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!!!!! SHOTS THAT ACTUALLY MISS - ON SISI !!!!!

First post
Author
Morar Santee
#81 - 2011-11-09 12:17:24 UTC
Daedalus Arcova wrote:
I'm really glad to see this happen. It looks especially awesome for some weapons.

CCP, for some extra polish, you should find a way to stop turret animations tracking inappropriately. For example, if shoot at a ship that's orbiting me at high speed with artillery, the path of the firing animation will track the target in a way that just doesn't make sense. The only weapons that it makes sense for are lasers.

It also looks a bit odd when lasers miss their target, for the entire duration of each laser beam 'burst' to be fixed relative to the target. What would look infinitely more awesome would be for the beams to strafe around the target, as if they were trying to find their bead. For blasters, rails, ACs and artillery, shots should just continue in the direction they were fired in for the duration of the animation.

Of course, I'm being finickity and what you've done is fantastic. But there's always room for improvement... Blink


Very good suggestions there, if it's possible to implement.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#82 - 2011-11-09 12:26:40 UTC
damn it!

EVE may become cool, then I'll have to contend with the people I hide from here in eve ...

What are you guys trying to do? Be an MMO?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
War Kitten
Panda McLegion
#83 - 2011-11-09 12:28:15 UTC
CCP Guard wrote:
I don't know why we made this feature since you guys never miss anything Blink

More info about this forthcoming in a video blog, hopefully today.


I know this would kill the servers with calculations, but it would be even more awesome if missed shots had potential to hit another target in the trajectory.

It would certainly bring some tactics into large fleet fights - or some chaos :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

hired goon
Caldari Provisions
Caldari State
#84 - 2011-11-09 12:28:53 UTC
The reason it would cause so much lag is because the game does not "communicate" information about hit/misses between all players on a grid - because it's unneeded. Only when a ship is dead is the status communicated (unless you add a bunch of people to watch list, which is why that feature is limited, because a fleet on watchlist would necessitate so much more info flying to the server then to everyone that lag would increase exponentially)

I do think a way should be sought to have these animations though. The camera focus idea is good... but maybe coupled with some of the code in tidi, so that hit/miss communication data is stopped if large amounts of lag are detected. This way the system could dynamically change itself, and in small gang warfare we could have epic turret misses. Large fleet fights would not have turret misses, but if we're honest, people involved in that would turn turret effects off anyway in an effort to improve client responsiveness!
Eugene Spencer
Set Phasers To Malky
#85 - 2011-11-09 12:37:03 UTC
Yep. This is cool.

I have a specific comb for my beard.

Kenji L'arc
Caldari Provisions
Caldari State
#86 - 2011-11-09 13:42:32 UTC
Totally agree!!! This is a small but yet coolest feature ever!!
Bucky O'Hair
Brutor Tribe
Minmatar Republic
#87 - 2011-11-09 13:49:35 UTC
I have a question,

Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?

[b]We Are Ushra'Khan!

We are coming for our people.[/b]

Black Dranzer
#88 - 2011-11-09 14:15:41 UTC
Bucky O'Hair wrote:
I have a question,

Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?



Almost certainly not, that'd require a major rewrite of the physics engine.
CCP Guard
C C P
C C P Alliance
#89 - 2011-11-09 14:30:52 UTC
Black Dranzer wrote:
Bucky O'Hair wrote:
I have a question,

Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?



Almost certainly not, that'd require a major rewrite of the physics engine.


And it would make Concord so busy correcting accidental spree shooters in hi-sec.

Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)

CCP Guard | EVE Community Developer | @CCP_Guard

Ana Vyr
Vyral Technologies
#90 - 2011-11-09 14:52:20 UTC
Very impressive!

Now, if only we could stop flying through planets.
Bucky O'Hair
Brutor Tribe
Minmatar Republic
#91 - 2011-11-09 14:53:52 UTC
CCP Guard wrote:
Black Dranzer wrote:
Bucky O'Hair wrote:
I have a question,

Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?



Almost certainly not, that'd require a major rewrite of the physics engine.


And it would make Concord so busy correcting accidental spree shooters in hi-sec.

Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)



LOL.. I didn't even think of that...

Anyway, it does look AWESOME!

[b]We Are Ushra'Khan!

We are coming for our people.[/b]

bornaa
GRiD.
#92 - 2011-11-09 14:59:13 UTC
Ana Vyr wrote:
Very impressive!

Now, if only we could stop flying through planets.



New warp experience is under construction...
I assume it will be something like space disorder (bending of space) so you could warp through objects and it will look good and realistic (future realistic)
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Shadowsword
The Scope
Gallente Federation
#93 - 2011-11-09 14:59:16 UTC
CCP Guard wrote:
Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)



I remember fondly my first encounter with the old proximity-fused, Aera-of-effect torpedoes. Back then the pirates would deliberately inflict the killing blows on your ship with torps, so that the follow-on torp would instantly destroy your pod. Smile
Black Dranzer
#94 - 2011-11-09 15:01:06 UTC
CCP Guard wrote:
Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)

Incidentally, there should be more weapons with splash damage, if only because they'd make for great "anti-blob" tools in nullsec.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#95 - 2011-11-09 15:01:40 UTC  |  Edited by: Xavier Quo
Shots missing is a phenomenal addition that I know will get more people interested in eve. The tracking and sig radius calculations are very hard to understand when they are not being displayed. Is that the case now? I noticed the "missing" beam on a few videos seem to track at the same speed as the craft being shot at, is this likely to change to a slower speed as it should be or not? Will fitting a tracking computer when I really needed three reduce the amount that I miss by? any plans for differentiating between glancing, light, wrecking shots etc?

looking forward to the blog anyhoo
CCP Solomon
C C P
C C P Alliance
#96 - 2011-11-09 15:13:04 UTC
We're pretty excited about this addition and we're glad you are too.

CCP Solomon | Technical Producer | EVE Online @RoryAbbott

Bhaal Chinnian
#97 - 2011-11-09 15:24:02 UTC
....yes it will be awesome watching the railNaga and Talos miss.....oh wait..

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

bornaa
GRiD.
#98 - 2011-11-09 15:29:30 UTC  |  Edited by: bornaa
Idea IDEA: Idea
client allready have data from server is it missed, perfect shot, light shot, scratch...
why not use that... perfect shots shot where it shot now (in middle of the ship) all other have some offset by the data given.. so it hits a little up/down/left/right from center... that way we visually have few groups of offsets and not all shots hit in perfect middle of the ship when it hits... Big smile
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Zimmy Zeta
Perkone
Caldari State
#99 - 2011-11-09 15:39:26 UTC
Need to unplug my tracking implant now that misses are cool again.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#100 - 2011-11-09 15:45:47 UTC
Reminds me of this:

Linkage

"This, recruits, is a twenty-kilo ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnought accelerates one to one-point-three percent of light-speed. It impacts with the force of a thirty-eight kiloton bomb—that is three times the yield of the city-buster dropped on Hiroshima back on Earth! That means SIR ISAAC NEWTON IS THE DEADLIEST SON OF A ***** IN SPACE!"