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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Phoenix Czech
AZ Solutions CZ
#1361 - 2013-07-15 11:39:15 UTC
I use multiple accounts and it is realy boring to make all the settings of client at every character again and again. So give us ability to share setting between characters. I mean - make settings on one character and than load it from other character. It coudl affect: Owerview setting, all the chat channels settings, contact settings, block list settings, window possitioning settings, Neocom settings and more more and more available settings in the game. It would be realy useful and helpful.
Echo Mande
#1362 - 2013-07-15 12:11:04 UTC  |  Edited by: Echo Mande
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units.

Keyword: Industry; PI
Echo Mande
#1363 - 2013-07-15 12:17:20 UTC  |  Edited by: Echo Mande
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.

Keyword: Industry; PI
Naomi Li
Naocop
#1364 - 2013-07-15 12:19:53 UTC
Please return the music player in the game.
Derath Ellecon
University of Caille
Gallente Federation
#1365 - 2013-07-15 12:28:46 UTC
Move the "View Contract" and "Ignore all contracts from this issuer" so they are not right next to each other on the contracts right click menu


Keyword: UI
Echo Mande
#1366 - 2013-07-15 13:42:04 UTC
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET

Keyword: UI
Aeana K
Republic Military School
Minmatar Republic
#1367 - 2013-07-15 14:35:13 UTC
Remap attributes with PLEX

In addition to off spaceboat UI, give us an in-boat command center with exactly the same tools, but more sci-fi

In Stations LP stores, give us an option to see where else we have unspent LPs

In stations, in guests tab, give us the number of the players

give the salvage drones the ability to loot

Kronos
Caldari Provisions
Caldari State
#1368 - 2013-07-15 14:42:26 UTC
Fittings for Freighters and improvements on Mining ships to help reduce easy Gank kills
Sinooko
Tharumec
Gespenster Kompanie
#1369 - 2013-07-15 15:49:24 UTC
Punish allied factions for shooting each other in facwar.

Example: local pirates in galmil space joined the Minmatar faction to take advantage of overview filters.
Erik Kalkoken
The Congregation
RAPID HEAVY ROPERS
#1370 - 2013-07-15 15:49:57 UTC  |  Edited by: Erik Kalkoken
Suggestion: Add dedicated mobile view to Eve Gate e.g. for Eve Mail
Keywords: Mail, Eve Gate, Mobile
Note: Example for this would be the implementation of Google Search and Google Email when using the web browser on smartphones.
Alundil
Rolled Out
#1371 - 2013-07-15 17:22:49 UTC
Improve/Iterate on the following game mechanics:
Medical clone
Jump clones
Implants

See thread here: Clone Gameplay Enhancements
Synopsis:
Cool-down changes
Same station/system cloning
Implant swapping/salvaging

Keywords: Clones, Implants

I'm right behind you

Alundil
Rolled Out
#1372 - 2013-07-15 17:28:51 UTC
Improve or remove EVE Gate chatter functionality
Currently there is no method of clearing messages left there. Nor is there, currently, any real reason to use this beyond the initial curiosity phase 2-3 years ago.

Out of Game EVE Gate functionailty
Allow chat channel comms from within EVE Gate
Allow skill queue management from within EVE Gate
Allow certificate and "decoration" management from within EVE Gate
Allow for Bounty mechanics from within EVE Gate


Keywords: EVE Gate, chatter, skill queue, certifications, chat channels, bounties

I'm right behind you

Alundil
Rolled Out
#1373 - 2013-07-15 17:57:32 UTC
Bring the difficulty back to Exploration

Higher level difficulty sites (both to find/scan and complete) in all areas of space.
Currently, exploration content is served up on a platter to anyone that merely glances at the scanner interface. This has made it more accessible (which was your, CCP's, goal) however it also means that it has lost it's challenge and subsequent value as well.
Create higher tiers (I know teiricide right?) of signatures of all types, in all areas of space, that do not appear on the scanner "easymode" window and that would force players to actually scan the system(s) t find them. These would also require higher levels of scanning skills and the specialized hulls and equipment. This then leaves the very accessible scanning as is but also returns the risk/time/skill reward to those dedicated members of the exploration and scanning professions.

Remove (or at the very least "iterate" on) the loot spew problem. It's pretty ridiculous. How so much junk is left in these cans all over the place is beyond me. Especially in w-space. Make the loot sensible based on area denizens. Why should Sleepers and Talocan have metal scraps, hydrogen batteries and electronic parts like everywhere else in space? Bring some diversity to the loot even if the relative value of that (crap) loot stays the same. Though with that said, it would be fantastic if these items were more necessary in industrial processes.

I'm right behind you

PeHD0M
Federal Navy Academy
Gallente Federation
#1374 - 2013-07-15 20:43:23 UTC
1. create a new search filters in the corporation->recruitment section
- is api key required?
- is voice com required?

2. add gamma slider in the display settings

3. return the juke box

4. let us disable the jump animation (at least the camera turning Ugh)

5. disable the signature auto re-scan after gate jump if the "show sensor overlay" option is disabled

6. let us launch the probes as it was before (one by one, not all)
Pyrus Octavius
Flat Earth Believers
#1375 - 2013-07-15 20:50:00 UTC
Drone Control Redux

In other words, how about a simpler way to deploy and control drones, but the click of a single button. Similar to the broad cast buttons in the Fleet Window.

Buttons for:

Launching
Orbit and Dock (1st click Orbit and when in range 2nd click Dock)

Assist Target
Defend Target

Aggressive
Passive

Abandon
Reconnect

Erik Kalkoken
The Congregation
RAPID HEAVY ROPERS
#1376 - 2013-07-15 21:40:51 UTC
Suggestion: In search window for corporations add option to search for main region where corporation operates (e.g. region based on HQ)
Keywords: Corporation, UI
Lucius Saturninus
Pator Tech School
Minmatar Republic
#1377 - 2013-07-16 01:43:10 UTC
Can I get a Sound or a Tone when a new Sig pops up on the Overview?
Prospector Yurskeld
NanoTech Imperium
Long Range Foundation
#1378 - 2013-07-16 02:24:16 UTC  |  Edited by: Prospector Yurskeld
Suggestion: Enable moving Command Centers from one spot to another.
Keywords: Planetary Interaction, PI, UI
Note: The CC is where the camera zooms when viewing a planet. Currently, moving a CC means tearing down all the structures and setting them up again. Could be extended to all structures, providing PG/CPU exists for new link lengths -- or only allow unlinked structures to be moved.
Prospector Yurskeld
NanoTech Imperium
Long Range Foundation
#1379 - 2013-07-16 02:58:38 UTC
Suggestion: Automatically select the next available slot (if any) at the location of a bpo/bpc when opening the "Install Job" window.
Keywords: Industry, UI, Science, Research
Note: Including mobile labs/assembly arrays at towers if the blueprint is contained within. This UI element: http://i.imgur.com/hbiITUs.png
Kyonko Nola
Perkone
Caldari State
#1380 - 2013-07-16 03:46:38 UTC
The door. Open the door.

Open. The. Door.

KitKatSimKatKo