These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Yet another AFK Cloaking Idea

Author
Infinite Force
#81 - 2013-07-11 18:11:27 UTC
Trii Seo wrote:
Allanon Bremen wrote:
Words words words words words words.


Great, amazing, beautiful you've learned how not to be ganked. Bait the, make it not worth it for him - go to the other system, dock up, all great ideas.

Now I'll repeat what I said a lot: train a cloaky, even cyno-cloaky. Go hunting. Better, go hunting with a gang of guys excited to kill something waiting on a black ops somewhere. After you fly about a region worth of people that are in warp to a pos/station before you even load grid, you'll probably start to think about better ways to catch someone off guard.

They see you in local and dock, you may think. Perhaps if you stayed cloaked in the system for a few days, they'd see you as an unimportant scout or a guy in a T1 frigate trying to scare them. And now you're ~AFK CLOAKING~ proper. The worst part? It sadly works.

If the cloaker is disrupting system upgrades you have a choice: man up, get a combat ship parked next to your ratting/mining bling and keep at it to keep the indexes or bail and let him take it. He won. (You'd also be surprised how many times an attempt to catch someone simply fails. Because you get decloaked by something, because he was aligned, because he kept his cool and killed your hotdropper and warped out before the rest could get a point.)

AFK cloaking in itself is not a problem, it's a symptom of a problem. Flawed local mechanics, instant and effortless intel, boring and barely profitable pve. Someone doing PvE in null won't risk getting ganked for a measly Forsaken Hub payout or whatever is FOTM nowadays. Why 'getting ganked' and not 'getting into a fight'? Because PvE fittings differ drastically from PvP ones - a PvE fit most of the time doesn't stand a chance.

Why is that? Because of how PvE itself is designed - featuring massive incoming damage and large numbers of rats. By design they sound like something to run with a group and yes - a group works well. The rewards however, are split - and they're not high to begin with. It works in w-space where ISK is literally on the ground but not in null.

So, wall of text over (I should probably turn it into a thread at some point). Short version:

AFK Cloaking is a symptom, not a cause of a problem.
Intel Effort vs. Gains, skewered Risk/Reward ratio is a massive issue in nullsec
PvE is bad. Rewards from PvE are bad. If you skip local, risk is actually pretty high ('certain doom')

Also, everyone that sees AFK cloaking as the actual problem is bad. Yes that means you, good sir, are bad aswell.



I get two things out of this:

1. You do NOT know if the person is AFK, so stop whining about them being there.

2. Remove local. It doesn't hamper the WH dwellers. You actually have to work for your Intel.


If you want to go AFK while you have the Eve client up - Go for it.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

TheGunslinger42
All Web Investigations
#82 - 2013-07-11 18:30:08 UTC
Therendal wrote:
I've run into your replies in basically every post made on this topic, and you have precisely this same imperious "you're just afraid!" attitude in every thread. It's tiresome. You're just making everyone that disagrees with you on this topic into a strawman, presuming it is fear of conflict/desire for easy ISK that motivates these posts. And you're dead wrong. I love the uncertainty and constant threat in this game. Safe is boring.

That being said, something IS wrong in terms of the game design not punishing AFK-style behaviors. You are right that the inhabitants of a system make the choice to dockup, etc...the cloaked player can't make them do that. Idon't want imbalanced fights where cloaked players are beset upon with perfect anti-cloaking skills. But if someone is AFK for 4 hours, they should be logged out of the damn game or something. The ability to park a cloaked ship in a system and then go to work, relying on presence in local to create the purely psychological disruption, is obnoxious. Which, frankly, explains how a person with your personality traits would defend it so much. There's some ad hominem to counter your pathetic strawmen. :P


How come not a single idea proposed does anything other than remove risk and uncertainty then? How come every single idea proposed massively reduces the risk and uncertainty, acts as an incredible nerf to active players, and never has any attempt at balance in the other direction?

I'm simply tired of the utter dishonesty in these threads. I can understand the occasional slightly misguided idea, or the not fully thought out implications, etc, but they are constantly repeated, and when the problems with them are pointed out... nothing happens. It is never ceded that they are bad, imbalanced ideas, all that we're met with is mindless parroting of "but but but afks and m m mmyy system!".

It's not a strawman, it's blatantly obvious from the ideas you propose and the stubborn refusal to acknowledge the problems your ideas have, and the fact that the system as is already is rather well balanced. It is clear to everyone what you guys want. You want massive reduction in risk and uncertainty for yourself. You want more intel, more safety.
Nikk Narrel
Moonlit Bonsai
#83 - 2013-07-11 18:37:59 UTC
Allanon Bremen wrote:
Yes I think cloaking is a problem. No one asks why?

In nullsec... If an undesirable enters system in a non-cloaked ship they can be hunted, tracked down, and killed. If the undesirable is docked, they can be turned red, the station can be setup not to allow reds to dock, a bubble can be setup at the station exit, and you can wait for them to undock and kill them. Even if they are docked at the rare NPC station in nullsec, you can still bubble the station exit and wait for them to undock. The point is you know where the pilot is. The problem exists in that once a cloakable ship enters open space they cannot not be hunted or killed if they choose not to uncloak. You cannot reasonably eject this undesirable pilot from the system even with a thousand pilots looking for them. Yes a thousand people in system looking for one pilot might accidently uncloak them, and might potentially be able to lock them down and kill them before they can recloak, but not very likely unless they truly are afk. Frankly I think I probably have a better chance at winning the lottery then that happening either way.

You sound like you are advocating for "Blob or GTFO".

PvE assets should not operate without risk.
In null, they too often do.

Guerilla tactics versus brute force

Brute force is required to threaten structures.
In order for this to occur, the opposing side must be unwilling or unable to respond in kind.
The bigger side wins by default, when large enough groups force an averaging out of pilot skills.

I hope I don't need to explain why this is bad for the game, if we limit things to only this.

Guerilla tactics must rely on stealth and other forms of deception, since they are defined by a lack of brute force capability.

With local intel's absolute reporting and speed, only another absolute can counter it.
Since we are dealing with intel, and one absolute has forcibly revealed pilot presence, despite precautions such as cloaking being used, the other quality of cloaking is boosted to an absolute in order to compensate.

No secrecy, but absolute location concealment.

I'll trade you your absolute intel for that absolute location concealment, deal?
Allanon Bremen
Applied Anarchy
The Initiative.
#84 - 2013-07-11 18:51:23 UTC  |  Edited by: Allanon Bremen
Nikk Narrel wrote:
I'll trade you your absolute intel for that absolute location concealment, deal?



I would be willing to make that trade, yes.

Don't get me wrong; I still think local chat should be the sovereignty holders choice, but I would be willing to give that option up totally to balance out cloakers.
Nikk Narrel
Moonlit Bonsai
#85 - 2013-07-11 19:13:47 UTC
Allanon Bremen wrote:
Nikk Narrel wrote:
I'll trade you your absolute intel for that absolute location concealment, deal?



I would be willing to make that trade, yes.

Don't get me wrong; I still think local chat should be the sovereignty holders choice, but I would be willing to give that option up totally to balance out cloakers.

Oh, I think it would be fantastic for gameplay all around, honestly.

Specifically, as a miner in null? I would be given opportunity to compete and think in ways not possible currently.

The reward indexes alone would shift higher, in response to added potential risk.

I have linked threads on this already, I believe, for how I would work this, and I believe they create a balance of gameplay both sides of this balance could excel at.

For PvE specifically in sov held systems though? Big win.
There would now be the potential for a guerilla strike, but that would be an uphill effort the whole way for a hostile.
But, it WOULD be possible....
Astroniomix
School of Applied Knowledge
Caldari State
#86 - 2013-07-11 20:47:51 UTC
Allanon Bremen wrote:

Where have I used those words, except to quote or represent someone else's words? Fair or even fights don't exist in this game, unless the pilots involved agree to them beforehand. If I personally used those words, I apologize because I did not mean them in that manner.

You cheated and edited the post. But it originally read:
Allanon Bremen wrote:
Do I care if I lose either ship in a fair fight where I failed to pay attention to intel, or local chat...


Please do not test me on this. I've been forum warrioring since before you were born.
Mag's
Azn Empire
#87 - 2013-07-11 21:03:54 UTC
Astroniomix wrote:
Allanon Bremen wrote:

Where have I used those words, except to quote or represent someone else's words? Fair or even fights don't exist in this game, unless the pilots involved agree to them beforehand. If I personally used those words, I apologize because I did not mean them in that manner.

You cheated and edited the post. But it originally read:
Allanon Bremen wrote:
Do I care if I lose either ship in a fair fight where I failed to pay attention to intel, or local chat...


Please do not test me on this. I've been forum warrioring since before you were born.
Linkage to the original.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#88 - 2013-07-11 23:08:53 UTC
Trii Seo wrote:
Allanon Bremen wrote:
Words words words words words words.


Great, amazing, beautiful you've learned how not to be ganked. Bait the, make it not worth it for him - go to the other system, dock up, all great ideas.

Now I'll repeat what I said a lot: train a cloaky, even cyno-cloaky. Go hunting. Better, go hunting with a gang of guys excited to kill something waiting on a black ops somewhere. After you fly about a region worth of people that are in warp to a pos/station before you even load grid, you'll probably start to think about better ways to catch someone off guard.

They see you in local and dock, you may think. Perhaps if you stayed cloaked in the system for a few days, they'd see you as an unimportant scout or a guy in a T1 frigate trying to scare them. And now you're ~AFK CLOAKING~ proper. The worst part? It sadly works.

[snipping the rest for room]



I have to agree with my alliance mate. Try it on the other side of the fence first before you jump into this issue. Your posts, what I have read of them (really, try writing these in word or something, then paring down the unnecessary parts) suggest you have not done much hunting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Allanon Bremen
Applied Anarchy
The Initiative.
#89 - 2013-07-11 23:36:30 UTC  |  Edited by: Allanon Bremen
Mag's wrote:
Astroniomix wrote:
Allanon Bremen wrote:

Where have I used those words, except to quote or represent someone else's words? Fair or even fights don't exist in this game, unless the pilots involved agree to them beforehand. If I personally used those words, I apologize because I did not mean them in that manner.

You cheated and edited the post. But it originally read:
Allanon Bremen wrote:
Do I care if I lose either ship in a fair fight where I failed to pay attention to intel, or local chat...


Please do not test me on this. I've been forum warrioring since before you were born.
Linkage to the original.


I've edited a lot of posts in this thread, and there are probably thirty or more originals that I corrected spelling, changed words on to better portray what I was trying to express, and to generally add more to a post. Yes I edited out that word when I found it because that is not what I intended to say. As I stated If I personally used those words, I apologize because I did not mean them in that manner. I should have said Where else have I used those words... Instead of Where have I used those words... I apologize here for the misunderstanding. And I'm not going to edit that post...


As for the before you were born part... Not likely since forums didn't exist when I was born... Little lone before I was born.
Astroniomix
School of Applied Knowledge
Caldari State
#90 - 2013-07-12 02:45:09 UTC
Allanon Bremen wrote:

As for the before you were born part... Not likely since forums didn't exist when I was born... Little lone before I was born.

Internet forums might not have been, but forums have been a thing for centuries.
Trii Seo
Goonswarm Federation
#91 - 2013-07-12 06:45:14 UTC
Infinite Force wrote:

I get two things out of this:

1. You do NOT know if the person is AFK, so stop whining about them being there.

2. Remove local. It doesn't hamper the WH dwellers. You actually have to work for your Intel.


If you want to go AFK while you have the Eve client up - Go for it.


Local does not just affect ratters. It affects scouting, which in turn makes it affect logistics and fleet battles and pretty much majority of the nullsec content.

Because of Local, scouts can see a moving fleet and direct another/sound the alarm and have one form up. Nullsec is big and its connections are static - it's not W-space where you can control exits and call the system secured. Those battles mean content, precisely the sort of content a lot of players like about null life - being a part of a big fleet and fighting other big fleets.

A suggestion was made elsewhere to replace Local in null with Constellation. It would still provide intel, just not that perfect.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2013-07-12 07:22:08 UTC
Trii Seo wrote:
[quote=Infinite Force]
A suggestion was made elsewhere to replace Local in null with Constellation. It would still provide intel, just not that perfect.


Here you go....

Local Intel...

Thanks to this handy thread. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Allanon Bremen
Applied Anarchy
The Initiative.
#93 - 2013-07-12 08:24:33 UTC  |  Edited by: Allanon Bremen
Trii Seo wrote:
Infinite Force wrote:

I get two things out of this:

1. You do NOT know if the person is AFK, so stop whining about them being there.

2. Remove local. It doesn't hamper the WH dwellers. You actually have to work for your Intel.


If you want to go AFK while you have the Eve client up - Go for it.


Local does not just affect ratters. It affects scouting, which in turn makes it affect logistics and fleet battles and pretty much majority of the nullsec content.

Because of Local, scouts can see a moving fleet and direct another/sound the alarm and have one form up. Nullsec is big and its connections are static - it's not W-space where you can control exits and call the system secured. Those battles mean content, precisely the sort of content a lot of players like about null life - being a part of a big fleet and fighting other big fleets.

A suggestion was made elsewhere to replace Local in null with Constellation. It would still provide intel, just not that perfect.


First to answer Infinite Force...

Yes I know they are AFK. You can determine this by deductive reasoning. First not many people play the game for 20 hours straight. Those that do play the game 20 hours straight have an objective or goal to achieve for this type of marathon playing. Nothing is gained by warping around cloaked in a system for 20 hours straight which is what you are suggesting this person did (if indeed they were actually "playing"). Even conversations would wear thin with corpmates after 20 hours. BTW this person was not in an alliance and was in a corporation with three members. Additionally when attempting to bait this person the first time it took them 3 hours to find my miner. When attempting to bait them the second time two days later it took them 6 hours to find my miner. How do I know they found my miner, they told me so in local chat. If it takes someone 6 hours to search the entire system of annons and belts they are doing something wrong. Finally when down time came, they did not log off before the server shutdown instead letting the server boot them out. I was back on within seconds of the server coming back up. They did not log back in until at least 3 hours later. This is consistent over the five days they camped this system, with only once that they were not logged in when the server shutdown. No one thing here suggests they are AFK as each can be explained away, but the combination of them yells the fact they spent hours AFK in the system while cloaked as this is the only reasonable explanation for the sheer number of hours they spent logged into the game sitting in that system over those five days. Were they AFK for all those hours, of course not. Were they AFK for the majority of them, yes.

Now on to Trii Seo...

Local does do everything you mention and more. What people as advocating is that you have to work to get that intel, instead of just having it provided to you on a silver platter just because you happen to be in that system. Remove local and you will have to have dedicated scouts on the gates to continue and report intel. In fact the intel would become better because the scout would have not only the pilot(s) name, but a visual on the pilot(s) so they can report ship type. Local chat does not provide that information. The downside is not many would want to do that job. At least not enough people to provide the current level of intel local chat provides by default. In short you are saying the complete removal of Local chat will be bad, and I laid out another reason why that would be the case.

So we are given more suggestions by Tril... Have a Constellation chat instead of a system/local chat. CCP already does something similar to this with incursions. It should be easier to implement then my suggestion of CCP Communication modules for the TCU or other static soveritigy item in the system that turns on or off Local chat..

Teckos Pech wrote:
Trii Seo wrote:
[quote=Infinite Force]
A suggestion was made elsewhere to replace Local in null with Constellation. It would still provide intel, just not that perfect.


Here you go....

Local Intel...

Thanks to this handy thread. Lol


Thank you for the link. I was about to add more walls of text to lay out the pros and cons of that new suggestion, but this link already does that.
TheGunslinger42
All Web Investigations
#94 - 2013-07-12 08:57:28 UTC
No, you do not know if they are AFK. You can't know that. Hope this helps
Mag's
Azn Empire
#95 - 2013-07-12 09:05:07 UTC
TheGunslinger42 wrote:
No, you do not know if they are AFK. You can't know that. Hope this helps
This.

Can't know it and shouldn't be given a mechanic to know it either.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Allanon Bremen
Applied Anarchy
The Initiative.
#96 - 2013-07-12 09:28:04 UTC  |  Edited by: Allanon Bremen
TheGunslinger42 wrote:
No, you do not know if they are AFK. You can't know that. Hope this helps


Let me try and explain it in this manner...

A subject is certain of something when he knows that thing; he is uncertain when he does not know it, but he knows he does not: he is consciously uncertain. On the other hand, he is unaware of something when he does not know it, and he does not know he does not "know", and so on ad infinitum: he does not perceive, does not have in mind, the object of knowledge. The opposite of unawareness is awareness.

That is a quote by Salvatore Modica and Aldo Rustichini.

In other words do I know they were AFK? No I am not standing over their shoulder watching their screen. On the other hand I have a mind and intelligence. Both of those tell me they spent at least a large part of their time AFK. Therefore I know they were AFK. To deny that knowledge is to deny awareness as the above quote defines.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#97 - 2013-07-12 09:35:22 UTC
I killed 4 rattlesnakes last night while being afk cloaked.

THIS IS AN ISSUE!!! If people start killing others while being afk and cloaked the game is just broken!!


/troll
TheGunslinger42
All Web Investigations
#98 - 2013-07-12 09:35:43 UTC
Allanon Bremen wrote:
TheGunslinger42 wrote:
No, you do not know if they are AFK. You can't know that. Hope this helps


Let me try and explain it in this manner...

A subject is certain of something when he knows that thing; he is uncertain when he does not know it, but he knows he does not: he is consciously uncertain. On the other hand, he is unaware of something when he does not know it, and he does not know he does not "know", and so on ad infinitum: he does not perceive, does not have in mind, the object of knowledge. The opposite of unawareness is awareness.

That is a quote by Salvatore Modica and Aldo Rustichini.

In other words do I know they were AFK? No I am not standing over their shoulder watching their screen. On the other hand I have a mind and intelligence. Both of those tell me they spent at least a large part of their time AFK. Therefore I know they were AFK. To deny that knowledge is to deny awareness as the above quote points out.


You can throw as many quotes around as you want, it does not change the meaning of the word "certain". You are not certain of whether he's AFK.You're also ignoring that it isn't a black and white issue, it isn't a case of "he's active all the time" or "he's afk all the time". I imagine a lot of the people who sit AFK (cloaked, miners, docked, whatever) aren't afk all the time anyway - maybe an hour or two there, then they come and check in for half an hour, see nothings going on, and go watch a movie for another hour or two, then come back, spend an hour active, etc.

The system as it currently is, where you can assume (and probably be right) that a person is AFK based on their presence and time in local, is balanced. All I ever see are demands that the uncertainty be absolutely removed - either through the game outright telling you, or via making it impossible for someone to AFK for extended periods of time

No. Just no.
TheGunslinger42
All Web Investigations
#99 - 2013-07-12 09:37:59 UTC
Also, you've yet to tell me why anyone being afk for any amount of time is actually an issue

because as far as I can tell, it isn't. They can't do anything by definition, so why are we even talking about it
Mag's
Azn Empire
#100 - 2013-07-12 09:57:57 UTC
Allanon Bremen wrote:
In other words do I know they were AFK? No I am not standing over their shoulder watching their screen. On the other hand I have a mind and intelligence. Both of those tell me they spent at least a large part of their time AFK. Therefore I know they were AFK. To deny that knowledge is to deny awareness as the above quote defines.
Therefore you could surmise that at some point, they might have been AFK. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.