These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Flamespar
WarRavens
#461 - 2013-07-13 02:48:30 UTC
Suggestion: allow players to invite other players to their CQ
Keywords: Incarna, avatar, WiS

Suggestion: fix the NeX store UI
Keywords: avatar

Suggestion: allow players to climb down stairs to pod
Keywords: Incarna, avatar, WiS

Suggestions: ability to view 3d previews of dust514 items in eve
Keywords: Dust514
Na Kahm
Garoun Investment Bank
Gallente Federation
#462 - 2013-07-13 03:04:55 UTC  |  Edited by: Na Kahm
Suggestion: fix the skills for exhumers and ore command ships, right now it takes a new player 14 days and some odd hours to fly a ore command ship, but 25 days and some odd hours to fly a exhumer.Roll, should take longer to be in command of a fleet than it takes to pilot a exhumerOops

John 17 : 23

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#463 - 2013-07-13 05:22:25 UTC  |  Edited by: Valerie Tessel
Suggestion: Add Slay table to CQ like you planned to at one point.
Keywords: CQ, Minigame

Tactical destroyers... I'll take a dozen Gallente, please.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#464 - 2013-07-13 05:23:52 UTC
Suggestion: Port Eve Offline from Fanfest 2013 to play from Eve client
Keywords: Arcade, Retro

Tactical destroyers... I'll take a dozen Gallente, please.

Shosuro Nakaga
Fly With The Beer
#465 - 2013-07-13 05:37:36 UTC  |  Edited by: Shosuro Nakaga
Hi CCP,

Please make a possibility to create vote for LOCK/UNLOCK multiple BPO's at once.
I hate to click 1000 times to lock/unlock all bpo's voting.
Thanks.
T1nyMan
The Scope
Gallente Federation
#466 - 2013-07-13 05:43:29 UTC
Suggestion: Allow capitals in highsec but disable all offensive weapons and boosting abilties (purely eyecandy)
Keywords: immersion, awesomesauce
T1nyMan
The Scope
Gallente Federation
#467 - 2013-07-13 05:44:59 UTC
Suggestion: Scale all ships appropriately, particularly those that can carry other ships unpackaged
Keywords: realism, immersion
T1nyMan
The Scope
Gallente Federation
#468 - 2013-07-13 05:47:13 UTC  |  Edited by: T1nyMan
Suggestion: Dynamic NPC traffic (including warping traffic) in systems according to popularity (mostly industrial, commuter traffic)
Keywords: immersion, realism
Note: Jita for example should be a hive of activity everywhere, not just on 4-4.
T1nyMan
The Scope
Gallente Federation
#469 - 2013-07-13 05:55:43 UTC  |  Edited by: T1nyMan
Suggestion: Motherships (much larger than titans)
Keywords: mothership, AOE, multi-pilot, blanaced iwin
Note: one per alliance at a time, minimum alliance member count, minimum 12 month build time and insanely resource intensive. AOE doomsday with huge reload and ability to track all ship classes. Can turn a battle on its own but the cost of losing one should be immense. Only real counter would be many titans. Mutiple pilots per mothership
T1nyMan
The Scope
Gallente Federation
#470 - 2013-07-13 06:08:33 UTC  |  Edited by: T1nyMan
Suggestion: Brackets in space scale with ship size relative to your position
Keywords: UI, Sense of Scale
Note: Would give the user a better sense of scale of ships relative to themselves
T1nyMan
The Scope
Gallente Federation
#471 - 2013-07-13 06:12:56 UTC  |  Edited by: T1nyMan
Suggestion: Make planets solid, prevent ships from flying too close through gravity effects/warnings and atmosphere effects
Keywords: immersion, realism
Note: this refers to approaching a planet at sub-warp speeds not during warps - they are already handled very well now.
T1nyMan
The Scope
Gallente Federation
#472 - 2013-07-13 06:17:00 UTC  |  Edited by: T1nyMan
Suggestion: Relaistic npc navy fleet amassing along FW HS borders and racial borders where lore supports
Keywords: Immersion, realism
Note: Should include navy capital fleets, smaller fleets could move around in low sec systems warping from clestial to celestial on patrol. Fleets should engage pilots with similar mechanics as now.. No more random orbiting ships though.. ships should present as a fleet for effect.
AurielS
Caldari Provisions
Caldari State
#473 - 2013-07-13 06:30:33 UTC
Suggestion: Jump Bridge action using the Radial Menu.
Keywords: UI, radial menu, jump bridge
Note: I don't know how it works for Titans, but as it's now you can't jump through a Black Ops using the radial menu.
gramafon
The Night Watchmen
Goonswarm Federation
#474 - 2013-07-13 06:55:17 UTC
Suggestion: Изменить порядок сортировки скилов в окне персонажа.

Keywords: Скилы, персонаж, прокачка

Note: Сейчас очень не удобно просматривать скилы в окне персонажа, потому что они сортируются в алфавитном порядке. Было бы просто замечательно изменить порядок сортировки на "смысловой" или сделать подгруппы скилов. Например по-порядку шли бы Минматарские корабли от фрегатов до титана, затем Аммары и т.д. Так же отдельной подгруппой в этой же ветке сделать скилы для т1 и отдельно для т2 (HIC, HAC, Recon и т.д.).
Изменить сортировку не только в ветке скилов пилотирования кораблей, но и в остальных.
The Legendary Soldier
United.
#475 - 2013-07-13 07:37:37 UTC

Suggestion: If I am already running the maximum number of research jobs, and i try to start a new one - fail immediately rather than at the last step.

Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#476 - 2013-07-13 07:43:50 UTC
Suggestion: add second static to C4 wormholes
Keywords: wormholes, exploration
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#477 - 2013-07-13 07:44:26 UTC
Suggestion: add personal SMAs
Keywords: wormholes, POS
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#478 - 2013-07-13 07:45:24 UTC  |  Edited by: Axloth Okiah
Suggestion: make having additional static (random?) wormhole connection part of Black Hole effect
Keywords: wormholes, exploration

note: so the black hole effect itself will still suck, but it will have benefit of having extra connections - choices, choices. More connections also means more player interaction and more explosions.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#479 - 2013-07-13 07:46:11 UTC
Suggestion: enable e-war drones to be put on assist
Keywords: drones, UI
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#480 - 2013-07-13 07:50:04 UTC
Suggestion: increase the number of roaming and random WHs across the w-space
Keywords: wormholes, exploration