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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Memran
F.U.N. Inc.
The Ancients.
#601 - 2013-07-13 23:37:01 UTC
Suggestion: Suspect flag for salvaging other peoples wrecks
Keywords: Suspect
BeanBagKing
The Order of Atlas
#602 - 2013-07-14 00:14:13 UTC
Suggestion: Save / Import / Export Fleet Settings

Keywords: Fleet, PVP

Notes: See the full suggestion here. The idea is to eliminate a LOT of the clicking that's done when setting up fleets that are, many times, exactly the same.
Papryka d'Nact
The Scope
Gallente Federation
#603 - 2013-07-14 00:22:45 UTC  |  Edited by: Papryka d'Nact
Suggestion: show Customs Office inventory in Asset section
Keywords: PI, CO
Gaia Ma'chello
Photosynth
#604 - 2013-07-14 01:41:43 UTC
Suggestion: Add common areas in stations for multiple avatars.
Keywords: Avatar, WIS, Incarna
TokageChan
Ministry Of Reverse Engineering
#605 - 2013-07-14 02:32:08 UTC  |  Edited by: TokageChan
removed
Tek Handle
Vanishing Point.
The Initiative.
#606 - 2013-07-14 02:37:27 UTC  |  Edited by: Tek Handle
Suggestion: Make fleet broadcast buttons more responsive
Keywords: Fleet, UI
Note: They give no visual nor acustic feedback and they're too damn tiny atm.
Anessa Smith
Interference Inc
#607 - 2013-07-14 02:57:33 UTC
Suggestion: Include me/pe/runs (for blueprints) and itemFlags/damage information for all items to AssetList.xml api calls
Keywords: API
Anessa Smith
Interference Inc
#608 - 2013-07-14 02:57:48 UTC
Suggestion: Add deliveryTime, outputItemID to applicable rows in IndustryJobs.xml api call
Keywords: API
Anessa Smith
Interference Inc
#609 - 2013-07-14 02:57:57 UTC
Suggestion: Add second optional parameter to CCPEVE.buyType() function to preset quantity in opening window
Keywords: IGB, javascript
Jayden Sunfire
Sunfire Corporation
#610 - 2013-07-14 02:59:17 UTC
Suggestion: Allow the transfer of trained skills between avatars through the cloning facility and have them be available on the in game market

Keywords: Clone, Skill, Market
Tjorven Einherjar Valkyrja
Insight n Foresight
#611 - 2013-07-14 03:24:14 UTC
Suggestion: Implement a visual cue (such as a circle) for using the Directional Scanner

Keyword: Directional, Scanner, UI, Tactical, Overlay, D Scan

Note: Current system is not user friendly in the fact it take much practise to get an idea what is the area of space the D-scan is actually scanning towards. Could be coupled with the Tactical Overlay or the Scanning Overlay using 360 degree markers. Using your own ship or in-space objects are helpful, but not so much when probing down something/someone in a mission area, especially when chasing someone quickly.

Makin' Isk is my business

★★★ 3rd Party & Location Services★★★ ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party

Tjorven Einherjar Valkyrja
Insight n Foresight
#612 - 2013-07-14 03:29:49 UTC
Suggestion: Linking Targeting Options

Keyword: UI, Targeting, Gameplay, Everyone, Fleet, Wing, Squads, Gang

Note: When in gangs having the Squad Leader calling Primaries and other competing information coming in as well from Scouts or calls for help. Having the ability to designate targets on Overview or Targeted Pictures of primaries and the like, would cut confusion in half and allow more fluid communication between pilots and their gang.

Makin' Isk is my business

★★★ 3rd Party & Location Services★★★ ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party

Masao Kurata
Perkone
Caldari State
#613 - 2013-07-14 03:32:29 UTC
Suggestion: Attach combat log to killmails.
Keywords: PVP, everyone, killmails

Suggestion: Make the Dock/Jump/Activate gate key enter wormholes too.
Keywords: UI, wormholes
Note: D D D D D D D DDDDD whyisn'tthisworking?
Jayden Sunfire
Sunfire Corporation
#614 - 2013-07-14 04:04:23 UTC
Suggestion: Include an in game activity that accelerates skill training. See note for details.

Keywords: Skill, Training

Note: The activity should look similar to connecting neurons. The inputs are the space bar, the asdf keys and the jkl; keys. A row of twelve neurons are shown on screen with each of the ten main keys being a connection between two neurons. There is a timer for the row and the player has to make all of the connections before time runs out. If they finish early they can hit the space bar to proceed to the next row. If they hit the wrong key, they can hit it again to undo the connection. If time runs out they are shown a new row. If they hit the space bar and the connections are not correct, they are shown a new row. It must be emphasized that this activity depends on how short the timer is for difficulty. The amount of time is dependent on the skill multiplier, so a 1x skill will have a longer timer than a 3x skill. Skills need to be added to increase the amount of time on the timer. There needs to be one skill for each tier of skill. Training the 1x Improvement skill increases the timer for that tier the most, increases the 2x tier a little bit, the 3x tier even less, and so on. When the 1x improvement skill is at level five then the 1x skills will be a medium challenge and the 2x tier skills will be the same challenge as the 1x tier when the improvement skill was at level zero. When the 1x improvement skill is at level five, then the 2x improvement skill can be trained. Training the 2x improvement skill does not effect the timer for 1x tier skills, only higher ones. This pattern continues throughout all skill tiers. Switching topics to translating activity progress into skill points, I think that one row finished should equal one skill point. If this activity does not add skill points significantly faster than the current training times then the skill points per minute should be reduced and the point requirements should be adjusted in order to preserve the current training time per skill level. Also, when the player is not actively training a skill, they should be able to watch the computer make connections at the reduced pace. Make sure that you do not depict the computer making mistakes in the connections and having to start a new row. This will be frustrating to the player. It would be better for the user's experience to be peaceful/restful as well as satisfying while they watch the computer making connections. In conclusion, it is currently a great tragedy that players are often denied the satisfaction of actively engaging Eve in the activity of their choice while a crucial skill is being trained. I hope that the implementation of this suggestion will either reduce or prevent this kind of situation from arising in the future.
Jayden Sunfire
Sunfire Corporation
#615 - 2013-07-14 04:17:19 UTC
Suggestion: Increase the powergrid on the Thrasher, or include more skills for improving powergrid consumption. See note for reason.

Keywords: Thrasher, Powergrid, Skills

Note: I tried to fit artillery to my Thrasher, but having Engineering at level IV barely allows me to fit all the turret hardpoints, and it doesn't allow for much else.
Anessa Smith
Interference Inc
#616 - 2013-07-14 05:12:18 UTC  |  Edited by: Anessa Smith
Suggestion: Provide API call to access market data.
Keywords: API, Market
Note: Eve Central and alike are good resources but it would be much better if EVE had direct access to this information. And.. there is no downside for this if you think about it. I'm currently working on application for industry and yes, I am considering reducing clickfest eve player is going thought while assessing profitability and such things by (1) direct access to the cache and (2) IGB page that will open all orders of interest in automated fashion (to cache them), which in turn will lead (in unlikely case my app succeeds) to the hell a lot of load in EVE server.
Onnen Mentar
Murientor Tribe
#617 - 2013-07-14 06:11:22 UTC  |  Edited by: Onnen Mentar
Suggestion: Add a bracket option to show bracket of own ship.
Keywords: UI

Suggestion: Make drone commands accessible via the radial menu.
Keywords: UI

Suggestion: Allow drones of different types (e.g. ewar and combat drones) to be grouped in the same group.
Keywords: UI
Altrue
Exploration Frontier inc
Tactical-Retreat
#618 - 2013-07-14 06:43:36 UTC
Suggestion: Add a visual effect (a ray) for an active moon harvesting array.
Keywords: POS, Moon
Note: An effect close to a strip miner would be enough.

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Sasha Seraph
FaintHeart Technical
Genesis Hammer
#619 - 2013-07-14 06:55:42 UTC
Suggestion: Add the "X clears all" button to the input boxes for Assest's Search, Wallet Transaction Search, etc.
Keyword: U/I
brammator
SUB ZERO.
#620 - 2013-07-14 07:32:23 UTC
Suggestion: drag-and-dropping a character name or item anywhere on Wallet/Transaction tab should enter it in respective input box
Keywords: UI
Note: also make said boxes bigger, please