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How to fix Gallente ships.

Author
Nemesor
Aliastra
Gallente Federation
#1 - 2011-11-09 12:40:50 UTC

From day one there is one attribute that all Gallente ships have that is superior to all other races. This was obviously a racial trait of some sort whose purpose has been lost in the sands of time.

Gallente ships have more structure points than any other race. A lot more in most cases. The Amarr generally have second most, followed by the Matari then the Caldari. The only exception to my knowledge is the Tech 3 ships where the Amarr suddenly have more structure. This is obviously the design team forgetting about the old racial trait of Gallente.

If there were a few more low slot modules released... like an Advanced damage control II. Say this increased the hull resists by 25 percent and gave a hull HP Boost of 50 percent... increasing the efficiency of reinforced bulkheads (WOW WHO EVER USES THAT MODULE!) even increasing the efficiency of bulkhead and remote bulkhead reppers (Yes they exist in the game, I swear). Switch the active armor bonus's on existing gallente ships over to Structure resist bonuses. Switch MWD bonuses to structure amount bonuses.
Now you have a Gallente ship that is beefy, is unaffected by heavy armor plates, and able to fit a nice passive tank with a couple of decent modules. Can other races fit these things? Sure why not. They can't fit them as well as Gallente can. They won't have ships with bonuses to fitting them and they won't have as much structure points.

REAL MEN HULL TANK. (only it wouldn't be a joke this time.)

The results of this would be: Faster ships with no armor plates that are still durable enough to take on all that hostile fire to the face when approaching blaster range. Sure it will be scary playing on that last line of structure... but it would give you an adrenaline rush too. :-D

This along with proper hybrid buffs would solve most of our issues.
Obsidiana
Atrament Inc.
#2 - 2011-11-09 16:09:14 UTC
Odd as this may sound, Gallente are supposed to be the armor race. Amarr are supposed to be the capacitor race. That's according to CCP anyway.
Nemesor
Aliastra
Gallente Federation
#3 - 2011-11-09 16:13:13 UTC
Obsidiana wrote:
Odd as this may sound, Gallente are supposed to be the armor race. Amarr are supposed to be the capacitor race. That's according to CCP anyway.


Things have not worked out that way. Amarr have the most armor points per ship. Navy ships of both races stand the Hull vs. Armor test as well. The Navy Mega getting a huge boost in hull and the Navy Apoc getting a big armor boost.
X Gallentius
Black Eagle1
#4 - 2011-11-09 18:03:25 UTC
Hull Rigs

Support the rising wave of Gallente balls to the walls hull tanking domination! Big smile
Nemesor
Aliastra
Gallente Federation
#5 - 2011-11-09 18:08:48 UTC
I support this message.
Pulgy
Doomheim
#6 - 2011-11-09 20:46:18 UTC
Real men hull tank.
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