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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
CCP Seagull
C C P
C C P Alliance
#261 - 2013-07-12 01:30:58 UTC
Hey all.

Big thanks to the CSM for organizing this effort.

We will look closely at the result of this process, and we will likely have bandwidth for taking on things from the resulting list for the winter expansion, and we will then continue to use this list to either build up groups of sense making features to bring in as bigger beats in expansions, or to fill out our existing plans with individual items from the lists.

I'm going on vacation for the rest of July so I will not be reading or posting more in this thread, but I will work closely with the CSM to integrate this list into our planning process once it is done.

Thanks in advance for all your suggestions!

/CCP Seagull

Senior Producer, EVE Online Development CCP Games Reykjavik

Rengerel en Distel
#262 - 2013-07-12 01:38:52 UTC
Suggestion: Allow more role choices when restricting POS modules.
Keywords: UI, POS, Corp Roles
Notes: If i want to restrict SMA to those with Jr Accountant, should be an option.

With the increase in shiptoasting, the Report timer needs to be shortened.

Biterno Sintaph
Reboot Required
#263 - 2013-07-12 01:39:39 UTC
Suggestion: Create a table, visible only to members with POS management roles, showing an overview of POSes belonging to the corp.
Keywords: POS, UI
Notes: The table should show each POS type, its name, its system, its planet-moon designation, reinforce timer (if any), its CPU % used, its PG % used, its fuel level, its stront level, number of CHAs, number of SMAs, number of weapons, number of hardeners, number of industrial modules, and jump bridges (and its linked location). A table like this is what I'm thinking: http://cloud.steampowered.com/ugc/882969045457779077/E46DA2411439D629400D4C82B36F881B9E0FA18D/
Biterno Sintaph
Reboot Required
#264 - 2013-07-12 01:42:11 UTC
Suggestion: Allow players to view jump bridge networks owned by their alliance on the in-game star map.
Keywords: jump, bridge, map, UI
Notes: See also GARPA tool, http://i.imgur.com/Zo0Ok5V.png
brinelan
#265 - 2013-07-12 01:49:02 UTC
Suggestion: Queue system for manufacturing and invention jobs that works just like the skill queue does now
Keywords: pos, ui, industry
Notes: Mass invention is a click fest of epic proportions when done on any more then a casual scale. Module, ammo and drone invention is probably the worst since they are verye short invention jobs. Have a skillqueue, keep it at 24h, that you can drop blueprints in to and it will do its usual checks for materials, and only allow as many jobs to be running concurrently as your skills allow. have it also let you select if you want them to use one slot, next available or something else based on user criteria.
Biterno Sintaph
Reboot Required
#266 - 2013-07-12 01:50:21 UTC
Suggestion: Add a "number of crew lost" metric to each character based on their lossmails.
Keywords: Lore, RP
Notes: I've always wondered how many innocent NPC crewmembers I have killed over my EVE career.
Phoenix Jones
Small-Arms Fire
#267 - 2013-07-12 01:51:30 UTC
Suggestion: allow roles to be assigned to pos modules, currently only alliance, corporation, starbase fuel and starbase config are allowed. Add more, and allow us to assign that role to players
Keywords: pos, roles, management, corporation
Notes: Under pos management, there are only 4 roles you can assign to modules, such as x-large arrays, corporate hanger arrays, research arrays, etc. allow more roles to be assigned to the modules themselves (the interface is already in place).

Yaay!!!!

Rengerel en Distel
#268 - 2013-07-12 01:52:11 UTC
Suggestion: Change the size of a wormhole in the overlay if it's been opened.
Keywords: UI, Wormholes
Note: Instead of an X702 being 7.3 AU in the scanner overlay, it'd be 14.6 or something to show that it has been opened. One of the worst mechanics in wormholes is that you have to warp to a wormhole to know if it's open, and doing so opens it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Unezka Turigahl
Det Som Engang Var
#269 - 2013-07-12 01:53:30 UTC
Suggestion: Allow the 5 active drones to be placed on the module UI slots so that they may be set on individual targets via pressing F1-F5, just like guns.
Keywords: user interface, drones
brinelan
#270 - 2013-07-12 01:54:10 UTC
Suggestion: Make all pos arrays, slots and resources shown as one large list instead of broken up by array.
Keywords: UI, Pos, industry
Notes: Have the pos tower take on the aggregate attributes of all arrays and labs anchored at it. Art can stay the way it is now. Example: I have 3 advanced lab, 1 component array, 1 standard lab anchored at a tower. when I look at the tower I see 9x .65 copy slots, 1x .75 copy slot, 11x invention slots etc. It would also show me I have a storage space equal to the storage that would be combined between them, which in this example would be 1,100,000 m3 of storage.
Biterno Sintaph
Reboot Required
#271 - 2013-07-12 01:57:01 UTC
Suggestion: Add an text entry field in the "Route" drop-down that lets a player set a destination system without searching in People & Places or auto-linking a solar system name into chat.
Keywords: Route, destination, UI


Suggestion: Allow a fleet / wing / squad commander to push destination system to all members below him, similar to the "warp squad to" and "warp fleet to" buttons.
Keywords: Fleet, destination, UI
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#272 - 2013-07-12 02:07:06 UTC
Suggestion: Logout to character selection screen
Keywords: UI, Launcher, Client, Character

EvE is supposed to suck.  Wait . . . what was the question?

Biterno Sintaph
Reboot Required
#273 - 2013-07-12 02:10:50 UTC
Suggestion: Allow players to perform level 4 "locator agent" type searches from the Bounty Office.
Keywords: Bounty, Locator, Search, UI, Enablers
Notes: No one who actually uses locator agents uses said agents for PvE. They should not be tied to PvE standing. Also, I would bet that the amount of players using level 1-3 agents is minimal.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#274 - 2013-07-12 02:21:50 UTC
Suggestion: Add a low slot module that counters webs the same way warp core stabs do points and scrams
Keywords: Modules, EWAR, Webs, Speed, Mobility

EvE is supposed to suck.  Wait . . . what was the question?

Biterno Sintaph
Reboot Required
#275 - 2013-07-12 02:22:10 UTC
Suggestion: Capacitor warfare modules should work on NPCs like they work on players
Keywords: PvE, npc, nos, neut, capacitor
Notes: A player should not be able to infinitely Nosferatu an NPC. A player should be able Neut out an NPC, shutting off the NPCs modules.
AutumnWind1983
Reboot Required
#276 - 2013-07-12 03:08:50 UTC
Allow users to turn off the new jump animation.

James Arget for CSM 8! http://csm.fcftw.org

Dhuras
The Classy Gentlemans Corporation
Moist.
#277 - 2013-07-12 04:17:14 UTC
Suggestion: Make wardec costs be related to the difference in members between corps
Keywords: Wardecs, Highsec
Note: as of now it is incredibly cheap and easy for larger corps to harass smaller ones with wardecs for an absolute pittance wardec cost. The costs should scale such that a 1:1 difference costs the least, and the more members the aggressing entity has compared to the defender the more it costs. This will encourage fights between entities of similar size.
AurielS
Caldari Provisions
Caldari State
#278 - 2013-07-12 04:21:59 UTC
Suggestion: Include move action "Move away from...".
Keywords: UI, gameplay, navigation
Note: This action will move you directly away from the target of the action (i.e. you will move in the opposite direction of the action "Approach").
AurielS
Caldari Provisions
Caldari State
#279 - 2013-07-12 04:24:15 UTC
Suggestion: Sell multiple items in the same action.
Keywords: UI, market
Note: You would be able to select many items, right-click and select "Sell items". A window would open with a summary of prices, and let you remove items from the list before selling them.
AurielS
Caldari Provisions
Caldari State
#280 - 2013-07-12 04:30:33 UTC  |  Edited by: AurielS
Suggestion: Open many overviews at the same time, or divide the overview in two or more sections.
Keywords: overview, UI
Note: This would be really useful to divide the overview information into meaningful blocks. For example, I could divide my overview in 3 sections - enemies, celestials and allies. You could be able to show and order columns in each section individually. Using the same example, I don't need the colums "Velocity" and "Transversal Velocity" for celestials, only to ships. In the same way, I don't want the celestials to be lost in the middle of dozens of enemies, so I could let a fixed section with celestials only.