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10xAccounts, Will my plan work? Anything else might be worth better time/money-per click

Author
Scarlett LaBlanc
University of Caille
Gallente Federation
#21 - 2013-07-12 20:05:26 UTC
Cap James Tkirk wrote:
Scarlett LaBlanc wrote:
Cap James Tkirk wrote:
why not skill the miners on the open toon slots untill they are ready to be moved into seperate accts?


$20 cost to move each character.



yes but it takes a roughly 3 months to get a worthy miner including tanking skills so after they are skilled you start a new acct plex it
transfer the finished miner and get 90 days with a fully skilled miner


You can buy a 90 day subscription for $39 and use that miner as they train in space along with your main. OR as you seem to be suggesting, you could stop training your main and train this new miner and not be able to use them and then in 90 days pay $20 to move them to a new account. For the extra $19 ($6 a month) you get to keep training your main AND use the new miner in space.

An even WORSE idea would be to use an open slot on your main account and use three PLEX to train the new miner (and keep your main training) for the three months and then move the new miner to a different account. Total cost that way is $65 ($45 for the three PLEX and $20 to transfer).

Seems to me that for $6 a month for both characters training AND productive in space that is the better option.
P3po
Perkone
Caldari State
#22 - 2013-07-15 09:45:08 UTC  |  Edited by: P3po
I have friend who mines with 11 miners with ISboxer without any problem, and is making awesome profit after he PLEX them.

If you wanna mine in big scale, why not, this is good way, but ..... not in high sec :D that would kill you probably.

0.0 is they way to go. For example you can mine out whole large belt from 2 spots. That means 2 warp in points for like 10 hours of mining ? That is too good to be true :D Find place with ice. Mine out the ice belt, and when waiting for respawn, go for ore. You can even use the same ships for that, no need to reship or anything. With that many miners, you do not have to worry about the tnak so much, you will have 50 medium drones, that rapes every rat very fast.

Also do not worry about GPU that much. You can turn on map on your miners and show space only on hauler. You do not need to have it on all pilots. This turns down the requirements on GPU significantly down. But you still need the RAM and CPU :D

EDIT : Do not forget that your miner who is skilling up can allready mine :) You can train your miners and mine with them allready, so there won't be time "wasted"
P3po
Perkone
Caldari State
#23 - 2013-07-15 09:48:04 UTC
Oh, and to your original question, yes, there is many things that makes you more money for your time invested.

But most of these things need huge capital investment ... like T2 invention, capital, super capital production, reaction towers, etc. All of these things are better profit with "less" time investment, but need big money injection.
Logical Chaos
Very Italian People
The Initiative.
#24 - 2013-07-15 19:00:52 UTC
You could just set up PI if you have access to 0.0. Properly done this will already pay for your PLEX so all mining done will be for expanding your industry to finally reach the things the poster above mentions.
JitaWatchin
Doomheim
#25 - 2013-07-15 21:13:00 UTC  |  Edited by: JitaWatchin
0.0 mining is the way to go. My miners are 2 months old and i can plex all 5 plus my booster and a hauler in a few days of mining. All 5 of these accounts were plexed from day 1 and have continued to return much more than my investment of a plex per month. 1B ISK a day is a very reasonable goal each play session.
Isboxer is not a requirement as i ran all 7 without it, but it does make assigning drones/locking targets/ etc much easier.
As far as hardware goes, yes if you run more than 8 accounts you will need more than 8 GB of ram. With all 7 at lowest possible settings at 1920x1200 i hit around 90-95% ram usage with 8GB. No problems but it is very close to the threshold.
stewie Zanjoahir
Viziam
Amarr Empire
#26 - 2013-07-17 14:55:19 UTC
you will stuggle to plex all your accounts by mining alone. mining no longer pays the bill's.
Trixie Rocks
Gnomes von Zurich
Get Off My Lawn
#27 - 2013-07-18 01:51:21 UTC  |  Edited by: Trixie Rocks
Don't know how far you've gotten in this plan, but since the ICE is gone for the most part. Multi boxing Mining toons is TOO much work for the profit margin.

It use to be this.

You skill an ICE miner just enough to max mine ICE, then you stop the training on him so you can train another combat toon to sell on the Bazaar. The ICE profits easily paid for the PLEX each month and since it was ICE, you could just check on the progress every once in a while. I would fill up as many as 4 freighters a day... It was a very cool deal, and required so little effort it was almost fun!

then the ICE nerf hit and that is no more.

If you want to make EVE a full time Job, meaning you actually have to be at the computer, ORE will cover that costs of the PLEX, but at a tremendous time cost and frankly will ruin the game for you to be honest.

if your goal is simple to make money, you can start those accounts using the 21 day trial and reward programs (look them up) which in effect will give you about 50 days for free.. That time can get you a head start on skilling COMBAT toons to sell in the Bazaar.

Skilling toons is really fun, just make specialized ones and you'll make a good profit after a 6 month skill time. If you run 10 accounts it will hardly take any time every few days to check on them. If you start accounts in series, older accounts (sold toons) will start paying for a large fleet of Bazaar toons.

IMHO the Bazaar needs better merchandise anyway, as highly skilled GREAT toons are very hard to find.

Have fun and make tons of ISK..

I currently have 8 cooking.
Tiberius Mal
Pator Tech School
Minmatar Republic
#28 - 2013-07-18 02:03:17 UTC  |  Edited by: Tiberius Mal
T1 manufacturing

10 accounts = 30 characters = 300 manufacturing slots.

find a bunch of products that make 100,000 isk/hour in profit after taxes and keep them busy manufacturing full time.

That's 300 * 100,000 * 24 * 30 = 21.6B in gross profit per month

less plex cost of 550M isk * 10 = 5.5B plex cost/month = 16.1B in net profit per month

convert to net profit/playable hour assuming average of 1 hour/account/week = 1 * 10 * 4 = 40 hours = 16.1B / 40 hours = 402.5M isk NET PROFIT/ playable hour (not income/hour which is what the miners and mission scrubs brag about)

I win.



edit - fixed my math :)
Victoria Sin
Doomheim
#29 - 2013-07-18 09:58:32 UTC
Tiberius Mal wrote:
T1 manufacturing

10 accounts = 30 characters = 300 manufacturing slots.

find a bunch of products that make 100,000 isk/hour in profit after taxes and keep them busy manufacturing full time.

That's 300 * 100,000 * 24 * 30 = 21.6B in gross profit per month

less plex cost of 550M isk * 10 = 5.5B plex cost/month = 16.1B in net profit per month

convert to net profit/playable hour assuming average of 1 hour/account/week = 1 * 10 * 4 = 40 hours = 16.1B / 40 hours = 402.5M isk NET PROFIT/ playable hour (not income/hour which is what the miners and mission scrubs brag about)

I win.



edit - fixed my math :)


No. You will crash the market. Your profits will decrease over time.

Trixie Rocks
Gnomes von Zurich
Get Off My Lawn
#30 - 2013-07-18 13:24:30 UTC
Tiberius Mal wrote:
T1 manufacturing

10 accounts = 30 characters = 300 manufacturing slots.

find a bunch of products that make 100,000 isk/hour in profit after taxes and keep them busy manufacturing full time.

That's 300 * 100,000 * 24 * 30 = 21.6B in gross profit per month

less plex cost of 550M isk * 10 = 5.5B plex cost/month = 16.1B in net profit per month

convert to net profit/playable hour assuming average of 1 hour/account/week = 1 * 10 * 4 = 40 hours = 16.1B / 40 hours = 402.5M isk NET PROFIT/ playable hour (not income/hour which is what the miners and mission scrubs brag about)

I win.



edit - fixed my math :)




This is a very good idea as well, seeing that you could also sell the toon when you're done with it and most likely recoup most or all of the Plex time. Indy toons don't sell all that great, but the science indy's find a buyer in the end.
Hopelesshobo
Hoboland
#31 - 2013-07-18 16:06:03 UTC
After you have trained them all up for mining, work on getting them trained up to run incursions. It's alot harder to multibox a VG when compared to a mining fleet, but there are a few people that do it, and they rake in about 100mil isk every 4-6 minutes.

Lowering the average to make you look better since 2012.

Lee Hekard
Doomheim
#32 - 2013-07-19 06:25:49 UTC
Jesus, f-off with your 10x accounts. No one needs 10x accounts, that's just greed. It's nothing personal towards you, but it just sends completely the wrong message to CCP about their player base for one.
P3po
Perkone
Caldari State
#33 - 2013-07-19 08:50:57 UTC
Everyone have different goals in the game. Someone wanna be huge manufacturer, someone is ok with his single pilot doing small scale FW PvP or whatever ... sandbox.

Tiberus Mal : As I said, there are tons of things making more profit per hour, but they are "harder". You need to play markets, find products that sell well and have decent profits, manage the jobs etc. but sure, more profit from it.

S'totan
Republic Military School
Minmatar Republic
#34 - 2013-07-21 15:20:11 UTC
I have 2 accounts with 4 T2 production toons that generate around 20 bil isk a month pretty much passivly.
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