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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#441 - 2013-07-13 01:00:37 UTC
Suggestion: make a remove all grantable roles in the corp member overview or edit member screen
Keywords: corp management
Pelea Ming
Royal Amarr Institute
Amarr Empire
#442 - 2013-07-13 01:01:21 UTC
Suggestion: make nanite paste so that when a ship has it in the cargo it can still be loaded in orca / carrier
Keywords: nanite paste, carrier, orca
Pelea Ming
Royal Amarr Institute
Amarr Empire
#443 - 2013-07-13 01:01:40 UTC
Suggestion: Introduce the ability to be able to by a smaller amount off of a stack of items from an indidbidual contract at the matching % of the contract's price for the entire stack
Keywords: UI, Client, Contract
Tjorven Einherjar Valkyrja
Insight n Foresight
#444 - 2013-07-13 01:02:24 UTC
Suggestion: Kill Rights should be a commercial item between players, either via contract system or market.

Keyword: Bounty Hunting, Game play

Suggestion: Talking with Locator Agents should be easy as picking up the phone to ask for a search as opposed to actually going to their system to locate a target.

Keyword: Agent, Game play

Note: Makes it difficult when you track a target then they move and you can't locate them again till you go back to your agent, (Yes I'm aware of the Locates R Us channel and I'm an active service provider in there).
Annoying as when they're in a complete different region/empire's space.

Makin' Isk is my business

★★★ 3rd Party & Location Services★★★ ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party

Pelea Ming
Royal Amarr Institute
Amarr Empire
#445 - 2013-07-13 01:02:53 UTC
Suggestion: Add a "Dislike" aka do not like option to forum posts
Keywords: Forum

Note: lets you see not only what isn't approved of by others, but what is actively seen to be a waste, and should also be a way to cut down on over-populating the Likes received counter.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#446 - 2013-07-13 01:03:41 UTC
Suggestion: ImproveOmnidirectional Tracking Link to also improve Drone Falloff
Keywords: Drone, Module, Falloff, Combat
Pelea Ming
Royal Amarr Institute
Amarr Empire
#447 - 2013-07-13 01:04:00 UTC
Suggestion: Add option to Sort Local by standing
Keywords: UI, Local
Jayden Sunfire
Sunfire Corporation
#448 - 2013-07-13 01:17:25 UTC
Suggestion: Allow a master skill queue for one account so that skills for any of those alts can be trained with ease

Keywords: Alt, Skill Queue
Jayden Sunfire
Sunfire Corporation
#449 - 2013-07-13 01:22:39 UTC
Suggestion: Have an in game database of npc loot drops and where those npc's spawn

Keywords: Loot

Note: The current information on where to rat for specific modules is very sketchy
Jayden Sunfire
Sunfire Corporation
#450 - 2013-07-13 01:38:59 UTC
Suggestion: Allow multiple outposts per system in order to improve nullsec manufacturing operations

Keywords: Outpost, Manufacturing
Diomedes Calypso
Aetolian Armada
#451 - 2013-07-13 01:39:56 UTC  |  Edited by: Diomedes Calypso
Sugestion: SMS verification of computers you log in from (with time options on number of weeks that validation should remain good for)

Keywords: SMS

.

Diomedes Calypso
Aetolian Armada
#452 - 2013-07-13 01:46:01 UTC  |  Edited by: Diomedes Calypso
Suggestion: A Better Selection of EVE t-shirts and a more intuitive way to get to the store, so I can give you some real $ as I only use plex bought with trading profits to play the game .

Keywords: T-shirts, Store

Note: Better selection means more options for different tastes. I want a simple cotton t-shirt with an eve logo on the front chest pocket location (with no pocket) and no space ships on it anywhere. Other people might want space ships. I want to wear it places where only those that are familiar with mmo's would ask me about it and it doesn't look like a spaceship nerd thing (even if I am a closet space ship nerd I want to sort of stay in the closet). Maybe a couple with text or a larger logo on the back with a space ship in the middle that looked more like a professional sports team shirt but with a space ship... same general look and feel of a sports team though.
--

Suggestion: Button from EVE gate to account management screen to get API keys and verify password again if necessary without leaving the api key page.

Keywords: API Keyjavascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');}

.

Jayden Sunfire
Sunfire Corporation
#453 - 2013-07-13 02:01:59 UTC  |  Edited by: Jayden Sunfire
Suggestion: Make a new population mechanic for space stations and a crew hiring mechanic for flying spaceships

Keywords: Spacestation, Crew, Population, New Mechanic, Hostages

Note: There would be new manufacturing options for supporting the population such as water and different types of food. There would be new ships specifically for ferrying people. Population centers on planets and moons could be established and fought over. People could be hired (if free) or bought (if a slave). This would nicely implement the tensions between the Amarr and Minmatar Empires and allow Minmatar players to fight for the freedom of their npc brothers. This would also give players another reason to join either of those two races. Players could even have a family. Players could also skill up crew members which would provide bonuses for ships. Cloning options should be provided, but their initial setup fees should be exorbitant. (The player never saw the high cost of clone setup because it occurred in their characters backstory.) There could even be a player run cloning industry, but once a clone is setup it would be impossible to delete it from the game. One other thing, allow for hostage situations.
Jayden Sunfire
Sunfire Corporation
#454 - 2013-07-13 02:07:40 UTC
Suggestion: Allow npc bounties to be added to your wallet sooner than the current time delay

Keywords: Bounty

Note: Have a collect bounties button, but also have it automatically added after a time if that button is not clicked.
Jayden Sunfire
Sunfire Corporation
#455 - 2013-07-13 02:16:40 UTC
Suggestion: Add an option to orbit a ship so that you remain perpendicular to another selectable ship, or just allow the orbital plane to be adjustable

Keywords: Orbit, Speed Tanking

Note: Not having control of the orbital mechanics significantly inhibits the use of speed tanking ship classes
Jayden Sunfire
Sunfire Corporation
#456 - 2013-07-13 02:21:32 UTC  |  Edited by: Jayden Sunfire
Suggestion: Orbital approach should happen in a spiral with the angle of approach set by the player

Keywords: Orbit, Speed Tanking

Note: This would facilitate speed tanking type gameplay by replacing the current mechanic of double clicking in ambiguous directions with ambiguous results. (Edit: Allow the angle of approach to be increased or decreased with hotkeys. This could also be applied to orbiting distance.)
Jayden Sunfire
Sunfire Corporation
#457 - 2013-07-13 02:25:44 UTC  |  Edited by: Jayden Sunfire
Suggestion: Allow individual customs offices to be added or removed from the overview on a per system basis

Keywords: Customs Office, Overview

Note: If I have three customs offices that I need to access then I don't want to see all ten or none at all in the overview
Mike Azariah
The Scope
Gallente Federation
#458 - 2013-07-13 02:31:53 UTC
Suggestion: Add new factions of incursions. Pirate fleets
Keywords: Incursion

Suggestion: Bookmark management for the in game browser
Keywords: In Game Browser

Suggestion: Rename 'Withdrawal' in incursions to 'Escalation' and THAT is when the Revenant (Mom) appears. At that point the influence begins to climb 4% per hour regardless of pilot actions, when it hits 100% the incursion closes.
Keywords: Incursions

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jayden Sunfire
Sunfire Corporation
#459 - 2013-07-13 02:34:12 UTC
Suggestion: Projectile weapons automatically begin firing again when the ammunition has been automatically reloaded

Keywords: Combat, Reloading
Jayden Sunfire
Sunfire Corporation
#460 - 2013-07-13 02:46:20 UTC
Soko99 wrote:
Jayden Sunfire wrote:
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK

Keywords: Autopilot

Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job



I actually like this idea.. :D

but I'm quite sure this supposed to be only for serious and non troll suggestions.


I actually meant it seriously since discouraging people from going AFK appears to be the only reason that they don't already allow autopilot to warp to zero. I really hope they implement this since it would be good for both sides of the hauling/gatecamp scene.