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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Jericho Willis
In Exile.
#741 - 2013-07-15 18:54:39 UTC  |  Edited by: Jericho Willis
Suggestion: Make iHub fights in Faction Warfare worth something by resetting capture status to 70% if a system is deplexed out of vulnerable. Make deplexing out of vulnerable status impossible for two hours to allow for form ups.
Keywords: Faction Warfare
Papryka d'Nact
The Scope
Gallente Federation
#742 - 2013-07-15 19:17:11 UTC
Suggestion: Remove or greatly increase the character cap on the Bio.
Keywords: biography, contact

Notes: Come on, this is a fantasy game. Let us fantasize
Papryka d'Nact
The Scope
Gallente Federation
#743 - 2013-07-15 19:29:47 UTC
Suggestion: When probe scanning in the solar system map, autofocus on the probe focal point, or add right click options to ease map navigation
Keywords: probe, scanning, map
Vexll
Celestial Bureaucracy
#744 - 2013-07-15 20:17:58 UTC
Suggestion: Make gate activation REALLY VISIBLE, like in old times, cause its really hard to see activation now.
Keywords: gate, activation, graphics
Vexll
Celestial Bureaucracy
#745 - 2013-07-15 20:29:19 UTC
Suggestion: make an option in sensor overlay to hide anomaly icon permanently, because it were many times when i cannot catch enemy because i cannot choose object which i want warp to, its simply impossible
Keywords: overlay, anomaly icon, objects
Papryka d'Nact
The Scope
Gallente Federation
#746 - 2013-07-15 21:01:32 UTC
Suggestion: Give PI inventories adjustable column widths.
Keywords: PI, UI

Notes: Otherwise my "Self-Harmonizing Power Core" pushes the quantity and m3 columns off the screen.
Dersen Lowery
The Scope
#747 - 2013-07-15 21:11:52 UTC
Suggestion: Allow us to put certificates on the skill queue as if they were skills.

Keywords: UI, Certificates, Skill Queue

Suggestion: Allow corps and alliances to draft, save and share their own Certificates.

Keywords: UI, Certificates

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dersen Lowery
The Scope
#748 - 2013-07-15 21:13:05 UTC
Suggestion: Longer ship names, at least by 5-10 characters.

Keywords: UI, Ship Names Getting Cut O

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dersen Lowery
The Scope
#749 - 2013-07-15 21:16:20 UTC
Suggestion: Put a black outline around all light-colored HUD elements; put a white outline around all dark-colored HUD elements.

Keywords: UI, Quality of Life

Notes: Targets especially tend to disappear against a white background. This would allow them to remain clearly defined against any background.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Auferre
Science and Trade Institute
Caldari State
#750 - 2013-07-15 21:28:45 UTC
Suggestion: Add some kind of visual indicator for recharge time remaining on the icon for the Large Micro Jump Drive.

Keywords: UI

Notes: The only way to tell if this module is ready for use is to try to use it over and over.
Jamyl Jaynara
Viziam
Amarr Empire
#751 - 2013-07-15 22:16:59 UTC  |  Edited by: Jamyl Jaynara
Suggestion: Add hotkey + click shortcuts for routing product, ingredient 1, ingredient 2 and ingredient 3 to/from a factory in PI.

Keywords: UI, PI

Notes: This kind of functionality already exists for Ctrl + Click to create a link between PI buildings, so hopefully minimal dev time but a great sanity saver for anyone setting up/retooling PI. Especially if combined with the earlier suggestion that was made to allow shift+click to select multiple factories of the same type and configure batches of factories at once*, but even without that this would help so much.

*Obviously in this situation it would have to be "select however many factories you want to configure, then hold hotkey and click on the souce/destination" rather than being exactly like the "Ctrl+Click on one building, then another" to create links.
Memran
F.U.N. Inc.
The Ancients.
#752 - 2013-07-15 22:21:54 UTC
Suggestion: Brightness / Gamma adjustment.
Keywords: Graphics, UI
Sarmatiko
#753 - 2013-07-15 23:09:43 UTC
Suggestion: Enable polls on EVE forums.
Keywords: web, forum

Note: EVE-O forum based on Yet Another Forum engine and poll functionality already included by default (yaf help page). Enabling this functionality at least in useful sub-forums like "F&I Discussion" or "Test Server Feedback" can create another valuable feedback source about various matters.
Spathe Ne Boirelle
Dead Space Continuum
#754 - 2013-07-15 23:30:08 UTC  |  Edited by: Spathe Ne Boirelle
Gilbaron wrote:
Suggestion: I want an easy way to import and export fittings in EFT format to the client
Keywords: UI

you can already do that and it works perfectly. Just export to xml from eft and go in your ship loadout in the game and import it. Not that complicated. I honestly don't know what could be more simple really.
Spathe Ne Boirelle
Dead Space Continuum
#755 - 2013-07-15 23:36:58 UTC
Suggestion: or a challenge to CCP. Find a way for me to do 1vs1 or 3vs3 without going low or nullsec and no penalty. Arena style
Keywords: pvp

Spathe Ne Boirelle
Dead Space Continuum
#756 - 2013-07-16 00:03:51 UTC
Suggestion: clicking on any facility should open the content or the scematic window first. less clicking in the end
Keywords: PI
Ifni Apol
Brutor Tribe
Minmatar Republic
#757 - 2013-07-16 01:32:33 UTC
Ruze wrote:
Suggestion: Allow corporate members with appropriate rights to send 'broadcasts' to all members of their corporation, which would appear center screen and be accompanied by an alert or sound.
Category: UI, Chat, Corporations


Suggestion: Allow individual players to turn this function, if implemented, OFF, or change the UI functionality that forces notification windows (server downtime alerts) to the top/blocks all other actions

Category: UI, Chat, Corporations, Server notice

Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.<
Dersen Lowery
The Scope
#758 - 2013-07-16 02:21:21 UTC  |  Edited by: Dersen Lowery
Ifni Apol wrote:
Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.<


On that note:

Suggestion: Find all but the most time- and attention-critical modal dialog boxes and extirpate them.

Keywords: UI, Quality of Life

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dersen Lowery
The Scope
#759 - 2013-07-16 02:27:25 UTC
Suggestion: Make it possible to turn off the auto-scanning of the system scanner after a session change.

Keywords: UI, PVE, Exploration

Suggestion: Repurpose the auto-discovery of scannable anomalies to become the new missioning system, with agents accepting the work you've already done in the general manner of Guild Wars 2.

Keywords: UI, PVE, Missions, Exploration

Suggestion: Make scannable sites discoverable only by scanning probes again, so that there's at least a little exploration involved in exploration.

Keywords: UI, Scanning, PVE, Exploration

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

RubyPorto
RubysRhymes
#760 - 2013-07-16 02:28:50 UTC  |  Edited by: RubyPorto
Suggestion: Allow Plastic Wrapping of Items without requiring a Courier Contract.
Keywords: Quality of Life, Industry, Hauling

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon