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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Ekaterina 'Ghetto' Thurn
Department 10
#541 - 2013-07-13 16:24:11 UTC
Suggestion: Fix the Corporation/Alliance Roles & Permissions especially in relation to their use with POSes & Outposts to enable security of jobs, materials, POS fueling, & the actual POS installations themselves.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

BeanBagKing
The Order of Atlas
#542 - 2013-07-13 16:37:43 UTC
Suggestion: Provide a counter to cloaking/cloaked ships

Keywords: cloaking, fleets, balance

Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module.
BeanBagKing
The Order of Atlas
#543 - 2013-07-13 16:42:40 UTC
Suggestion: Increase meta-data in killmails (specifically the exact time and X,Y,Z position)

Keywords: Killmail, API, third party

Note: This was originally suggested back when the new killmails were conceived. Adding an exact time (seconds? tenths of a second? how precise can we get?) and the X,Y,Z coordinates to a killmail would allow third party developers to create some amazing things that could playback battles that occurred in systems. The results would not only improve Eve players game experience (allowing us to relive battles, or see battles we weren't at), but give non-eve players a view into what happens in a big fleet fight (advertising!)
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#544 - 2013-07-13 16:54:35 UTC
People are posting in your format in the last little things thread would be a good idea to lock or at least run your script on that thread as well.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Brutalis Furia
Hammer and Anvil Industries
#545 - 2013-07-13 17:10:14 UTC
Suggestion: Add mentoring as a viable profession
Keywords: Player Base, Careers

Notes: I heard another CSM candidate, I believe it was Trebor Daehdoow, speak of creating mentoring as a viable new profession. This could address some, but probably not all, issues regarding new player retention, but additional measures would still need to be taken. If success in Eve relies on simply lucking into making contact with an experienced mentor, that’s a recipe for losing players right out of the gate. There needs to be a mechanic to create incentives for players to be mentors, for the ends of retaining players. A viable profession devoted to this might fit that bill.

Suggestion: Make standings change with every NPC interaction, not just running missions.
Keywords: Standings, PvE

Notes: As it stands now, running missions is the only way to improve standings with NPC corps. This is just silly given the depth of the entirety of eve that there is a very shallow way to access or improve standings. If I refine my ore at a single refinery for long enough, that's not going to result in them knowing me in any way shape or form? Really? or if I buy or sell goods as a hauler? I'd think they'd at least know the names of the people that brought them the food during their last shortage...

Gevlin
Pator Tech School
Minmatar Republic
#546 - 2013-07-13 17:55:53 UTC
So where is the thread to post this information. it is unclear to me

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#547 - 2013-07-13 17:58:40 UTC
Suggestion: Nerf Jump Freighters to be unable to go through gates. To increase the Difficulty of Good to null sec and increase the number of Freighter camps. Increase the need for Low Sec Trading hubs.
Note see topic: "Nerfing Jump Freighters to increase independence of Null Sec" in the new ideas section as I can't have HTML in this post.
Key Words. Nerf Jump Freighters, Low Sec Trading Hubs. Difficult logistics, Null Sec Independence

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kej Lacitis
Space Mechanics
#548 - 2013-07-13 17:59:04 UTC  |  Edited by: Kej Lacitis
Suggestion: Добавить горячие клавиши для управления группами дронов
Keywords: UI, Drones
Note: На данный момент горячие клавиши позволяют отдавать команды только всем запущенным дронам одновременно. Отдать же команду отдельной выделенной группе дронов можно только через контекстное меню, что не всегда удобно. Как вариант сопоставить каждой группе дронов иконку в панели модулей (по аналогии с пушками, бластерами, ракетами, etc) При наличие дронов данной группы в дронбее кнопка появляется, при запуске дронов активируется.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#549 - 2013-07-13 18:03:20 UTC
Gevlin wrote:
So where is the thread to post this information. it is unclear to me

This is the thread.P

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Zydrate Comes
Imperial Academy
Amarr Empire
#550 - 2013-07-13 18:40:19 UTC
Suggestion: When wrecks are salvaged and replaced with containers, transfer lock/travel-to/intent-to-open to the container.
Keywards: salvage drone, QOL
Harvey James
The Sengoku Legacy
#551 - 2013-07-13 18:57:53 UTC
Suggestion: Make AB's worth using
Keywords: Modules
Note: AB's are distinctly underwhelming atm, being designed for brawling AB's shouldn't nerf your agility so much.. the mass addition needs to be substantially reduced and webs nerfed in strength to make AB's worth using using.

Also make prop mods class specific like the MJD is.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Anessa Smith
Interference Inc
#552 - 2013-07-13 20:17:35 UTC  |  Edited by: Anessa Smith
Suggestion: Add last broadcasted icon to locked target (visible to fleet members only, of course)
Keywords: UI, Fleet, Logistics
Rengerel en Distel
#553 - 2013-07-13 20:23:26 UTC
It's a shame people can't understand one suggestion per post. A lot of people have had one idea in the 12 they list that i would like, but I'm not going to like their whole post because the other 11 are bad.

With the increase in shiptoasting, the Report timer needs to be shortened.

brammator
SUB ZERO.
#554 - 2013-07-13 20:34:40 UTC  |  Edited by: brammator
Suggestion: "Ready check" and "I'm ready" broadcasts in fleet
Keywords: Fleet
Note: make it regular broadcast, so wing commander could choose to check his wing only or entire fleet. For every person affected by check, there must be icon in fleet window reflecting his status ("check received" or "I'm ready")
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#555 - 2013-07-13 20:41:35 UTC
sugestion: PVP almost-daily events in FW affecting factional balance
keywords: events, FW, factional warfare
note: assign a dedicated GM for events, make him spend 2 hours a day on FW events which would really step up factional warfare. It is not a problem to post on site something like that

"some caldary titan has passed by too close to some planet and can't jump away due to gravitation damaging his jump drive, it will require him 1 hour to fix it and that caldary have to protect him while gallente should try to destroy it". pick a system without stations, put gm pos with cynojammer on it, add some DUST interaction.... if titan survives FW folks from the defensive fleet would recieve some medal (medal would possibly give out some temporal bonuses affecting LP gains or prices), small LP prizes (or even rare painted faction frigates) and FIRST OF ALL bunch of points for their FACTION TIER BALANCE.

i made this one in one minute, it is a couple of working hours for GM per day to make factional warfare dynamic worth it. CREATE A SYSTEM OF FAST AND EASY CREATION AND IMPLEMENTATION OF EVENTS BY GM. they don't really need always to be large scale ones, if imagination is aplied it can work for solo-supercapital pvp range. create realword factional atmospere.

ps. if GM has no imagination he could just create a forum thread for players to propose their ideas. another interaction!
brammator
SUB ZERO.
#556 - 2013-07-13 20:44:53 UTC
Suggestion: external services to be included in info window
Keywords: Third party services, UI
Note: External service to be "installed" by player, with "scope" ("item", "blueprint", "person"), "name" (should be placed on distinct tab), "url" (something like "https://example.com/item?itemid=") Bonus points if it can be installed by button on trusted site. Examples of services: market info, wiki page, alliance roster page, global awoxer list.
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#557 - 2013-07-13 20:51:46 UTC
sugestion: add more large structures to FW plexes in order to give more ambient and FIRST of all to make it impossible to be kited forever by damp\tracking disraption frigates who can't kill you
keyword: FW
note: just add some big objects on gate and something like 50kms off the warp in beacon in FW plexes. Do it just for the purpose of increasing PVP quality - if you are lucky kitters who can not kill you and who can't be killed (dual damp condors for example) would have possibility of stacking and being bumped off the objects. Last time I had to burn over twenty minutes in tornado without any possibility to kill the kiter, while the kiter either had DPS to kill me.
Kaylin Drake
Profound Destiny
#558 - 2013-07-13 20:52:03 UTC
Suggestion: When using the Search function on the assets window, make it so items in containers and ship cargo holds show up in the results.
Keyword: UI
brammator
SUB ZERO.
#559 - 2013-07-13 20:53:49 UTC  |  Edited by: brammator
Suggestion: alliance-wide permissions
Keywords: Permissions
Note: add some abstract roles ("Alliance 1", "Alliance 2", etc) to permissions. Examples:
"Trusted manufacturer" title in each corp with role "Alliance 1" allow access to supercap facility that belong to industrial corp.
"Compensation manager" ("Alliance 2") allow access to executor corp hangar #3.
"Fleet commander" ("Alliance 3") allow access to "FC room" ingame chat and teamspeak channel (because roles are already visible through existing API)
Castelo Selva
Forcas armadas
Brave Collective
#560 - 2013-07-13 20:57:07 UTC
Suggestion: Make EVE direct X 11!

Keywords: Graphical update

Note: Eve need better graphic NOW!!! And a LOT of people agree with me, see: https://forums.eveonline.com/default.aspx?g=posts&t=229521&find=unread