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Doing C3s completely solo in a Legion viable at all?

Author
dark dreamur
Science and Trade Institute
Caldari State
#21 - 2013-07-15 11:56:05 UTC
worm holes can be hard solo, harder if you don't live in one so have to fit everything on one ship, i really commend you though for having the balls to try it and see, a lot of people will just ask these forums ( nothing wrong with that) but you also put your usk on the line and that is awesome.

so you had a taste of wh life, seen the isk can be good and the great unknown always around the corner, also the next bad guy is just a de cloak away, so what now? I would suggest joining a wh corp, that way you can run sites in your static and come back in a noctis or have a buddy salvage, you can have corp mates at your back if you get jumped and maybe turn the tables on the gankers.

solo with out a cloak is going to be so dangerous, you could of warped up an cloaked as a posed to getting scanned down again.
once done with your sites, bookmark them an warp out so they de spawn, that will increase the chance that someone has to scan you down at least during the salvaging part.

you can now pay a plex to train 2 toons at the same time, maybe train a scout alt you can swap out to salvage and/ or scout when you think its safe log the legion pilot in ? don't know how practical it would be though

anyway please don't give up on wh space
Chi'Nane T'Kal
Interminatus
#22 - 2013-07-15 12:09:53 UTC
Xequecal wrote:
Chi'Nane T'Kal wrote:
Am I the only one who finds it a bit naive to not expect being hunted down when you impede other's income in their own territory?
In an environment where people will usually hunt you without giving them an incentive in the first place, just for that shiny T3 killmail?


TBH I completely expected people to try and gank me. What surprised me was the completely inescapable nature of the ganks, I thought that if I could see them on dscan and get off grid before being scrammed I could survive. Did not think it was possible to reliably probe a ship down and warp to them in <60 sec over and over.


Only true for your safespots.

The problem with running sigs over anos is: how do you make sure that the WH residents haven't BM'd those sigs already and just did not get to running them (or intentionally left them open as honeypots)? In your own hole you can consider sigs reasonably safe if you have 23/7 surveillance and never dscanned any foreign probes, but as a roamer you're constantly at the mercy of chance.
Xequecal
Ministry of War
Amarr Empire
#23 - 2013-07-15 12:22:45 UTC
Chi'Nane T'Kal wrote:
Only true for your safespots.

The problem with running sigs over anos is: how do you make sure that the WH residents haven't BM'd those sigs already and just did not get to running them (or intentionally left them open as honeypots)? In your own hole you can consider sigs reasonably safe if you have 23/7 surveillance and never dscanned any foreign probes, but as a roamer you're constantly at the mercy of chance.


If I'm going to try and run sites there, I run the system through staticmapper.com and check for npc kills to see if the hole is being actively farmed. No activity in the last 48 hours means you're reasonably safe from the inhabitants.

The real risk, and what got me killed, (in an anom, not a signature) is roaming PvP gangs that come through the lowsec entrance behind you. If you're in an anom they can probably pin down which one it is with dscan while gate cloaked leaving you no warning at all. However, in a signature, these gangs will have to scan it down first before they can gank you.

My main problem was that getting off grid before they show up doesn't actually save you. You have nowhere to run to that they can't follow. There's no aggression timer for jumping through wormholes so if you head for the exit, they can just come through and kill you on the other side.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#24 - 2013-07-15 12:23:18 UTC
Xequecal wrote:
It's way less boring than running l4s, and with the amount of drama that seems to surround incursions, I think I dodged a bullet by staying away from those as well.

Well, that is definitely true as well. Replacing that legion with a cheap battlecruiser might make it worth the risk as well, but that might restrict you to c1's and c2's unless you can find a fit that has all three of high dps, high tank and high capacitor.

I'd suggest joining some existing wormhole corporation. Alternatively you could make a corp of your own and take over one of the countless poorly defended or empty holes. EVE is a pretty mediocre game when played alone, but absolutely awesome in a good group, so in my opinion soloing is always a bad idea.
Xequecal
Ministry of War
Amarr Empire
#25 - 2013-07-15 12:49:31 UTC
Godfrey Silvarna wrote:
Xequecal wrote:
It's way less boring than running l4s, and with the amount of drama that seems to surround incursions, I think I dodged a bullet by staying away from those as well.

Well, that is definitely true as well. Replacing that legion with a cheap battlecruiser might make it worth the risk as well, but that might restrict you to c1's and c2's unless you can find a fit that has all three of high dps, high tank and high capacitor.

I'd suggest joining some existing wormhole corporation. Alternatively you could make a corp of your own and take over one of the countless poorly defended or empty holes. EVE is a pretty mediocre game when played alone, but absolutely awesome in a good group, so in my opinion soloing is always a bad idea.


I don't think you can fit a T1 BC to survive C2 sites. You are very dependent on using sig and speed to tank the damage. A single Sleepless Outguard does over 400 DPS by itself and those spawn in C2s. An outguard plus two cruisers is 520 DPS which is way beyond a T1 BCs ability to tank, since you can't reduce damage through a low sig and a fuel catalysted oversized AB like a Legion can. The Legion only survives through a combination of sig/speed tanking and T2 racial resists.

In C3s I avoid everything that spawns Sleepless Upholders because they deal pure EM/Therm damage and Amarr doesn't get a racial bonus to those. With 1 EANM on a Legion an Upholder can remove over half your total armor with one unlucky wrecking shot, it's pretty ridiculous. At the same time, the sites that spawn Defenders and Preservers are stupidly easy, because even though each of these battleships deal similar raw damage to one Upholder, they deal mostly Exp/Kin damage through missiles which can't wreck. Three Defenders/Preservers is easily tankable, a single Upholder can randomly just explode you at any time. BCs don't get racial resists at all so all sleeper BSes are just death, even in C2s.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#26 - 2013-07-15 14:05:50 UTC
I remember doing c1's and c2's in a myrmidon way back when I started EVE, and I have even done a few sites in an assault frigate recently just for ***** and giggles. I have even seen people run C4's in a drake, but that was more than a little bit ugly business.

Having range and velocity can help a lot, even in a battlecruiser, so the lower end wormholes are not THAT hard to tank. Heavy assault cruisers are also an option that allows for easier sig tanking, but they are a bit more expensive than battlecruisers.
Alundil
Rolled Out
#27 - 2013-07-15 21:38:15 UTC
Xequecal wrote:

I don't think you can fit a T1 BC to survive C2 sites. You are very dependent on using sig and speed to tank the damage. A single Sleepless Outguard does over 400 DPS by itself and those spawn in C2s. An outguard plus two cruisers is 520 DPS which is way beyond a T1 BCs ability to tank, since you can't reduce damage through a low sig and a fuel catalysted oversized AB like a Legion can. The Legion only survives through a combination of sig/speed tanking and T2 racial resists.

In C3s I avoid everything that spawns Sleepless Upholders because they deal pure EM/Therm damage and Amarr doesn't get a racial bonus to those. With 1 EANM on a Legion an Upholder can remove over half your total armor with one unlucky wrecking shot, it's pretty ridiculous. At the same time, the sites that spawn Defenders and Preservers are stupidly easy, because even though each of these battleships deal similar raw damage to one Upholder, they deal mostly Exp/Kin damage through missiles which can't wreck. Three Defenders/Preservers is easily tankable, a single Upholder can randomly just explode you at any time. BCs don't get racial resists at all so all sleeper BSes are just death, even in C2s.

Amarr BattleCruisers aren't good for much these days. Especially in a WH. However, there are more than a couple battlecruisers that can run C1/C2 sites solo (and C3s properly fit).

Drakes - obvious choice - passive shield
Mrymidon - doublerepper - arty or ac for aggro + drones
Brutix is also an option though med rails are crap so bear in mind it'll be a lot of catching sleepers to apply damage
Not tried the Ferox but it ought to be possible in C1/C2
Hurricane might also work (getting into damage application range would be easier than the Brutix due to mattari falloff)

Theory craft some fits (to solo a C1/C2 site you'll wind up needing about 200-250DPS effective tank versus omni damage) and see what plays to your skills. Getting everything all on one hull will be challenging though on T1 hulls. An alt (or even better a friend) is a better option long term.

I'm right behind you

Bjurn Akely
The Scope
Gallente Federation
#28 - 2013-07-16 02:37:18 UTC
Drakes are very valid for C1/C2 holes. It sure can be a little slow to move around and kill stuff but it is viable. If one stick to C1 holes there is an added bonus that salvaging drones can salvage all the Sleeper wrecks. If I remember correctly salvage drones can't salvage Sleeper battleships. I might be wrong though.
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