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Almost an EXPLOIT: Unplugging Implants in Space

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-07-15 20:54:10 UTC  |  Edited by: Swiftstrike1
Dear CCP Devs,

I recently watched a streaming service on Twitch TV (linked below) where the pilot got caught by a Sabre in his pod upon jumping through a gate in nullsec. The pilot opened his character sheet and unplugged all his implants before decloaking just to prevent them from showing up on his kill mail.

This is just as much an exploit as the old issues of self destructing a ship to cheat your enemies of the kill mail and ejecting from a Tech 3 cruiser before it was destroyed to prevent skill point loss.

Please fix this somehow.

Video Example from Twitch. (Link last verified on July 18th)

EDIT: Summary of important points now that the thread has reached page 4

  • There are far more important issues with higher priorities for a fix/improvement
  • A lot of people don't care about the kill mails being de-valued by this
  • Some people do care about the kill mails being devalued
  • This is only an exploit in the case that the offending pilot has a bounty. Here's why:
  • The offending pilot is able to prevent their attacker claiming a bounty and there is absolutely no way for the attackers to prevent this.

  • There's a lot of split opinion on this. Can we maybe have a Dev weigh in with their opinion?

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    HiddenPorpoise
    Jarlhettur's Drop
    United Federation of Conifers
    #2 - 2013-07-15 20:55:31 UTC
    Because screw WH people.
    Swiftstrike1
    Swiftstrike Incorporated
    #3 - 2013-07-15 20:58:18 UTC
    HiddenPorpoise wrote:
    Because screw WH people.

    Please note my suggested fix before suggesting that I am biased against wormhole people.
    Swiftstrike1 wrote:
    I suggest making it so that any implants that were unplugged in the last 15 minutes still show up on kill mails because unplugging implants in space is a good feature that should not be removed.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    RoAnnon
    Republic University
    Minmatar Republic
    #4 - 2013-07-15 21:11:41 UTC
    The level of tears in this one just leaves me saying Wow...

    So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

    Broadcast4Reps

    Eve Vegas 2015 Pub Crawl Group 9

    Houston EVE Meet

    Swiftstrike1
    Swiftstrike Incorporated
    #5 - 2013-07-15 21:14:16 UTC
    RoAnnon wrote:
    The level of tears in this one just leaves me saying Wow...

    No tears. This has never affected me personally. It just seems like an exploit to me, especially since you can do it while holding gate cloak. If you think about it, how many other things can you do while holding gate cloak? Not many.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    RoAnnon
    Republic University
    Minmatar Republic
    #6 - 2013-07-15 21:16:22 UTC
    Swiftstrike1 wrote:
    RoAnnon wrote:
    The level of tears in this one just leaves me saying Wow...

    No tears. This has never affected me personally. It just seems like an exploit to me, especially since you can do it while holding gate cloak. If you think about it, how many other things can you do while holding gate cloak? Not many.


    Not with your ship, no, but you're talking about something plugged into your head. You don't think you can reach up to the back of your head in your capsule without disrupting the cloak on your ship?

    So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

    Broadcast4Reps

    Eve Vegas 2015 Pub Crawl Group 9

    Houston EVE Meet

    Swiftstrike1
    Swiftstrike Incorporated
    #7 - 2013-07-15 21:22:13 UTC
    RoAnnon wrote:
    Not with your ship, no, but you're talking about something plugged into your head. You don't think you can reach up to the back of your head in your capsule without disrupting the cloak on your ship?

    That's a fair point, however I would say you are talking about immersion rather than gameplay. To take immersion 1 step further... Even if you unplugged your implants, they would still be in your wreckage for people sifting through to find. They should still appear on your loss mail imo, but I accept that people will disagree. Thanks for your feedback.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    RoAnnon
    Republic University
    Minmatar Republic
    #8 - 2013-07-15 21:32:35 UTC
    Swiftstrike1 wrote:
    RoAnnon wrote:
    Not with your ship, no, but you're talking about something plugged into your head. You don't think you can reach up to the back of your head in your capsule without disrupting the cloak on your ship?

    That's a fair point, however I would say you are talking about immersion rather than gameplay. To take immersion 1 step further... Even if you unplugged your implants, they would still be in your wreckage for people sifting through to find. They should still appear on your loss mail imo, but I accept that people will disagree. Thanks for your feedback.


    I don't know, I kinda see it like a navy ship commander wiping his hard drives and destroying his codebooks before getting taken in combat. If the implants were fed into an incinerator and flushed into the engine's afterburner after being unplugged, they'd be gone.

    My original comment was regarding the idea that you were complaining about the value of a killmail being lessened by the pilot's perfectly valid actions before joining in combat. I realize lots of folks use those numbers for keeping score, it just seems silly to me to cry over it. Going so far as to call it an exploit, implying it's cheating, brings to mind the phrase "all's fair in love and war."

    :)

    So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

    Broadcast4Reps

    Eve Vegas 2015 Pub Crawl Group 9

    Houston EVE Meet

    Swiftstrike1
    Swiftstrike Incorporated
    #9 - 2013-07-15 21:39:56 UTC
    RoAnnon wrote:
    My original comment was regarding the idea that you were complaining about the value of a killmail being lessened by the pilot's perfectly valid actions before joining in combat. I realize lots of folks use those numbers for keeping score, it just seems silly to me to cry over it. Going so far as to call it an exploit, implying it's cheating, brings to mind the phrase "all's fair in love and war."

    :)

    Now I see where you're coming from!

    I have no problem with people removing their implants before they set off for PvP. Personally I always clone jump into a cheap clone before going off and risking that clone.

    The exploit, as I see it, is when people know they are about to get podded and are able to unplug those implants mere seconds before getting blown up. They don't gain anything by doing so except spiting their opponents.

    Maybe it's not an exploit after all, but CCP have "fixed" issues like this in the past where pilots are able to "cheat their enemies of the prize" using in-game mechanics. Examples include logging off caps in a fight (fixed), self-destructing before getting destroyed (fixed) and ejecting from T3 cruisers to avoid losing skill points (fixed).

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Alexila Quant
    Versatility Production Corporation' LLC
    #10 - 2013-07-15 21:41:58 UTC
    I agree with OP on this one. (sorry Ro :P) It's a bit cheap for you to be able to unplug, say a slave set, when you know you're going down to cheat the killers of the 2b killmail on the pod. This conversation of reaching behind your head and unplugging them isn't how neural implants actually work in the game lore. There aren't slots behind your head like slots on the back of a computer to plug them in. They are inside your brain if I'm not mistaken.
    Scatim Helicon
    State War Academy
    Caldari State
    #11 - 2013-07-15 21:42:05 UTC
    Because if they don't appear on the killmail, they're not really destroyed....?

    Every time you post a WiS thread, Hilmar strangles a kitten.

    Swiftstrike1
    Swiftstrike Incorporated
    #12 - 2013-07-15 21:53:48 UTC  |  Edited by: Swiftstrike1
    Scatim Helicon wrote:
    Because if they don't appear on the killmail, they're not really destroyed....?

    If they don't appear on the kill mail, there is no evidence that they were destroyed. This means the killers can't brag about it, which is a HUGE part of eve lol.

    And if I may be presumptuous for a moment, I don't think CCP introduced implants to pod mails just so that people could unplug them before dying and effectively cheat the system.

    EDIT: I have said enough. No more defensive posting; I shall let my idea live or die on its merits.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Alexila Quant
    Versatility Production Corporation' LLC
    #13 - 2013-07-15 21:55:00 UTC
    Scatim Helicon wrote:
    Because if they don't appear on the killmail, they're not really destroyed....?


    The issue is with the inability to show and tell. A bit shallow a reason but that's the same reason they got rid of self destructing to cheat mails, so the argument is valid imo.
    HiddenPorpoise
    Jarlhettur's Drop
    United Federation of Conifers
    #14 - 2013-07-15 21:55:36 UTC
    WH people need to put implants in in space. If they are within 15 minutes of a transfer what shows up on the kill mail? If it's both that will only really hit people that stare longingly at kill boards. If it's current there is nothing that stops someone from having duds ready to use if they are scuttling their pod anyway.

    I just want to know what I blew up.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #15 - 2013-07-15 22:02:00 UTC

    I consider this a small issue in the grand scheme of things...

    The implants are destroyed..... so there is no real exploit.


    I don't hold a lot of stock on KB efficiency, so this isn't super important to me. The solution, if it can be done easily, is simply to prevent players from unplugging implants when they are cloaked, and/or when they have a weapons timer. I'm just not convinced it is worth the dev time!
    Little Dragon Khamez
    Guardians of the Underworld
    #16 - 2013-07-15 22:28:49 UTC
    Swiftstrike1 wrote:
    Dear CCP Devs,

    I recently watched a streaming service on Twitch TV (linked below) where the pilot got caught by a Sabre in his pod upon jumping through a gate in nullsec. The pilot opened his character sheet and unplugged all his implants before decloaking just to prevent them from showing up on his kill mail.

    This is just as much an exploit as the old issues of self destructing a ship to cheat your enemies and ejecting from a Tech 3 cruiser before it was destroyed to prevent skill point loss.

    Please fix this somehow. I suggest making it so that any implants that were unplugged in the last 15 minutes still show up on kill mails because unplugging implants in space is a good feature that should not be removed.

    Twitch TV Stream


    I don't consider any of the above to be an exploit, you can win by denying your enemy victory or by taking the shine of that victory, self destructing, ejecting and unplugging should all be valid military tactics.

    Dumbing down of Eve Online will result in it's destruction...

    Zan Shiro
    Doomheim
    #17 - 2013-07-15 22:31:37 UTC  |  Edited by: Zan Shiro
    Scatim Helicon wrote:
    Because if they don't appear on the killmail, they're not really destroyed....?



    Some people are compensating for lack of other things and need the e-peen to make up for it. I'll use the same argument I used for SD way back....ships (now implants) is/are lost, the target is spending more isk to get them back....mission accomplished. Unless deprived on a solo kill its not like the km is an indication of uber ability. I have me a t3 kill in drake. Do I claim that a sign of my pvp prowess...no. Like 6 others on it. Fast tackles to lok her down, more immediate gun dps and a recon for some e-war boosts. that over 1 bil kill wasn't all me.


    If a solo kill...you got the killmail not loaded with 10 people on it, still a damn good day.

    Long story short....I don't place much support in the idea of isk efficiency. I am not a great pvp'er but I have a great effiieciency on the pvp char. When you die like a mupper in a drake all sins are forgiven later when you km ho 6+ cap kills. 60 mil loss to being stupid wiped away when you collect 6+ km's at no less than 1.5 bil a piece.
    Arya Regnar
    Darwins Right Hand
    #18 - 2013-07-15 22:59:14 UTC
    Gizznitt Malikite wrote:

    I consider this a small issue in the grand scheme of things...

    The implants are destroyed..... so there is no real exploit.


    I don't hold a lot of stock on KB efficiency, so this isn't super important to me. The solution, if it can be done easily, is simply to prevent players from unplugging implants when they are cloaked, and/or when they have a weapons timer. I'm just not convinced it is worth the dev time!

    This.

    EvE-Mail me if you need anything.

    paritybit
    Stimulus
    #19 - 2013-07-15 23:12:49 UTC
    I'm going to start bubble camping and then not blowing up pods. That'll show them.
    stoicfaux
    #20 - 2013-07-15 23:57:42 UTC
    So the injured party is injured because of a loss of e-peen? a loss of bragging rights? a loss of imaginary tears?

    I think CCP should leave it as is, because the OP's tears aren't imaginary. And after trying to understand the people who vehemently hated the removal of the learning skills, I would love to see who else is outraged by this "exploit" and hear their reasons why.

    OP should post this in GD.


    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

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