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Dual Boxing Lvl4's.... Ships of Choice?

Author
IceBergSlim
Royal Amarr Institute
Amarr Empire
#1 - 2011-11-09 17:20:51 UTC
I've only just started dual boxing my lvl4's, and have used variations on the theme of twin ships. I've used a CNR/Drake - NH/Drake, and am about to use an Ishtar/CNR.

The fun thing with the CNR is that it's twin-nanoed and kites at 95km's, lol. I use that on BS' and cruisers, whilst the Drake [also nanoed] is for cruisers and frigs. I'm getting the missions done quickly yet also acknowledge that there is almost definitely a better pairing of ships for efficiency and would be interested to hear of what other ship combinations are used?
Glarrion
Minner Alliance
#2 - 2011-11-09 17:22:08 UTC
cnr + domi :)
IceBergSlim
Royal Amarr Institute
Amarr Empire
#3 - 2011-11-09 17:25:36 UTC
Glarrion wrote:
cnr + domi :)


Hmmm....velly intellesting.....lol.

Thanks, I'll ponder that. My main has over 100m sp's and my 'alt' has over 60m, so the options are wide open. Perma-tank the Domi and use Sentries, with the CNR as pure dps or...?
Niko Takahashi
Yoshitomi Group
#4 - 2011-11-09 18:21:34 UTC
I would slightly adjust it

Rattlesnake and CNR

Rattler with its nuts passive tank is a no problem tank and provides support with sentries
Elezondo
Sebiestor Tribe
Minmatar Republic
#5 - 2011-11-09 19:08:07 UTC
Dual rattlesnakes with remote shield transfers.
Mara Rinn
Cosmic Goo Convertor
#6 - 2011-11-09 20:19:16 UTC
Kallian Ardessa
#7 - 2011-11-09 20:54:45 UTC
I've tried all kinds of combinations, ranging from "I just got a second account and have no clue what the flip I'm doing" (Megathron-Myrmidon), to my current Tengu-Machariel dream team. All-in-all, I think I've flown about 30 different ship combinations based on what I wanted to try and what I had the skill points to pull off.

With the current setup I jump in with my retardo-over-tanked Tengu, grab full-room aggro, orbit a gate or beacon, then warp the Machariel in. The Mach insta-pops any frigates that look like they might have intentions toward my Tengu while the Tengu chews up any battleships.

The biggest drawback to this setup is the sheer amount of capital at risk. The hulls alone are about 1bil ISK, which means AFK missioning is a serious no-no. Add on top of that the fact that you need to pay really close attention to the Tengu's tank while the Mach needs to be told to fire at a new target every few seconds, and it can be a handful to coordinate. I have a dual-screen setup, so it's relatively easy to pay attention to everything at once.

If you can coordinate all the different functions, though, then I'd highly recommend something like a Tengu-Mach team. Even with imperfect skills (Tengu *just* got T2 launchers and my Mach pilot has good gunnery skills, but no T2 Autocannons), I absolutely shred missions. Since the Tengu has good tank with respectable gank, I can salvage with the Mach pilot while my Tengu starts in on a new mission. I don't have any figures on ISK/hour, but it's not unusual for me to sit down for an hour or two and walk away with 80-150 million ISK to show for it.

Also, Tengu max speed with a Republic Fleet 10mn afterburner is a respectable 550-ish, and the Mach has a micro warp drive that flings it along at ~1.5km/s. Gate distance is pretty much irrelevant.
Kesshisan
#8 - 2011-11-09 21:04:58 UTC
Niko Takahashi wrote:
I would slightly adjust it

Rattlesnake and CNR

Rattler with its nuts passive tank is a no problem tank and provides support with sentries


It should be noted that a Dominix can do more afk-damage than a Rattlesnake due to the calibration limitations of the Rattlesnake. A Dominix hull also costs about 1/15th of the cost of a Rattlesnake hull. But a Rattlesnake is so much more tankier than a Dominix.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2011-11-09 22:38:52 UTC
I've done 2 RR Tengu, 2 local rep Tengu, and 3 RR Tengu. Sure was a workout, but I cleared stuff sooooo fast!

RR had a silly high amount of tank with passive resist amps, but an active shield booster tank was required for any mission with Guristas. A cheap all-T2 fit was good enough.
Fragito
Cloaked Goof
Goonswarm Federation
#10 - 2011-11-10 00:22:33 UTC
If you are going to think about using a Dominix, seriously consider the Ishtar you were planning on using. It has better resists due to its T2 nature, it is a cruiser, (IE smaller signature radius) and can utilize its speed to further reduce damage.

Just my 2 cents.
Fango Mango
University of Caille
Gallente Federation
#11 - 2011-11-10 01:14:18 UTC
2 dominix with 21 days of training and 130 mil worth of ship can tank/clear any level 5/4 mission, AND do it while EVE is minimized and you're watching your favorite online "films".

Does any other combination present a cheaper (in terms of skills/cost) solution?

Domi 1
Highs (2x large remote repair, 3x drone range extender, 1x civilian blaster (for aggro))
Mids (1x sensor booster, 4x drone upgrades)
Lows (1x 1600mm, 6x hardeners)
Rigs - none
Drones - Heavy Drones as needed

Domi 2
Highs (4x Large remote repair II, 1x Drone range, 1x Large Remote Cap)
Mids (3x Cap Power relay, 2x drone upgrades)
Lows (2x Hardeners, 5x Cap Power Relay II)
Rigs (1x CCC, 2x Remote Repair Aug)
Drones - Heavy Drones as needed

Get aggro, start repair chain.
If mission without triggers domi 2 4x LARII on Domi 1
If mission with triggers DOMI 2xLARII, 1 LR_CAP on Domi 1, Domi 1 1-2 LAR on domi 2

Bifordus Maximus
MissoCorp
#12 - 2011-11-12 01:12:06 UTC
I have done the CNR + MACH setup. Every mission is a breeze if you know who to aggro with what ship at the right time. But perhaps its a little TOO easy though.
GreenSeed
#13 - 2011-11-12 10:47:14 UTC
dualboxing DPS won’t really yield much increase in mission time, since you have to control/target all the ships, IMHO. best way would be to have your alt be on a noctis, so you can avoid the downtime of flying back and forth.

now having 3+ alts on space flying droneboats is a completely different story. drones chew batleships like piranhas, And its not expensive at all.


A 4 gila fleet flown by one person can put 2 man fleets to shame. and yeah i did test this. even racing a goodlike mach + nmega they still couldnt kill faster than my gila swarm.

Gilas fly faster to the mission, they get to gates and triggers way faster, and they actually kill faster. ofc you have to amortize more accounts, noone will discuss that. but the accounts plex themselves manufacturing, i run missions to use time between batches, so plexes never are part of the equation.

if you have low skills, all you need to do is fly to the room, agro one pocket with each gila, use one sniper fit to pwn the triggers, and watch how NPC, Fleet Commanders dont know the meaning of focus fire. then just alt tab to your 5th noctis alt. and salvage as fast as you can.

gilas are really fast ships with low sig, and the drones kill stuff so fast that the room will peak dps only for one - two minutes top, if it ever does, so when i say "tank" i mean 2 invuls will do the job perfectly + a few passive shield mods on the lows, rigging for passive or +% shield is just a waste, the +sig will actually hurt your tank so just rig anything else, or just dont.

Battleships go down in seconds, and if theres a wtf spawn recall drones, and relaunch.

and you DONT need to target anything!, you dont even have to tab back to the gilas.

if you want to make it even more lazy mode and you ahve some nice skills you can fly one rattler and use it to just agro everything, then set all drones to "guard" the tank. setting drones to "guard" makes all your drones focus fire on the same target, and if they dont, its just chaos for the first target wich is almost 90% of the time a frigate, so it goes down in seconds, and then they all focus the same target. 20 drones hover like a discoball over NPCs for a few secs and then boom, sometimes half of the first volley gets the job done, so youll see your drone swarm fly from explosion to explosion. anyone whos flown carriers knows the feeling. ;p
a med swarm will one shoot anything bellow a battleship, and by the time all of those lil ships are dead the battleships are close enough that dropping heavies is perfectly fine. seeing a battleship eat a 3k damage volley every 4 secs is kinda op.

with good enough shield skills you can swich the rattler for a well tanked gila again, but you might want some light RR doing bonus rooms. (shouldnt be a problem since your highs dont need launchers)


Anyway, if you want to do it for the fun, go drone boats. if you want to lower your mission time stick to the dps/noctis combo. And there’s no point in getting more than 2 accounts if you just mission with them.

btw if you’re concerned about price, before using gilas, i used armor Nvexs. never lost a single one, but i did have to RR betwen them. and armor would go from 100% to 40% in one sec xD. gilas are beasts, need no RR, no cap either, and just wont die. drone boats on lvl4s do need some training btw. around one month for full shields + another for gallente crulvl5 and then cross train to caldari, but hardly any need to get crulvl5. and obviously interfacing to 5. Blink



protip "warp fleet to" is your friend, and if you run the same agent with all 4 gilas... you only dock every 4 missions. :o
Antraman
Caldari Provisions
Caldari State
#14 - 2011-11-13 00:56:12 UTC
I use a Tengu - Noctis combination. Tengu with the drone subsys and Hobby II's, 6x T2 HML with T1 and T2 scourges swapping them depending on the target, with a drone link aug. in the 7th high slot. With the Fuel Catalyst subsys and T2 10MN AB, I can get 590m/s so speed tanking is good. The Noctis follows the Tengu always in the room behind, salvaging and looting everything.
With the 70km tractor range on the Noc I pretty much slow burn to the next gate on warpin and usually have salv.+looted by the time I reach the gate. Works well for me.
drinking12many
Nine Inch Ninja Corp
#15 - 2011-11-13 14:55:37 UTC
Im using a navy apoc and drake right now. Maybe not as efficient as 2 domi's etc but in amarr space it works pretty well. I let the drake take aggro where possible and just chew bs up with the apoc drake handles frigs and cruisers.
Cypher Decypher
KarmaFleet
Goonswarm Federation
#16 - 2011-11-13 15:17:36 UTC
I use a maxed shield-boosting Tengu with Mindlink, and a T2 shield-tanked Mach with faction damage mods. I'm too lazy to use two dps boats :)
drdxie
#17 - 2011-11-13 19:16:43 UTC
I use an "apparently" over tanked 6 launcher tengu with 3 x CN BCS's and a NM. Tengu takes full room aggro without any problems. NM shoots bs down and drones frigs up, tengu shoots cruises then switch to t2 ammo for bs. Only time I have to switch to tengu is to switch targets.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

XGS Crimson
The Scope
Gallente Federation
#18 - 2011-11-13 19:42:10 UTC
I've been asking myself the same question recently, I have a 12 day old pilot who flies a noctis and in all honesty, i cant think of a better ship for him to fly to reduce mission times since 70% of the cash comes from loot and salvage now.
Tenris Anis
Schattenengel Clan
#19 - 2011-11-13 23:20:59 UTC  |  Edited by: Tenris Anis
XGS Crimson wrote:
I've been asking myself the same question recently, I have a 12 day old pilot who flies a noctis and in all honesty, i cant think of a better ship for him to fly to reduce mission times since 70% of the cash comes from loot and salvage now.


Than you are doing it wrong. On you main, with your alt you seem to do just fine.


Oh and to get to the topic, the obviousness answer is: 2x mach. Just do 2 different missions at the same time.

Remove insurance.

Mnengli Noiliffe
Doomheim
#20 - 2011-11-14 08:42:05 UTC  |  Edited by: Mnengli Noiliffe
tengu+pest or mael.

artillery takes care of all the BS while tengu disposes of the small stuff and then helps with the remaining BS. Artillery is convenient because of the long volley cycle - you can do things with tengu while artillery is unavailable.

although angels'/mercs' close range machs are kinda annoying but still not much problem.

loot picking up is not good from the isk/hour perspective so i opt out of it lately.

however noctis is mandatory for faction missions where you have to pick up all the tags, well i've got 3rd alt for that...
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