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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Dez Affinity
Caldari Provisions
Caldari State
#141 - 2013-07-11 19:37:24 UTC
Suggestion: Watchlist Expansion, a second simplified overview only for friendlies, distance and shiptype being the primary things
Keywords: Logistics, remote repair, UI, fleets, small gang
Aeril Malkyre
Knights of the Ouroboros
#142 - 2013-07-11 19:37:37 UTC
Suggestion: Add a 'Sell All' option to the inventory that applies to selected items. With confirmation window.
Keywords: UI, everyone, trading, isk
Note: Sometimes I have a window full of medium meta gear, and I don't want to check every single one to see the best price. Let me roll the dice and sell everything I have selected for whatever the best current sell price is. I realize this might be a lot to dump on the market with one click but... think of the children.
Dez Affinity
Caldari Provisions
Caldari State
#143 - 2013-07-11 19:39:21 UTC
Suggestion: Redock timer much like wormhole jump timer.
Keywords: Docking, undocking, station games, pirates, PVP
Notes: If you undock once and redock the next time you try to dock for 1 minute you have to wait. With new session changes and kickout timers, pvping on undocks is very few and far between.
Dez Affinity
Caldari Provisions
Caldari State
#144 - 2013-07-11 19:39:33 UTC
Suggestion: ECM drone rebalance; reduce Hornet and Vespa jam strength by 0.5. Wasp stays the same.
Keywords: Solo PVP, PVP, ECM, Drones, EWAR, Overpowered, balance
Dez Affinity
Caldari Provisions
Caldari State
#145 - 2013-07-11 19:40:19 UTC
Suggestion: AlphaNumeric Hash Strings for ship fittings, much like GW, WOW for builds, for easy linking ingame, on forums and in fitting tools.
Keywords: Fitting, Ships, UI
Dez Affinity
Caldari Provisions
Caldari State
#146 - 2013-07-11 19:40:36 UTC
Suggestion: Personal use drugs: You may freely carry 1 of X booster without being stopped by customs agents.
Keywords: Customs, Drugs, Boosters, High Sec Mechanics
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#147 - 2013-07-11 19:40:41 UTC  |  Edited by: Freighdee Katt
Suggestion: Add a high slot drone regenerator module
Keywords: Drones, Modules, High Slot, Remote Rep
Note: See https://forums.eveonline.com/default.aspx?g=posts&t=250465 for full explanation.

This module would act like a small remote rep, but it would only rep drones in flight, and the effect would extend to the maximum drone control range. It would rep shields, armor, and hull continuously on all drones in space, as long as it is running. For bonus points, make drones closer to the ship rep faster. The effect of several modules should be cumulative, so that with four or five fitted on a dedicated drone battleship like the Dominix, you would basically never have to worry about NPCs killing drones in space in a typical L4 mission.

EvE is supposed to suck.  Wait . . . what was the question?

Dez Affinity
Caldari Provisions
Caldari State
#148 - 2013-07-11 19:44:20 UTC
Suggestion: Abandoned Unfueled POS can be unanchored
Keywords: Abandoned, POS, Unfueled, mechanics, no squatting
Note: After 30~ days without fuel; something similar to reinforced mechanic where anyone can initiate a timer of x amount of days, at the end of this it can be unanchored and taken. The only person who can stop the timer is the owner.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#149 - 2013-07-11 19:44:24 UTC
Suggestion: Remove loot spew from cans in exploration sites
Keywords: Exploration, Loot Spew, Die Die Die

EvE is supposed to suck.  Wait . . . what was the question?

Dez Affinity
Caldari Provisions
Caldari State
#150 - 2013-07-11 19:44:43 UTC
Suggestion: Add a Drone UI Menu that controls them to remove so much right clicking
Keywords: Drones, UI, Useability, PVP, PVE
Note: Just 4 or so buttons, Attack/Return/Recall/Abandon, can even do one of your fancy radial menus somewhere.
Waldemar Wexler
Sniggerdly
Pandemic Legion
#151 - 2013-07-11 19:44:48 UTC
Suggestion: Expose details about damage type received/done and potentially how much was mitigated by resists.
Keywords: Killmails, API

Suggestion: Show all ewar/weapon systems used by each ship in killmails.
Keywords: Killmails, API

Suggestion: Have the launcher remember last used account name when using symlinks/junctions.
Keywords: Launcher, multiboxing
Note: Using method explained here: http://wiki.eveonline.com/en/wiki/Multiple_clients
Dez Affinity
Caldari Provisions
Caldari State
#152 - 2013-07-11 19:45:08 UTC
Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches.
Keywords: Contracting, UI
Dez Affinity
Caldari Provisions
Caldari State
#153 - 2013-07-11 19:45:15 UTC
Suggestion: Make it so you cannot use a gang link module inside a POS Shield, only outside it.
Keywords: POS, Gang Bonuses, Warfare Link, PVP
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#154 - 2013-07-11 19:48:29 UTC
Suggestion: Add fleet booster modules for cycle time, range, and access chance of salvagers
Keywords: Fleet, Links, Boosting, Salvage
Note: It would also be nice to reintroduce some scannable exploration sites with massive amounts of salvage, so that Orca + Noctis salvage gangs with their new boosters would have something to farm. If the Mining Foreman Mindlink would also apply to the new salvage link bonuses, so much the better.

EvE is supposed to suck.  Wait . . . what was the question?

Waldemar Wexler
Sniggerdly
Pandemic Legion
#155 - 2013-07-11 19:49:37 UTC
Suggestion: Allow swapping clones in w-space using a Rorqual.
Keywords: W-space, jump clones
Note: Only in-system clone swaps (to have multiple implant sets), not jumping into/out of w-space.
Stridsflygplan
Deliverance.
Arrival.
#156 - 2013-07-11 19:51:12 UTC
Suggestion: Make the stargate flash reach the star in the skybox instead of ending 100km off the gate.
Keywords: world, graphics
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#157 - 2013-07-11 19:59:35 UTC
Suggestion: Make storyline agents give missions that match their profession (security, distribution, etc.)
Keywords: Missions, Agents, Storyline
Note: Unlike regular agents, all storyline agents give random types of missions, no matter what their nominal profession is. If they gave matching type missions, then people grinding a certain type would not have to stop and re-ship for a completely different type of mission every time they get a storyline.

EvE is supposed to suck.  Wait . . . what was the question?

Unu Inkunen
Deep Core Mining Inc.
Caldari State
#158 - 2013-07-11 20:09:43 UTC  |  Edited by: Unu Inkunen
Suggestion: Enable a "Loot all nearby containers" option in space.
Keywords: UI
Note: Looting mining wing loot with freighters is too much clicking.
Swidgen
Republic University
Minmatar Republic
#159 - 2013-07-11 20:10:32 UTC
Suggestion: Allow the directional scanner (d-scan) to use an overview profile independently of those loaded into the overview tabs.
Keywords: UI
Nyctef
Royal Amarr Institute
Amarr Empire
#160 - 2013-07-11 20:12:36 UTC
Suggestion: Display reactivation delay in the UI, possibly as a red circle similar to the green duration timer on the module
Keywords: UI