a change to local intel, it would become ridiculously safe.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

dal Rayl
Nightwing Trade Administration
#99 - 2013-07-17 12:57:30 UTC
Quote:
Cynos are a separate mechanic. If you have issues with them, make a thread.

As far as local is concerned, it's directly related to AFKing. If you want your easy mode intel system to remain unchanged, then AFKing will remain unchanged. This includes any changes/nerfs to cloaks.


Without covert cynos being able to be used in their current form, ie warp a bomber or T3 on top of the person you want to gank, lock, set warp disrupter, hot drop a fleet of alts in, kill, hot drop them straight out again, a cloaky camper in system is a lot less of an issue.

Cloaky camping isn't an issue in ether WH or high sec because they lack the possibility of hot drops, not because of the lack local channel intel.
Mag's
Azn Empire
#100 - 2013-07-17 13:45:51 UTC
dal Rayl wrote:
Quote:
Cynos are a separate mechanic. If you have issues with them, make a thread.

As far as local is concerned, it's directly related to AFKing. If you want your easy mode intel system to remain unchanged, then AFKing will remain unchanged. This includes any changes/nerfs to cloaks.


Without covert cynos being able to be used in their current form, ie warp a bomber or T3 on top of the person you want to gank, lock, set warp disrupter, hot drop a fleet of alts in, kill, hot drop them straight out again, a cloaky camper in system is a lot less of an issue.

Cloaky camping isn't an issue in ether WH or high sec because they lack the possibility of hot drops, not because of the lack local channel intel.
Cynos are an ACTIVE mechanic. If you have an issue with them, make a thread about it. Or decide if it's active play you wish to nerf, or being AFK.

Cynos work rather well in low sec and still AFKing isn't an issue there. But because low didn't fit your argument, you left it out.
Also I don't think I've ever seen a complaint about AFKing, in NPC null. But let's ignore that as well, because it doesn't help your argument either.

Local doesn't work in WH, so AFKing is pointless. It doesn't work as well in high, low or NPC null, as it does in sov null. Simply because there are so many unknown pilots around in those systems. Their openness, means locals intel power is reduced.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.