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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#721 - 2013-07-15 14:11:41 UTC
Suggestion: show a damaged visual clue in the drones present in the drone bay, cargo of ship or hangar
Keywords: Icons, drones

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#722 - 2013-07-15 14:11:51 UTC  |  Edited by: Unforgiven Storm
Suggestion: show a damaged visual clue in the icons of modules present in the cargo of ship or hangar
Keywords: icons, modules

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#723 - 2013-07-15 14:11:58 UTC
Suggestion: show a damaged visual clue on ships that are damaged or contain damage items fitted
Keywords: icons, ships

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#724 - 2013-07-15 14:12:04 UTC
Suggestion: I want the trade window in the station to save the window last position
Keywords: windows

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Vartan Sarkisian
Phoenix Connection
#725 - 2013-07-15 14:19:44 UTC  |  Edited by: Vartan Sarkisian
suggestion: the whole training queue methodology needs to be changed, as well as providing more than 24hours (maybe up to a week) you should also be able to queue multiple skills to claim certificates.

Notes: Let say for example I wanted to get the basic core targeting certificate. I need multiple skills for that. (energy system ops, energy management, energy grid upgrades) as long as I have the pre-requisites for those to the required level then all those items should be trained so I gain the certificate.

This would be especially helpful for people that cannot log in every 24 hours, say a person in the military or on weird work patterns, they could set a longer certificate to train (as long as they have all the prerequisites of course). And it would be a certificate that you inject (containing all related skills) rather than just choosing each skill individually to make the certificate claimable.

keywords: training, training times, certificate training.
Vartan Sarkisian
Phoenix Connection
#726 - 2013-07-15 14:58:01 UTC
suggestion: the ability for players to make faction items

notes: as far as I am aware you can only get faction items from the loyalty store? well what if you don't do missions? it would be nice that like t2 items, faction items could be made, maybe make the SP entry level higher, or even make loyalty points transferable/sellable (another suggestion I made a number of pages back) but basically giving everyone easier access to faction items.

keywords: manufacturing, faction
Aeril Malkyre
Knights of the Ouroboros
#727 - 2013-07-15 15:58:07 UTC
Suggestion: When you revamp the Drone UI, add formations (polar, wall, X, line, etc.)
Keywords: Drones, Visuals, Awesomeness
Notes: The UI for Homeworld had formations for all controlled ships. Right now our drones just sort of orbit at random. This would be even more impressive on carriers, but would still have some visual punch on regular flights of 5.
Note note: I have given zero thought to the possible mechanical impacts to tracking, transversal and angularity.
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#728 - 2013-07-15 15:58:31 UTC
Suggestion: Alliance-Bookmarks
Keywords: bookmarks, alliance
note: Corp-Bookmarks work, now take the next step and move it to ally
MrTheGeoff
Deep Core Mining Inc.
Caldari State
#729 - 2013-07-15 15:59:29 UTC
In no particular order


  • Alliance bookmarks - Finding out the wormhole chain was mapped by a different corp in the alliance is annoying, as is every corp having different pings, safes etc in their home systems. Also a conflict driver if these get leaked :)
  • POS changes that dropped out of Odyssey. Work through that backlog, especially being able to repackage stuff and refit strategic cruisers
  • Take a look at wormhole data and relic sites, especially the ones where you have to stop shooting ships half way through, then hack, then start shooting again. Currently these sites are mainly ignored.
  • Another vote for longer training queues. I often have to go away on business for a few days. I can set my PI to run longer but not my training queue unless I have a handy long skill.
  • make Rorquals able to use jump cloning services in wormholes. It would really help my corp's recruitment if we could jump clone in and out in order to attend ops for our sister corp in high sec, it'd also be nice to be able to use armour, shield and capital clones depending on what I am flying today and I'm sure there are a ton of other use cases.
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#730 - 2013-07-15 16:03:06 UTC
Suggestion: Shortcutmapping for "Fitting Management" and/or add them to the Neocom
Keywords: shortcut, fitting, neocom
note: show fitting and then klick "browse" is much more klick and move than a shortcut
brinelan
#731 - 2013-07-15 16:20:57 UTC
Suggestion: The ability to allow user-selected characters view-only or view/take access to private hangers in things such as custom offices, private hanger arrays etc.
Keyword: UI
Note: This would help for things such as alts to have access to hangers for things like industry and pi.
brinelan
#732 - 2013-07-15 16:21:53 UTC
Suggestion: Ability to link together multiple player's pi infrastructure on a planet.
Keyword: UI, PI
brinelan
#733 - 2013-07-15 16:55:27 UTC
Suggestion: Overflow storage for PI and pos anchorable silos.
Keyword: UI, POS, PI
Notes: Exactly what it says on the tin. The ability to designate a silo or storage facility as overflow in the event that a main storage facility or silo is overfull to prevent lost materials.
Ghenna
Wolf Pack Industries.
Pandemic Horde
#734 - 2013-07-15 17:14:20 UTC
Suggestion: Revamp the 'states' settings for the overview as a set of custom conditionals, similar to the design of the current inventory filters.
Keyword: UI, Overview
Notes: You can not currently set up an overview to show, say, only fleet members without showing neutrals. This change could fix that and also allow for relatively complex filters (e.g. show only war targets from x corp who are flying battleships, etc.).
Rhys Thoth
Endland
#735 - 2013-07-15 17:18:11 UTC
Suggestion: Allow batch research/manufacturing jobs (e.g. Select 10 BPCs > invent)
Keyword: UI, Industry

I don't always undock, but when I do... no wait, I acutally never undock.

Rhys Thoth
Endland
#736 - 2013-07-15 17:20:40 UTC
Suggestion: Provide better import/export options by making things that work badly work correctly (e.g. the overview) and adding new things (e.g. Market Quickbar, Inventory Filters).
Keyword: UI

I don't always undock, but when I do... no wait, I acutally never undock.

Rhys Thoth
Endland
#737 - 2013-07-15 17:25:17 UTC
Suggestion: Have all POS storage route through one of the available hangars (rather than having each POS module have its own set of corp divisions)
Keyword: POS
Notes: POS arrays like assembly arrays and labs currently have a full set of corporate divisions, which is largely an annoying waste of time in my experience. Having all of the business arrays and labs link to a single corporate hangar array (note that it'd definitely have to have a higher capacity) would make life running a manufacturing and research POS much more rational.

I don't always undock, but when I do... no wait, I acutally never undock.

Freelancer117
So you want to be a Hero
#738 - 2013-07-15 18:01:10 UTC
Suggestion: Make protagonists and antagonists don't seem like mass murderers in game (large kill board record).
Keywords: Live Events Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Papryka d'Nact
The Scope
Gallente Federation
#739 - 2013-07-15 18:32:48 UTC
Suggestion: If the skill training is paused, make the progress bar on the sidebutton glow red
Keywords: skills, training, character, Jump clone, implant
Salpad
Carebears with Attitude
#740 - 2013-07-15 18:52:47 UTC
Suggestion: Combine the 4 Shield resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships.
Keywords: UI

Suggestion: Combine the 4 Armour resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships.
Keywords: UI

Suggestion: Combine the 4 Hull resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships.
Keywords: UI

Suggestion: Put the STL (m/s) and FTL (AU/s) stats on the same line, in the "show info" wndow, to reduce the need for scrolling, when looking at a ship or comparing several ships
Keywords:

General reason for the 4 above items: There's a lot of scrolling, when using "show info" to check out a ship, or comparing 2-4 ships. A lot of the lines contain very little information, making combining multiple items into a single line in some cases very feasible. Even with a 1600x1200 pixels monitor, I have to scroll a lot to fully compare ships this way, which is annoying. "Show info" for modules and ammo doesn't have the same problem, as these have much fewer stats.

Suggestion: Improve the "show info" window by increasing the consistency of the decimal precision. Some stats are shown with a ridiculously large number of decimals.
Keywords: UI

Reason: General annoyance. One of the 4 resists has a decimal (always .0 but it's there), while the others do not. More problematically, some stats are shown with 4-6 decimals, giving a precision of 6-9 significant figures which is simply stupid. That also causes them to take up space if one adopts a "combine multiple stats onto a single line" approach, as I'm asking for about, and it's inconsistent.