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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#421 - 2013-07-12 23:35:31 UTC
sugestion: make it impossible to light up cyno while in agro
keyword: module balance, game mechanics, cynofield generator


sugestion: make it visual if the ship has the cyno fitted
keyword: module, graphics, module mechanics, cynofield generator


sugestion: make a 5-10 secs cynofield lighting (no such delay on recons, 5 secs with cynofield 5 skill, 10 with 1)
keyword: module, graphics, module mechanics, cynofield generator
Jayden Sunfire
Sunfire Corporation
#422 - 2013-07-12 23:40:37 UTC  |  Edited by: Jayden Sunfire
Suggestion: Allow transfer of materials from planets into orbit while docked at a station

Keywords: PI

Note: Not being able to do this breaks immersion since a pilot in Eve would reasonably expect to be able to do this. Also, removing this penalty would not decrease an attacker's opportunities to take out a hauler, since industrialists normally initiate the material transfer from a safe spot, and possibly using another ship.
Soko99
Caldari Provisions
Caldari State
#423 - 2013-07-12 23:40:40 UTC
Psyren Gaterau wrote:
Suggestion: Display the status (shield, armor, hull) of drones in bay
Keywords: UI, Drones
Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling.


You know you can just assign the damaged ones to a group called damaged and just launch those.
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#424 - 2013-07-12 23:45:10 UTC
sugestion: give +50% afterburner speed and -50% microwarpdrive signature penalty fixed bonus to heavy assault ships
keyword: ship balance, heavy assault
note: prefferably give separate bonuses to different hulls, eg - vagabond, deimos, cerberus, zealot would get -50% MWD signature penalty while; munin, ishtar, eagle, sacriledge would recieve +50% afterburner speed bonus.

these bonuses would really return these ships to game (in many different formats) making them special in their own not OP way.
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#425 - 2013-07-12 23:47:53 UTC
Suggestion: make centry drones scoopable at 5km range

Keywords: drones, module balance
Soko99
Caldari Provisions
Caldari State
#426 - 2013-07-12 23:48:40 UTC  |  Edited by: Soko99
Suggestion: Remove the item limit in contracts.
Keywords: contracts, limits
Note: Currently moving a large number of items is quite annoying with the item limit in place when making contracts.

Suggestion: Auto-pause and activation of skills while jumpcloning
Keywords: Jump Clones, skill queue
Note: I know it's been said before but figured I'd emphasize the pain associated with having to open your character profile, then skill queue, then back to char profile, then back to skill queue just to jump clone.

Suggestion: Status indicator to show you when you're inside a warp bubble.
Keywords: Bubbles, UI, status indicators
Note: It's all nice and dandy that we can see who's scramming us, but that was already visible on the overview, the only way to tell if you're OUT of a bubble is by holding alt to see the little cursor over your ship, then zoom and move the camera around to get the best view to see if you've actually burned out of a bubble.
Geldorf Drakar
Hedion University
Amarr Empire
#427 - 2013-07-12 23:48:49 UTC
Suggestion: Make Amarr EW ships consistent by propagating the 10%/lvl tracking disruptor optimal bonus accross all Tracking Disruptor platforms.
Keywords: Amarr, EW, Consistency
Geldorf Drakar
Hedion University
Amarr Empire
#428 - 2013-07-12 23:49:22 UTC
Suggestion: In-Game-Browser Authentication via API
Keywords: API, In Game Browser, IGB, Authentication, WebApps
Note: Implement an API call that allows developers to authenticate users being who they say they are when they use the In Game Browser to access trusted websites.
Geldorf Drakar
Hedion University
Amarr Empire
#429 - 2013-07-12 23:49:30 UTC
Suggestion: Automatic broadcast of Shield/Armor request for logi based on Alarm levels.
Keywords: Fleet Combat, Logistics, Armor, Shield
Note: Configurable via both pilot and fleet commander. Fleet commander can suppress automatic armor/shield broadcasts, default is off.
Geldorf Drakar
Hedion University
Amarr Empire
#430 - 2013-07-12 23:49:39 UTC
Suggestion: Multi-account support for EVE launcher with saved passwords protected by master password.
Keywords: EVE Launcher, Multiple Accounts, Single-Sign-On Solution
Note: Implement multiple-account support in the EVE launcher using a 'Firefox' like master password protected password manager. Save the locations of EVE windows on a per-account basis, and enable selectable profiles to control what accounts are connected to, IE "PvP Accounts", "industry accounts"
Pelea Ming
Royal Amarr Institute
Amarr Empire
#431 - 2013-07-12 23:53:38 UTC
Dez Affinity wrote:
Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches.
Keywords: Contracting, UI

Apply this to other areas of the UI that it is also lacking in, including partial names... closest matches at the top vs alphabetical, etc.
Keypwords: UI
cerbus
Carpe Noctem.
#432 - 2013-07-12 23:57:04 UTC  |  Edited by: cerbus
Suggestion: Overhaul the Jita Park Speakers, Features and Ideas Discussion, and Assembly Hall sub forums to better track, manage and collaborate on crowd sourcing initiatives, feature requests and related discussions.

Keywords: do it already, web

This character is no longer affiliated with the Caldari Prime Pony Club.

Jayden Sunfire
Sunfire Corporation
#433 - 2013-07-13 00:06:43 UTC  |  Edited by: Jayden Sunfire
Suggestion: Clone overhaul that should allow players with high amounts of skill points to engage in riskier behavior. See note.

Keywords: Clone

Note: With this system, skill points cannot be lost, but they may not be accessible unless they are added to the new clone. All of a players skills will be kept by the cloning facilities in a master clone (or brain). Skills must be injected into that through a cloning facility and skill training happens through that window as well. When a player gets podkilled, they are shown a window allowing them to choose which skills to include in their new clone along with the cost of doing so. They should be able to choose which skill level to add to the clone, so if they want to fly a lower level ship, they don't have to add a level V skill. In this situation if someone ever runs out of money, they can just use a clone with no skills instead of losing precious skill points. Also of note is that clone grades will be unnecessary with this setup.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#434 - 2013-07-13 00:41:54 UTC

Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously.
Keywords: Manufacturing, Invention, UI.
Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it).
Jayden Sunfire
Sunfire Corporation
#435 - 2013-07-13 00:44:44 UTC
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK

Keywords: Autopilot

Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job
Soko99
Caldari Provisions
Caldari State
#436 - 2013-07-13 00:47:16 UTC
Jayden Sunfire wrote:
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK

Keywords: Autopilot

Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job



I actually like this idea.. :D

but I'm quite sure this supposed to be only for serious and non troll suggestions.
Jayden Sunfire
Sunfire Corporation
#437 - 2013-07-13 00:55:55 UTC  |  Edited by: Jayden Sunfire
Suggestion: Add nullsec space that is only accessible through wormholes

Keywords: Nullsec, Wormhole, Player Owned Stargate

Note: The space would be completely disconnected from all normal space (similar to Jove Empire and the cluster next to it). None of the solar systems will have jump gates between them and must be accessed via wormholes. Player owned jump gates could be set up between them. Maybe allow player owned gates to the rest of normal space as well. (Edit: Allow player owned gates to be turned on and off quickly via a command center. It would have to be on the same side as the gate that is being controlled since the other gate is so far away. If an attacking force enters the system, and the on duty pilot shuts the gate, they will have to take the command center to power the gate. Since the gate on the other side is still operating, a defense force can warp across to defend the command center. This also opens up the possibility for one way gates, but that might be overpowered as far as deploying forces into enemy territory, so this requires more thought. On a side note, each gate would need to be powered like a POS.)
Pelea Ming
Royal Amarr Institute
Amarr Empire
#438 - 2013-07-13 00:58:59 UTC
uggestion: "Align Down" option for Acceleration Gates
Keywords: UI
Pelea Ming
Royal Amarr Institute
Amarr Empire
#439 - 2013-07-13 00:59:32 UTC
Suggestion: Let ship maintenance array drop ships again
Keywords: SMA, POS
Pelea Ming
Royal Amarr Institute
Amarr Empire
#440 - 2013-07-13 01:00:06 UTC
Suggestion: Prevent people from accessing xl-sma if they are outside the forcefield
Keywords: xl-sma, pos