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getting thru low sec camps

Author
Meditril
Minmatar Secret Service
Ushra'Khan
#21 - 2013-07-04 13:50:47 UTC  |  Edited by: Meditril
Q 5 wrote:
Is there a fast ship that can get thru perma camps in low sec.

Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.

I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.

Don't care if I get popped after delivery but I need to get thru.


StealthBombers and Nano-Faction-Cruisers have usually good chances to pass most gate camps. For StealthBombers you just jump though and then press warp and a split second later cloak. If you do it right, then you will not get catched.

Nano-Faction-Cruisers work similar. You just jump in and first you check the ships on the other side. If they do not have a boosted Interceptor then you just hit the MWD button and hope for the best. If they have such a boosted interceptor or you get pointed then crush the gate with your MWD. Usually you get enough speed to reach the gate before they are able to pop you (assuming you have some large shield extenders fitted).

Finally... a cloaky T3 or an Force Recon is the most expensive but naturally best solution for your problem :-)

My assumption is that you need some DPS to kill something in your mission. If this is not the case, then just take an Interceptor or a nanoed T1-Frigate.
Roxxo I'doCocaine
Doomheim
#22 - 2013-07-04 13:51:44 UTC
Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? P)

Use your map to see if there is an active gatecamp between point A and point B. Checking ship kills in the last hour can be enlightening.

If you have more than one account, scout the way by staying one jump ahead in a disposable alt in a shuttle (because shuttles align crazy fast). If you only have one account, use one of your two alts to make the run in a shuttle to see if it's "safe" just before you try it for real on your main. Your intel will be slightly older but better than none at all.

Assuming your cargo is small enough to fit, then your best choices are going to be a covert ops frigate or stealth bomber (if you can fly them) or a T1 attack frigate with as many nanos as it can fit to maximize agility.

If your cargo is too big to fit in a frig, then a blockade runner (Crane for example) is your best bet if you can fly it. If you cannot, then a Badger (or other T1 indy ship) with warp core stabs, MWD, and improved cloaking device is the next best choice and should work fine once you master the "MWD cloak trick". Google how it works, practice it with a friend or corpmate in high sec first by having your buddy try to catch you in a sensor-boosted long point tackler of some kind. Repeat until getting past him is trivial. If you're going to use a cov ops ship, you should practice with it a bit too just so you are comfortable with it.

I would not advise trying to integrate the "burn back to gate" strategy into your plan because of the variables involved. Keep it simple. If you've checked the map, and scouted it, then it's unlikely that a capable and organized gang will set up camp in the meantime. Once you commit, just keep moving until you reach your destination or die trying.
Grandma Squirel
#23 - 2013-07-04 13:57:55 UTC
Flying interceptors around lowsec, I've lost more to smart bombs then fast lockers. The instalock gate camp is an over played fear.
Ynot Eyob
Safety Set To Red
Train Wreck.
#24 - 2013-07-04 14:05:21 UTC  |  Edited by: Ynot Eyob
Grandma Squirel wrote:
Flying interceptors around lowsec, I've lost more to smart bombs then fast lockers. The instalock gate camp is an over played fear.


I have to disagree, 2 weeks ago i would have said the same, but from what iv seen lately, i start to understand the million posts about this.

I have seen VERY skilled null players used to navigate trough bubbles and ****, getting instant popped in low sec on some of the tier 3 camps, losing Blockade Runner + Pods. And this it not because they dont know how to navigate nore dont know about the Cloak / MWD trick. After latest patch and with the Warp tunnel this have serious become buggy.

Try this.

Sit in one system, have a friend jump the gate and look at local. Youll see him 5-10 sec before he even enters local, in local.

I start to belive the same goes for decloaking after a jump, that some sees you 1-2 sec before you even relize you have decloaked. Iv had alot a scouts of lately getting blown up, which in their belive they still are cloked and with session time running in the top left cornor. And this is not noob pilots.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Jasmine Shepard
Relentless Destruction
Immediate Destruction
#25 - 2013-07-05 00:06:05 UTC  |  Edited by: Jasmine Shepard
1. Any frigate + MWD
2. Any frigate + inertia stabs/rigs
3. Any frigate + MWD + cloak
4. Any ship + MWD + cloak
5. Any ship that can fit a covops cloak

If you want to be extra sure I would try to combine steps 1-3 + 5

Oh and it seems some people are concerned about smartbombs. To avoid this, never warp to any gate directly without checking it on the dcan in the following systems: old man star, amamake.

Congratulations! It is now impossible for you to be killed in this game!
IbanezLaney
The Church of Awesome
Awesome Alliance
#26 - 2013-07-05 05:16:06 UTC
Jasmine Shepard wrote:


Congratulations! It is now impossible for you to be killed in this game!


Lag and server tick rates can mean losing a ship to a camp even when fitted to run past them.

I guess it depends how far from TQ you are but many camps are effectively instalock for people on the other side of the planet.
Spamming warp doesn't save your pod in this circumstance.

If you are near TQ - you are safe.
If not - the further away you are the more often the fast lock gate camps will get you.
Sometimes the enemy sees my ship up to 2 seconds before I see theirs.

Ask any AU or NZ player about their pods appearing from their exploding ship already pointed as it appears on their screen or ships seemingly pointed instantly when they hit warp from gate cloak.


TijsseN
Federal Navy Academy
Gallente Federation
#27 - 2013-07-13 17:30:23 UTC
How to navigate though "dangerous space". Use a pipe runner frigate or interceptor. Fit agility rigs, MWD and a shield tank and fill up the low slots with warp core stabilizers. If the opposition is too strong crash the gate and try it on a later time. If you survive the initial volley, you have 1 minute to get out before agression clears. Accept losing a ship and a pod because sometimes the camp outsmarts you.

it is all risk and reward, if the local pirates are farming the pipe when you play it may be more advantagous to let your neigbour run into them. Big smile
Estella Osoka
Perkone
Caldari State
#28 - 2013-07-13 17:51:49 UTC
Roxxo I'doCocaine wrote:
Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? P)


They are using HIC for the infinite point, not the bubble. This way, even warp stabbed ships do not escape.
Q 5
999 HOLDINGS LLC
#29 - 2013-07-13 19:06:30 UTC
Estella Osoka wrote:
Roxxo I'doCocaine wrote:
Wow, quite a few good answers but some really bad info too. (HIC bubbles? In low-sec? P)


They are using HIC for the infinite point, not the bubble. This way, even warp stabbed ships do not escape.



Ahhh, I didn't comprehend earlier in the post when "running into a HIC" would ruin that plan, thanks.
Taoist Dragon
SHAVED
#30 - 2013-07-13 21:18:15 UTC
While I don't think gate camps are the biggest fear in low sec I am in Au TZ and have on more than one occasion been waking up in a new clone because it took so long for grid to load (doesn't help that aussie internet is crap!)

But by far the most important thing imo is to scout out your route (using the map, dotlan, spare alts etc) afterall prevention is better than a cure they say so if you have to go 10 more jumps to avoid a competant gate camp to get something shiney to use or sell then so be it.

That is the Way, the Tao.

Balance is everything.

ReZoon
The Exchange Collective
Solyaris Chtonium
#31 - 2013-07-15 02:42:14 UTC
I've learned that if you bring a friend or two in ships that can actually equip guns, the gate camps scatter and dock. Then you follow it with jumping a freighter through.
seth Hendar
I love you miners
#32 - 2013-07-15 14:52:09 UTC
Bastion Arzi wrote:
Q 5 wrote:
Is there a fast ship that can get thru perma camps in low sec.

Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.

I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.

Don't care if I get popped after delivery but I need to get thru.


use a frig with rigs that increase your agility. This will lower your align time so u warp more quickly. You should also fit as many stabs in the lows as you can.

Ive never been to low sec but this works for me in null.

and oh yeah whoever mentioned HIC's can u use the bubble in low sec? i thought that was a nullsec only thing.


edit: OP you could also use a jump clone with a 'deadhead' ie no implants. Then u have nothing to lose except a cheap clone and frig...

1- agility frig is awesome, interceptors are almost invuln to lowsec camp (use nano, NEVER use inertia, your sig radius will splode)

2- consider using a covert ops

3- i would bet more on a nano ship with mwd + cloack than a ship with stabs (or add stabs to nano + mwd + cloack if enought low slots)

4- HICS can be used in low, but not in bubble mode, only with focused script (learn to hate / love the 4* sebo phobos)


nota regarding *1 & *2 : beware of some well known system with heavy smartbombed gate, it would be wise to bounce in system and avoid direct warp, pirates know too well how long one type of ship need to warp from A to B, and in such case, THEY KNOW what you are in before you even enter the system
Q 5
999 HOLDINGS LLC
#33 - 2013-07-15 15:39:34 UTC  |  Edited by: Q 5
Yeah I was thinking nano condor myself, all t1 fit for the win thru el cheapo drop.

But a question always wondered why, people say that how do missioners and miners enjoy that game play....I wonder how sitting on a gate SB BS or just sit intently watching their overview to get a lock....how is the sitting around any different boring is boring.
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