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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

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Author
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1301 - 2013-07-13 03:52:13 UTC
Herbinator d'Arcadie wrote:
Suggestion: POS not consuming fuel for 30 days should go "dormant" and claimable with no penalty or easily destructible (again, no penalty).

Keywords: POS, junk


I'd say eitehr 3-6 months not 1, sometimes big things happen IRL and you cant get round to eve etc, past that mark well.... :)
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1302 - 2013-07-13 03:54:09 UTC
Atomic Option wrote:
Better options for filtering contacts:


  • Add label(s) when a contact is created so you don't have to search through your contacts to find it.
  • Ability to look at all contacts excluding particular label(s).
  • Ability to assign overview backgrounds / colors based on contact labels.


edit: lucky #1300



Also allow the owner of said contract to be able to view contents of the contract and also see that info on finished/failed contracts to make things easier to track.

add 1 low slot to frieghters so frieghter pilots can at least add a DCU either that or incorperate the 60% hull resists into the ship directly.
Culex Mozg
Drunk GanG
The Gorgon Spawn
#1303 - 2013-07-13 04:04:06 UTC
Suggestion: fix logistics kills
Key-words: kill-board, kill-mail, logistics
Note: modify the mechanics kills-mail adding logistics

Voronezh, Russia

Darferan
Perkone
Caldari State
#1304 - 2013-07-13 04:40:25 UTC
Eliminate clone upgrading all together,
Juliette Asanari
Voodoo Children
#1305 - 2013-07-13 05:09:12 UTC
Suggestion: Add 'Exotic Dancers, Male' to the market
Keywords: market, genderequality, tradegoods
Note: The market might need a general pass anyway, there seem to be a few items on the market that don't exist, and some (non mission specific) items are missing from the market (aforementioned Dancers, Reinforced Metal Scraps, Elite Drone AI etc.)
Sirus Grail
Grey Shamrock Corporation
#1306 - 2013-07-13 08:30:09 UTC
Elimination of NPC Corporations (ie No More Hiding)

Instead when a player creates a Character ,they also make a "Default "Corporation with only one member allowed . Existing Characters can be prompted to make a Default or home Corporation. This is the Corporation that they would transfer to when leaving a multi-player Corp for whatever reason . I think It would be easier to track ,and if you are hunting them, easier to War Dec. You could Set to Red or Blue.
Boris Amarr
Viziam
Amarr Empire
#1307 - 2013-07-13 09:39:43 UTC  |  Edited by: Boris Amarr
Suggestion: use Orbit and Keep at Range commands without mouse, by using hot keys on locked target only
Keywords: UI, Hot Keys, Combat
Note:
Quote from CPP developers blog:
Quote:
DonĀ“t like clicking?

Fine. In that case you might be interested to know that you can execute the combat shortcuts explained above through your keyboard alone. Simply set focus to the overview (there is even a new shortcut to do that; ALT+SPACE) and press one of the combat shortcut keys.

But now for Orbit and Keep at Range commands I must use hot keys + mouse.
Boris Amarr
Viziam
Amarr Empire
#1308 - 2013-07-13 09:43:37 UTC
Suggestion: add new skill that will decrease Jump Clone cooldown on 1 hour per level
Keywords: Jump Clone, Skill
Ashrhall Tzarszh
Mellivora Nulla Irrumabo
#1309 - 2013-07-13 11:47:21 UTC
Suggestion: Let us edit the content of the right click menu's (set order and hide options)
Keywords: Interface, Menu, Everyone
Note: No more frantically clicking forty times for 'add to watchlist' every time someone drops on grid/in fleet.
Tek Handle
Vanishing Point.
The Initiative.
#1310 - 2013-07-13 11:52:33 UTC

Suggestion: FIX TITAN JUMP PORTAL BUG
Keywords: Fleet
Note: When a Jump Portal is running and the using party causes a session change (undocking, gate jumping, joining fleet) in the meantime, you won't be able to take that Titan Bridge anymore - it shows an Error Popup - until you cause another session change while the Portal isn't running. This needs to be fixed!
APEnglish
Science and Trade Institute
Caldari State
#1311 - 2013-07-13 13:03:46 UTC  |  Edited by: APEnglish
Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities.
Keywords: industry
note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory into stacks of 8-unit size to meet the needs of the copy contract feature. If you also include in the contract other fittings like ammo, rigs, boosters, etc... you'll end up overruning your hangar's limit on the number of stacks it can allow. Increasing the number of contracts allowed would also be handy - current limits are too small.
APEnglish
Science and Trade Institute
Caldari State
#1312 - 2013-07-13 13:04:47 UTC  |  Edited by: APEnglish
Suggestion: Add visual indicators to locked target icons indicating whether 1) the locked target's angular velocity is trackable by your weapons, 2) the locked target's distance is within your weapon range.
Keywords: PVP, newbies, enablers
Note: There's an unused section at the bottom of the locked icon image you could display indicators (dots?) inside. Make one dot indicate green/yellow/red whether the target is within optimal, within optimal+falloff, or outside optimal+falloff. Make another dot indicate green/red whether the target's angular velocity is slower than your weapon tracking, or faster than your weapon tracking. You could even add a third dot to indicate whether they are within your drone range. Since some ships have multiple weapon systems, you could add a right-click option to weapon groups --> "designate this group for locked-target indicators" which would select that weapon group as the one to use for the indicators (default is whichever group has the most guns stacked in it). For missiles, instead of tracking speed use 'explosion velocity'. All this should make it easier for new players to understand why are their shots missing or not hitting for full damage. And it makes it easier for inexperienced FC's: don't call things that are all red indicators, and move your fleet in ways that make the red indicators turn green.
APEnglish
Science and Trade Institute
Caldari State
#1313 - 2013-07-13 13:08:33 UTC
Suggestion: Add the relevant killmail to notices for bounty payouts.
keywords: PVP, bounty, killmails
Note: When I put bounty someone and they die, I need to know more than just how expensive was the loss; I need to know how ridiculously horribly did they fit their ship, who executed the kill (i.e. who do i send a mail to asking for the corpse). Adding the killmail to the mail notice should accomplish this.
Elusive One
CMML - Combine Mining Manufacturing Limited
#1314 - 2013-07-13 13:33:15 UTC
Visual cool down timers for modules that have reactivation delays.
ie. micro jump drive, cloaking devices
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1315 - 2013-07-13 14:16:16 UTC
APEnglish wrote:
Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities.
Keywords: industry
note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory into stacks of 8-unit size to meet the needs of the copy contract feature. If you also include in the contract other fittings like ammo, rigs, boosters, etc... you'll end up overruning your hangar's limit on the number of stacks it can allow. Increasing the number of contracts allowed would also be handy - current limits are too small.


actualy you could have it pull the fits as needed just the same as though you had clicked fit on the fitting window, it doesn't need you to split everything, if it cant do a full fit copying the contract it shows a error box up top of screen saying "fittings missing, please check and try again" kind of thing
APEnglish
Science and Trade Institute
Caldari State
#1316 - 2013-07-13 14:20:46 UTC
Suggestion: Add a "switch characters" button next to the "log Off" and "Quit Game" buttons. It would take you back to the character selection window without needing to re-log into the account you're already on.
Solutio Letum
The Scope
Gallente Federation
#1317 - 2013-07-13 15:03:25 UTC
Hot key to make my drones undock
Castelo Selva
Forcas armadas
Brave Collective
#1318 - 2013-07-13 16:14:33 UTC
Suggestion: Make T3 cruisers change rigs as module (not destroy the rig).

Keywords: ship balance, Strategic Cruisers, rigs

Note: T3 ships should be able to fit / unfit rigs without destroying it. That way, people will actually fly it more, instead of buy 1 ship to each type of activity because they can swap expensive rigs (as T2 rigs are).
Castelo Selva
Forcas armadas
Brave Collective
#1319 - 2013-07-13 16:14:57 UTC
Suggestion: Rentable Public Station Hangars

Keywords: Hangars / station / set permissions

Note: Station should have some public hangar to rent, and it function like a corp hangar, but the rent char should be able to share it to others entities he want it (players, corps)
Castelo Selva
Forcas armadas
Brave Collective
#1320 - 2013-07-13 16:15:53 UTC
Suggestion: Make EVE direct X 11!

Keywords: Graphical update

Note: eve need better graphic NOW!!!