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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
War Kitten
Panda McLegion
#301 - 2013-07-12 11:36:14 UTC
Suggestion: Add a configurable delay to the list-stack effect on mouse-over of brackets in space.
Keywords: UI

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

War Kitten
Panda McLegion
#302 - 2013-07-12 11:38:26 UTC
Suggestion: Allow bookmarks to show as brackets in space.
Keywords: UI

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Un Ravel
Garoun Investment Bank
Gallente Federation
#303 - 2013-07-12 11:59:08 UTC
Suggestion: Allow dragging of fleet members from the Overview to the Watchlist
Keywords: UI
Un Ravel
Garoun Investment Bank
Gallente Federation
#304 - 2013-07-12 12:00:59 UTC
Suggestion: Display the ship-type of the broadcasting ship in Broadcast history
Keywords: UI PvP
Note: This would for example allow Logistics ships to better prioritize targets for reps.
Psyren Gaterau
Me and my muli
#305 - 2013-07-12 12:03:03 UTC
Suggestion: Add a "launch drones" shortcut that lets you click a drone or drone group
Keywords: UI, Drones
T'urin T'urambar
Science and Trade Institute
Caldari State
#306 - 2013-07-12 12:29:43 UTC
Suggestion : Make loots from NPC pirates more useful and less of just things to sell and reprocess (or vice-versa).
Keyword : PvE, Loot, Missionning, Complexes
Note : Do you know the Monster Hunter games ? I've only played the Freedom Unite one, but in these, you can get carves from the monsters you've slain, and you need a certain amount of these carves to forge and/or ameliorate your weapons and armors. That is what makes killing monsters useful and rewarding and that what makes me keep playing the game, and I think it could be appliable in Eve with NPC pirates you slay in missions and complexes and help making PvE more interesting.
Jowen Datloran
Science and Trade Institute
Caldari State
#307 - 2013-07-12 12:52:06 UTC
Suggestion: Allow COSMOS missions to be repeated every 3-12 months.
Keywords: PvE, Missions

Mr. Science & Trade Institute, EVE Online Lorebook 

Agnor BooK
Perkone
Caldari State
#308 - 2013-07-12 13:03:07 UTC
Suggestion: Add secondary high slots to large ships for fitting small turrets or missiles.
Keywords: Solo PVP, Solo PVE, Fleet

Notes: Two or three high slots on a battleship reserved for small turrets wouldn't drastically change the firepower of the ships, but would give those larger ships a defense against NPC frigates and PVP drones without taking away from their firepower against their intended targets of enemy battleships/battlecruisers. This could be done by adding a secondary set of high slots for close support/local area weapons to ships in battleship size or larger. Not having any bonuses to the small turrets means that the battleships likely wouldn't have the firepower to solo-kill another player in an interceptor, but a group of them could pose a threat to one that they couldn't before without losing their own firepower against other ships in their class.
Vartan Sarkisian
Phoenix Connection
#309 - 2013-07-12 13:05:22 UTC  |  Edited by: Vartan Sarkisian
Suggestion: Allow a full test deployment of PI structures and links to ensure you have the PG/CPU before hitting submit. Including when you stop a cycle to be able to move an ECU complete with heads as one unit to another area rather than re-doing the heads.

Notes: Currently in certain situations you have to submit before finishing the whole colony. potentially causing issues with setup.

Keywords: UI, PI
Vartan Sarkisian
Phoenix Connection
#310 - 2013-07-12 13:13:42 UTC
Suggestions: Allow to set up multiple manufacture and invention jobs of the same type in a POS (or even in NPC stations)

Notes: Imagine you have 5 t2 BPC of the same item, you want to set up 5 jobs all the same and yet at the moment you have to do every single selection one by one. If I drop my hypothetical 5 BPC in a a POS hanger as long as I have all the materials and necessary things, i should be able to kick of those 5 jobs in one go rather than one at a time. Same for inventions.

Keywords: UI, POS, Manufacturing
Meditril
Hoplite Brigade
Ushra'Khan
#311 - 2013-07-12 13:22:09 UTC
I really appreciate this approach of product management!
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#312 - 2013-07-12 13:33:00 UTC
Suggestion: A remember button for the invention window.

Keywords: UI, Invention, Industry, POS
Vartan Sarkisian
Phoenix Connection
#313 - 2013-07-12 13:33:27 UTC
Suggestion: Be able to remove/sell back/transfer loyalty points.

notes: I have a number of loyalty points for people that I am never going to mission for again, in the quest for tidyness I would like to get rid of them, either sell them back or just plain delete them, if selling back it would just be a nominal amount (maybe a few isk per point) or if transferring there has to be a minimum fee per point.

keywords: MIssions, Loyalty Points
Broker Agent
Republic Military School
Minmatar Republic
#314 - 2013-07-12 13:36:43 UTC
Suggestion: Walking in station stuff, nuff said.
Keywords: WiS, Avatar, Incarna
Un Ravel
Garoun Investment Bank
Gallente Federation
#315 - 2013-07-12 13:43:51 UTC
Suggestion: Attenuate the jumping / bridging sound in large fleets
Keywords: Sound Blob
Notes: (Insert Eve-has-sound joke) The volume seems especially loud on a titan or jump bridge, but gates can be surprisingly loud as well. Either make the sound effect much quieter by default, or implement something like
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#316 - 2013-07-12 13:47:47 UTC
Suggestion: Place the rebalacing of POS modules earlier in the rebalancing queue.

Keywords: POS, POS modules, rebalancing
Un Ravel
Garoun Investment Bank
Gallente Federation
#317 - 2013-07-12 13:49:02 UTC
Suggestion: Remove (or otherwise cap) drone assist mechanic
Keywords: GameMechanic PvP Balance AutomatingGameplay
Notes: This reduces 250 players to non-players as there is nothing for them to do after assisting the drones to the designated drone anchor. No need to lock targets, cycle guns or even communicate orders. Nothing to do but sit in space and play a different game that actually encourages interactivity.
Biron Soringard
Absurdity of Abstractions
#318 - 2013-07-12 13:51:28 UTC
Suggestion: Swap T3 subsystems within a POS.
Keywords: Strategic Cruiser, Tech 3, Subsystem, Starbase, POS, Wormhole
Notes: One benefit of Tech 3's is their versatility when able to change subsystems. This versatility isn't able to be used in POSes, so I have to own 2-3 Tech 3's of a given type if I want to run more than one static subsystem configuration.
Davon Mandra'thin
Das Collective
#319 - 2013-07-12 13:54:42 UTC
Suggestion: Start development on the Avatar Exploration prototype.
Keywords: Avatar, WiS, Incarna, Content

Suggestion: Add in the 100 or so clothing items that have not yet got a pricing structure but are otherwise finished.
Keywords: Avatar, WiS, Incarna, Clothing, NeX
Notes: CSM minutes stated that in excess of 100 clothing items were ready for release, but as yet, unreleased.

Suggestion: Update NeX store to accomodate more clothing items and accessories.
Keywords: Avatar, WiS, Incarna, Clothing, NeX

Jowen Datloran
Science and Trade Institute
Caldari State
#320 - 2013-07-12 14:01:50 UTC
Suggestion: introduce new in game sources for character clothing pieces. Ex. Mission rewards, rat drops, data canisters, etc.
Keywords: PvE, WiS, Avatars
Note: While fluff items are nice and all, they become much more interesting when you can wear them.

Mr. Science & Trade Institute, EVE Online LorebookÂ